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Why Play| | Why Play| | ||
| | |Sako, Justin Wong, FluxWaveZ}} | ||
{{SFVCharacterChangeList | | {{SFVCharacterChangeList | | ||
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== Unique Mechanics == | == Unique Mechanics == | ||
By using her Soul Sphere special, Menat throws her orb forward leaving it somewhere on the screen. LP throws it low, MP mid, HP higher up. After | By using her Soul Sphere special, Menat throws her orb forward leaving it somewhere on the screen. LP throws it low, MP mid, HP higher up. After Menat places the orb on screen, all of her punch normals and HK normals will be changed with "orbless" versions, usually resulting in less range but better frame advantage for better combo opportunities. Certain normals with the orb will cause the next attack to be done as the orbless version as well if done immediately after; after a jump HK the orb will float slightly and a follow-up HK will be the no-orb version, letting her get a more damaging jump in combo than she normally would. She can recall the orb at any time, where it can hit opponents on the way back. If Menat is hit while the orb is returning, it loses its hitbox. The orb needs to physically move from its current position back to Menat, meaning it takes longer to get back if Menat is on the other side of the stage from the orb than it does if it's one a forward dash away. For the orb recall, she can also cancel into it from many normals such as d+HK and f+MK which are normally not special cancelable, allowing longer combos. | ||
{{SFVCharacterVSystem | {{SFVCharacterVSystem | ||
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An escape type V-Reversal, Menat does a quick teleport behind the opponent. It has long recovery and if not done a heavier attack she may be punished for it. | |||
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Soul Reflect causes Menat to create a shield in front her which is capable of reflecting any non-EX projectile, including multi-hitting projectiles such as Akuma's and Kage's red fireballs, back at her opponent when she has her orb. Without the orb, Menat can only absorb single hit projectiles rather than reflecting them back. Both versions build V-Gauge when used. The move also has a hitbox and is used in many of her basic combos (LK xx VS1 for 3f punish, crHP xx QCF+LP, VS1 xx QCF+P, DP+K for crush counter combo), with the hitbox being larger when Menat has her orb but giving worse advantage on hit/larger disadvantage on block. Pressing MP+MK has Menat perform Soul Reflect: Kamal where she creates the shield in front of her, while d+MP+MK has her perform Soul Reflect: Stella where she crouches down and create it at an angle above her. | |||
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Soul Spiral has Menat lunge forward and stick her hand out in a move reminiscent of her master. The move is much slower than her VS1 meaning she cannot combo into it from her light attacks, however she is able to from many of her orbless normals. While she has the orb, she can absorb a single hit projectile during the active frames though it doesn't build any V-Gauge. Both versions are incredibly unsafe, even if spaced at max range to hit on later active frames. Soul Sprial can be canceled into Soul Spark or orb recall, for increased combo damage or to force an easy mixup situation if the orb recall is close enough. | |||
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Wisdom of Thoth is a 3 bar V-Trigger that causes Menat to summon 6 small projectiles around her. Each orb corresponds to an attack button: the top 2 are light punch/light kick, middles are medium punch/kick, and bottom are heavy punch/kick. When a attack button is released (not pressed down) the corresponding orb will fly at the opponent, dealing a small amount of damage. The light attack orbs can only hit airborne opponents if performed from a standing position, but can hit grounded opponents if done from the air or crouching. The orbs can also be released at any time Menat is not in a combo or knocked down, making them great defensive tools as well to force an opponent to let off their pressure. While difficult to master, this V-Trigger gives Menat access to some of the most damaging combos and tricky left/right mixups in the game when learned correctly. | |||
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Prophecy of Thoth is a 2 bar V-Trigger that causes Menat to summon 6 orbs around her like her V-Trigger 1. However rather than being tied to attack buttons she gains access to a new special move, Judgement of Thoth, performed with QCB+P. Each attack button releases the orbs in a different firing arc, and consumes 50% of her total V-Trigger when used. By pressing HP+HK again, she can reload a second set for no V-Gauge, meaning she gets access to two sets total if used quickly. While it does not grant the mixup potential VT1 does, the damage when used in combos can be quite high and it is much easier to learn and get started with. | |||
}} | }} | ||
== Strategy == | == Strategy == |
Revision as of 20:49, 13 September 2020
Menat
|
Summary
Bio
Bio
Why Pick Menat?
Why Play
Players To Watch
Sako, Justin Wong, FluxWaveZ
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Forward Throw gained 1f of recovery after throw
- Stand LP (with orb) downwards hitbox expanded
- Stand HK (with/without orb) backwards hitbox reduced, base of hitbox cannot hit behind Menat
- Khamun Kick (d+K in air) can now be performed with db+K and df+K
- Soul Reflect Kamal (no orb) (MP+MK) V-Gauge gain increased from 50/25 to 80/40, can be canceled into V-Trigger 1 or 2
- Soul Reflect Kamal (with orb) (MP+MK) V-Gauge gain increased from 80/40 to 100/50, can be canceled into V-Trigger 1 or 2
- Soul Reflect Stella (no orb) (d+MP+MK) V-Gauge gain increased from 50/25 to 80/40, can be canceled into V-Trigger 1 or 2, reduced hitbox, fixed bug where Menat would taking standing damage if hit before active frames
- Soul Reflect Stella (with orb) (d+MP+MK) V-Gauge gain increased from 50/25 to 80/40, can be canceled into V-Trigger 1 or 2, reduced hitbox
- Guardian of the Sun (was f,d,df+P) input changed to f,d,df+K
- EX Guardian of the Sun (now f,d,df+KK) invincibility reduced from 6f to 5f
- Soul Spark (was f,d,df+P) to qcf+K, damage reduced from 100 to 80, stun reduced from 200 to 150, chip increased from 7 to 13
Season 3 (Arcade Edition)
- Stand HK (no orb) hurtbox reduced
- Crouch HP (no orb) hurtbox reduced
- Crouch HP (with orb) hurtbox reduced
- Jump HP (no orb) hurtbox reduced
- Jump HK (no orb) hurtbox reduced
- Jump HK (with orb) hurtbox reduced
- Added new move when orb is placed on screen: Soul Spark (was f,d,df+P)
- Added V-Trigger 2: Prophecy of Thoth
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Menat Discussions
Discussions regarding Menat
Menat Discord Link
Video Guides
CapcomFighters' Character Introduction Series
Shoryuken's Rising Up Series
Other Useful Guides
Camzace's Menat Comprehensive Guide
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 4 | 2 | 8 | 3 | 4 | 6 | 20 | 70 | H | ["oc","sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 24 | 84 |
Stand LP orb | LP orb | 5 | 4 | 7 | 3(7) | 5(9) | ? | 30 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 5 | 3 | 13(16) | 2 | 4 | 6 | 50 | 100 | H | ["oc","sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 8 | 60 | 120 |
Stand MP orb | MP orb | 6 | 6 | 20 | -8(-6) | -2(1) | ? | 60 | 100 | H | ["vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HP | HP | 8 | 3 | 19 | -2 | 2 | 4 | 80 | 150 | H | ["oc","sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Stand HP orb | HP orb | 12 | 9 | 19 | -10(-2) | -6(2) | KD | 80 | 150 | H | ["vt1","vt2"] | 82 | 33 | 38 | 13 | 96 | 180 |
Stand LK | LK | 3 | 3 | 10 | 1 | 4 | 6 | 30 | 70 | H | ["oc","sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MK | MK | 8 | 3 | 16 | -2 | 2 | 4 | 60 | 100 | H | ["oc","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HK | HK | 9 | 3 | 17 | 2 | 7 | 27 | 80 | 150 | H | ["oc","vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Stand HK orb | HK orb | 11 | 6 | 23 | -8 | -4 | C | 90 | 150 | H | ["vt1","vt2"] | 91 | 59 | 59 | 14 | 108 | 180 |
Crouch LP | d+LP | 4 | 2 | 7 | 2 | 4 | 6 | 20 | 70 | H | ["oc","sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch LP orb | d+LP orb | 4 | 4 | 8 | 2(5) | 4(7) | ? | 30 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Crouch MP | d+MP | 6 | 2 | 14 | 2 | 4 | 6 | 50 | 100 | H | ["oc","sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 8 | 60 | 120 |
Crouch MP orb | d+MP orb | 7 | 6 | 13 | -3(1) | 2(6) | ? | 60 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HP | d+HP | 9 | 4 | 18 | -3 | 1 | J | 80 | 150 | H | ["oc","sp","su","vs1","vs2","vt1","vt2"] | 105 | 57 | 62 | 13 | 96 | 180 |
Crouch HP orb | d+HP orb | 9 | 5 | 19 | -5 | -1 | J | 80 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 95 | 47 | 52 | 13 | 96 | 180 |
Crouch LK | d+LK | 4 | 2 | 9 | 1 | 4 | 6 | 20 | 70 | L | ["oc","vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch MK | d+MK | 7 | 3 | 14 | 2 | 3 | 5 | 50 | 100 | L | ["oc","sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 8 | 60 | 120 |
Crouch HK | d+HK | 9 | 3 | 25 | -11 | KD | KD | 80 | 150 | L | ["oc","vt1","vt2"] | 65 | 16 | 21 | 13 | 96 | 180 |
Crouch HK orb | d+HK orb | 11 | 3 | 33 | -16(-14) | KD | KD | 90 | 150 | L | ["vt1","vt2"] | 57 | 8 | 13 | 14 | 108 | 180 |
Jump LP | u+LP | 4 | 5 | - | - | - | ? | 30 | 70 | M | - | - | - | - | - | 36 | 84 |
Jump LP orb | u+LP orb | 4 | 5 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MP | u+MP | 6 | 4 | - | - | - | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump MP orb | u+MP orb | 8 | 4 | - | - | - | ? | 70 | 100 | M | - | - | - | - | 11 | 84 | 120 |
Jump HP | u+HP | 13 | 4 | - | - | - | ? | 80 | 150 | M | - | - | - | - | 13 | 96 | 180 |
Jump HP orb | u+HP orb | 13 | 4 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Jump LK | u+LK | 4 | 6 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MK | u+MK | 7 | 4 | - | - | - | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HK | u+HK | 9 | 4 | - | - | - | ? | 80 | 150 | M | - | - | - | - | 13 | 96 | 180 |
Jump HK orb | u+HK orb | 9 | 4 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Judgement of Anubis | df+MK | 11 | 11 | 18 | -10 | -6 | -4 | 50 | 100 | L | - | - | - | - | 8 | 60 | 120 |
Divine Retribution | f+MK | 27 | 1(6)1 | 23 | -12 * -7 | -8 * 1 | ? | 30*30 | 50*50 | M*M | ["oc"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
LK Khamun Kick | d+LK or db+LK or df+LK (air) | 12 | - | 9 | -6(5) | -2(9) | ? | 60 | 70 | H | - | - | - | - | - | 72 | 84 |
MK Khamun Kick | d+MK or db+MK or df+MK (air) | 12 | - | 9 | -2(6) | 1(9) | ? | 60 | 70 | H | - | - | - | - | 9 | 72 | 84 |
HK Khamun Kick | d+HK or db+HK or df+HK (air) | 12 | - | 9 | -2(6) | 1(9) | ? | 60 | 70 | H | - | - | - | - | 9 | 72 | 84 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Overflowing Nile | LP+LK | 5 | 3 | 17 | - | KD | KD | 120 | 170 | T | - | 77 | 18 | 18 | ? | 144 | 204 |
Pyramid Hopscotch | b+LP+LK | 5 | 3 | 17 | - | KD | KD | 140 | 200 | T | - | 63 | 14 | 14 | ? | 168 | 240 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Wisdom of Thoth | HP+HK (VT1) | 1 | - | 4 | - | - | ? | 20x6 (120) | 20x6 (120) | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Prophecy of Thoth | HP+HK (VT2) | 1 | - | 4 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Soul Reflect: Kamal | MP+MK (VS1) | 9 | 3(8) | 25 | -6 | KD | KD | 80 | 150 | - | ["oc","su","vt1","vt2"] | 88 | 29 | 34 | ? | 96 | 180 |
Soul Reflect: Stella | d+MP+MK (VS1) | 14 | 3(15) | 22 | -3 | KD | KD | 80 | 150 | - | ["oc","su","vt1","vt2"] | 102 | 43 | 48 | ? | 96 | 180 |
Soul Reflect: Kamal (Orb) | MP+MK (VS1) (Orb) | 9 | 3(8) | 37 | -18 | KD | KD | 80 | 150 | - | ["oc","su","vt1","vt2"] | 76 | 17 | 22 | ? | 96 | 180 |
Soul Reflect: Stella (Orb) | d+MP+MK (VS1) (Orb) | 14 | 3(15) | 35 | -16 | KD | KD | 80 | 150 | - | ["oc","su","vt1","vt2"] | 89 | 30 | 35 | ? | 96 | 180 |
Soul Spiral | MP+MK (VS2) | 19 | 8 | 30 | -20 | KD | KD | 70 | 120 | - | ["oc","sp","su","vt1","vt2"] | 77 | 18 | 23 | ? | 84 | 144 |
Soul Spiral (Orb) | MP+MK (VS2) (Orb) | 19 | 10 | 22 | -14 | KD | KD | 70 | 120 | - | ["su","vt1","vt2"] | 83 | 24 | 29 | ? | 84 | 144 |
Left Eye of the Lion | f+PPP | 24 | 17 | 4 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Taunt | PPP+KKK | - | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LK Guardian of the Sun | f,d,df+LK | 6 | 15 | 21+30 | - | KD | KD | 100 | 150 | H | - | 65 | 16 | 16 | ? | 120 | 180 |
MK Guardian of the Sun | f,d,df+MK | 8 | 15 | 21+30 | - | KD | KD | 120 | 150 | H | - | 65 | 16 | 16 | ? | 144 | 180 |
HK Guardian of the Sun | f,d,df+HK | 10 | 15 | 21+30 | - | KD | KD | 140 | 200 | H | - | 65 | 16 | 16 | ? | 168 | 240 |
EX Guardian of the Sun | f,d,df+KK | 6 | 15 | 21+30 | - | KD | KD | 150 | 200 | H | - | 65 | 16 | 16 | ? | 180 | 240 |
Soul Spark | qcf+K | 18 | 10 | 26 | 3 | KD | KD | 80 | 150 | H | - | 122 | 63 | 68 | ? | 96 | 180 |
LP Soul Sphere | qcf+LP | 14 | 3(26) | 24 | -8 | 2 | 4 | 40 | 70 | H | ["su"] | - | - | - | ? | 48 | 84 |
MP Soul Sphere | qcf+MP | 14 | 3(33) | 29 | -11 | 1 | 3 | 40 | 70 | H | ["su"] | - | - | - | ? | 48 | 84 |
HP Soul Sphere | qcf+HP | 14 | 3(33) | 22 | -4 | 4 | 6 | 40 | 70 | H | ["su"] | - | - | - | ? | 48 | 84 |
LPMP Soul Sphere | qcf+LPMP | 19 | 2(21) | 28 | 3 | 7 | 9 | 30*30 (60) | 0 | H | - | - | - | - | ? | CH_DAMAGE | 0 |
LPHP Soul Sphere | qcf+LPHP | 10 | 2(21) | 41 | -10 | KD | KD | 20*130 (150) | 0*200 | H | - | 87 | 28 | 28 | ? | CH_DAMAGE | CH_STUN |
MPHP Soul Sphere | qcf+MPHP | 10 | 2(21) | 30 | -9 | 0 | 2 | 40 | 70 | H | - | - | - | - | ? | 48 | 84 |
MPHP Soul Sphere Air | qcf+MPHP Air | 10 | 2(21) | 30 | -9 | KD | KD | 20*130 (150) | 0*200 | H | - | 33 | 33 | 33 | ? | CH_DAMAGE | CH_STUN |
Soul Sphere Ankh | qcf+P (recall) | 5 | - | 16 | 3+ | 14+ | ? | 40 | 70 | H | - | - | - | - | ? | 48 | 84 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
The Nefertem | qcf,qcf+P | 1+3 | 16 | 65 | -46 | KD | KD | 330 | 0 | H | - | 8 | 8 | 8 | ? | 396 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
LP Judgement of Thoth | qcb+LP | 11 | - | 26 | - | - | ? | 20x6 | 20x6 | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
MP Judgement of Thoth | qcb+MP | 11 | - | 26 | - | - | ? | 20x6 | 20x6 | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
HP Judgement of Thoth | qcb+HP | 11 | - | 26 | - | - | ? | 20x6 | 20x6 | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Prophecy of Thoth | HP+HK (reload) | - | - | 42 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Notes:
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
Unique Mechanics
By using her Soul Sphere special, Menat throws her orb forward leaving it somewhere on the screen. LP throws it low, MP mid, HP higher up. After Menat places the orb on screen, all of her punch normals and HK normals will be changed with "orbless" versions, usually resulting in less range but better frame advantage for better combo opportunities. Certain normals with the orb will cause the next attack to be done as the orbless version as well if done immediately after; after a jump HK the orb will float slightly and a follow-up HK will be the no-orb version, letting her get a more damaging jump in combo than she normally would. She can recall the orb at any time, where it can hit opponents on the way back. If Menat is hit while the orb is returning, it loses its hitbox. The orb needs to physically move from its current position back to Menat, meaning it takes longer to get back if Menat is on the other side of the stage from the orb than it does if it's one a forward dash away. For the orb recall, she can also cancel into it from many normals such as d+HK and f+MK which are normally not special cancelable, allowing longer combos.
V System
V Reversal
An escape type V-Reversal, Menat does a quick teleport behind the opponent. It has long recovery and if not done a heavier attack she may be punished for it.
V Skill 1
Soul Reflect causes Menat to create a shield in front her which is capable of reflecting any non-EX projectile, including multi-hitting projectiles such as Akuma's and Kage's red fireballs, back at her opponent when she has her orb. Without the orb, Menat can only absorb single hit projectiles rather than reflecting them back. Both versions build V-Gauge when used. The move also has a hitbox and is used in many of her basic combos (LK xx VS1 for 3f punish, crHP xx QCF+LP, VS1 xx QCF+P, DP+K for crush counter combo), with the hitbox being larger when Menat has her orb but giving worse advantage on hit/larger disadvantage on block. Pressing MP+MK has Menat perform Soul Reflect: Kamal where she creates the shield in front of her, while d+MP+MK has her perform Soul Reflect: Stella where she crouches down and create it at an angle above her.
V Skill 2
Soul Spiral has Menat lunge forward and stick her hand out in a move reminiscent of her master. The move is much slower than her VS1 meaning she cannot combo into it from her light attacks, however she is able to from many of her orbless normals. While she has the orb, she can absorb a single hit projectile during the active frames though it doesn't build any V-Gauge. Both versions are incredibly unsafe, even if spaced at max range to hit on later active frames. Soul Sprial can be canceled into Soul Spark or orb recall, for increased combo damage or to force an easy mixup situation if the orb recall is close enough.
V Trigger 1
Wisdom of Thoth is a 3 bar V-Trigger that causes Menat to summon 6 small projectiles around her. Each orb corresponds to an attack button: the top 2 are light punch/light kick, middles are medium punch/kick, and bottom are heavy punch/kick. When a attack button is released (not pressed down) the corresponding orb will fly at the opponent, dealing a small amount of damage. The light attack orbs can only hit airborne opponents if performed from a standing position, but can hit grounded opponents if done from the air or crouching. The orbs can also be released at any time Menat is not in a combo or knocked down, making them great defensive tools as well to force an opponent to let off their pressure. While difficult to master, this V-Trigger gives Menat access to some of the most damaging combos and tricky left/right mixups in the game when learned correctly.
V Trigger 2
Prophecy of Thoth is a 2 bar V-Trigger that causes Menat to summon 6 orbs around her like her V-Trigger 1. However rather than being tied to attack buttons she gains access to a new special move, Judgement of Thoth, performed with QCB+P. Each attack button releases the orbs in a different firing arc, and consumes 50% of her total V-Trigger when used. By pressing HP+HK again, she can reload a second set for no V-Gauge, meaning she gets access to two sets total if used quickly. While it does not grant the mixup potential VT1 does, the damage when used in combos can be quite high and it is much easier to learn and get started with.