Last Blade 2/Amano: Difference between revisions

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*[[file:B.png]]+[[File:snka.gif]], [[file:D.png]][[File:snka.gif]], [[file:B.png]]+[[File:snka.gif]], [[File:snka.gif]], [[file:D.png]]+[[File:snka.gif]], [[file:D.png]]+[[File:snkb.gif]] xx[[file:F.png]][[file:Db.png]][[file:F.png]][[file:snkb.gif]]
*[[file:B.png]]+[[File:snka.gif]], [[file:D.png]][[File:snka.gif]], [[file:B.png]]+[[File:snka.gif]], [[File:snka.gif]], [[file:D.png]]+[[File:snka.gif]], [[file:D.png]]+[[File:snkb.gif]] xx[[file:F.png]][[file:Db.png]][[file:F.png]][[file:snkb.gif]]
*[[File:D.png]]+[[File:snkc.gif]] > follow-up of your choice
*[[File:D.png]]+[[File:snkc.gif]] > follow-up of your choice
*[[File:D.png]] d [[File:snka.gif]] / [[File:snkb.gif]] > [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]],[[File:D.png]] [[File:snkc.gif]],[[File:D.png]] [[File:snkc.gif]],[[File:F.png]] [[File:snkb.gif]] [[File:snkc.gif]] >[[File:F.png]][[File:B.png]] [[File:F.png]] [[File:snka.gif]] > (Switch sides) [[File:Dp.png]]+[[File:snkc.gif]] or just dash and do the [[file:dp.gif]]+[[file:snkc.gif]]
*[[File:D.png]] d [[File:snka.gif]] / [[File:snkb.gif]] > [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]],[[File:D.png]] [[File:snkc.gif]],[[File:D.png]] [[File:snkc.gif]],[[File:F.png]] [[File:snkb.gif]] [[File:snkc.gif]] >[[File:F.png]][[File:B.png]] [[File:F.png]] [[File:snka.gif]] > (Switch sides) [[File:Dp.png]]+[[File:snkc.gif]] or just dash and do the [[file:dp.png]+[[file:snkc.gif]]
(Corner)
(Corner)
*[[File:B.png]]  [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]], [[File:snkb.gif]] [[File:snkc.gif]] > (Dash-in)[[File:B.png]]  [[File:snka.gif]] or[[File:D.png]] [[File:snka.gif]] (Reset) >  
*[[File:B.png]]  [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]], [[File:snkb.gif]] [[File:snkc.gif]] > (Dash-in)[[File:B.png]]  [[File:snka.gif]] or[[File:D.png]] [[File:snka.gif]] (Reset) >  

Revision as of 20:59, 21 February 2017

LastBlade2Logo.gif

Introduction

Amano.png

Moves List

Special Moves

Keima's Rage - Dp.png + Snkc.gif

Amano creates a grounded uppercut
Windmill - Qcb.png + Snka.gif

Amano swings and hits with his sake jug

Piercing Sparrow - F.png, Db.png,F.png + Snka.gif/Snkb.gif

Amano plunges his scabbard into the opponent and shifts to the opposite side
Super Cancel able

Domino Toppler - Df.png, Df.png + Snkc.gif

Amano reaches forward to headbutt opponent multiple times

Badger Bash - Snka.gif repeatedly

Amano swings his scabbard back and forth

Follow up with Anaguma no Fundoshi Nugi (Qcf.png + Snkb.gif)

Choujouhatsu - Qcf.png + Start

Amano rubs something against his face
Meant to increase his super meter
Destiny - Hcb.png + Snkb.gif

Amano swings his scabbard in a circle. After releasing the button, it can break guard if held long enough
Chargeable
Loudmouth - Hcb.png + Snkc.gif

Amano taunts opponent as a counter. If hit, he ends up on the opposite side, striking the opponent

Desperation Moves

Checkmate of the Queen - Hcb.png, Hcb.png + Snka.gifSnkb.gif

Amano tosses a ball that explodes on the ground
Chargeable

Super Desperation Moves

Checkmate of the Rook - Hcb.png, Hcb.png + Snka.gif/Snkb.gif

Similar to Amano's DM, but has a bigger impact
Snka.gif version shoots up, Snkb.gif version shoots further out

The Basics

Power

  • B.png Snka.gif (x2 or 3),D.png Snka.gif >F.pngB.png F.png Snka.gif / Snkb.gif > Hcb.png Hcb.png Snka.gif Snkb.gif
  • D.png Snka.gif >F.pngB.png F.png Snka.gif / Snkb.gif > Hcb.png Hcb.png Snka.gif Snkb.gif
  • Snkc.gif Snkd.gif> (Dash-in for half a second) > Dp.png Snkc.gif (Difficult)
  • B.png Snkb.gif,D.png Snka.gif >F.pngB.png F.png Snka.gif / Snkb.gif > Hcb.png Hcb.png Snka.gif Snkb.gif
  • Snka.gif,B.png Snka.gif (x2),D.png Snka.gif >F.pngB.png F.png Snka.gif / Snkb.gif > Hcb.png Hcb.png Snka.gif Snkb.gif
  • Hcb.png Hcb.png Snka.gif / Snkb.gif > (early) Dp.png Snkc.gif > Dp.png Snkc.gif
  • Dash Snka.gif / Snkb.gif >D.png Snka.gif > Follow-up of your choice
  • Snka.gif >B.png Snka.gif (x2),D.png Snka.gif >F.pngB.png F.png Snka.gif > Hcb.png Hcb.png Snka.gif Snkb.gif
  • Snka.gif >D.png Snka.gif >F.pngB.png F.png Snka.gif > Hcb.png Hcb.png Snka.gif Snkb.gif
  • D.png Snkc.gif >B.png Snka.gif >D.png Snka.gif >F.pngB.png F.png Snka.gif / Snkb.gif > Hcb.png Hcb.png Snka.gif Snkb.gif
  • D.png Snka.gif > Df.png Df.png Snkc.gif
  • D.png Snka.gif (x4) >F.pngB.png F.png Snka.gif / Snkb.gif > Hcb.png Hcb.png Snka.gif Snkb.gif (Difficult)

Speed

  • B.png Snka.gif (x2),D.png Snka.gif,D.png Snkb.gif >F.pngB.png F.png Snkb.gif
  • B.png Snkb.gif (x2),B.png Snka.gif,D.png Snka.gif,D.png Snkb.gif >F.pngB.png F.png Snkb.gif
  • B.png Snka.gif (x2),D.png Snka.gif > Df.png Df.png Snkc.gif
  • B.png Snka.gif (x2),D.png Snka.gif > Dp.png Snkc.gif
  • D.png+Snkc.gif, B.png+Snka.gif, combo of choice
  • B.png+Snka.gif, D.pngSnka.gif, B.png+Snka.gif, Snka.gif, D.png+Snka.gif, D.png+Snkb.gif xxF.pngDb.pngF.pngSnkb.gif
  • D.png+Snkc.gif > follow-up of your choice
  • D.png d Snka.gif / Snkb.gif > Snka.gif, Snkb.gif, Snkc.gif,D.png Snkc.gif,D.png Snkc.gif,F.png Snkb.gif Snkc.gif >F.pngB.png F.png Snka.gif > (Switch sides) Dp.png+Snkc.gif or just dash and do the [[file:dp.png]+Snkc.gif

(Corner)

  • B.png Snka.gif,D.png Snkb.gif, Snkb.gif Snkc.gif > (Dash-in)B.png Snka.gif orD.png Snka.gif (Reset) >
  • D.png d Snka.gif / Snkb.gif > Snka.gif, Snkb.gif, Snkc.gif, Snka.gif, Snkb.gif, Snkc.gif, Snkc.gif, Snkb.gif, Qcf.png Snkb.gif (only speed combo special you should be using, it does a lot of damage)

EX

  • B.png Snka.gif (x2),D.png Snka.gif,D.png Snkb.gif >F.pngB.png F.png Snkb.gif > Hcb.png Hcb.png Snka.gif Snkb.gif
  • B.png Snkb.gifSnkc.gifSnkd.gif,B.png Snka.gif (x2),D.png Snka.gif,D.png Snkb.gif >F.pngB.png F.png Snkb.gif > Hcb.png Hcb.png Snka.gif Snkb.gif
  • D.png Snkc.gif,B.png Snka.gif (x2),D.png Snka.gif,D.png Snkb.gif >F.pngB.png F.png Snkb.gif > Hcb.png Hcb.png Snka.gif Snkb.gif

Advanced Strategy

Gameplay

Stick to jumping Snkc.gif for air to air and jump-ins. Snka.gif is good as well from certain angles.

Use 2Snka.gif for footsies, and 623Snkc.gif only to punish air-recoveries or to combo off a ground to air parry.

After any successful 623Snkc.gif or any kind of knockdown where they bounce, dash in and punish their ground recovery with 2Snka.gif xx 616A/Snkb.gif xx 6321463214Snka.gifSnkb.gif

After any successful stick rush combo, end with either 5Snkc.gif (whiff) > 616Snka.gif or 3Snkb.gif xx 63214Snkb.gif (hold), Snkd.gif (cancels move) for meter.

Gonna have to do a lot of hit and run with Amano, since he doesn't have a whole lot mix-up wise, but his damage is just monstrous, and that simple D.pngSnka.gif combo is the closest thing you have to c. Mk.png BS in this game. He's not a priority whore the way Chun' is though. Although his jumping Snkc.gif stuffs a lot of crap.

Avoid jumping Snkb.gif at all costs.

The :l:Snkb.gif stuff can be semi-useful since it's slightly delayed but recovers quickly.

His SDM isn't great either. It comes out way too slowly for it to actually have a chance of hitting anyone.

His slide is ok on occasion from max range, but it's pretty slow as well.

If your 2Snka.gif gets blocked and you don't think they'll jump, link (don't cancel) into his 33C

It's an old SF2 style tick throw trick, but it does work on occasion.

Match-Ups