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Line 18: | Line 18: | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Kinsetsu Sentou A | {{MoveListRow | Kinsetsu Sentou A | ||
| qcf + p | | {{qcf}} + p | ||
| | | | ||
| airok Hold p to charge. | | {{airok}} Hold {{p}} to charge. | ||
}} | }} | ||
{{MoveListRow | Ousen Shageki | {{MoveListRow | Ousen Shageki | ||
| hcb + p | | {{hcb}} + p | ||
| | | | ||
| counter Mash p for up to 10 hits. | | {{counter}} Mash {{p}} for up to 10 hits. | ||
}} | }} | ||
{{MoveListRow | Grenade Launcher | {{MoveListRow | Grenade Launcher | ||
| dp + p | | {{dp}} + p | ||
| | | | ||
| Hold p to delay explosion. | | Hold {{p}} to delay explosion. | ||
}} | }} | ||
{{MoveListRow | Kinkyuu Kaihi A | {{MoveListRow | Kinkyuu Kaihi A | ||
| qcb + k | | {{qcb}} + k | ||
| | | | ||
| unblockable | | unblockable | ||
}} | }} | ||
{{MoveListRow | Kinkyuu Kaihi B | {{MoveListRow | Kinkyuu Kaihi B | ||
| qcf + k | | {{qcf}} + k | ||
| | | | ||
| | | | ||
Line 47: | Line 47: | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Kinsetsu Sentou A+ | {{MoveListRow | Kinsetsu Sentou A+ | ||
| qcf + lp + hp | | {{qcf}} + {{lp}} + hp | ||
| | | | ||
| airok | | airok | ||
}} | }} | ||
{{MoveListRow | Rocket Launcher | {{MoveListRow | Rocket Launcher | ||
| qcf + lk + hk | | {{qcf}} + {{lk}} + hk | ||
| | | | ||
| | | | ||
}}{{MoveListRow | CODE: T-002 | }}{{MoveListRow | CODE: T-002 | ||
| qcb + lk + hk | | {{qcb}} + {{lk}} + hk | ||
| | | | ||
| | | | ||
}}{{MoveListRow | End of Tyrant | }}{{MoveListRow | End of Tyrant | ||
| qcf + k | | {{qcf}} + k | ||
| 7 | | 7 | ||
| Do this as CODE: T-002 finishes for an extra hit. | | Do this as CODE: T-002 finishes for an {{extra}} hit. | ||
}}{{MoveListFooter}} | }}{{MoveListFooter}} | ||
Revision as of 00:36, 9 December 2020
Introduction
Generally pretty bad, but her zombie traps, slide, and OTG make her somewhat dangerous.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Command normals
Slide: d + hk
Special Moves










Super Moves








Assist Moves
The Basics
Jill is quick and annoying. You will want to pressure with her j.fp overhead and her c.hk slide. If you get the knockdown, you can OTG them into an air combo potentially into super. If they roll the knockdown, you can call a LP Zombie to grab them once their roll finishes.
Combos
-d.s.LP > s.LK > s.HP XX qcf + LP
-Jump HP \/ d.c.LK > c.LK > c.HK XX qcf + LP XX qcf + PP
-Jump HK \/ d.s.LK > s.HK XX qcf + KK
-Jump LP > LP \/ d.s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + PP
-qcb + LK, d.s.LP > s.LP > c.HP /\ sj.LP > sj.LK > sj.LK XX qcf + LP XX qcf + PP
-Corner qcb + HK /\ Jump LK > LP \/ d.c.LP > c.LK > c.HK, c.LK > s.HP XX f,d,df + LP XX qcf + KK
-Jump HP \/ d.c.LK > c.LK > c.HK, c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP XX qcf + PP
-Away qcb + HK, (f,f, uf) d.s.LP > c.LK > c.HK, c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP XX qcf + PP
-Corner qcb + HK, qcf + LK, (f,f, uf) Jump LK > LP XX qcf + PP \/ c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP XX qcf + PP
-Center qcf + HK XX qcb + KK, d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP XX qcf + PP