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==Special Moves== | ==Special Moves== | ||
Soul Flash | ===== <span class="invisible-header"></span> ===== | ||
QCF+ | {{MoveData | ||
| name = Soul Flash | |||
| input = QCF + P | |||
| subtitle = | |||
| image = | |||
| caption = And yet she still yells Soul Fist. | |||
| linkname = QCF | |||
| data = | |||
{{AttackData-Marvel vs Capcom | |||
| version = QCF + LP | |||
| subtitle = LP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground/air | |||
| description = Lilith yells "Soul Fist!" and throws a skull surrounded by flame. This is her projectile and it reaches all the way across the screen on all 3 versions. The LP version has slightly less recovery time compared to the others. While in air it travels in an angle and it also pushes Lilith back up a little. | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = QCF + MP | |||
| subtitle = MP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground/air | |||
| description = | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = QCF + HP | |||
| subtitle = HP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground/air | |||
| description = Same as the versions above it, but it travels slightly faster and will stun the opponent very briefly if it connects. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Shining Blade | |||
but | | input = DP + P | ||
| subtitle = | |||
| image = | |||
| caption = And yet she still yells Shadow Blade. | |||
| linkname = DP | |||
| data = | |||
{{AttackData-Marvel vs Capcom | |||
| version = DP + LP | |||
| subtitle = LP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground/air | |||
| description = Lilith yells "Shadow Blade!" and her bat cape opens as she do a dragon punch. It can hit up to 4 or 5 times and it has great horizontal and vertical range. She can do this in air too. Great for defense, but be careful if you miss. | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = DP + MP | |||
| subtitle = MP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground/air | |||
| description = | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = DP + HP | |||
| subtitle = HP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground/air | |||
| description = | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Vector Drain | |||
| input = cl.HCB + P | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = HCB | |||
| data = | |||
{{AttackData-Marvel vs Capcom | |||
| version = HCB + LP | |||
| subtitle = LP Version | |||
spins, yells "Hoi J-cho!" and slams the opponent to the ground. | | Damage = | ||
does a lot of damage but it can be blocked. | | Guard = | ||
she will try to regain her balance by flapping her wings which will leave | | Startup = | ||
her vulnerable. | | Active = | ||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground/air | |||
| description = Lilith grabs her opponent and flies to the sky with him/her. She then spins, yells "Hoi J-cho!" and slams the opponent to the ground. This move does a lot of damage but it can be blocked. If Lilith miss her opponent she will try to regain her balance by flapping her wings which will leave her vulnerable. Treat it as the same as Zangief's special throws. | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = HCB + MP | |||
| subtitle = MP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground/air | |||
| description = | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = HCB + HP | |||
| subtitle = HP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground/air | |||
| description = | |||
}} | |||
}} | |||
==Hyper Combos== | ==Hyper Combos== |
Revision as of 17:20, 28 December 2020
Introduction
Pros | Cons |
---|---|
|
|
Basic Tips
Launchers
D+FP
Magic Series
Ground Chain-Combo Zig-Zag
Jump Chain-Combo Zig-Zag
Super Jump Chain-Combo Zig-Zag
Air Combo Finishers
FP
RK
D+RK
Soul Flash
Move List
Normals
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Command Normals
Air Dash
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Can be performed both grounded and in the air. Aerial dash maneuver where Lilith can dash diagonally downwards, directly forwards, or in a slight arc diagonally upwards. Very useful to help move Lilith around the stage at any point, and create aerial pressure whether for zoning or rushing in. Essential to learn to use to be harder to catch, if you intend on using her long term. |
Shell Kick
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Shell Pierce
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Mysterious Arc
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Necro Desire
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Throws
Moon Tracer
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Breast Anguish
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Sexual Embrace
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Special Moves
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCF + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Lilith yells "Soul Fist!" and throws a skull surrounded by flame. This is her projectile and it reaches all the way across the screen on all 3 versions. The LP version has slightly less recovery time compared to the others. While in air it travels in an angle and it also pushes Lilith back up a little. | |||||||||||
QCF + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
QCF + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Same as the versions above it, but it travels slightly faster and will stun the opponent very briefly if it connects. |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
DP + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Lilith yells "Shadow Blade!" and her bat cape opens as she do a dragon punch. It can hit up to 4 or 5 times and it has great horizontal and vertical range. She can do this in air too. Great for defense, but be careful if you miss. | |||||||||||
DP + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
DP + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground/air |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
HCB + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Lilith grabs her opponent and flies to the sky with him/her. She then spins, yells "Hoi J-cho!" and slams the opponent to the ground. This move does a lot of damage but it can be blocked. If Lilith miss her opponent she will try to regain her balance by flapping her wings which will leave her vulnerable. Treat it as the same as Zangief's special throws. | |||||||||||
HCB + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
HCB + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground/air |
Hyper Combos
Brilliant Shower
QCF+PP
This is the REAL potential of her shape-shifting bats unleashed! They'll all glow and fly towards the opponent, bursting on impact and dealing some damage in the process. It does a minimum of 20+ hits (as far as I've seen) and that can be increased to 30+ if you mash the buttons while she's at it. Cannot be done in mid-air unlike Ryu's Shinkuu Hadouken, but would cover more vertical range. See anyone who can't move for the moment? DO IT NOW!!! Added note: This super CAN be comboed from a D+HK, but you'll have random(or rather little) success since the bats come out at random and you need the first two to four bats to come out low for the whole super to connect. I usually wouldn't recommend that combo unless the opponent has little life left, where chipping would prove most useful
Luminous Illusion
(air)QCF+KK
As if one bombshell beating you up wasn't enough, now there are TWO of them! In this move, Morrigan's Lilith Mode glides toward the opponent, and if she connects, another Morrigan in the same mode will appear behind the victim, and they both will get to do a near twenty-hit combo which would register as 30+ since there are two of them. You can do this super in mid-air, but it can't be comboed from an air combo.
Splendor Love
DP+PP
Lilith flies to the sky while holding "Morrigan" in her arms with their bat wings extended. This move has okay horizontal range and it can be combo
with her launcher but you have to be really quick. It can hit up to 10 times and it can be use as an anti-air attack .
Combos
Combo | Damage | Notes |
d.c.MP, c.MK, s.HK | ||
s.MP, s.HP, Soul Flash | ||
s.MK, s.HK, Soul Flash | ||
s.LP, s.LK, Shining Blade | ||
s,LP, s.MP, Shining Blade | ||
s.LK, s.MK, Shining Blade | ||
d.LP(two-hit), d.LK, d.MK, d.HP, sj.LP, s.j.LK, s.j.MP, s.j.MK, Soul Fist | ||
d.LP(two-hit), d.LK, d.MP, d.MK, d.HK, Brilliant Shower | ||
d.s.LP, s.MP, s.MP, s.MK, s.HP, s.HK | ||
d.s.LP, s.MP, s.MP, s.MK, Shadow Blade | ||
j.LP, j.MP, d.c.MP, c.MK, c.HP, s.j.LP, s.j.MP, s.j.MP, s.j.MK, s.j.HK, HP, etc. or any air combo finisher | ||
d.c.MP, c.MP, c.MK, c.HK, Luminous Illusion (OTG) | ||
d.s.LP, s.MP, s.MP, Luminous Illusion |