Street Fighter V/Menat: Difference between revisions

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|Infiltration, Sako, Justin Wong, Go1}}
|Sako, Justin Wong, FluxWaveZ}}


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== Unique Mechanics ==
== Unique Mechanics ==
By using her Soul Sphere special, Menat throws her orb forward leaving it somewhere on the screen. LP throws it low, MP mid, HP higher up. After she throws her orb it changes her punch normals, giving them shorter range but larger combo opportunities. Certain normals with the orb will cause the follow up to be in this state as well; after a jump HK the orb will float slightly and a follow-up MP will be the no-orb version. She can recall the orb at any time, where it can hit opponents on the way back unless Menat takes damage during the recall. For the orb recall, she can also cancel into it from many normals such as d+HK and f+MK which are normally not special cancelable, allowing longer combos.
By using her Soul Sphere special, Menat throws her orb forward leaving it somewhere on the screen. LP throws it low, MP mid, HP higher up. After Menat places the orb on screen, all of her punch normals and HK normals will be changed with "orbless" versions, usually resulting in less range but better frame advantage for better combo opportunities. Certain normals with the orb will cause the next attack to be done as the orbless version as well if done immediately after; after a jump HK the orb will float slightly and a follow-up HK will be the no-orb version, letting her get a more damaging jump in combo than she normally would. She can recall the orb at any time, where it can hit opponents on the way back. If Menat is hit while the orb is returning, it loses its hitbox. The orb needs to physically move from its current position back to Menat, meaning it takes longer to get back if Menat is on the other side of the stage from the orb than it does if it's one a forward dash away. For the orb recall, she can also cancel into it from many normals such as d+HK and f+MK which are normally not special cancelable, allowing longer combos.


{{SFVCharacterVSystem
{{SFVCharacterVSystem
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An escape type V-Reversal, Menat does a quick teleport behind the opponent. It has long recovery and if not done a heavier attack she may be punished for it.
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Soul Reflect causes Menat to create a shield in front her which is capable of reflecting any non-EX projectile, including multi-hitting projectiles such as Akuma's and Kage's red fireballs, back at her opponent when she has her orb. Without the orb, Menat can only absorb single hit projectiles rather than reflecting them back. Both versions build V-Gauge when used. The move also has a hitbox and is used in many of her basic combos (LK xx VS1 for 3f punish, crHP xx QCF+LP, VS1 xx QCF+P, DP+K for crush counter combo), with the hitbox being larger when Menat has her orb but giving worse advantage on hit/larger disadvantage on block. Pressing MP+MK has Menat perform Soul Reflect: Kamal where she creates the shield in front of her, while d+MP+MK has her perform Soul Reflect: Stella where she crouches down and create it at an angle above her.
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Soul Spiral has Menat lunge forward and stick her hand out in a move reminiscent of her master. The move is much slower than her VS1 meaning she cannot combo into it from her light attacks, however she is able to from many of her orbless normals. While she has the orb, she can absorb a single hit projectile during the active frames though it doesn't build any V-Gauge. Both versions are incredibly unsafe, even if spaced at max range to hit on later active frames. Soul Sprial can be canceled into Soul Spark or orb recall, for increased combo damage or to force an easy mixup situation if the orb recall is close enough.
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Wisdom of Thoth is a 3 bar V-Trigger that causes Menat to summon 6 small projectiles around her. Each orb corresponds to an attack button: the top 2 are light punch/light kick, middles are medium punch/kick, and bottom are heavy punch/kick. When a attack button is released (not pressed down) the corresponding orb will fly at the opponent, dealing a small amount of damage. The light attack orbs can only hit airborne opponents if performed from a standing position, but can hit grounded opponents if done from the air or crouching. The orbs can also be released at any time Menat is not in a combo or knocked down, making them great defensive tools as well to force an opponent to let off their pressure. While difficult to master, this V-Trigger gives Menat access to some of the most damaging combos and tricky left/right mixups in the game when learned correctly.
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Prophecy of Thoth is a 2 bar V-Trigger that causes Menat to summon 6 orbs around her like her V-Trigger 1. However rather than being tied to attack buttons she gains access to a new special move, Judgement of Thoth, performed with QCB+P. Each attack button releases the orbs in a different firing arc, and consumes 50% of her total V-Trigger when used. By pressing HP+HK again, she can reload a second set for no V-Gauge, meaning she gets access to two sets total if used quickly. While it does not grant the mixup potential VT1 does, the damage when used in combos can be quite high and it is much easier to learn and get started with.
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== Strategy ==
== Strategy ==

Revision as of 20:49, 13 September 2020

Template:SFVHeader

Menat

SFV-Menat Portrait.jpg
VITALS
Health: 950 Stun: 950
WALKING THROWS
Forward Walk Speed: 4 Throw Range: 0.85
Back Walk Speed: 3.2 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 20 Jump Height Apex: -
Back Dash Total Frames: 24 Jump Total Frames: 49 (4+41+4)
Forward Dash Distance: 120.4 Forward Jump Distance: ?
Back Dash Distance: 112.1 Back Jump Distance ?
NOTABLE MOVE CLASSES
Overheads: f+MK Hard Knockdowns: crHK (CH), CA
Low Attacks: crLK, crMK, crHK, df+MK Crush Counters: HP, HK, crHP, crHK

Summary

Bio

Bio


Why Pick Menat?

Why Play

Players To Watch
Sako, Justin Wong, FluxWaveZ

Change List

For list of all changes, see Change/Patch List

Season 3.5

  • Forward Throw gained 1f of recovery after throw
  • Stand LP (with orb) downwards hitbox expanded
  • Stand HK (with/without orb) backwards hitbox reduced, base of hitbox cannot hit behind Menat
  • Khamun Kick (d+K in air) can now be performed with db+K and df+K
  • Soul Reflect Kamal (no orb) (MP+MK) V-Gauge gain increased from 50/25 to 80/40, can be canceled into V-Trigger 1 or 2
  • Soul Reflect Kamal (with orb) (MP+MK) V-Gauge gain increased from 80/40 to 100/50, can be canceled into V-Trigger 1 or 2
  • Soul Reflect Stella (no orb) (d+MP+MK) V-Gauge gain increased from 50/25 to 80/40, can be canceled into V-Trigger 1 or 2, reduced hitbox, fixed bug where Menat would taking standing damage if hit before active frames
  • Soul Reflect Stella (with orb) (d+MP+MK) V-Gauge gain increased from 50/25 to 80/40, can be canceled into V-Trigger 1 or 2, reduced hitbox
  • Guardian of the Sun (was f,d,df+P) input changed to f,d,df+K
    • EX Guardian of the Sun (now f,d,df+KK) invincibility reduced from 6f to 5f
  • Soul Spark (was f,d,df+P) to qcf+K, damage reduced from 100 to 80, stun reduced from 200 to 150, chip increased from 7 to 13


Season 3 (Arcade Edition)

  • Stand HK (no orb) hurtbox reduced
  • Crouch HP (no orb) hurtbox reduced
  • Crouch HP (with orb) hurtbox reduced
  • Jump HP (no orb) hurtbox reduced
  • Jump HK (no orb) hurtbox reduced
  • Jump HK (with orb) hurtbox reduced
  • Added new move when orb is placed on screen: Soul Spark (was f,d,df+P)
  • Added V-Trigger 2: Prophecy of Thoth


Move List

Unique Attacks

SFV-Menat-Unique.jpg

Special Moves

SFV-Menat-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Menat-Vsystem.jpg

Critical Art

SFV-Menat-Critical.jpg

Menat Discussions

Discussions regarding Menat

Menat Shoryuken Forum

Menat Discord Link

Menat Discord

Video Guides

CapcomFighters' Character Introduction Series

Shoryuken's Rising Up Series

Other Useful Guides

Camzace's Menat Comprehensive Guide

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP LP 4 2 8 3 4 6 20 70 H ["oc","sp","su","vs1","vs2","vt1","vt2"] - - - - 24 84
Stand LP orb LP orb 5 4 7 3(7) 5(9) ? 30 70 H ["sp","su","vs1","vs2","vt1","vt2"] - - - - 36 84
Stand MP MP 5 3 13(16) 2 4 6 50 100 H ["oc","sp","su","vs1","vs2","vt1","vt2"] - - - 8 60 120
Stand MP orb MP orb 6 6 20 -8(-6) -2(1) ? 60 100 H ["vt1","vt2"] - - - 9 72 120
Stand HP HP 8 3 19 -2 2 4 80 150 H ["oc","sp","su","vs1","vs2","vt1","vt2"] - - - 13 96 180
Stand HP orb HP orb 12 9 19 -10(-2) -6(2) KD 80 150 H ["vt1","vt2"] 82 33 38 13 96 180
Stand LK LK 3 3 10 1 4 6 30 70 H ["oc","sp","su","vs1","vs2","vt1","vt2"] - - - - 36 84
Stand MK MK 8 3 16 -2 2 4 60 100 H ["oc","vt1","vt2"] - - - 9 72 120
Stand HK HK 9 3 17 2 7 27 80 150 H ["oc","vt1","vt2"] - - - 13 96 180
Stand HK orb HK orb 11 6 23 -8 -4 C 90 150 H ["vt1","vt2"] 91 59 59 14 108 180
Crouch LP d+LP 4 2 7 2 4 6 20 70 H ["oc","sp","su","vs1","vs2","vt1","vt2"] - - - - 24 84
Crouch LP orb d+LP orb 4 4 8 2(5) 4(7) ? 30 70 H ["sp","su","vs1","vs2","vt1","vt2"] - - - - 36 84
Crouch MP d+MP 6 2 14 2 4 6 50 100 H ["oc","sp","su","vs1","vs2","vt1","vt2"] - - - 8 60 120
Crouch MP orb d+MP orb 7 6 13 -3(1) 2(6) ? 60 100 H ["sp","su","vs1","vs2","vt1","vt2"] - - - 9 72 120
Crouch HP d+HP 9 4 18 -3 1 J 80 150 H ["oc","sp","su","vs1","vs2","vt1","vt2"] 105 57 62 13 96 180
Crouch HP orb d+HP orb 9 5 19 -5 -1 J 80 150 H ["sp","su","vs1","vs2","vt1","vt2"] 95 47 52 13 96 180
Crouch LK d+LK 4 2 9 1 4 6 20 70 L ["oc","vt1","vt2"] - - - - 24 84
Crouch MK d+MK 7 3 14 2 3 5 50 100 L ["oc","sp","su","vs1","vs2","vt1","vt2"] - - - 8 60 120
Crouch HK d+HK 9 3 25 -11 KD KD 80 150 L ["oc","vt1","vt2"] 65 16 21 13 96 180
Crouch HK orb d+HK orb 11 3 33 -16(-14) KD KD 90 150 L ["vt1","vt2"] 57 8 13 14 108 180
Jump LP u+LP 4 5 - - - ? 30 70 M - - - - - 36 84
Jump LP orb u+LP orb 4 5 - - - ? 40 70 M - - - - - 48 84
Jump MP u+MP 6 4 - - - ? 60 100 M - - - - 9 72 120
Jump MP orb u+MP orb 8 4 - - - ? 70 100 M - - - - 11 84 120
Jump HP u+HP 13 4 - - - ? 80 150 M - - - - 13 96 180
Jump HP orb u+HP orb 13 4 - - - ? 90 150 M - - - - 14 108 180
Jump LK u+LK 4 6 - - - ? 40 70 M - - - - - 48 84
Jump MK u+MK 7 4 - - - ? 60 100 M - - - - 9 72 120
Jump HK u+HK 9 4 - - - ? 80 150 M - - - - 13 96 180
Jump HK orb u+HK orb 9 4 - - - ? 90 150 M - - - - 14 108 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Judgement of Anubis df+MK 11 11 18 -10 -6 -4 50 100 L - - - - 8 60 120
Divine Retribution f+MK 27 1(6)1 23 -12 * -7 -8 * 1 ? 30*30 50*50 M*M ["oc"] - - - CHIP CH_DAMAGE CH_STUN
LK Khamun Kick d+LK or db+LK or df+LK (air) 12 - 9 -6(5) -2(9) ? 60 70 H - - - - - 72 84
MK Khamun Kick d+MK or db+MK or df+MK (air) 12 - 9 -2(6) 1(9) ? 60 70 H - - - - 9 72 84
HK Khamun Kick d+HK or db+HK or df+HK (air) 12 - 9 -2(6) 1(9) ? 60 70 H - - - - 9 72 84
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Overflowing Nile LP+LK 5 3 17 - KD KD 120 170 T - 77 18 18 ? 144 204
Pyramid Hopscotch b+LP+LK 5 3 17 - KD KD 140 200 T - 63 14 14 ? 168 240
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Wisdom of Thoth HP+HK (VT1) 1 - 4 - - ? 20x6 (120) 20x6 (120) - - - - - ? CH_DAMAGE CH_STUN
Prophecy of Thoth HP+HK (VT2) 1 - 4 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Soul Reflect: Kamal MP+MK (VS1) 9 3(8) 25 -6 KD KD 80 150 - ["oc","su","vt1","vt2"] 88 29 34 ? 96 180
Soul Reflect: Stella d+MP+MK (VS1) 14 3(15) 22 -3 KD KD 80 150 - ["oc","su","vt1","vt2"] 102 43 48 ? 96 180
Soul Reflect: Kamal (Orb) MP+MK (VS1) (Orb) 9 3(8) 37 -18 KD KD 80 150 - ["oc","su","vt1","vt2"] 76 17 22 ? 96 180
Soul Reflect: Stella (Orb) d+MP+MK (VS1) (Orb) 14 3(15) 35 -16 KD KD 80 150 - ["oc","su","vt1","vt2"] 89 30 35 ? 96 180
Soul Spiral MP+MK (VS2) 19 8 30 -20 KD KD 70 120 - ["oc","sp","su","vt1","vt2"] 77 18 23 ? 84 144
Soul Spiral (Orb) MP+MK (VS2) (Orb) 19 10 22 -14 KD KD 70 120 - ["su","vt1","vt2"] 83 24 29 ? 84 144
Left Eye of the Lion f+PPP 24 17 4 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Taunt PPP+KKK - - 61 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
LK Guardian of the Sun f,d,df+LK 6 15 21+30 - KD KD 100 150 H - 65 16 16 ? 120 180
MK Guardian of the Sun f,d,df+MK 8 15 21+30 - KD KD 120 150 H - 65 16 16 ? 144 180
HK Guardian of the Sun f,d,df+HK 10 15 21+30 - KD KD 140 200 H - 65 16 16 ? 168 240
EX Guardian of the Sun f,d,df+KK 6 15 21+30 - KD KD 150 200 H - 65 16 16 ? 180 240
Soul Spark qcf+K 18 10 26 3 KD KD 80 150 H - 122 63 68 ? 96 180
LP Soul Sphere qcf+LP 14 3(26) 24 -8 2 4 40 70 H ["su"] - - - ? 48 84
MP Soul Sphere qcf+MP 14 3(33) 29 -11 1 3 40 70 H ["su"] - - - ? 48 84
HP Soul Sphere qcf+HP 14 3(33) 22 -4 4 6 40 70 H ["su"] - - - ? 48 84
LPMP Soul Sphere qcf+LPMP 19 2(21) 28 3 7 9 30*30 (60) 0 H - - - - ? CH_DAMAGE 0
LPHP Soul Sphere qcf+LPHP 10 2(21) 41 -10 KD KD 20*130 (150) 0*200 H - 87 28 28 ? CH_DAMAGE CH_STUN
MPHP Soul Sphere qcf+MPHP 10 2(21) 30 -9 0 2 40 70 H - - - - ? 48 84
MPHP Soul Sphere Air qcf+MPHP Air 10 2(21) 30 -9 KD KD 20*130 (150) 0*200 H - 33 33 33 ? CH_DAMAGE CH_STUN
Soul Sphere Ankh qcf+P (recall) 5 - 16 3+ 14+ ? 40 70 H - - - - ? 48 84
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
The Nefertem qcf,qcf+P 1+3 16 65 -46 KD KD 330 0 H - 8 8 8 ? 396 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
LP Judgement of Thoth qcb+LP 11 - 26 - - ? 20x6 20x6 H - - - - ? CH_DAMAGE CH_STUN
MP Judgement of Thoth qcb+MP 11 - 26 - - ? 20x6 20x6 H - - - - ? CH_DAMAGE CH_STUN
HP Judgement of Thoth qcb+HP 11 - 26 - - ? 20x6 20x6 H - - - - ? CH_DAMAGE CH_STUN
Prophecy of Thoth HP+HK (reload) - - 42 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Notes:
  • CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
  • For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
  • Chip damage for normals refers to grey life inflicted

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

Unique Mechanics

By using her Soul Sphere special, Menat throws her orb forward leaving it somewhere on the screen. LP throws it low, MP mid, HP higher up. After Menat places the orb on screen, all of her punch normals and HK normals will be changed with "orbless" versions, usually resulting in less range but better frame advantage for better combo opportunities. Certain normals with the orb will cause the next attack to be done as the orbless version as well if done immediately after; after a jump HK the orb will float slightly and a follow-up HK will be the no-orb version, letting her get a more damaging jump in combo than she normally would. She can recall the orb at any time, where it can hit opponents on the way back. If Menat is hit while the orb is returning, it loses its hitbox. The orb needs to physically move from its current position back to Menat, meaning it takes longer to get back if Menat is on the other side of the stage from the orb than it does if it's one a forward dash away. For the orb recall, she can also cancel into it from many normals such as d+HK and f+MK which are normally not special cancelable, allowing longer combos.

V System

V Reversal

An escape type V-Reversal, Menat does a quick teleport behind the opponent. It has long recovery and if not done a heavier attack she may be punished for it.

V Skill 1

Soul Reflect causes Menat to create a shield in front her which is capable of reflecting any non-EX projectile, including multi-hitting projectiles such as Akuma's and Kage's red fireballs, back at her opponent when she has her orb. Without the orb, Menat can only absorb single hit projectiles rather than reflecting them back. Both versions build V-Gauge when used. The move also has a hitbox and is used in many of her basic combos (LK xx VS1 for 3f punish, crHP xx QCF+LP, VS1 xx QCF+P, DP+K for crush counter combo), with the hitbox being larger when Menat has her orb but giving worse advantage on hit/larger disadvantage on block. Pressing MP+MK has Menat perform Soul Reflect: Kamal where she creates the shield in front of her, while d+MP+MK has her perform Soul Reflect: Stella where she crouches down and create it at an angle above her.

V Skill 2

Soul Spiral has Menat lunge forward and stick her hand out in a move reminiscent of her master. The move is much slower than her VS1 meaning she cannot combo into it from her light attacks, however she is able to from many of her orbless normals. While she has the orb, she can absorb a single hit projectile during the active frames though it doesn't build any V-Gauge. Both versions are incredibly unsafe, even if spaced at max range to hit on later active frames. Soul Sprial can be canceled into Soul Spark or orb recall, for increased combo damage or to force an easy mixup situation if the orb recall is close enough.

V Trigger 1

Wisdom of Thoth is a 3 bar V-Trigger that causes Menat to summon 6 small projectiles around her. Each orb corresponds to an attack button: the top 2 are light punch/light kick, middles are medium punch/kick, and bottom are heavy punch/kick. When a attack button is released (not pressed down) the corresponding orb will fly at the opponent, dealing a small amount of damage. The light attack orbs can only hit airborne opponents if performed from a standing position, but can hit grounded opponents if done from the air or crouching. The orbs can also be released at any time Menat is not in a combo or knocked down, making them great defensive tools as well to force an opponent to let off their pressure. While difficult to master, this V-Trigger gives Menat access to some of the most damaging combos and tricky left/right mixups in the game when learned correctly.

V Trigger 2

Prophecy of Thoth is a 2 bar V-Trigger that causes Menat to summon 6 orbs around her like her V-Trigger 1. However rather than being tied to attack buttons she gains access to a new special move, Judgement of Thoth, performed with QCB+P. Each attack button releases the orbs in a different firing arc, and consumes 50% of her total V-Trigger when used. By pressing HP+HK again, she can reload a second set for no V-Gauge, meaning she gets access to two sets total if used quickly. While it does not grant the mixup potential VT1 does, the damage when used in combos can be quite high and it is much easier to learn and get started with.

Strategy

Playing as Menat

Fighting Against Menat