m (→Special Moves) |
m (fix motion tags) |
||
Line 3: | Line 3: | ||
Hakan has made a fortune by becoming the president of the world's leading cooking oil manufacturer. He also gained fame and prominence in his expertise in Yagli Gures, the Turkish sport of oil wrestling. Hakan has made numerous friends due to his lively personality (including sumo wrestler Edmond Honda) is married to a beautiful wife, and has a family of seven daughters. So what else is there for such a man to do? Enter the world of Street Fighting for the fun of it, to promote the joys of oil wrestling, and to make his family proud. | Hakan has made a fortune by becoming the president of the world's leading cooking oil manufacturer. He also gained fame and prominence in his expertise in Yagli Gures, the Turkish sport of oil wrestling. Hakan has made numerous friends due to his lively personality (including sumo wrestler Edmond Honda) is married to a beautiful wife, and has a family of seven daughters. So what else is there for such a man to do? Enter the world of Street Fighting for the fun of it, to promote the joys of oil wrestling, and to make his family proud. | ||
| | | | ||
Hakan is certainly an oddball in the Street Fighter universe. Hakan is a grappler, but he introduces a gimmick that makes him either one of the best characters in the game or one of the worst characters in the game. He essentially has two fighting styles - Oil Mode, and Non-Oil Mode. Starting with the AE 2012 update, Hakan now starts every round in Oil Mode, which, in addition to giving him a huge boost in mobility and power, also gives him incredible grab range, a small defense boost (causing every hit he takes to inflict less damage), and the deadly ability to cancel both of his dashes into his normals! Sadly, the fun ends once he runs out of oil. He loses all of the bonuses that the oil gives him, making him much less threatening when not oiled; therefore, it is almost always necessary that he stays constantly oiled up just to keep up with the other characters. His overreliance on his Oil Mode often makes his gameplay very gimmicky and knockdown-heavy, but if you love to subdue your opponents with endless mindgames and don't mind the menial task of oiling up every once in a while, Hakan might be for you.}} | Hakan is certainly an oddball in the Street Fighter universe. Hakan is a grappler, but he introduces a gimmick that makes him either one of the best characters in the game or one of the worst characters in the game. He essentially has two fighting styles - Oil Mode, and Non-Oil Mode. Starting with the AE 2012 update, Hakan now starts every round in Oil Mode, which, in addition to giving him a huge boost in mobility and power, also gives him incredible grab range, a small defense boost (causing every hit he takes to inflict less damage), and the deadly ability to {{cancel}} both of his dashes into his normals! Sadly, the fun ends once he runs out of oil. He loses all of the bonuses that the oil gives him, making him much less threatening when not oiled; therefore, it is almost always necessary that he stays constantly oiled up just to keep up with the other characters. His overreliance on his Oil Mode often makes his gameplay very gimmicky and knockdown-heavy, but if you love to subdue your opponents with endless mindgames and don't mind the menial task of oiling up every once in a while, Hakan might be for you.}} | ||
Line 47: | Line 47: | ||
{{USFIVFrameDataGlanceRow|Front Kick|Front Kick|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|HL|-|7|4|13|23|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Front Kick|Front Kick|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|HL|-|7|4|13|23|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Step Knee|Step Knee|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|120|200|60|L|-|10|3|20|32|18|22|-5|-1|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataGlanceRow|Step Knee|Step Knee|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|120|200|60|L|-|10|3|20|32|18|22|-5|-1|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Guard Position|Guard Position|d + 3p|Continue holding d to crouch longer|Guard Position|-|-|-|-|-|-|-|Total 30|29|-|-|-|-|7 frames to start lying down, 7 frames minimum on the ground, can be extended a max of 60 frames by holding Down, releasing down 8-39F has a 22F recovery. Releasing 40F~ has up to a 16F recovery dependant on remaining duration of move.||||||||-|-|Upper body: 1~14F|Upper body: 1~14F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Guard Position|Guard Position|d + 3p|Continue holding {{d}} to crouch longer|Guard Position|-|-|-|-|-|-|-|Total 30|29|-|-|-|-|7 frames to start lying down, 7 frames minimum on the ground, can be extended a max of 60 frames by holding Down, releasing down 8-39F has a 22F recovery. Releasing 40F~ has up to a 16F recovery dependant on remaining duration of move.||||||||-|-|Upper body: 1~14F|Upper body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
Line 55: | Line 55: | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50|100|40|H|-|8|6|-|13|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump [[File:Strong.gif]]|50|100|40|H|-|8|6|-|13|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|8|11|-|18|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|8|11|-|18|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|6|11|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|6|11|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|7|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|7|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.29, cannot hit pre-jump|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.29, cannot hit pre-jump|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.29, cannot hit pre-jump||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.29, cannot hit pre-jump||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.29, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.29, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.29, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block, cannot hit pre-jump|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.29, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block, cannot hit pre-jump|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.29, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block, cannot hit pre-jump||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.29, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block, cannot hit pre-jump||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.29, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.29, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.29, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block, cannot hit pre-jump||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.29, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block, cannot hit pre-jump||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Hakan Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|100|40|0.93|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Hakan Throw|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|130|100|40|0.93|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Hakan Reverse|Back Throw|b + lp + lk||Back Throw|140|100|40|0.93|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Hakan Reverse|Back Throw|b + {{lp}} + lk||Back Throw|140|100|40|0.93|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Hakan Stomp|Air Throw|(in air) lp + lk||Air Throw|150|150|40|1.1|-|2|2|-|-|||-|-|Height restriction: 0.3|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Hakan Stomp|Air Throw|(in air) {{lp}} + lk||Air Throw|150|150|40|1.1|-|2|2|-|-|||-|-|Height restriction: 0.3|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Oil Shower|Oil Up|dp + p ex|Changes some move properties and increases defense by 10%|Oil Shower [[File:Short.gif]]|-|-|20/-|-|-|-|-|Total 53|53|||-|-|Max oil duration 30 sec, Partial oil duration 20F~: 3 sec, 36F~: 4 sec, 46F~: 5 sec, 52F~: 6 sec, while oiled all moves retain directional momentum and damage taken is reduced by 10%, oil duration stacks up to 30seconds||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Oil Shower|Oil Up|dp + {{p}} ex|Changes some move properties and increases defense by 10%|Oil Shower [[File:Short.gif]]|-|-|20/-|-|-|-|-|Total 53|53|||-|-|Max oil duration 30 sec, Partial oil duration 20F~: 3 sec, 36F~: 4 sec, 46F~: 5 sec, 52F~: 6 sec, while oiled all moves retain directional momentum and damage taken is reduced by 10%, oil duration stacks up to 30seconds||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Oil Shower [[File:Forward.gif]]|-|-|30/-|-|-|-|-|Total 69|69|||-|-|Max oil duration 30 sec, Partial oil duration 20F~: 4 sec, 44F~: 5 sec, 60F~: 7 sec, 72F~: 8 sec, while oiled all moves retain directional momentum and damage taken is reduced by 10%, oil duration stacks up to 30seconds||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Oil Shower [[File:Forward.gif]]|-|-|30/-|-|-|-|-|Total 69|69|||-|-|Max oil duration 30 sec, Partial oil duration 20F~: 4 sec, 44F~: 5 sec, 60F~: 7 sec, 72F~: 8 sec, while oiled all moves retain directional momentum and damage taken is reduced by 10%, oil duration stacks up to 30seconds||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Oil Shower [[File:Roundhouse.gif]]|-|-|40/-|-|-|-|-|Total 83|83|||-|-|Max oil duration 30 sec, Partial oil duration 20F~: 5 sec, 47F~: 8 sec, 63F~: 10 sec, 86F~: 12 sec, while oiled all moves retain directional momentum and damage taken is reduced by 10%, oil duration stacks up to 30seconds||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Oil Shower [[File:Roundhouse.gif]]|-|-|40/-|-|-|-|-|Total 83|83|||-|-|Max oil duration 30 sec, Partial oil duration 20F~: 5 sec, 47F~: 8 sec, 63F~: 10 sec, 86F~: 12 sec, while oiled all moves retain directional momentum and damage taken is reduced by 10%, oil duration stacks up to 30seconds||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Oil Shower|EX Oil Shower|||Oil Shower [[File:EX.gif]]|-|-|-250/-|-|-|-|-|Total 83|83|||-|-|3F~ can cancel into Guard Position, Max oil duration 30 sec, Partial oil duration 15F~: 6 sec, 47F~: 9 sec, 70F~: 12 sec, 86F~: 15 sec, while oiled all moves retain directional momentum and damage taken is reduced by 10%, oil duration stacks up to 30seconds||||||||-|-|-|All: 1~83F|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Oil Shower|EX Oil Shower|||Oil Shower [[File:EX.gif]]|-|-|-250/-|-|-|-|-|Total 83|83|||-|-|3F~ can {{cancel}} into Guard Position, Max oil duration 30 sec, Partial oil duration 15F~: 6 sec, 47F~: 9 sec, 70F~: 12 sec, 86F~: 15 sec, while oiled all moves retain directional momentum and damage taken is reduced by 10%, oil duration stacks up to 30seconds||||||||-|-|-|All: 1~83F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Oil Slide|Slide|qcf + p ex armorbreak||Oil Slide [[File:Jab.gif]]|50|100|30/30|L|su|9|21|17|46|21||-17|-|Does 0 stun if canceled into Body Press, inputting a followup during attack removes super cancel option|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataGlanceRow|Oil Slide|Slide|qcf + {{p}} {{ex}} armorbreak||Oil Slide [[File:Jab.gif]]|50|100|30/30|L|su|9|21|17|46|21||-17|-|Does 0 stun if canceled into Body Press, inputting a followup during attack removes super {{cancel}} option|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|||||Oil Slide [[File:Strong.gif]]|60|100|30/30|L|su|14|21|17|51|21||-17|-|Does 0 stun if canceled into Body Press, inputting a followup any point during attack removes super cancel option|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataGlanceRow|||||Oil Slide [[File:Strong.gif]]|60|100|30/30|L|su|14|21|17|51|21||-17|-|Does 0 stun if canceled into Body Press, inputting a followup any point during attack removes super {{cancel}} option|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|||||Oil Slide [[File:Fierce.gif]]|70|100|30/30|L|su|14|21|17|51|21||-17|-|Does 0 stun if canceled into Body Press, inputting a followup any point during attack removes super cancel option|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataGlanceRow|||||Oil Slide [[File:Fierce.gif]]|70|100|30/30|L|su|14|21|17|51|21||-17|-|Does 0 stun if canceled into Body Press, inputting a followup any point during attack removes super {{cancel}} option|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|EX Oil Slide|EX Oil Slide|||Oil Slide [[File:EX.gif]]|80|100|-250/0|L|su|14|21|17|51|21||-17|-|Distance and speed increased while oiled, causes 0 stun if canceled into body splash, inputting a followup any point during attack removes super cancel option, opponent gains 15 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~5F|All: 1~50F|-|-|JP: 1|}} | {{USFIVFrameDataGlanceRow|EX Oil Slide|EX Oil Slide|||Oil Slide [[File:EX.gif]]|80|100|-250/0|L|su|14|21|17|51|21||-17|-|Distance and speed increased while oiled, causes 0 stun if canceled into body splash, inputting a followup any point during attack removes super {{cancel}} option, opponent gains 15 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~5F|All: 1~50F|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Body Press|Body Splash Followup|p|Perform during Oil Slide before Oil Slide connects|Body Splash Followup|80|150|0/20|-|-|-|-|-|-|-|-|-|-|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Body Press|Body Splash Followup|p|Perform during Oil Slide before Oil Slide connects|Body Splash Followup|80|150|0/20|-|-|-|-|-|-|-|-|-|-|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Body Press|EX Body Splash Followup|p|Perform during EX Oil Slide before EX Oil Slide connects|EX Body Splash Followup|80|200|0/0|-|-|-|-|-|-|-|-|-|-|Opponent gains 10 meter on hit||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Body Press|EX Body Splash Followup|p|Perform during EX Oil Slide before EX Oil Slide connects|EX Body Splash Followup|80|200|0/0|-|-|-|-|-|-|-|-|-|-|Opponent gains 10 meter on hit||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Oil Followup|Oil Followup|k|Perform during Oil Slide before Oil Slide connects|Oil Followup|0|0|30/0|-|-|-|-|Total 50|50|-|-|-|-|Oil duration: 7.5 sec||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Oil Followup|Oil Followup|k|Perform during Oil Slide before Oil Slide connects|Oil Followup|0|0|30/0|-|-|-|-|Total 50|50|-|-|-|-|Oil duration: 7.5 sec||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Oil Rocket|Spinning Pile Driver|360 + p ex||Spinning Pile Driver [[File:Jab.gif]]|150[170]|100|40/100|1.05[1.794]|-|3|2|56|60|-|-|-|-|[] refers to Oiled state|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Oil Rocket|Spinning Pile Driver|360 + {{p}} ex||Spinning Pile Driver [[File:Jab.gif]]|150[170]|100|40/100|1.05[1.794]|-|3|2|56|60|-|-|-|-|[] refers to Oiled state|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Spinning Pile Driver [[File:Strong.gif]]|160[180]|100|40/100|1.05[1.734]|-|3|2|56|60|-|-|-|-|[] refers to Oiled state|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Spinning Pile Driver [[File:Strong.gif]]|160[180]|100|40/100|1.05[1.734]|-|3|2|56|60|-|-|-|-|[] refers to Oiled state|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Spinning Pile Driver [[File:Fierce.gif]]|180[200]|100|40/100|1.05[1.674]|-|3|2|56|60|-|-|-|-|[] refers to Oiled state|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Spinning Pile Driver [[File:Fierce.gif]]|180[200]|100|40/100|1.05[1.674]|-|3|2|56|60|-|-|-|-|[] refers to Oiled state|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Oil Rocket|EX Spinning Pile Driver|||Spinning Pile Driver [[File:EX.gif]]|210[230]|160|-250/0|1.17[1.674]|-|3|2|56|60|-|-|-|-|[] refers to Oiled state, opponent gains 50 meter on hit|||X|Hard Knockdown|-|-|-|-|-|All: 1~4F|All: 1~4F|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Oil Rocket|EX Spinning Pile Driver|||Spinning Pile Driver [[File:EX.gif]]|210[230]|160|-250/0|1.17[1.674]|-|3|2|56|60|-|-|-|-|[] refers to Oiled state, opponent gains 50 meter on hit|||X|Hard Knockdown|-|-|-|-|-|All: 1~4F|All: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Oil Dive|Oil Dive|360 + k ex|Hold k to delay throw|Oil Dive [[File:Short.gif]]|150[180]|100|40/60|1.888|-|14|4|14 + After landing 43|74|-|-|-|-|[] refers to Oiled state, cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|-|-|-|5F~|-|}} | {{USFIVFrameDataGlanceRow|Oil Dive|Oil Dive|360 + {{k}} ex|Hold {{k}} to delay throw|Oil Dive [[File:Short.gif]]|150[180]|100|40/60|1.888|-|14|4|14 + After landing 43|74|-|-|-|-|[] refers to Oiled state, cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|-|-|-|5F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Oil Dive [[File:Forward.gif]]|180[200]|150|40/60|2.458|-|20|4|14 + After landing 43|80|-|-|-|-|[] refers to Oiled state, cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|-|-|-|8F~|-|}} | {{USFIVFrameDataGlanceRow|||||Oil Dive [[File:Forward.gif]]|180[200]|150|40/60|2.458|-|20|4|14 + After landing 43|80|-|-|-|-|[] refers to Oiled state, cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Oil Dive [[File:Roundhouse.gif]]|210[220]|200|40/60|2.801|-|22|4|14 + After landing 43|82|-|-|-|-|[] refers to Oiled state, cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|-|-|-|14F~|-|}} | {{USFIVFrameDataGlanceRow|||||Oil Dive [[File:Roundhouse.gif]]|210[220]|200|40/60|2.801|-|22|4|14 + After landing 43|82|-|-|-|-|[] refers to Oiled state, cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|-|-|-|14F~|-|}} | ||
Line 98: | Line 98: | ||
{{USFIVFrameDataGlanceRow|||||Oil Dive (charged) [[File:EX.gif]]|-|-|-|3.865|-|98|4|14 + After landing 43|158|-|-|-|-|Maximum charge 90 frames, startup 5F from button release, charge can be canceled into Guard Position, cannot hit crouching|||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|1F~ airborne from button release|-|}} | {{USFIVFrameDataGlanceRow|||||Oil Dive (charged) [[File:EX.gif]]|-|-|-|3.865|-|98|4|14 + After landing 43|158|-|-|-|-|Maximum charge 90 frames, startup 5F from button release, charge can be canceled into Guard Position, cannot hit crouching|||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|1F~ airborne from button release|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Flying Oil Spin|Super|qcf qcf + k||Super Combo [[File:Jab.gif]]|400[450]|0|-1000/0|3.52[3.48]|-|1+9|3|14 + After landing 40|66|-|-|-|-|[] refers to when oiled, Maximum charge is 1+86F, startup is 9F from button release, cannot hit crouching|||X|Hard Knockdown|-|Hard Knockdown|-|-|All: 1F|-|-|-|5F~|-|}} | {{USFIVFrameDataGlanceRow|Flying Oil Spin|Super|qcf {{qcf}} + k||Super Combo [[File:Jab.gif]]|400[450]|0|-1000/0|3.52[3.48]|-|1+9|3|14 + After landing 40|66|-|-|-|-|[] refers to when oiled, Maximum charge is 1+86F, startup is 9F from button release, cannot hit crouching|||X|Hard Knockdown|-|Hard Knockdown|-|-|All: 1F|-|-|-|5F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Strong.gif]]|400[450]|0|-1000/0|3.528|-|1+13|3|14 + After landing 40|70|-|-|-|-|[] refers to when oiled, maximum charge is 1+88F, startup is 15F from button release, cannot hit crouching|||X|Hard Knockdown|-|Hard Knockdown|-|-|All: 1F|-|-|2~12F, if charged startup is unthrowable except for last frame|5F~|-|}} | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Strong.gif]]|400[450]|0|-1000/0|3.528|-|1+13|3|14 + After landing 40|70|-|-|-|-|[] refers to when oiled, maximum charge is 1+88F, startup is 15F from button release, cannot hit crouching|||X|Hard Knockdown|-|Hard Knockdown|-|-|All: 1F|-|-|2~12F, if charged startup is unthrowable except for last frame|5F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Fierce.gif]]|400[450]|0|-1000/0|3.528|-|1+15|3|14 + After landing 40|72|-|-|-|-|[] refers to when oiled, maximum charge is 1+92F, startup is 17F from button release, cannot hit crouching|||X|Hard Knockdown|-|Hard Knockdown|-|-|All: 1F|-|2~14F, if charged startup is projectile invincible except for last frame|-|7F~|-|}} | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Fierce.gif]]|400[450]|0|-1000/0|3.528|-|1+15|3|14 + After landing 40|72|-|-|-|-|[] refers to when oiled, maximum charge is 1+92F, startup is 17F from button release, cannot hit crouching|||X|Hard Knockdown|-|Hard Knockdown|-|-|All: 1F|-|2~14F, if charged startup is projectile invincible except for last frame|-|7F~|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Oil Coaster|Ultra I|360 360 + 3p||Ultra Combo 1|480[530]|0|0/0|1.525|-|1+0|3|51|54|-|-|-|-|[] refers to when oiled, opponent gains 5x7 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~2F|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Oil Coaster|Ultra I|360 {{360}} + 3p||Ultra Combo 1|480[530]|0|0/0|1.525|-|1+0|3|51|54|-|-|-|-|[] refers to when oiled, opponent gains 5x7 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~2F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Oil Combination Hold|Ultra II|d d d + 3k||Ultra Combo 2|401[450]|0|0/0|-|-|0+1|30|42|72|-|-|-|-|[] refers to when oiled, cannot hit grounded, considered to be crouching while oiled, opponent gains 10x5 meter on hit||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~30F|-|-|-|-|JP: 1|}} | {{USFIVFrameDataGlanceRow|Oil Combination Hold|Ultra II|d {{d}} d + 3k||Ultra Combo 2|401[450]|0|0/0|-|-|0+1|30|42|72|-|-|-|-|[] refers to when oiled, cannot hit grounded, considered to be crouching while oiled, opponent gains 10x5 meter on hit||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~30F|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 236: | Line 236: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Hakan|DiagonalLP| | {{USFIVMoveListRow|Hakan|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | Diagonal Jump LP|Diagonal Jump Jab|ub / {{uf}} + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Hakan|DiagonalMP| | {{USFIVMoveListRow|Hakan|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | Diagonal Jump MP|Diagonal Jump Strong|ub / {{uf}} + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Hakan|DiagonalHP| | {{USFIVMoveListRow|Hakan|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Hakan|DiagonalLK| | {{USFIVMoveListRow|Hakan|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | Diagonal Jump LK|Diagonal Jump Short|ub / {{uf}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Hakan|DiagonalMK| | {{USFIVMoveListRow|Hakan|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | Diagonal Jump MK|Diagonal Jump Forward|ub / {{uf}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Hakan|DiagonalHK| | {{USFIVMoveListRow|Hakan|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | Diagonal Jump HK|Diagonal Jump Roundhouse|ub / {{uf}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 266: | Line 266: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Hakan|GuardPosition| | {{USFIVMoveListRow|Hakan|GuardPosition| | ||
Guard Position|Guard Position|d + 3p|Continue holding d to crouch longer| | Guard Position|Guard Position|d + 3p|Continue holding {{d}} to crouch longer| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 294: | Line 294: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Hakan|HakanThrow| | {{USFIVMoveListRow|Hakan|HakanThrow| | ||
Hakan Throw|Forward Throw|f or n + lp + lk|| | Hakan Throw|Forward Throw|f or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Hakan|HakanReverse| | {{USFIVMoveListRow|Hakan|HakanReverse| | ||
Hakan Reverse|Back Throw|b + lp + lk|| | Hakan Reverse|Back Throw|b + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Hakan|HakanStomp| | {{USFIVMoveListRow|Hakan|HakanStomp| | ||
Hakan Stomp|Air Throw|(in air) lp + lk|| | Hakan Stomp|Air Throw|(in air) {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 312: | Line 312: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Hakan|OilShower| | {{USFIVMoveListRow|Hakan|OilShower| | ||
Oil Shower|Oil Up|dp + k ex|Changes some move properties and increases defense| | Oil Shower|Oil Up|dp + {{k}} ex|Changes some move properties and increases defense| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Hakan|OilSlide| | {{USFIVMoveListRow|Hakan|OilSlide| | ||
Oil Slide|Slide|qcf + p ex armorbreak|| | Oil Slide|Slide|qcf + {{p}} {{ex}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 328: | Line 328: | ||
}} | }} | ||
{{USFIVMoveListRow|Hakan|OilRocket| | {{USFIVMoveListRow|Hakan|OilRocket| | ||
Oil Rocket|Spinning Pile Driver|360 + p ex|| | Oil Rocket|Spinning Pile Driver|360 + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Hakan|OilDive| | {{USFIVMoveListRow|Hakan|OilDive| | ||
Oil Dive|Oil Dive|360 + k ex|Hold k to delay throw| | Oil Dive|Oil Dive|360 + {{k}} ex|Hold {{k}} to delay throw| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 345: | Line 345: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Hakan|FlyingOilSpin| | {{USFIVMoveListRow|Hakan|FlyingOilSpin| | ||
Flying Oil Spin|Super Combo|qcf qcf + k|| | Flying Oil Spin|Super Combo|qcf {{qcf}} + k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 355: | Line 355: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Hakan|OilCoaster| | {{USFIVMoveListRow|Hakan|OilCoaster| | ||
Oil Coaster|Ultra Combo I|360 360 + 3p|| | Oil Coaster|Ultra Combo I|360 {{360}} + 3p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Hakan|OilCombinationHold| | {{USFIVMoveListRow|Hakan|OilCombinationHold| | ||
Oil Combination Hold|Ultra Combo II|d d d + 3k|| | Oil Combination Hold|Ultra Combo II|d {{d}} d + 3k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 365: | Line 365: | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 478: | Line 478: | ||
(No strategies) | (No strategies) | ||
====vs. Guile==== | ====vs. Guile==== | ||
[[File:SSFIV-Guile_Face.jpg]] | [[File:SSFIV-Guile_Face.jpg]] | ||
Line 614: | Line 614: | ||
{{USFIVFrameDataRow|Front Kick|Front Kick|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|HL|-|7|4|13|23|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Front Kick|Front Kick|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|HL|-|7|4|13|23|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Step Knee|Step Knee|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|120|200|60|L|-|10|3|20|32|18|22|-5|-1|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataRow|Step Knee|Step Knee|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|120|200|60|L|-|10|3|20|32|18|22|-5|-1|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Guard Position|Guard Position|d + 3p|Continue holding d to crouch longer|Guard Position|-|-|-|-|-|-|-|Total 30|29|-|-|-|-|7 frames to start lying down, 7 frames minimum on the ground, can be extended a max of 60 frames by holding Down, releasing down 8-39F has a 22F recovery. Releasing 40F~ has up to a 16F recovery dependant on remaining duration of move.||||||||-|-|Upper body: 1~14F|Upper body: 1~14F|-|-|-|}} | {{USFIVFrameDataRow|Guard Position|Guard Position|d + 3p|Continue holding {{d}} to crouch longer|Guard Position|-|-|-|-|-|-|-|Total 30|29|-|-|-|-|7 frames to start lying down, 7 frames minimum on the ground, can be extended a max of 60 frames by holding Down, releasing down 8-39F has a 22F recovery. Releasing 40F~ has up to a 16F recovery dependant on remaining duration of move.||||||||-|-|Upper body: 1~14F|Upper body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
Line 622: | Line 622: | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50|100|40|H|-|8|6|-|13|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump [[File:Strong.gif]]|50|100|40|H|-|8|6|-|13|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|8|11|-|18|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|8|11|-|18|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|6|11|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|6|11|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|7|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|7|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.29, cannot hit pre-jump|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.29, cannot hit pre-jump|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.29, cannot hit pre-jump||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.29, cannot hit pre-jump||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.29, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.29, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.29, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block, cannot hit pre-jump|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.29, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block, cannot hit pre-jump|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.29, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block, cannot hit pre-jump||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.29, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block, cannot hit pre-jump||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.29, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.29, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.29, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block, cannot hit pre-jump||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.29, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block, cannot hit pre-jump||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Hakan Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|100|40|0.93|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Hakan Throw|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|130|100|40|0.93|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hakan Reverse|Back Throw|b + lp + lk||Back Throw|140|100|40|0.93|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Hakan Reverse|Back Throw|b + {{lp}} + lk||Back Throw|140|100|40|0.93|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hakan Stomp|Air Throw|(in air) lp + lk||Air Throw|150|150|40|1.1|-|2|2|-|-|||-|-|Height restriction: 0.3|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Hakan Stomp|Air Throw|(in air) {{lp}} + lk||Air Throw|150|150|40|1.1|-|2|2|-|-|||-|-|Height restriction: 0.3|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Oil Shower|Oil Up|dp + p ex|Changes some move properties and increases defense by 10%|Oil Shower [[File:Short.gif]]|-|-|20/-|-|-|-|-|Total 53|53|||-|-|Max oil duration 30 sec, Partial oil duration 20F~: 3 sec, 36F~: 4 sec, 46F~: 5 sec, 52F~: 6 sec, while oiled all moves retain directional momentum and damage taken is reduced by 10%, oil duration stacks up to 30seconds||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Oil Shower|Oil Up|dp + {{p}} ex|Changes some move properties and increases defense by 10%|Oil Shower [[File:Short.gif]]|-|-|20/-|-|-|-|-|Total 53|53|||-|-|Max oil duration 30 sec, Partial oil duration 20F~: 3 sec, 36F~: 4 sec, 46F~: 5 sec, 52F~: 6 sec, while oiled all moves retain directional momentum and damage taken is reduced by 10%, oil duration stacks up to 30seconds||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Oil Shower [[File:Forward.gif]]|-|-|30/-|-|-|-|-|Total 69|69|||-|-|Max oil duration 30 sec, Partial oil duration 20F~: 4 sec, 44F~: 5 sec, 60F~: 7 sec, 72F~: 8 sec, while oiled all moves retain directional momentum and damage taken is reduced by 10%, oil duration stacks up to 30seconds||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Oil Shower [[File:Forward.gif]]|-|-|30/-|-|-|-|-|Total 69|69|||-|-|Max oil duration 30 sec, Partial oil duration 20F~: 4 sec, 44F~: 5 sec, 60F~: 7 sec, 72F~: 8 sec, while oiled all moves retain directional momentum and damage taken is reduced by 10%, oil duration stacks up to 30seconds||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Oil Shower [[File:Roundhouse.gif]]|-|-|40/-|-|-|-|-|Total 83|83|||-|-|Max oil duration 30 sec, Partial oil duration 20F~: 5 sec, 47F~: 8 sec, 63F~: 10 sec, 86F~: 12 sec, while oiled all moves retain directional momentum and damage taken is reduced by 10%, oil duration stacks up to 30seconds||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Oil Shower [[File:Roundhouse.gif]]|-|-|40/-|-|-|-|-|Total 83|83|||-|-|Max oil duration 30 sec, Partial oil duration 20F~: 5 sec, 47F~: 8 sec, 63F~: 10 sec, 86F~: 12 sec, while oiled all moves retain directional momentum and damage taken is reduced by 10%, oil duration stacks up to 30seconds||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Oil Shower|EX Oil Shower|||Oil Shower [[File:EX.gif]]|-|-|-250/-|-|-|-|-|Total 83|83|||-|-|3F~ can cancel into Guard Position, Max oil duration 30 sec, Partial oil duration 15F~: 6 sec, 47F~: 9 sec, 70F~: 12 sec, 86F~: 15 sec, while oiled all moves retain directional momentum and damage taken is reduced by 10%, oil duration stacks up to 30seconds||||||||-|-|-|All: 1~83F|-|-|-|}} | {{USFIVFrameDataRow|EX Oil Shower|EX Oil Shower|||Oil Shower [[File:EX.gif]]|-|-|-250/-|-|-|-|-|Total 83|83|||-|-|3F~ can {{cancel}} into Guard Position, Max oil duration 30 sec, Partial oil duration 15F~: 6 sec, 47F~: 9 sec, 70F~: 12 sec, 86F~: 15 sec, while oiled all moves retain directional momentum and damage taken is reduced by 10%, oil duration stacks up to 30seconds||||||||-|-|-|All: 1~83F|-|-|-|}} | ||
{{USFIVFrameDataRow|Oil Slide|Slide|qcf + p ex armorbreak||Oil Slide [[File:Jab.gif]]|50|100|30/30|L|su|9|21|17|46|21||-17|-|Does 0 stun if canceled into Body Press, inputting a followup during attack removes super cancel option|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataRow|Oil Slide|Slide|qcf + {{p}} {{ex}} armorbreak||Oil Slide [[File:Jab.gif]]|50|100|30/30|L|su|9|21|17|46|21||-17|-|Does 0 stun if canceled into Body Press, inputting a followup during attack removes super {{cancel}} option|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Oil Slide [[File:Strong.gif]]|60|100|30/30|L|su|14|21|17|51|21||-17|-|Does 0 stun if canceled into Body Press, inputting a followup any point during attack removes super cancel option|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataRow|||||Oil Slide [[File:Strong.gif]]|60|100|30/30|L|su|14|21|17|51|21||-17|-|Does 0 stun if canceled into Body Press, inputting a followup any point during attack removes super {{cancel}} option|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Oil Slide [[File:Fierce.gif]]|70|100|30/30|L|su|14|21|17|51|21||-17|-|Does 0 stun if canceled into Body Press, inputting a followup any point during attack removes super cancel option|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataRow|||||Oil Slide [[File:Fierce.gif]]|70|100|30/30|L|su|14|21|17|51|21||-17|-|Does 0 stun if canceled into Body Press, inputting a followup any point during attack removes super {{cancel}} option|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|EX Oil Slide|EX Oil Slide|||Oil Slide [[File:EX.gif]]|80|100|-250/0|L|su|14|21|17|51|21||-17|-|Distance and speed increased while oiled, causes 0 stun if canceled into body splash, inputting a followup any point during attack removes super cancel option, opponent gains 15 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~5F|All: 1~50F|-|-|JP: 1|}} | {{USFIVFrameDataRow|EX Oil Slide|EX Oil Slide|||Oil Slide [[File:EX.gif]]|80|100|-250/0|L|su|14|21|17|51|21||-17|-|Distance and speed increased while oiled, causes 0 stun if canceled into body splash, inputting a followup any point during attack removes super {{cancel}} option, opponent gains 15 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~5F|All: 1~50F|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Body Press|Body Splash Followup|p|Perform during Oil Slide before Oil Slide connects|Body Splash Followup|80|150|0/20|-|-|-|-|-|-|-|-|-|-|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Body Press|Body Splash Followup|p|Perform during Oil Slide before Oil Slide connects|Body Splash Followup|80|150|0/20|-|-|-|-|-|-|-|-|-|-|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Body Press|EX Body Splash Followup|p|Perform during EX Oil Slide before EX Oil Slide connects|EX Body Splash Followup|80|200|0/0|-|-|-|-|-|-|-|-|-|-|Opponent gains 10 meter on hit||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Body Press|EX Body Splash Followup|p|Perform during EX Oil Slide before EX Oil Slide connects|EX Body Splash Followup|80|200|0/0|-|-|-|-|-|-|-|-|-|-|Opponent gains 10 meter on hit||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Oil Followup|Oil Followup|k|Perform during Oil Slide before Oil Slide connects|Oil Followup|0|0|30/0|-|-|-|-|Total 50|50|-|-|-|-|Oil duration: 7.5 sec||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Oil Followup|Oil Followup|k|Perform during Oil Slide before Oil Slide connects|Oil Followup|0|0|30/0|-|-|-|-|Total 50|50|-|-|-|-|Oil duration: 7.5 sec||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Oil Rocket|Spinning Pile Driver|360 + p ex||Spinning Pile Driver [[File:Jab.gif]]|150[170]|100|40/100|1.05[1.794]|-|3|2|56|60|-|-|-|-|[] refers to Oiled state|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Oil Rocket|Spinning Pile Driver|360 + {{p}} ex||Spinning Pile Driver [[File:Jab.gif]]|150[170]|100|40/100|1.05[1.794]|-|3|2|56|60|-|-|-|-|[] refers to Oiled state|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Spinning Pile Driver [[File:Strong.gif]]|160[180]|100|40/100|1.05[1.734]|-|3|2|56|60|-|-|-|-|[] refers to Oiled state|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Spinning Pile Driver [[File:Strong.gif]]|160[180]|100|40/100|1.05[1.734]|-|3|2|56|60|-|-|-|-|[] refers to Oiled state|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Spinning Pile Driver [[File:Fierce.gif]]|180[200]|100|40/100|1.05[1.674]|-|3|2|56|60|-|-|-|-|[] refers to Oiled state|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Spinning Pile Driver [[File:Fierce.gif]]|180[200]|100|40/100|1.05[1.674]|-|3|2|56|60|-|-|-|-|[] refers to Oiled state|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Oil Rocket|EX Spinning Pile Driver|||Spinning Pile Driver [[File:EX.gif]]|210[230]|160|-250/0|1.17[1.674]|-|3|2|56|60|-|-|-|-|[] refers to Oiled state, opponent gains 50 meter on hit|||X|Hard Knockdown|-|-|-|-|-|All: 1~4F|All: 1~4F|-|-|-|}} | {{USFIVFrameDataRow|EX Oil Rocket|EX Spinning Pile Driver|||Spinning Pile Driver [[File:EX.gif]]|210[230]|160|-250/0|1.17[1.674]|-|3|2|56|60|-|-|-|-|[] refers to Oiled state, opponent gains 50 meter on hit|||X|Hard Knockdown|-|-|-|-|-|All: 1~4F|All: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Oil Dive|Oil Dive|360 + k ex|Hold k to delay throw|Oil Dive [[File:Short.gif]]|150[180]|100|40/60|1.888|-|14|4|14 + After landing 43|74|-|-|-|-|[] refers to Oiled state, cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|-|-|-|5F~|-|}} | {{USFIVFrameDataRow|Oil Dive|Oil Dive|360 + {{k}} ex|Hold {{k}} to delay throw|Oil Dive [[File:Short.gif]]|150[180]|100|40/60|1.888|-|14|4|14 + After landing 43|74|-|-|-|-|[] refers to Oiled state, cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|-|-|-|5F~|-|}} | ||
{{USFIVFrameDataRow|||||Oil Dive [[File:Forward.gif]]|180[200]|150|40/60|2.458|-|20|4|14 + After landing 43|80|-|-|-|-|[] refers to Oiled state, cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|-|-|-|8F~|-|}} | {{USFIVFrameDataRow|||||Oil Dive [[File:Forward.gif]]|180[200]|150|40/60|2.458|-|20|4|14 + After landing 43|80|-|-|-|-|[] refers to Oiled state, cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataRow|||||Oil Dive [[File:Roundhouse.gif]]|210[220]|200|40/60|2.801|-|22|4|14 + After landing 43|82|-|-|-|-|[] refers to Oiled state, cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|-|-|-|14F~|-|}} | {{USFIVFrameDataRow|||||Oil Dive [[File:Roundhouse.gif]]|210[220]|200|40/60|2.801|-|22|4|14 + After landing 43|82|-|-|-|-|[] refers to Oiled state, cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|-|-|-|14F~|-|}} | ||
Line 665: | Line 665: | ||
{{USFIVFrameDataRow|||||Oil Dive (charged) [[File:EX.gif]]|-|-|-|3.865|-|98|4|14 + After landing 43|158|-|-|-|-|Maximum charge 90 frames, startup 5F from button release, charge can be canceled into Guard Position, cannot hit crouching|||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|1F~ airborne from button release|-|}} | {{USFIVFrameDataRow|||||Oil Dive (charged) [[File:EX.gif]]|-|-|-|3.865|-|98|4|14 + After landing 43|158|-|-|-|-|Maximum charge 90 frames, startup 5F from button release, charge can be canceled into Guard Position, cannot hit crouching|||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|1F~ airborne from button release|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Flying Oil Spin|Super|qcf qcf + k||Super Combo [[File:Jab.gif]]|400[450]|0|-1000/0|3.52[3.48]|-|1+9|3|14 + After landing 40|66|-|-|-|-|[] refers to when oiled, Maximum charge is 1+86F, startup is 9F from button release, cannot hit crouching|||X|Hard Knockdown|-|Hard Knockdown|-|-|All: 1F|-|-|-|5F~|-|}} | {{USFIVFrameDataRow|Flying Oil Spin|Super|qcf {{qcf}} + k||Super Combo [[File:Jab.gif]]|400[450]|0|-1000/0|3.52[3.48]|-|1+9|3|14 + After landing 40|66|-|-|-|-|[] refers to when oiled, Maximum charge is 1+86F, startup is 9F from button release, cannot hit crouching|||X|Hard Knockdown|-|Hard Knockdown|-|-|All: 1F|-|-|-|5F~|-|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Strong.gif]]|400[450]|0|-1000/0|3.528|-|1+13|3|14 + After landing 40|70|-|-|-|-|[] refers to when oiled, maximum charge is 1+88F, startup is 15F from button release, cannot hit crouching|||X|Hard Knockdown|-|Hard Knockdown|-|-|All: 1F|-|-|2~12F, if charged startup is unthrowable except for last frame|5F~|-|}} | {{USFIVFrameDataRow|||||Super Combo [[File:Strong.gif]]|400[450]|0|-1000/0|3.528|-|1+13|3|14 + After landing 40|70|-|-|-|-|[] refers to when oiled, maximum charge is 1+88F, startup is 15F from button release, cannot hit crouching|||X|Hard Knockdown|-|Hard Knockdown|-|-|All: 1F|-|-|2~12F, if charged startup is unthrowable except for last frame|5F~|-|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Fierce.gif]]|400[450]|0|-1000/0|3.528|-|1+15|3|14 + After landing 40|72|-|-|-|-|[] refers to when oiled, maximum charge is 1+92F, startup is 17F from button release, cannot hit crouching|||X|Hard Knockdown|-|Hard Knockdown|-|-|All: 1F|-|2~14F, if charged startup is projectile invincible except for last frame|-|7F~|-|}} | {{USFIVFrameDataRow|||||Super Combo [[File:Fierce.gif]]|400[450]|0|-1000/0|3.528|-|1+15|3|14 + After landing 40|72|-|-|-|-|[] refers to when oiled, maximum charge is 1+92F, startup is 17F from button release, cannot hit crouching|||X|Hard Knockdown|-|Hard Knockdown|-|-|All: 1F|-|2~14F, if charged startup is projectile invincible except for last frame|-|7F~|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Oil Coaster|Ultra I|360 360 + 3p||Ultra Combo 1|480[530]|0|0/0|1.525|-|1+0|3|51|54|-|-|-|-|[] refers to when oiled, opponent gains 5x7 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~2F|-|-|-|-|-|}} | {{USFIVFrameDataRow|Oil Coaster|Ultra I|360 {{360}} + 3p||Ultra Combo 1|480[530]|0|0/0|1.525|-|1+0|3|51|54|-|-|-|-|[] refers to when oiled, opponent gains 5x7 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~2F|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Oil Combination Hold|Ultra II|d d d + 3k||Ultra Combo 2|401[450]|0|0/0|-|-|0+1|30|42|72|-|-|-|-|[] refers to when oiled, cannot hit grounded, considered to be crouching while oiled, opponent gains 10x5 meter on hit||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~30F|-|-|-|-|JP: 1|}} | {{USFIVFrameDataRow|Oil Combination Hold|Ultra II|d {{d}} d + 3k||Ultra Combo 2|401[450]|0|0/0|-|-|0+1|30|42|72|-|-|-|-|[] refers to when oiled, cannot hit grounded, considered to be crouching while oiled, opponent gains 10x5 meter on hit||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~30F|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
Line 676: | Line 676: | ||
=====Notes | =====Notes===== | ||
[[Category: Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Revision as of 02:51, 9 December 2020

Hakan
Hakan has made a fortune by becoming the president of the world's leading cooking oil manufacturer. He also gained fame and prominence in his expertise in Yagli Gures, the Turkish sport of oil wrestling. Hakan has made numerous friends due to his lively personality (including sumo wrestler Edmond Honda) is married to a beautiful wife, and has a family of seven daughters. So what else is there for such a man to do? Enter the world of Street Fighting for the fun of it, to promote the joys of oil wrestling, and to make his family proud.
In a nutshell
Hakan is certainly an oddball in the Street Fighter universe. Hakan is a grappler, but he introduces a gimmick that makes him either one of the best characters in the game or one of the worst characters in the game. He essentially has two fighting styles - Oil Mode, and Non-Oil Mode. Starting with the AE 2012 update, Hakan now starts every round in Oil Mode, which, in addition to giving him a huge boost in mobility and power, also gives him incredible grab range, a small defense boost (causing every hit he takes to inflict less damage), and the deadly ability to both of his dashes into his normals! Sadly, the fun ends once he runs out of oil. He loses all of the bonuses that the oil gives him, making him much less threatening when not oiled; therefore, it is almost always necessary that he stays constantly oiled up just to keep up with the other characters. His overreliance on his Oil Mode often makes his gameplay very gimmicky and knockdown-heavy, but if you love to subdue your opponents with endless mindgames and don't mind the menial task of oiling up every once in a while, Hakan might be for you.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Stand HP: Hitbox expanded upward
- Crouch LK: Recovery reduced to 8 frames from 9 frames
- Crouch MP: Now can be canceled into Special Moves, Super Cancels, and EX Focus Attacks
- Diagonal Jump MK: Hitbox expanded slightly, increasing ability to Cross-up a tiny bit
- Hakan Tackle (F + MP): On block is now -4 from -5; on hit is now 0 from -2
- Air Throw: Damage increased to 150 from 140
- Oil Rocket: Light, Medium, and Hard versions, when not oiled, grab range increased to 1.05 from 0.97
- EX Oil Rocket: When now oiled, grab range increased to 1.20 from 0.97
(New to Ultra SFIV Console Digital Release)
- Stand MP: Recovery reduced to 9 frames from 10 frames; on hit now +5 from +4; on block now +2 from +1
- Step Knee (6 + HK): Now causes Hard Knockdown on hit even when not oiled
- Neutral Jump MP: Now causes Soft Knockdown on hit just like Diagonal Jump MP
Character Specific Data
Hakan
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 1100 | W-Ultra Scaling: | 60% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.03 | Forward Dash Distance: | 1.05/1.31 (Oiled) | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 20/18 (Oiled) | ||
JUMPING | Back Dash Distance: | 0.65/1.49 (Oiled) | |||
Jump Height Apex: | 1.19 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 42/41 (5/4+37) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.62 | Back Dash Airborne: | 15 | ||
Back Jump Distance | 1.62 | Back Dash Recovery: | 4 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.93 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.93 | Face Down Total Frames: | 26 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | N/A | Hard Knockdowns: | Step Knee, Crouch HK, Oil Slide, EX Oil Slide, Body Press, Oil Rocket, EX Oil Rocket, Oil Dive, EX Oil Dive | ||
Low Attacks: | Step Knee, Crouch LK, Crouch MK, Crouch HK, Oil Slide, EX Oil Slide | Armor Breakers: | Oil Slide, EX Oil Slide | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | N/A | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -4 | L2 FA Forward Dash (On Block): | +2 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Stand LP |
Stand Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MP |
Stand Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HP |
Stand Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LK |
Stand Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MK |
Stand Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HK |
Stand Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Toward Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Hakan Smash |
Toward Jab | f + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hakan Tackle |
Toward Strong | f + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hakan Spear |
Toward Fierce | f + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Step Low |
Toward Short | f + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Front Kick |
Toward Forward | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Step Knee |
Toward Roundhouse | f + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Guard Position |
Guard Position | d + 3p | Continue holding ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Hakan Throw |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hakan Reverse |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hakan Stomp |
Air Throw | (in air) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Oil Shower |
Oil Up | dp + ![]() |
Changes some move properties and increases defense |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Oil Slide |
Slide | qcf + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Body Press |
Body Splash Followup | p | Perform during Oil Slide (M or H) before Oil Slide connects |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Oil Followup |
Oil Followup | k | Perform during Oil Slide (M or H) before Oil Slide connects |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Oil Rocket |
Spinning Pile Driver | 360 + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Oil Dive |
Oil Dive | 360 + ![]() |
Hold ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Oil Dive (Charged) | Oil Dive (Charged) | Oil Dive (Charged) | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Flying Oil Spin |
Super Combo | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Oil Coaster |
Ultra Combo I | 360 ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Oil Combination Hold |
Ultra Combo II | d ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan (self)
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data