(videos, VS2, basic combos) |
m (fix motion tags) |
||
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|Infiltration, Aiai}} | |Infiltration, Aiai}} | ||
{{SFVCharacterChangeList | | {{SFVCharacterChangeList | | ||
* Stand MK cancel window extended | * Stand MK {{cancel}} window extended | ||
* Crouch LP hurtbox extended | * Crouch LP hurtbox extended | ||
* Crouch MP hurtbox extended | * Crouch MP hurtbox extended | ||
Line 33: | Line 33: | ||
** Fuharenkyaku MK stun increased from 80 to 100 | ** Fuharenkyaku MK stun increased from 80 to 100 | ||
| | | | ||
* Forward throw damage increased from 110 to 120, added 2f of recovery after throw connects | * Forward {{throw}} damage increased from 110 to 120, added 2f of recovery after {{throw}} connects | ||
* Stand LP vertical hitbox reduced | * Stand LP vertical hitbox reduced | ||
* Stand HK downward hurtbox reduced | * Stand HK {{downward}} hurtbox reduced | ||
* Kaisenrenkyaku (f+KKK) startup increased from 15f to 17f, increased pushback on block | * Kaisenrenkyaku (f+KKK) startup increased from 15f to 17f, increased pushback on block | ||
* Fuharenkyaku damage decreased from 100 to 90 | * Fuharenkyaku damage decreased from 100 to 90 | ||
Line 85: | Line 85: | ||
{{SFVFrameDataRow | Senkaikyaku | | f+MK | 60 | 100 | M | - | 22 | 2 | 19 | 22 | 2 | 19 | | | | | -7 | 0 | 2 | - | - | - | 9 | 72 | 120|||||||||||||||}} | {{SFVFrameDataRow | Senkaikyaku | | f+MK | 60 | 100 | M | - | 22 | 2 | 19 | 22 | 2 | 19 | | | | | -7 | 0 | 2 | - | - | - | 9 | 72 | 120|||||||||||||||}} | ||
{{SFVFrameDataRow | Koenzan | | b+HK | 40*40 | 75*75 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 7 | 2(7)3 | 15 | 7 | 2(7)3 | 15 | | | | | -2 | 4 | 6 | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}} | {{SFVFrameDataRow | Koenzan | | b+HK | 40*40 | 75*75 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 7 | 2(7)3 | 15 | 7 | 2(7)3 | 15 | | | | | -2 | 4 | 6 | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}} | ||
{{SFVFrameDataRow | Kyoretsushu | | s.MP > b or f.HP | 60*54 | 100*90 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 5+8 | 3 | 25 | 5+8 | 3 | 25 | | | | | -12 | KD | KD | 102 | 43 | 48 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}} | {{SFVFrameDataRow | Kyoretsushu | | s.MP > {{b}} or f.HP | 60*54 | 100*90 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 5+8 | 3 | 25 | 5+8 | 3 | 25 | | | | | -12 | KD | KD | 102 | 43 | 48 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}} | ||
{{SFVFrameDataRow | Enkushu (air) | | j.MP > j.HK (air) | 60*63 | 100*90 | M | - | 6+5 | 5 | - | 6+5 | 5 | - | | | | | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}} | {{SFVFrameDataRow | Enkushu (air) | | j.MP > j.HK (air) | 60*63 | 100*90 | M | - | 6+5 | 5 | - | 6+5 | 5 | - | | | | | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}} | ||
{{SFVFrameDataHeader}} | {{SFVFrameDataHeader}} | ||
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|- | |- | ||
|} | |} | ||
=====Notes | =====Notes===== | ||
* CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits. | * CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits. | ||
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* Chip damage for normals refers to grey life inflicted | * Chip damage for normals refers to grey life inflicted | ||
== Combos == | == Combos == | ||
=== BnB === | === BnB === | ||
* crLP or crLP | * crLP or crLP | ||
** > crLP xx LP Tensenrin | ** > crLP xx LP Tensenrin | ||
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** > f+HP xx VS2 | ** > f+HP xx VS2 | ||
=== With Meter === | === With Meter === | ||
* MK Fuharenkyaku | * MK Fuharenkyaku | ||
** > EX Fuharenkyaku | ** > EX Fuharenkyaku | ||
=== Corner === | === Corner === | ||
=== Crush Counter === | === Crush Counter === | ||
=== V-Trigger Cancels === | === V-Trigger Cancels === | ||
== Unique Mechanic == | == Unique Mechanic == | ||
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Kasatsushu causes Juri to quickly teleport through the opponent and kick them on the other side, knocking them down. By holding Kasatsushu she will go into a stance where she'll begin charging it, which can then be canceled by a forward or back dash. After holding long enough or having charged it enough, the next time Kasatsushu is used it will be much faster, hit the opponent when it crosses through them, and can be canceled into for combos. | Kasatsushu causes Juri to quickly teleport through the opponent and kick them on the other side, knocking them down. By holding Kasatsushu she will go into a stance where she'll begin charging it, which can then be canceled by a forward or back dash. After holding long enough or having charged it enough, the next time Kasatsushu is used it will be much faster, hit the opponent when it crosses through them, and can be canceled into for combos. | ||
| | | | ||
Fuha Enzan causes Juri to charge a special projectile, much like her Fuharenkyaku Release moves though the charge does not have a hitbox. A second activation releases the projectile, which is a very slow wide moving projectile that lasts for 74 frames. This can be canceled into from any special cancelable normal, or other Fuharenkyaku attacks. On hit it juggles the opponent, which can be followed up afterwards with a juggle such as LP Tensenrin or EX Fuharenkyaku. It can also be used in meaty situations to guarantee the opponent wakes up into an attack, and after a crush counter sweep it can be used to setup a simple left/right corpse hop mixup. | Fuha Enzan causes Juri to charge a special projectile, much like her Fuharenkyaku Release moves though the charge does not have a hitbox. A second activation releases the projectile, which is a very slow wide moving projectile that lasts for 74 frames. This can be canceled into from any special cancelable normal, or other Fuharenkyaku attacks. On hit it juggles the opponent, which can be followed up afterwards with a juggle such as LP Tensenrin or EX Fuharenkyaku. It can also be used in meaty situations to guarantee the opponent wakes up into an attack, and after a crush {{counter}} {{sweep}} it can be used to setup a simple left/right corpse hop mixup. | ||
| | | | ||
Feng Shui Engine alpha is a 2 bar V-Trigger allows Juri to chain her normals into each other in order of Light > Medium > Heavy, Punch > Kicks meaning LPMPHP will work, but HPMPLP will not. It also gives her access to improved versions all of her Fuharenkyaku specials without needing to charge up first. When hitting an opponent in the air they go into a juggle state, allowing more combo possibilities as the same rules apply to her air normals. Each cancel takes about 1/10 of her V-Gauge, while using any Fuharenkyaku special takes about 1/5 of the gauge. It also increases the distance of her dash | Feng Shui Engine alpha is a 2 bar V-Trigger allows Juri to chain her normals into each other in order of Light > Medium > Heavy, Punch > Kicks meaning LPMPHP will work, but HPMPLP will not. It also gives her access to improved versions all of her Fuharenkyaku specials without needing to charge up first. When hitting an opponent in the air they go into a juggle state, allowing more combo possibilities as the same rules apply to her air normals. Each {{cancel}} takes about 1/10 of her V-Gauge, while using any Fuharenkyaku special takes about 1/5 of the gauge. It also increases the distance of her dash | ||
| | | | ||
Feng Shui Engine beta is a two bar V-Trigger that has Juri drain the opponent's EX meter when close to them. On activation she performs an initial hit which pulls the opponent in, letting it be used for more combos. The meter drain is quite quick and works while Juri is combing the opponent or being combos; however it does not work if the opponent is knocked down, airborne, or if Juri is airborne. In total it lasts about 12 seconds from activation. | Feng Shui Engine beta is a two bar V-Trigger that has Juri drain the opponent's EX meter when close to them. On activation she performs an initial hit which pulls the opponent in, letting it be used for more combos. The meter drain is quite quick and works while Juri is combing the opponent or being combos; however it does not work if the opponent is knocked down, airborne, or if Juri is airborne. In total it lasts about 12 seconds from activation. | ||
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=== Playing as Juri === | === Playing as Juri === | ||
=== Fighting Against Juri === | === Fighting Against Juri === | ||
[[Category: Street Fighter V]] | [[Category:Street Fighter V]] |
Revision as of 02:01, 9 December 2020
Juri
|
Summary
Bio
Bio
Why Pick Juri?
Why Play
Players To Watch
Infiltration, Aiai
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Forward
damage increased from 110 to 120, added 2f of recovery after
connects
- Stand LP vertical hitbox reduced
- Stand HK
hurtbox reduced
- Kaisenrenkyaku (f+KKK) startup increased from 15f to 17f, increased pushback on block
- Fuharenkyaku damage decreased from 100 to 90
- VT1
- Increased EX Meter gain when done as part of chain combo in VT1 from 30 to 50
- Stand MP forward hitbox increased
Season 3 (Arcade Edition)
- Stand MK
window extended
- Crouch LP hurtbox extended
- Crouch MP hurtbox extended
- Crouch MK hurtbox at feet reduced, upper body hurtbox expanded
- Crouch HP hitbox expanded vertically, reduced horizontally, hurtbox reduced
- Jump MP hitbox expanded, hurtbox reduced
- Jump HP startup increased from 8f to 9f, reduced hurtbox
- Jump HK hurtbox reduced hitbox expanded
- Kyoretsushu (MP > b/f+HP) can hit crouching opponents, cannot be special canceled on block
- Kasatushu (MP+MK) V-Gague gain on hit decreased
- EX Tensenrin (f,d,df+PP) invincibility extended to 12th frame
- Sakkai Fuhazan (qcf, qcf+K) now armor breaks
- Fuharenkyaku
- LK version active time increased
- MK version damage increased from 60 to 70
- HK version damage increased from 80 to 100
- V-Trigger
- Feng Shi Engine Alpha (HP+HK) changed from 3 blocks to 2 blocks, extended timer, each Fuharenkyaku now takes more gauge per use
- Fuharenkyaku MK stun increased from 80 to 100
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Juri Discussions
Discussions regarding Juri
Juri Discord Link
Video Guides
Capcom Fighers' Official Introduction Series
Shoryuken's Rising Up Series
Bafael's At a Glance
YouTube Playlist with previous season changes
Other Useful Guides
Reithan's Juri Comprehensive Guide
@rXpSwiss's Juri Compendium
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 3 | 2 | 7 | 2 | 4 | 6 | 30 | 70 | H | ["ch","sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 5 | 3 | 11 | 2/-1 | 5 | 7 | 60 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HP | HP | 8 | 3 | 17 | -3/-6 | 4/KD | ? | 80 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 99 | 40 | 45 | 13 | 96 | 180 |
Stand LK | LK | 4 | 4 | 8 | 1 | 4 | 6 | 30 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MK | MK | 5 | 1(1)3 | 15 | -4/-7 | 1 | 3 | 40*30 | 100 | H*H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | 120 |
Stand HK | HK | 14 | 3 | 5+15 | -4/-7 | 1 | 20 | 80 | 150 | H | ["vt1","vt2"] | 13 | 13 | 13 | 13 | 96 | 180 |
Crouch LP | d+LP | 4 | 3 | 6 | 2 | 4 | 6 | 30 | 70 | H | ["ch","sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Crouch MP | d+MP | 6 | 3 | 16 | 0/-1 | 2/4 | ? | 60 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HP | d+HP | 10 | 2 | 21 | -5/-8 | 3 | 21 | 90 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 96 | 37 | 42 | 14 | 108 | 180 |
Crouch LK | d+LK | 3 | 2 | 10 | 0 | 2 | 4 | 20 | 70 | L | ["ch","vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch MK | d+MK | 6 | 2 | 14 | -2/-5 | 2 | 4 | 50 | 100 | L | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 8 | 60 | 120 |
Crouch HK | d+HK | 8 | 2 | 23 | -12/-15 | KD | KD | 100 | 150 | L | ["vt1","vt2"] | 68 | 19 | 24 | 16 | 120 | 180 |
Jump LP | u+LP | 4 | 5 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MP | u+MP | 6 | 4 | - | - | - | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HP | u+HP | 9 | 5 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Jump LK | u+LK | 4 | 7 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MK | u+MK | 7 | 5 | - | - | - | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HK | u+HK | 8 | 5 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Senkaikyaku | f+MK | 22 | 2 | 19 | -7 | 0 | 2 | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Koenzan | b+HK | 7 | 2(7)3 | 15 | -2 | 4 | 6 | 40*40 | 75*75 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Kyoretsushu | s.MP > ![]() |
5+8 | 3 | 25 | -12 | KD | KD | 60*54 | 100*90 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 102 | 43 | 48 | CHIP | CH_DAMAGE | CH_STUN |
Enkushu (air) | j.MP > j.HK (air) | 6+5 | 5 | - | - | - | ? | 60*63 | 100*90 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Chisenkyaku | LP+LK | 5 | 3 | 17 | - | KD | KD | 120 | 120 | T | - | 60 | 11 | 11 | ? | 144 | 144 |
Kaeikyakyu | b+LP+LK | 5 | 3 | 17 | - | KD | KD | 140 | 200 | T | - | 28 | 9 | 9 | ? | 168 | 240 |
Zankasen (air) | LP+LK (air) | 5 | 2 | 8 | - | KD | KD | 140 | 200 | T | - | - | - | - | ? | 168 | 240 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Feng Shui Engine alpha | HP+HK (VT1) | 1 | - | 5 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Feng Shui Engine beta | HP+HK (VT2) | 9(8) | 5(3) | 31 | 1(-1) | 5(2) | ? | 70 | 150 | H | - | - | - | - | ? | 84 | 180 |
Kasatsushu | MP+MK (VS1) | 46 | 2 | 25 | -10 | KD | KD | 80 | 150 | H | ["vs1"] | 83 | 24 | 29 | ? | 96 | 180 |
Kasatsushu (hold) | MP+MK (VS1) (hold) | 80 | 15(16)2 | 33 | -18 | KD | KD | 20*80 | 50*150 | H | ["vs1"] | 75 | 16 | 21 | ? | CH_DAMAGE | CH_STUN |
Kasatsushu (release) | MP+MK (VS1) (hold) (release) | 10 | 15(16)2 | 33 | -18 | KD | KD | 20*80 | 50*150 | H | ["vs1"] | 75 | 16 | 21 | ? | CH_DAMAGE | CH_STUN |
Kasatsushu (charge) | MP+MK (VS1) (charge) | 33 | - | 16(24) | - | - | ? | - | - | - | ["dash","vs1"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
Kasatsushu (cancel) | MP+MK (VS1) (cancel) | 12(4) | - | 25 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Fuha Enzan (charge) | MP+MK (VS2) | - | - | 50 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Fuha Enzan (release) | MP+MK (VS2) (release) | 19 | 74 | 28 | -2 | KD | KD | 50 | 80 | H | - | 102 | 43 | 48 | ? | 60 | 96 |
Kaisenrenkyaku | f+KKK | 17 | 2 | 24 | -2 | KD | KD | - | - | H | - | 72 | 13 | 18 | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Taunt | PPP+KKK | - | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LK Fuharenkyaku Store | qcf+LK | 10 | 3 | 18 | -2 | KD | KD | 30 | 30 | H | ["vt1","vt2"] | 99 | 40 | 45 | ? | 36 | 36 |
MK Fuharenkyaku Store | qcf+MK | 10 | 3 | 18 | -2 | KD | KD | 30 | 30 | H | ["vt1","vt2"] | 99 | 40 | 45 | ? | 36 | 36 |
HK Fuharenkyaku Store | qcf+HK | 10 | 3 | 18 | -2 | KD | KD | 30 | 30 | H | ["vt1","vt2"] | 99 | 40 | 45 | ? | 36 | 36 |
LK Fuharenkyaku Release | qcf+LK | 14 | 80 | 23 | -2 | 2 | 4 | 50 | 80 | H | ["su","vs1","vs2","vt1","vt2"] | - | - | - | ? | 60 | 96 |
MK Fuharenkyaku Release | qcf+MK | 23 | 2 | 19 | -4 | 6 | 8 | 70 | 80 | H | ["vs1","vs2","vt1","vt2"] | 83 | 24 | 29 | ? | 84 | 96 |
HK Fuharenkyaku Release | qcf+HK | 10 | 2(14)2 | 21 | -6 | KD | KD | 40*50 | 70*80 | H | ["vs1","vs2","vt1","vt2"] | 96 | 37 | 42 | ? | CH_DAMAGE | CH_STUN |
EX Fuharenkyaku | qcf+KK | 7 | 2(17)2(12)2(20)2 | 15 | -2 | KD | KD | 35x4 (120) | 40x3*30 (150) | H | ["vt1","vt2"] | 80 | 21 | 26 | ? | CH_DAMAGE | CH_STUN |
LP Tensenrin | f,d,df+LP | 7 | 3(2)2 | 22 | -3(-8) | 2 | 4 | 40*40 | 75*75 | H | ["su"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
MP Tensenrin | f,d,df+MP | 6 | 3(2)2(3)2 | 21+16 | -29 | KD | KD | 40*35*45 (120) | 50x3 (150) | H | - | 87 | 28 | 33 | ? | CH_DAMAGE | CH_STUN |
HP Tensenrin | f,d,df+HP | 7 | 2(2)2(2)2(2)2 | 21+16 | -32 | KD | KD | 30x4 (120) | 30x3*60 (150) | H | - | 87 | 28 | 33 | ? | CH_DAMAGE | CH_STUN |
EX Tensenrin | f,d,df+PP | 7 | 2(2)2(2)2(2)2 | 20+18 | -31 | KD | KD | 30*10x3*90 (150) | 20x3*30*110 (200) | H | - | 63 | 4 | 9 | ? | CH_DAMAGE | CH_STUN |
LK Ryodansatsu | qcb+LK | 19 | 3 | 24 | -6 | KD | KD | 70 | 150 | H | ["su","vt1","vt2"] | 83 | 24 | 29 | ? | 84 | 180 |
MK Ryodansatsu | qcb+MK | 20 | 3 | 24 | -6 | KD | KD | 80 | 150 | H | ["su","vt1","vt2"] | 83 | 24 | 29 | ? | 96 | 180 |
HK Ryodansatsu | qcb+HK | 25 | 3 | 24 | -6 | KD | KD | 100 | 200 | H | ["su","vt1","vt2"] | 83 | 24 | 29 | ? | 120 | 240 |
EX Ryodansatsu | qcb+KK | 25 | 3 | 20 | -2 | KD | KD | 80 | 150 | H | ["vt1","vt2"] | 101 | 42 | 47 | ? | 96 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Sakkai Fuhazan | qcb,qcb+K | 9 | 20 | 58 | -15 | KD | KD | 330 | 0 | H | - | 82 | 23 | 28 | ? | 396 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
LK Fuharenkyaku Release | qcf+LK | 14 | 80 | 25 | -1 | KD | KD | 30*30 | 50*50 | H | ["su","vs1","vs2"] | 95 | 36 | 41 | ? | CH_DAMAGE | CH_STUN |
MK Fuharenkyaku Release | qcf+MK | 23 | 2 | 19 | -4 | 6 | 8 | 70 | 100 | H | ["vs1","vs2"] | 83 | 24 | 29 | ? | 84 | 120 |
HK Fuharenkyaku Release | qcf+HK | 10 | 2(14)2 | 21 | -6 | KD | KD | 40*50 | 70*100 | H | ["vs1","vs2"] | 96 | 37 | 42 | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 |
Notes
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
Combos
BnB
- crLP or crLP
- > crLP xx LP Tensenrin
- MP
- ,MK xx HP Tensenrin
- ,MK xx MK Fuharenkyaku, crMP xx HK Fuharenkyaku
- > f+HP xx HP Tensenrin
- > f+HP xx VS2
With Meter
- MK Fuharenkyaku
- > EX Fuharenkyaku
Corner
Crush Counter
V-Trigger Cancels
Unique Mechanic
Before Juri can access her Fuharenkyaku Release (qcf+K) moves, she needs to use that version of the attack to gain a stock first. The next time she performs that move, she will instead use the Fuharenkyaku Release. The LK version is a slow moving fireball, the MK version is an jumping attack that leads to longer combo opportunities, and the HK version is a forward moving attack used mostly as a combo ender. The Fuharenkyakus she has stocked can be seen next to her V-Gauge; LK is the first icon, MK the second, and HK the third. In V-Trigger 1, she always has access to the stocked versions
V System
V Reversal
A standard 17f strike V-Reversal. Juri kicks the opponent knocking them away.
V Skill 1
Kasatsushu causes Juri to quickly teleport through the opponent and kick them on the other side, knocking them down. By holding Kasatsushu she will go into a stance where she'll begin charging it, which can then be canceled by a forward or back dash. After holding long enough or having charged it enough, the next time Kasatsushu is used it will be much faster, hit the opponent when it crosses through them, and can be canceled into for combos.
V Skill 2
Fuha Enzan causes Juri to charge a special projectile, much like her Fuharenkyaku Release moves though the charge does not have a hitbox. A second activation releases the projectile, which is a very slow wide moving projectile that lasts for 74 frames. This can be canceled into from any special cancelable normal, or other Fuharenkyaku attacks. On hit it juggles the opponent, which can be followed up afterwards with a juggle such as LP Tensenrin or EX Fuharenkyaku. It can also be used in meaty situations to guarantee the opponent wakes up into an attack, and after a crush
it can be used to setup a simple left/right corpse hop mixup.
V Trigger 1
Feng Shui Engine alpha is a 2 bar V-Trigger allows Juri to chain her normals into each other in order of Light > Medium > Heavy, Punch > Kicks meaning LPMPHP will work, but HPMPLP will not. It also gives her access to improved versions all of her Fuharenkyaku specials without needing to charge up first. When hitting an opponent in the air they go into a juggle state, allowing more combo possibilities as the same rules apply to her air normals. Each takes about 1/10 of her V-Gauge, while using any Fuharenkyaku special takes about 1/5 of the gauge. It also increases the distance of her dash
V Trigger 2
Feng Shui Engine beta is a two bar V-Trigger that has Juri drain the opponent's EX meter when close to them. On activation she performs an initial hit which pulls the opponent in, letting it be used for more combos. The meter drain is quite quick and works while Juri is combing the opponent or being combos; however it does not work if the opponent is knocked down, airborne, or if Juri is airborne. In total it lasts about 12 seconds from activation.