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=Moves List= | =Moves List= | ||
==Special Moves== | ==Special Moves== | ||
Keima's Rage - [[File:Dp.png]] + [[File:snkc.gif]] | <div class="row {{{4}}}"> | ||
<div class="moveListCell" style="width:20%;"></div> | |||
<div class="moveListCell" style="width:25%;">{{#motion: Input }}</div> | |||
Windmill - [[File:Qcb.png]] + [[File:snka.gif]] | <div class="moveListCell" style="width:15%;">{{#motion: Damage }}</div> | ||
<div class="moveListCell" style="width:40%;">{{#motion: Notes }}</div> | |||
</div> | |||
Piercing Sparrow - [[File:F.png]], [[File:Db.png]],[[File:F.png]] + [[File:snka.gif]]/[[File:snkb.gif]] | {{MoveListRow | '''Keima's Rage''' | ||
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''Amano creates a grounded uppercut.'' | |||
Super | | [[File:Dp.png]] + [[File:snkc.gif]] | ||
| | |||
Domino Toppler - [[File:Df.png]], [[File:Df.png]] + [[File:snkc.gif]] | | | ||
}} | |||
{{MoveListRow | '''Windmill''' | |||
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Badger Bash - [[File:snka.gif]] repeatedly | ''Amano swings and hits with his sake jug.'' | ||
| [[File:Qcb.png]] + [[File:snka.gif]] | |||
| | |||
| | |||
Follow up with Anaguma no Fundoshi Nugi ([[File:Qcf.png]] + [[File:snkb.gif]]) | }} | ||
{{MoveListRow | '''Piercing Sparrow''' | |||
Choujouhatsu - [[File:Qcf.png]] + Start | ----------------------------------------------------------------------------------------------- | ||
''Amano plunges his scabbard into the opponent and shifts to the opposite side.'' | |||
| [[File:F.png]], [[File:Db.png]],[[File:F.png]] + [[File:snka.gif]]/[[File:snkb.gif]] | |||
Meant to increase his super meter | | | ||
Destiny - | | Super Cancellable. | ||
}} | |||
Amano swings his scabbard in a circle. After releasing the button, it can break guard if held long enough | {{MoveListRow | '''Domino Toppler''' | ||
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''Amano reaches forward to headbutt opponent multiple times.'' | |||
| [[File:Df.png]], [[File:Df.png]] + [[File:snkc.gif]] | |||
Amano taunts opponent as a counter. If hit, he ends up on the opposite side, striking the opponent | | | ||
| | |||
}} | |||
{{MoveListRow | '''Badger Bash''' | |||
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''Amano swings his scabbard back and forth.'' | |||
| [[File:snka.gif]] repeatedly | |||
| | |||
| Follow up with '''Anaguma no Fundoshi Nugi''' ([[File:Qcf.png]] + [[File:snkb.gif]]). | |||
}} | |||
{{MoveListRow | '''Choujouhatsu''' | |||
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''Amano rubs something against his face.'' | |||
| [[File:Qcf.png]] + Start | |||
| | |||
| Meant to increase his super meter. | |||
}} | |||
{{MoveListRow | '''Destiny''' | |||
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''Amano swings his scabbard in a circle. After releasing the button, it can break guard if held long enough.'' | |||
| [[File:Hcb.png]] + [[File:snkb.gif]] | |||
| | |||
| Chargeable. | |||
}} | |||
{{MoveListRow | '''Loudmouth''' | |||
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''Amano taunts opponent as a counter. If hit, he ends up on the opposite side, striking the opponent.'' | |||
| [[File:Hcb.png]] + [[File:snkc.gif]] | |||
| | |||
| | |||
}} | |||
==Desperation Moves== | ==Desperation Moves== | ||
Checkmate of the Queen - [[File:Hcb.png]], [[File:Hcb.png]] + [[File:snka.gif]][[File:snkb.gif]]<br> | Checkmate of the Queen - [[File:Hcb.png]], [[File:Hcb.png]] + [[File:snka.gif]][[File:snkb.gif]]<br> |
Revision as of 21:43, 21 February 2017
Introduction
Moves List
Special Moves
Amano plunges his scabbard into the opponent and shifts to the opposite side.
Amano swings his scabbard back and forth.
Amano swings his scabbard in a circle. After releasing the button, it can break guard if held long enough.
Amano taunts opponent as a counter. If hit, he ends up on the opposite side, striking the opponent.
Desperation Moves
Checkmate of the Queen - ,
+
Amano tosses a ball that explodes on the ground
Chargeable
Super Desperation Moves
Checkmate of the Rook - ,
+
/
Similar to Amano's DM, but has a bigger impact
version shoots up,
version shoots further out
The Basics
Power
(x2 or 3),
>
/
>
>
/
>
> (Dash-in for half a second) >
(Difficult)
,
>
/
>
,
(x2),
>
/
>
/
> (early)
>
- Dash
/
>
> Follow-up of your choice
>
(x2),
>
>
>
>
>
>
>
>
/
>
>
(x4) >
/
>
(Difficult)
Speed
(x2),
,
>
(x2),
,
,
>
(x2),
>
(x2),
>
+
,
+
, combo of choice
+
,
,
+
,
,
+
,
+
xx
+
> follow-up of your choice
d
/
>
,
,
,
,
,
>
> (Switch sides)
+
or just dash and do the [[file:dp.png]+
(Corner)
,
,
> (Dash-in)
or
(Reset) >
d
/
>
,
,
,
,
,
,
,
,
(only speed combo special you should be using, it does a lot of damage)
EX
Advanced Strategy
Gameplay
Stick to jumping for air to air and jump-ins.
is good as well from certain angles.
Use +
for footsies, and
+
only to punish air-recoveries or to combo off a ground to air parry.
After any successful +
or any kind of knockdown where they bounce, dash in and punish their ground recovery with
+
xx 616A/
xx 6321463214
After any successful stick rush combo, end with either 5 (whiff) > 616
or 3
xx 63214
(hold),
(cancels move) for meter.
Gonna have to do a lot of hit and run with Amano, since he doesn't have a whole lot mix-up wise, but his damage is just monstrous, and that simple combo is the closest thing you have to c.
BS in this game. He's not a priority whore the way Chun' is though. Although his jumping
stuffs a lot of crap.
The +
stuff can be semi-useful since it's slightly delayed but recovers quickly.
His SDM isn't great either. It comes out way too slowly for it to actually have a chance of hitting anyone.
His slide is ok on occasion from max range, but it's pretty slow as well.
If your 2 gets blocked and you don't think they'll jump, link (don't cancel) into his 33C
It's an old SF2 style tick throw trick, but it does work on occasion.