(→Normal Moves: Made Red Arremer's Normal Moves section.) |
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=Introduction= | =Introduction= | ||
[[image:RedArremerfacesvc.png|right]] | [[image:RedArremerfacesvc.png|right]] | ||
This demon guy is Red Arremer(For those who don't know, he is from the Ghosts 'n Goblins game, and I don't know why is he a secret boss here). I don't know interesting things about him(It should be better if you add), what can I say... He was cool wings? Let's go for his pros and cons. | This demon guy is Red Arremer(For those who don't know, he is from the Ghosts 'n Goblins game, and I don't know why is he a secret boss here), but let's call him RA, for short. I don't know interesting things about him(It should be better if you add), what can I say... He was cool wings? Let's go for his pros and cons. | ||
'''''Red Arremer's "Good 'n Bad" things''''' | '''''Red Arremer's "Good 'n Bad" things''''' | ||
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* His Exceed has limited reach. | * His Exceed has limited reach. | ||
(Note: I'm still not sure if he has Command Moves. If d+HK is a Command Move, all right. If not, add "Doesn't have Command Moves" in the Bad Things's list.) | (Note: I'm still not sure if he has Command Moves. If d+HK is a Command Move, all right. If not, add "Doesn't have Command Moves" in the Bad Things's list.) | ||
'''''How to select RA''''' | |||
You like Ghosts 'n Goblins, and want to use him? It isn't possible to select him(Wihtout cheats, but don't use them) on the Arcade version, but you can use him on the console versions(Ps2 and XBOX). Just search for the Survival option, and beat him, or Athena on it(In the 36th fight), and you'll unlock him(Along with Athena, but no matter who you beat). Good luck, you know how survivals are. | |||
=Moves List= | =Moves List= |
Revision as of 23:39, 4 August 2016
Introduction
This demon guy is Red Arremer(For those who don't know, he is from the Ghosts 'n Goblins game, and I don't know why is he a secret boss here), but let's call him RA, for short. I don't know interesting things about him(It should be better if you add), what can I say... He was cool wings? Let's go for his pros and cons.
Red Arremer's "Good 'n Bad" things
Good Things:
- Very fun to play, and not that hard to master(He is a boss character, that's pretty normal for him);
- Has nice long-range options(He is a zoning character, and see below for more details);
- His projectile/air projectile can destroy almost every other projectile in the game(Including most Super ones);
- He can safely call some of his minions from the Ghosts 'n Goblins game(He can combo with them too);
- His air game is very nice(He has wings for that);
- Can jump off walls(But he has wings...);
- His cr.HK is actually a Command Move(You can cancel any normal into it)
- His Exceed is unblockable.
Bad Things:
- Doesn't have a crouching animation(See below for more details);
- Has no cr.LP(It has the same animation and properties as the s.LP) and far/close animations;
- Doesn't have Super Moves;
- All of his Jump Attacks have exactly the same animation(No matter the button pressed, or which jump you used) and properties(But not the same damage, obviously);
- His Exceed has limited reach.
(Note: I'm still not sure if he has Command Moves. If d+HK is a Command Move, all right. If not, add "Doesn't have Command Moves" in the Bad Things's list.)
How to select RA
You like Ghosts 'n Goblins, and want to use him? It isn't possible to select him(Wihtout cheats, but don't use them) on the Arcade version, but you can use him on the console versions(Ps2 and XBOX). Just search for the Survival option, and beat him, or Athena on it(In the 36th fight), and you'll unlock him(Along with Athena, but no matter who you beat). Good luck, you know how survivals are.
Moves List
Normal Moves
RA's normals are strange, I can assume.
s.LP - All of RA's normals have no Far/Close animations. Just a stab with his claws. Can't chain into itself, and the other Light Attacks, but can be normal canceled.
s.LK - A two-hit kick. Can't chain into itself, and the other Light Attacks, but any hit can be normal canceled.
s.HP - A two-hit slash. Good for combos, and any hit can be normal canceled.
s.HK - Same animation and properties as the s.LK(Can be normal canceled too), but will do more damage(Making the s.LK probably useless).
j.LP - The Neutral and the Diagonal versions are exacly the same on each button. Just a kick to start combos. Nothing special, you can't crossup with it, and it's over.
j.LK - Same as the LP.
j.HP - Same animation as the above, but with more damage.
j.HK - Same animation, more damage than the Light Attacks. Only that.
cr.LP - Same as his s.LP.
cr.LK - A low-hitting kick. Can chain into itself, and into the other Light Attacks(That means, it's the only Light Attack Chain starter). Can be normal canceled too.
cr.HP - Same animation as his s.HP, but with one more property: It will reset your opponent on hit. Probably the easiest reset setup in the game. Learn this move, you can need to do pressure(And some unblockables) with his minions.
cr.HK - (Still don't know if this move is a Command Move) A slide, it can pass under some projectiles, and you can cancel any normal into this move. You can't cancel it too.
Throws
Demon Head
- Press AB / CD when near
Command Moves
Sankaku Tobi ub into a wall, press uf
Special Moves
Fireball
- qcf + P (air)
Woody Pig
- qcf + B
Zombie
- qcf + D
Puchi Devil
- qcf + K in air
Hell Hunter (Kuuchuu)
- qcb + K
Hell Hunter (Chijou)
- f,d,df + K
Demon Pillar
- f,d,df + P
Death Cannon
- f,hcf + P
Exceed Move
Suppertime
- qcf,qcf + K
The Basics
Gameplan
Some Combos
j.D,cl.D(1 hit),qcf+P
(Corner Far)qcf+A,dp+K/f,hcf+P
cl.D(2 hits)(back hit qcf+B)(cl.D(2 hits),(back hit qcf+D),cl.D(2hit),qcf+P