mNo edit summary |
m (fix motion tags) |
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* Stand MP collision box adjusted | * Stand MP collision box adjusted | ||
* Stand HP collision box adjusted | * Stand HP collision box adjusted | ||
* Stand MK kara cancel removed, collision box adjusted | * Stand MK kara {{cancel}} removed, collision box adjusted | ||
* Crouch LP pushback on hit/block increased, collision box adjusted | * Crouch LP pushback on hit/block increased, collision box adjusted | ||
* Crouch MP hitbox reduced | * Crouch MP hitbox reduced | ||
Line 29: | Line 29: | ||
* Killing Head | * Killing Head | ||
** (all versions) recovery increased by 8f on whiff | ** (all versions) recovery increased by 8f on whiff | ||
** Killing Head EX throw invincibility removed | ** Killing Head EX {{throw}} invincibility removed | ||
* Heavy Bull Head (qcf+HP) damage increased from 120 to 140 | * Heavy Bull Head (qcf+HP) damage increased from 120 to 140 | ||
* Bullhorn (charge K) | * Bullhorn (charge K) | ||
Line 195: | Line 195: | ||
|- | |- | ||
|} | |} | ||
=====Notes | =====Notes===== | ||
* CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits. | * CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits. | ||
Line 203: | Line 203: | ||
== Combos == | == Combos == | ||
=== BnB === | === BnB === | ||
* LK | * LK | ||
** ,crMP xx MP Bull Head | ** ,crMP xx MP Bull Head | ||
Line 212: | Line 212: | ||
* crHP | * crHP | ||
** xx HK Hanging Chain | ** xx HK Hanging Chain | ||
=== With Meter === | === With Meter === | ||
=== Corner === | === Corner === | ||
=== Crush Counter === | === Crush Counter === | ||
* HK | * HK | ||
** , Walk Forward, crHP xx HK Hanging Chain | ** , Walk Forward, crHP xx HK Hanging Chain | ||
** , HP Bull Head | ** , HP Bull Head | ||
=== V-Trigger Cancels === | === V-Trigger Cancels === | ||
* xx Bull Head | * xx Bull Head | ||
** xx VTC, crHP xx HP Bull Head | ** xx VTC, crHP xx HP Bull Head | ||
Line 226: | Line 226: | ||
Standard 17f strike V-Reversal. Birdie releases a powerful sneeze knocking the opponent away. | Standard 17f strike V-Reversal. Birdie releases a powerful sneeze knocking the opponent away. | ||
| | | | ||
Birdie's V-Skill 1 gives him access to 3 new moves, depending on the direction held while inputting MP+MK. Break Time is the fastest; Birdie eats a quick donut increasing his V-Gauge. Banana Time causes Birdie to eat a banana and throw it on the ground in front of him; if any opponent steps on the banana while it is out they will slip forward allowing Birdie to combo after it. Drink Time causes Birdie to litter, throwing a slow moving can forward along the ground. When it hits an opponent they slip forward in the same way as the banana also allowing Birdie to combo afterwards; it can be blocked to get rid of it however. Because of how low the can is to the ground, it does not interact with other projectiles. | Birdie's V-Skill 1 gives him access to 3 new moves, depending on the direction held while inputting MP+MK. Break Time is the fastest; Birdie eats a quick donut increasing his V-Gauge. Banana Time causes Birdie to eat a banana and {{throw}} it on the ground in {{front}} of him; if any opponent steps on the banana while it is out they will slip forward allowing Birdie to combo after it. Drink Time causes Birdie to litter, throwing a slow moving can forward along the ground. When it hits an opponent they slip forward in the same way as the banana also allowing Birdie to combo afterwards; it can be blocked to get rid of it however. Because of how {{low}} the can is to the ground, it does not interact with other projectiles. | ||
| | | | ||
Bubble Time allows Birdie to chew bubble gum. MP+MK will cause Birdie to swallow it and build V-Meter. Holding MP+MK will cause him to blow a small bubble. Pressing any kick button will grow the size of the bubble, which can be done 2 times. Pressing LP will burst the bubble, and pressing MP or HP will spit the bubble with the strength of the punch button alterating the angle it travels. While holding the bubble, Birdie is unable to perform any other actions besides grow the gum or blow a larger bubble. If Birdie is holding the bubble, he can absorb one hit of a projectile, and is also in a counter hit state until the bubble is popped or released. Birdie can cancel into VS2 from EX Bull Head, letting him blow a bubble and toss it for oki. | Bubble Time allows Birdie to chew bubble gum. MP+MK will cause Birdie to swallow it and build V-Meter. Holding MP+MK will cause him to blow a small bubble. Pressing any kick button will grow the size of the bubble, which can be done 2 times. Pressing LP will burst the bubble, and pressing MP or HP will spit the bubble with the strength of the punch button alterating the angle it travels. While holding the bubble, Birdie is unable to perform any other actions besides grow the gum or blow a larger bubble. If Birdie is holding the bubble, he can absorb one hit of a projectile, and is also in a {{counter}} hit state until the bubble is popped or released. Birdie can {{cancel}} into VS2 from EX Bull Head, letting him blow a bubble and toss it for oki. | ||
| | | | ||
Pepper Time is a 3 bar V-Trigger that has Birdie ingest a hot pepper, greatly powering up his move speed and changing the properties of several of his moves. Upon activation Birdie breathes fire upwards, which counts as a hit and allows further combo after. After activation his Bullhead gains 1 hit armor, performs more hits, and rushes forward further and faster; it is more disadvantageous on block however many characters do not have a way to punish it. Bullhorn also gains a higher juggle potential and does 2 hits for the regular version. Birdie also receives a 20% damage increase on all his attacks including normals. This is a very powerful V-Trigger and should be used in more scenarios. | Pepper Time is a 3 bar V-Trigger that has Birdie ingest a hot pepper, greatly powering up his move speed and changing the properties of several of his moves. Upon activation Birdie breathes fire upwards, which counts as a hit and allows further combo after. After activation his Bullhead gains 1 hit armor, performs more hits, and rushes forward further and faster; it is more disadvantageous on block however many characters do not have a way to punish it. Bullhorn also gains a higher juggle potential and does 2 hits for the regular version. Birdie also receives a 20% damage increase on all his attacks including normals. This is a very powerful V-Trigger and should be used in more scenarios. | ||
| | | | ||
Birdie Time is a 3 bar V-Trigger that gives Birdie access to 2 new special moves: Bull Swing and Bull Capture. Upon activation Birdie tosses his hands in the air and shoots fire straight up; in some specific combo situations this can hit but it is much more likely to whiff making it difficult to use. Bull Swing causes Birdie to throw his chain forward for a long ranged safe attack; it can be canceled into from any V-Trigger cancelable special. After it hits it puts the opponent in a spinning juggle state allowing further combos. Bull Capture is a low with similar range, slightly faster, but does not allow any further juggles. On hit it pulls the opponent in to allow oki setups. Bull Capture can also interact with his two V-Skill items; hitting the banana with it will move it forward, while hitting a can with it causes it to begin bouncing up and down. Birdie can use the chain specials up to 3 times while in V-Trigger; using it to interact with his V-Skill items drains this as well. Because of the poor activation and limited number of uses this V-Trigger is rarely used especially when V-Trigger 1 is as powerful as it is. | Birdie Time is a 3 bar V-Trigger that gives Birdie access to 2 new special moves: Bull Swing and Bull Capture. Upon activation Birdie tosses his hands in the air and shoots fire straight up; in some specific combo situations this can hit but it is much more likely to whiff making it difficult to use. Bull Swing causes Birdie to {{throw}} his chain forward for a long ranged safe attack; it can be canceled into from any V-Trigger cancelable special. After it hits it puts the opponent in a spinning juggle state allowing further combos. Bull Capture is a {{low}} with similar range, slightly faster, but does not allow any further juggles. On hit it pulls the opponent in to allow oki setups. Bull Capture can also interact with his two V-Skill items; hitting the banana with it will move it forward, while hitting a can with it causes it to begin bouncing up and down. Birdie can use the chain specials up to 3 times while in V-Trigger; using it to interact with his V-Skill items drains this as well. Because of the poor activation and limited number of uses this V-Trigger is rarely used especially when V-Trigger 1 is as powerful as it is. | ||
}} | }} | ||
== Strategy == | == Strategy == | ||
=== Playing as Birdie === | === Playing as Birdie === | ||
=== Fighting Against Birdie === | === Fighting Against Birdie === | ||
[[Category: Street Fighter V]] | [[Category:Street Fighter V]] |
Revision as of 02:00, 9 December 2020
Birdie
|
Summary
Bio
Birdie joined Shadaloo for money, however he left the organization after they forced him to wear a hat as part of the uniform. While on the run, he ends up at the Kanzuki Estate and meets Karin. Karin offers him a job working at her mansion, in exchange for infinite supply of food.
Why Pick Birdie?
Birdie is considered the defensive grappler of the game. His stand MP is one of the longest ranged cancelable buttons, his stand HK has a fantastic hitbox that extends past his hurtbox and is a crush counter, stand HP is one of the longest ranged buttons in the game, and his chain can be used to grab people at a distance even through projectiles. His EX Bull Revenger can also be used to surprise people with a quick command grab. With his V-Skills, Birdie can also further enforce his defensive wall, force the opponent to come to him by building V-Meter, or setup his own approach. Outside of V-Trigger his walk speed is slow and he has no 3f button which can make him feel sluggish, however if you like command grabs and defensive play Birdie is a great choice.
Players To Watch
MenaRD, Magnegro
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Forward Throw stun decreased from 200 to 150
- Crouch MP active frames reduced from 6f to 5f, recovery increased from 15f to 16f
- Crouch HK disadvantage increased from -11 to -14, hurtbox after active frames end expanded, increased pushback on block, hurtbox after active frames stays longer
- Pepper Pot (f+KKK) startup increased from 16f to 17f
Season 3 (Arcade Edition)
- Stand LP hurtbox expanded
- Stand MP collision box adjusted
- Stand HP collision box adjusted
- Stand MK kara
removed, collision box adjusted
- Crouch LP pushback on hit/block increased, collision box adjusted
- Crouch MP hitbox reduced
- Crouch HP hitbox expanded, hurtbox reduced, collision box adjusted
- Jump HP hurtbox reduced
- Jump HK collision box adjusted
- Bull Charge (f+HP) collision box adjusted
- Killing Head
- (all versions) recovery increased by 8f on whiff
- Killing Head EX
invincibility removed
- Heavy Bull Head (qcf+HP) damage increased from 120 to 140
- Bullhorn (charge K)
- Distance at which he moves backwards during startup reduced
- EX Bullhorn collision box adjusted
- Heavy Hanging Change hitbox expanded
- V-Trigger
- Heavy Bullhead in VT1 damage increased from 144 to 168
- Added V-Trigger 2: Birdie Time
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Birdie Discussions
Discussions regarding Birdie
Birdie Discord Link
Video Guides
Capcom Fighters Official Character Introduction
Street Fighter Official Character Guide
Bafael's At a Glance
YouTube Playlist with previous season changes
Other Resources
Birdie Cookbook By JESTNA
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 5 | 2 | 10 | 3 | 4 | 6 | 40 | 90 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 48 | 108 |
Stand MP | MP | 7 | 2 | 16(20) | 1 | 4 | 6 | 60 | 120 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 9 | 72 | 144 |
Stand HP | HP | 14 | 2 | 22 | -6 | 4 | 6 | 90 | 150 | H | ["vt1","vt2"] | - | - | - | 14 | 108 | 180 |
Stand LK | LK | 4 | 3 | 6 | 3 | 6 | 8 | 30 | 90 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 108 |
Stand MK | MK | 9 | 3 | 16 | -2 | 2 | 4 | 60 | 120 | H | ["vt1","vt2"] | - | - | - | 9 | 72 | 144 |
Stand HK | HK | 12 | 3 | 20 | 0 | 7 | 31 | 100 | 150 | H | ["vt1","vt2"] | - | - | - | 16 | 120 | 180 |
Crouch LP | d+LP | 5 | 3 | 10 | 2 | 4 | 6 | 40 | 90 | H | ["vt1","vt2"] | - | - | - | - | 48 | 108 |
Crouch MP | d+MP | 6 | 5 | 16 | -5 | 0 | 2 | 70 | 120 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 11 | 84 | 144 |
Crouch HP | d+HP | 11 | 4 | 26 | -9 | KD | KD | 80 | 120 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 93 | 32 | 37 | 13 | 96 | 144 |
Crouch LK | d+LK | 5 | 2 | 11 | 2 | 4 | 6 | 30 | 90 | L | ["vt1","vt2"] | - | - | - | - | 36 | 108 |
Crouch MK | d+MK | 10 | 2 | 18 | -4 | -1 | 1 | 60 | 120 | L | ["vt1","vt2"] | - | - | - | 9 | 72 | 144 |
Crouch HK | d+HK | 12 | 3 | 25 | -14 | KD | KD | 100 | 150 | L | ["vt1","vt2"] | 69 | 20 | 25 | 16 | 120 | 180 |
Jump LP | u+LP | 4 | 5 | - | - | - | ? | 50 | 90 | M | - | - | - | - | - | 60 | 108 |
Jump MP | u+MP | 7 | 6 | - | - | - | ? | 70 | 120 | M | - | - | - | - | 11 | 84 | 144 |
Jump HP | u+HP | 7 | 5 | - | - | - | ? | 100 | 150 | M | - | - | - | - | 16 | 120 | 180 |
Jump LK | u+LK | 5 | 5 | - | - | - | ? | 50 | 90 | M | - | - | - | - | - | 6 | 108 |
Jump MK | u+MK | 7 | 4 | - | - | - | ? | 70 | 120 | M | - | - | - | - | 11 | 84 | 144 |
Jump HK | u+HK | 9 | 5 | - | - | - | ? | 100 | 150 | M | - | - | - | - | 16 | 120 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Bull Charge | f+HP | 25 | 4 | 18 | -8 | 3 | KD | 80 | 150 | H | - | 110 | 49 | 54 | 13 | 96 | 180 |
Bull Slider | df+HP | 19 | 6 | 21 | -8 | -1 | 1 | 90 | 150 | L | - | - | - | - | 14 | 108 | 180 |
Bull Drop | f+HK | 7 | 3(12)4 | 18 | -7 | 2 | 4 | 40*80 (120) | 50*100 (150) | H*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bad Hammer | d+HP > HP | 11+7 | 5 | 31 | -12 | KD | KD | 80*81 (161) | 150*135 (285) | H*H | - | 62 | 1 | 6 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Bad Skull | LP+LK | 5 | 3 | 17 | - | KD | KD | 120 | 150 | T | - | 71 | 12 | 12 | ? | 144 | 180 |
Bad Chain | b+LP+LK | 5 | 3 | 17 | - | KD | KD | 140 | 200 | T | - | 74 | 15 | 15 | ? | 168 | 240 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Enjoy Time | HP+HK (VT1) | 12 | 16 | 3 | - | KD | KD | - | - | - | - | 106 | 47 | 52 | ? | CH_DAMAGE | CH_STUN |
Birdie Time | HP+HK (VT2) | 1+4 | 20 | 15 | - | KD | KD | 100 | 100 | - | - | - | - | - | ? | 120 | 120 |
Break Time | MP+MK (VS1) | 40 | - | 12 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Banana Time | b+MP+MK (VS1) | 50 | 200 | 9 | 2 | 29 | 31 | 10 | 0 | H | - | 29 | 29 | 29 | ? | 12 | 0 |
Drink Time | d+MP+MK (VS1) | 50 | - | 11 | 10 | 28 | 30 | 10 | 0 | H | - | 28 | 28 | 28 | ? | 12 | 0 |
Chewing Time | MP+MK (VS2) | 60 | - | 1 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Chewing Time (Hold) | MP+MK (VS2) (Hold) | 37 | - | - | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Bubble Gum Pop | MP+MK (VS2) > LP | 12 | 4 | 16(21) | 9(4) | 12(7) | ? | 40(60) | 50 | H | - | - | - | - | ? | CH_DAMAGE | 60 |
Bubble Gum Launch MP | MP+MK (VS2) > MP | 16 | - | 20(25) | 9(4) | 12(7) | ? | 40(60) | 50 | H | - | - | - | - | ? | CH_DAMAGE | 60 |
Bubble Gum Launch HP | MP+MK (VS2) > HP | 16 | - | 20(25) | 9(4) | 12(7) | ? | 40(60) | 50 | H | - | - | - | - | ? | CH_DAMAGE | 60 |
Blow Bubble | MP+MK (VS2) > K | 17 | - | - | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Pepper Pot | f+PPP | 17 | 2 | 19(23) | -2 | KD | KD | 60 | 0 | H | - | 82 | 23 | 28 | ? | 72 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Taunt | PPP+KKK | - | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LP Bull Head | qcf+LP | 14 | 3 | 29 | -10 | KD | KD | 100 | 150 | H | ["su","vt1","vt2"] | 85 | 26 | 31 | ? | 120 | 180 |
MP Bull Head | qcf+MP | 18 | 3 | 30 | -10 | KD | KD | 110 | 150 | H | ["su","vt1","vt2"] | 84 | 25 | 30 | ? | 132 | 180 |
HP Bull Head | qcf+HP | 27 | 3 | 24 | -5 | KD | KD | 140 | 150 | H | ["su","vt1","vt2"] | 90 | 31 | 36 | ? | 168 | 180 |
EX Bull Head | qcf+PP | 14 | 4(26)4 | 28 | -5 | KD | KD | 75*75 (150) | 100*100 (200) | H*H | ["vs2","vt1","vt2"] | 90 | 31 | 37 | ? | CH_DAMAGE | CH_STUN |
Bull Horn | hold any button, release | 15 | 6 | 15+14 | -18 | KD | KD | 120 | 200 | H | ["su","vt1","vt2"] | 89 | 30 | 35 | ? | 144 | 240 |
EX Bull Horn | hold any 2 button, release | 15 | 9(11)4 | 32 | -21 | KD | KD | 75*75 (150) | 50*200 (250) | H*H | ["vs2","vt1","vt2"] | 88 | 29 | 34 | ? | CH_DAMAGE | CH_STUN |
LP Killing Head | hcb+LP | 5 | 2 | 60 | - | KD | KD | 20*160 (180) | 40*160 (200) | T | - | 82 | 23 | 23 | ? | CH_DAMAGE | CH_STUN |
MP Killing Head | hcb+MP | 5 | 2 | 60 | - | KD | KD | 20*20*150 (190) | 40x2*120 (200) | T | - | 82 | 23 | 23 | ? | CH_DAMAGE | CH_STUN |
HP Killing Head | hcb+HP | 5 | 2 | 60 | - | KD | KD | 20x3*140 (200) | 40x3*80 (200) | T | - | 82 | 23 | 23 | ? | CH_DAMAGE | CH_STUN |
EX Killing Head | hcb+PP | 5 | 2 | 60 | - | KD | KD | 10x6*160 (220) | 30x6*70 (250) | T | - | 82 | 23 | 23 | ? | CH_DAMAGE | CH_STUN |
LK Hanging Chain | qcf+LK | 25 | 16 | 24 | -23 | KD | KD | 120 | 200 | H | - | 79(80) | 20(21) | 20(21) | ? | 144 | 240 |
MK Hanging Chain | qcf+MK | 25(21) | 16 | 24 | -23 | KD | KD | 150 | 200 | H | - | 78 | 29 | 29 | ? | 180 | 240 |
HK Hanging Chain | qcf+HK | 25 | 16 | 31 | - | KD | KD | 160 | 200 | H | - | 81 | 27 | 27 | ? | 192 | 240 |
EX Hanging Chain | qcf+KK | 15 | 17 | 21 | -21 | KD | KD | 70*100 (170) | 100*120 (220) | H | - | 78 | 29 | 29 | ? | CH_DAMAGE | CH_STUN |
Hanging Chain Cancel | hold K, press P | - | - | 17 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LK Bull Revenger | hcb+LK | 35 | 2 | 28 | - | KD | KD | 70*70*30 (170) | 100*100*30 (230) | T | - | 75 | 26 | 26 | ? | CH_DAMAGE | CH_STUN |
MK Bull Revenger | hcb+MK | 40 | 2 | 28 | - | KD | KD | 70*70*40 (180) | 100*100*30 (230) | T | - | 75 | 26 | 26 | ? | CH_DAMAGE | CH_STUN |
HK Bull Revenger | hcb+HK | 43 | 2 | 28 | - | KD | KD | 70*70*50 (190) | 100*100*30 (230) | T | - | 75 | 26 | 26 | ? | CH_DAMAGE | CH_STUN |
EX Bull Revenger | hcb+KK | 23(30) | 11 | 47 | - | KD | KD | 50*50*80 (180) | 50*50*130 (230) | T | - | 69 | 20 | 20 | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Skip To My Chain | qcf,qcf+P | 6 | 5 | 60 | -30 | KD | KD | 50x3*190 (340) | 0*0*0*0 | H | - | 36 | 36 | 36 | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Stand LP | LP | 5 | 2 | 10 | 3 | 4 | 6 | 48 | 90 | H | ["sp","su","vs1","vs2"] | - | - | - | - | 57 | 108 |
Stand MP | MP | 7 | 2 | 16(20) | 1 | 4 | 6 | 72 | 120 | H | ["sp","su","vs1","vs2"] | - | - | - | 11 | 86 | 144 |
Stand HP | HP | 14 | 2 | 22 | -6 | 4 | 6 | 108 | 150 | H | - | - | - | - | 17 | 129 | 180 |
Stand LK | LK | 4 | 3 | 6 | 3 | 6 | 8 | 36 | 90 | H | ["sp","su","vs1","vs2"] | - | - | - | - | 43 | 108 |
Stand MK | MK | 9 | 3 | 16 | -2 | 2 | 4 | 72 | 120 | H | - | - | - | - | 11 | 86 | 144 |
Stand HK | HK | 12 | 3 | 20 | 0 | 7 | 31 | 120 | 150 | H | - | - | - | - | 19 | 144 | 180 |
Crouch LP | d+LP | 5 | 3 | 10 | 2 | 4 | 6 | 48 | 90 | H | - | - | - | - | - | 57 | 108 |
Crouch MP | d+MP | 6 | 6 | 15 | -5 | 0 | 2 | 84 | 120 | H | ["sp","su","vs1","vs2"] | - | - | - | 13 | 100 | 144 |
Crouch HP | d+HP | 11 | 4 | 26 | -9 | KD | KD | 96 | 120 | H | ["sp","su","vs1","vs2"] | 93 | 32 | 37 | 15 | 115 | 144 |
Crouch LK | d+LK | 5 | 2 | 11 | 2 | 4 | 6 | 36 | 90 | L | - | - | - | - | - | 43 | 108 |
Crouch MK | d+MK | 10 | 2 | 18 | -4 | -1 | 1 | 72 | 120 | L | - | - | - | - | 11 | 86 | 144 |
Crouch HK | d+HK | 12 | 3 | 25 | -11 | KD | KD | 120 | 150 | L | - | 69 | 20 | 25 | 19 | 144 | 180 |
Jump LP | u+LP | 4 | 5 | - | - | - | ? | 60 | 90 | M | - | - | - | - | - | 72 | 108 |
Jump MP | u+MP | 7 | 6 | - | - | - | ? | 84 | 120 | M | - | - | - | - | 13 | 100 | 144 |
Jump HP | u+HP | 7 | 5 | - | - | - | ? | 120 | 150 | M | - | - | - | - | 19 | 144 | 180 |
Jump LK | u+LK | 5 | 5 | - | - | - | ? | 60 | 90 | M | - | - | - | - | - | 72 | 108 |
Jump MK | u+MK | 7 | 4 | - | - | - | ? | 84 | 120 | M | - | - | - | - | 13 | 100 | 144 |
Jump HK | u+HK | 9 | 5 | - | - | - | ? | 120 | 150 | M | - | - | - | - | 19 | 144 | 180 |
Bull Charge | f+HP | 25 | 4 | 18 | -8 | 3 | KD | 96 | 150 | H | - | 110 | 49 | 54 | 15 | 115 | 180 |
Bull Slider | df+HP | 19 | 5 | 22 | -8 | -1 | 1 | 108 | 150 | L | - | - | - | - | 17 | 129 | 180 |
Bull Drop | f+HK | 7 | 3(12)4 | 18 | -7 | 2 | 4 | 48*96 (144) | 50*100 (150) | H*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bad Hammer | d+HP > HP | 11+7 | 5 | 31 | -12 | KD | KD | 96*97 (193) | 150*135 (285) | H*H | - | 62 | 1 | 6 | CHIP | CH_DAMAGE | CH_STUN |
Bad Skull | N or f+LP+LK | 5 | 3 | 17 | - | KD | KD | 144 | 200 | T | - | 71 | 12 | 12 | ? | 172 | 240 |
Bad Chain | b+LP+LK | 5 | 3 | 17 | - | KD | KD | 84*84 (168) | 100*100 | T | - | 74 | 15 | 15 | ? | CH_DAMAGE | CH_STUN |
Break Time | MP+MK (VS1) | 40 | - | 12 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Banana Time | b+MP+MK (VS1) | 50 | - | 9 | 2 | 29 | 31 | 12 | 0 | H | - | 29 | 29 | 29 | ? | 14 | 0 |
Drink Time | d+MP+MK (VS1) | 50 | - | 11 | 10 | 28 | 30 | 12 | 0 | H | - | 28 | 28 | 28 | ? | 14 | 0 |
Chewing Time | MP+MK (VS2) | 60 | - | 1 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Chewing Time (Hold) | MP+MK (VS2) (Hold) | 37 | - | - | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Bubble Gum Pop | MP+MK (VS2) > LP | 16 | 4 | 17 | 9(4) | 12(7) | ? | 48(72) | 50 | H | - | - | - | - | ? | CH_DAMAGE | 60 |
Bubble Gum Launch MP | MP+MK (VS2) > MP | 16 | - | 21(26) | 9(4) | 12(7) | ? | 48(72) | 50 | H | - | - | - | - | ? | CH_DAMAGE | 60 |
Bubble Gum Launch HP | MP+MK (VS2) > HP | 16 | - | 21(26) | 9(4) | 12(7) | ? | 48(72) | 50 | H | - | - | - | - | ? | CH_DAMAGE | 60 |
Blow Bubble | MP+MK (VS2) > K | 17 | - | - | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LP Bull Head | qcf+LP | 10 | 2(1)4 | 29 | -9 | KD | KD | 24*96 (120) | 10*140 (150) | H | ["su"] | 84 | 25 | 30 | ? | CH_DAMAGE | CH_STUN |
MP Bull Head | qcf+MP | 15 | 2(2)2(2)4 | 29 | -9 | KD | KD | 24x2*84 (132) | 10x2*130 (150) | H | ["su"] | 84 | 25 | 30 | ? | CH_DAMAGE | CH_STUN |
HP Bull Head | qcf+HP | 22 | 2(1)2(1)2(3)4 | 23 | -9 | KD | KD | 24x3*96 (168) | 10x3*120 (150) | H | ["su"] | 90 | 31 | 36 | ? | CH_DAMAGE | CH_STUN |
EX Bull Head | qcf+PP | 8 | 1(3)2(2)2(2)4(20)2(3)4 | 23 | -9 | KD | KD | 24x3*42*24*42 (180) | 10x3*90*10*70 (200) | H*H | - | 91 | 32 | 37 | ? | CH_DAMAGE | CH_STUN |
Bull Horn | hold any button, release | 15 | 12 | 31 | -18 | KD | KD | 72*72 (144) | 100*100 (200) | H | ["su"] | 94 | 35 | 40 | ? | CH_DAMAGE | CH_STUN |
EX Bull Horn | hold any 2 button, release | 15 | 2(1)2(3)2(11)4 | 31 | -17 | KD | KD | 24*24*66*66 (180) | 10*10*80*150 (250) | H*H | - | 89 | 30 | 35 | ? | CH_DAMAGE | CH_STUN |
LP Killing Head | hcb+LP | 5 | 2 | 52 | - | KD | KD | 24*192 (216) | 40*160 (200) | T | - | 82 | 23 | 23 | ? | CH_DAMAGE | CH_STUN |
MP Killing Head | hcb+MP | 5 | 2 | 52 | - | KD | KD | 24x2*180 (228) | 40x2*120 (200) | T | - | 82 | 23 | 23 | ? | CH_DAMAGE | CH_STUN |
HP Killing Head | hcb+HP | 5 | 2 | 52 | - | KD | KD | 24x3*168 (240) | 40x3*80 (200) | T | - | 82 | 23 | 23 | ? | CH_DAMAGE | CH_STUN |
EX Killing Head | hcb+PP | 5 | 2 | 52 | - | KD | KD | 12x6*192 (264) | 30x6*70 (250) | T | - | 82 | 23 | 23 | ? | CH_DAMAGE | CH_STUN |
LK Hanging Chain | qcf+LK | 25 | 16 | 24 | -23 | KD | KD | 144 | 200 | H | - | 79(80) | 20(21) | 20(21) | ? | 172 | 240 |
MK Hanging Chain | qcf+MK | 25(21) | 16 | 24 | -23 | KD | KD | 180 | 200 | H | - | 78 | 29 | 29 | ? | 216 | 240 |
HK Hanging Chain | qcf+HK | 25 | 16 | 31 | - | KD | KD | 192 | 200 | H | - | 81 | 27 | 27 | ? | 230 | 240 |
EX Hanging Chain | qcf+KK | 15 | 17 | 21 | -21 | KD | KD | 84*120 (204) | 100*120 (220) | H | - | 78 | 29 | 29 | ? | CH_DAMAGE | CH_STUN |
LK Bull Revenger | hcb+LK | 35 | 2 | 28 | - | KD | KD | 84*84*36 (204) | 100*100*30 (230) | T | - | 75 | 26 | 26 | ? | CH_DAMAGE | CH_STUN |
MK Bull Revenger | hcb+MK | 40 | 2 | 28 | - | KD | KD | 84*84*48 (216) | 100*100*30 (230) | T | - | 75 | 26 | 26 | ? | CH_DAMAGE | CH_STUN |
HK Bull Revenger | hcb+HK | 43 | 2 | 28 | - | KD | KD | 84*84*60 (228) | 100*100*30 (230) | T | - | 75 | 26 | 26 | ? | CH_DAMAGE | CH_STUN |
EX Bull Revenger | hcb+KK | 25 | 11 | 47 | - | KD | KD | 60*60*96 (216) | 50*50*130 (230) | T | - | 69 | 20 | 20 | ? | CH_DAMAGE | CH_STUN |
Skip To My Chain | qcf,qcf+P | 6 | 5 | 60 | -30 | KD | KD | 60x3*228 (408) | 0*0*0*0 | H | - | 36 | 36 | 36 | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
LK Hanging Chain | qcf+LK | 25 | 16 | 24 | -23 | KD | KD | 130 | 200 | H | - | 80 | 21 | 21 | ? | 156 | 240 |
MK Hanging Chain | qcf+MK | 25 | 16 | 24 | -23 | KD | KD | 160 | 200 | H | - | 68 | 19 | 19 | ? | 192 | 240 |
HK Hanging Chain | qcf+HK | 25 | 16 | 31 | - | KD | KD | 170 | 200 | H | - | 81 | 22 | 22 | ? | 204 | 240 |
EX Hanging Chain | qcf+KK | 15 | 17 | 21 | -21 | KD | KD | 75*105 (180) | 100*120 (220) | H | - | 78 | 29 | 29 | ? | CH_DAMAGE | CH_STUN |
LK Bull Revenger | hcb+LK | 35 | 2 | 28 | - | KD | KD | 75*75*30 (180) | 100*100*30 (230) | T | - | 75 | 26 | 26 | ? | CH_DAMAGE | CH_STUN |
MK Bull Revenger | hcb+MK | 40 | 2 | 28 | - | KD | KD | 75*75*40 (190) | 100*100*30 (230) | T | - | 75 | 26 | 26 | ? | CH_DAMAGE | CH_STUN |
HK Bull Revenger | hcb+HK | 43 | 2 | 28 | - | KD | KD | 75*75*50 (200) | 100*100*30 (230) | T | - | 75 | 26 | 26 | ? | CH_DAMAGE | CH_STUN |
EX Bull Revenger | hcb+KK | 23 | 11 | 47 | - | KD | KD | 50*50*90 (190) | 50*50*130 (230) | T | - | 69 | 20 | 20 | ? | CH_DAMAGE | CH_STUN |
Bull Swing | HP+HK (VT2) | 21 | 8(21)2 | 15(17) | -2 | KD | KD | 50*30 (80) | 120 | H | - | 108 | 49 | 54 | ? | CH_DAMAGE | 144 |
Bull Capture | d+HP+HK (VT2) | 19 | 8(21)2 | 18 | -2 | KD | KD | 50*50 (100) | 150 | L | - | 90 | 31 | 36 | ? | CH_DAMAGE | 180 |
Notes
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
Combos
BnB
- LK
- ,crMP xx MP Bull Head
- ,LP xx LP Bull Head
- HK
- , MP xx LK or MK Hanging Chain
- crHP
- xx HK Hanging Chain
With Meter
Corner
Crush Counter
- HK
- , Walk Forward, crHP xx HK Hanging Chain
- , HP Bull Head
V-Trigger Cancels
- xx Bull Head
- xx VTC, crHP xx HP Bull Head
- xx EX Bull Horn
- xx VT1C (2nd hit), HP Bull Head
V System
V Reversal
Standard 17f strike V-Reversal. Birdie releases a powerful sneeze knocking the opponent away.
V Skill 1
Birdie's V-Skill 1 gives him access to 3 new moves, depending on the direction held while inputting MP+MK. Break Time is the fastest; Birdie eats a quick donut increasing his V-Gauge. Banana Time causes Birdie to eat a banana and it on the ground in
of him; if any opponent steps on the banana while it is out they will slip forward allowing Birdie to combo after it. Drink Time causes Birdie to litter, throwing a slow moving can forward along the ground. When it hits an opponent they slip forward in the same way as the banana also allowing Birdie to combo afterwards; it can be blocked to get rid of it however. Because of how
the can is to the ground, it does not interact with other projectiles.
V Skill 2
Bubble Time allows Birdie to chew bubble gum. MP+MK will cause Birdie to swallow it and build V-Meter. Holding MP+MK will cause him to blow a small bubble. Pressing any kick button will grow the size of the bubble, which can be done 2 times. Pressing LP will burst the bubble, and pressing MP or HP will spit the bubble with the strength of the punch button alterating the angle it travels. While holding the bubble, Birdie is unable to perform any other actions besides grow the gum or blow a larger bubble. If Birdie is holding the bubble, he can absorb one hit of a projectile, and is also in a hit state until the bubble is popped or released. Birdie can
into VS2 from EX Bull Head, letting him blow a bubble and toss it for oki.
V Trigger 1
Pepper Time is a 3 bar V-Trigger that has Birdie ingest a hot pepper, greatly powering up his move speed and changing the properties of several of his moves. Upon activation Birdie breathes fire upwards, which counts as a hit and allows further combo after. After activation his Bullhead gains 1 hit armor, performs more hits, and rushes forward further and faster; it is more disadvantageous on block however many characters do not have a way to punish it. Bullhorn also gains a higher juggle potential and does 2 hits for the regular version. Birdie also receives a 20% damage increase on all his attacks including normals. This is a very powerful V-Trigger and should be used in more scenarios.
V Trigger 2
Birdie Time is a 3 bar V-Trigger that gives Birdie access to 2 new special moves: Bull Swing and Bull Capture. Upon activation Birdie tosses his hands in the air and shoots fire straight up; in some specific combo situations this can hit but it is much more likely to whiff making it difficult to use. Bull Swing causes Birdie to his chain forward for a long ranged safe attack; it can be canceled into from any V-Trigger cancelable special. After it hits it puts the opponent in a spinning juggle state allowing further combos. Bull Capture is a
with similar range, slightly faster, but does not allow any further juggles. On hit it pulls the opponent in to allow oki setups. Bull Capture can also interact with his two V-Skill items; hitting the banana with it will move it forward, while hitting a can with it causes it to begin bouncing up and down. Birdie can use the chain specials up to 3 times while in V-Trigger; using it to interact with his V-Skill items drains this as well. Because of the poor activation and limited number of uses this V-Trigger is rarely used especially when V-Trigger 1 is as powerful as it is.