Last Blade 2/Kojiroh: Difference between revisions

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==Normal Moves==
==Normal Moves==
Special Moves
Special Moves
Flashing Flight - qcb + A
Flashing Flight - [[File:Qcb.png]] + [[File:snka.gif]]


A dashing slash that starts low and finishes mid/high
[[File:snka.gif]] dashing slash that starts low and finishes mid/high
Away from opponent, strikes mid or high
Away from opponent, strikes mid or high
Close to opponent or countering, strikes low, sweeping opponent into a knockdown
Close to opponent or countering, strikes low, sweeping opponent into a knockdown


Black Hole Blade - qcb + B
Black Hole [[File:snkb.gif]]lade - [[File:Qcb.png]] + [[File:snkb.gif]]


Multiple forward mid strikes
Multiple forward mid strikes
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Able to super cancel
Able to super cancel


Shujin - qcb + C
Shujin - [[File:Qcb.png]] + [[File:snkc.gif]]


Dashes forward
Dashes forward


Tenchi - C
Tenchi - [[File:snkc.gif]]


Follow up to Shujin
Follow up to Shujin
Press C after Kojiroh is near opponet to throw.
Press [[File:snkc.gif]] after Kojiroh is near opponet to throw.


Empty Death - dp + A/B
E[[File:Mp.png]]ty [[File:snkd.gif]]eath - [[File:Dp.png]] + [[File:snka.gif]]/[[File:snkb.gif]]


45 Degree upward thrust
45 [[File:snkd.gif]]egree upward thrust
anti-air
anti-air


Blast-of-Plague Demise - qcf + A/B
Blast-of-Plague [[File:snkd.gif]]emise - [[File:Qcf.png]] + [[File:snka.gif]]/[[File:snkb.gif]]


Slashing projectile
Slashing projectile
A version creates one hit
[[File:snka.gif]] version creates one hit
B version starts slower, makes two hits
[[File:snkb.gif]] version starts slower, makes two hits


Desperation Moves
Desperation Moves
Black Hole Blade - Eagle - qcb,db,f + A/B
Black Hole [[File:snkb.gif]]lade - Eagle - [[File:Qcb.png]],[[File:Db.png]],[[File:F.png]] + [[File:snka.gif]]/[[File:snkb.gif]]


Charges forward to deliver several strikes, ends with an Empty Death anti-air if it connects.
Charges forward to deliver several strikes, ends with an E[[File:Mp.png]]ty [[File:snkd.gif]]eath anti-air if it connects.


Super Desperation Moves
Super [[File:snkd.gif]]esperation Moves
Wolf Fang of Emptiness - qcb,db,f + B
Wolf Fang of E[[File:Mp.png]]tiness - [[File:Qcb.png]],[[File:Db.png]],[[File:F.png]] + [[File:snkb.gif]]


Poses and and dashes through opponent
Poses and and dashes through opponent
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Only able to perform in Power or EX Mode
Only able to perform in Power or EX Mode


=The Basics=
=The [[File:snkb.gif]]asics=


Power Mode:
Power Mode:


b A (x2) > QCB B > QCB db f + A B (Have to cancel on the first hit of the 3 hit slash) (You need to get this down if you want to play her on power)<br>
[[File:B.png]] [[File:snka.gif]] (x2) > [[File:Qcb.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] + [[File:snka.gif]] [[File:snkb.gif]] (Have to cancel on the first hit of the 3 hit slash) (You need to get this down if you want to play her on power)<br>
b A (x2) > QCB A<br>
[[File:B.png]] [[File:snka.gif]] (x2) > [[File:Qcb.png]] [[File:snka.gif]]<br>
b A (x2) > DP B<br>
[[File:B.png]] [[File:snka.gif]] (x2) > [[File:Dp.png]] [[File:snkb.gif]]<br>
b A (x2) > QCF A<br>
[[File:B.png]] [[File:snka.gif]] (x2) > [[File:Qcf.png]] [[File:snka.gif]]<br>
b A (x2) > d C<br>
[[File:B.png]] [[File:snka.gif]] (x2) >[[File:D.png]] [[File:snkc.gif]]<br>
b A (x2) > QCB C > DP A<br>
[[File:B.png]] [[File:snka.gif]] (x2) > [[File:Qcb.png]] [[File:snkc.gif]] > [[File:Dp.png]] [[File:snka.gif]]<br>
A > QCB B > QCB db f A B (More practical than the b A one)<br>
[[File:snka.gif]] > [[File:Qcb.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] (More practical than the [[File:B.png]] [[File:snka.gif]] one)<br>
f C > QCB C > DP A<br>
[[File:F.png]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:snkc.gif]] > [[File:Dp.png]] [[File:snka.gif]]<br>
f C > QCB db f A B <br>
[[File:F.png]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] <br>
B C (Hold until red) > QCB db f A B<br>
[[File:snkb.gif]] [[File:snkc.gif]] (Hold until red) > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]]<br>
d C > b A C > Any follow-up <br>
[[File:D.png]] [[File:snkc.gif]] > [[File:B.png]] [[File:snka.gif]] [[File:snkc.gif]] > [[File:snka.gif]]ny follow-up <br>
d C > b A C > QCB B > QCB db f A B <br>
[[File:D.png]] [[File:snkc.gif]] > [[File:B.png]] [[File:snka.gif]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] <br>


Speed mode:
Speed mode:


b A (x2)  A, d A, d B > QCB B<br>
[[File:B.png]] [[File:snka.gif]] (x2)  [[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:snkb.gif]]<br>
A, d A, d B > QCB A<br>
[[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:snka.gif]]<br>
A, d A, d B > QCF A<br>
[[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcf.png]] [[File:snka.gif]]<br>
A, d A, d B > DP B<br>
[[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Dp.png]] [[File:snkb.gif]]<br>
A, d A, d B > QCB db f A B<br>
[[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]]<br>
A, d A, d B > QCB C > DP A<br>
[[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:snkc.gif]] > [[File:Dp.png]] [[File:snka.gif]]<br>
A, d A, d B > QCB C > QCB A<br>
[[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:snka.gif]]<br>
d C > b A C, b A, A, d A, d B > Any follow-up <br>
[[File:D.png]] [[File:snkc.gif]] > [[File:B.png]] [[File:snka.gif]] [[File:snkc.gif]], [[File:B.png]] [[File:snka.gif]], [[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:snka.gif]]ny follow-up <br>
b A, b A, d + C > DP + B or QCF + A or QCB B or QCB A<br>
[[File:B.png]] [[File:snka.gif]], [[File:B.png]] [[File:snka.gif]],[[File:D.png]] + [[File:snkc.gif]] > [[File:Dp.png]] + [[File:snkb.gif]] or [[File:Qcf.png]] + [[File:snka.gif]] or [[File:Qcb.png]] [[File:snkb.gif]] or [[File:Qcb.png]] [[File:snka.gif]]<br>
d A> DP B or QCF A or QCB B or QCB A<br>
[[File:D.png]] [[File:snka.gif]]> [[File:Dp.png]] [[File:snkb.gif]] or [[File:Qcf.png]] [[File:snka.gif]] or [[File:Qcb.png]] [[File:snkb.gif]] or [[File:Qcb.png]] [[File:snka.gif]]<br>
d C > DP B or QCF Aor QCB B or QCB A<br>
[[File:D.png]] [[File:snkc.gif]] > [[File:Dp.png]] [[File:snkb.gif]] or [[File:Qcf.png]] [[File:snka.gif]]or [[File:Qcb.png]] [[File:snkb.gif]] or [[File:Qcb.png]] [[File:snka.gif]]<br>
f B C > QCB db f A B<br>
[[File:F.png]] [[File:snkb.gif]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]]<br>
(Activate speed combo special d d A / B) A, B, C, d C, d A, d C, f B C > QCB db f A B<br>
(Activate speed combo special[[File:D.png]] d [[File:snka.gif]] / [[File:snkb.gif]]) [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]],[[File:D.png]] [[File:snkc.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkc.gif]],[[File:F.png]] [[File:snkb.gif]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]]<br>
(Corner) (Activate speed combo special d d A / B) A, B, C, d C, d A, d C, f B C > f B C >QCB db f A B<br>
(Corner) (Activate speed combo special[[File:D.png]] d [[File:snka.gif]] / [[File:snkb.gif]]) [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]],[[File:D.png]] [[File:snkc.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkc.gif]],[[File:F.png]] [[File:snkb.gif]] [[File:snkc.gif]] >[[File:F.png]] [[File:snkb.gif]] [[File:snkc.gif]] >[[File:Qcb.png]] [[File:Db.png]] [[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]]<br>
(Activate speed combo special d d A / B) A B, C, d C, d A, d C, f B C > QCB C > <br>
(Activate speed combo special[[File:D.png]] d [[File:snka.gif]] / [[File:snkb.gif]]) [[File:snka.gif]] [[File:snkb.gif]], [[File:snkc.gif]],[[File:D.png]] [[File:snkc.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkc.gif]],[[File:F.png]] [[File:snkb.gif]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:snkc.gif]] > <br>
(In reverse) QCB db f A B (Stun glitch) > Dash uf B > A, d A, d B > QCB db f A B <br>
(In reverse) [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] (Stun glitch) > [[File:snkd.gif]]ash [[File:Uf.png]] [[File:snkb.gif]] > [[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] <br>
(MAX 180 damage combo)<br>
(MAX 180 damage combo)<br>
(*Akari only) A, B, C > QCF A / B<br>
(*Akari only) [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]] > [[File:Qcf.png]] [[File:snka.gif]] / [[File:snkb.gif]]<br>
(*Akari only) A, B, C > QCB db f A B or d d A / B<br>
(*Akari only) [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] or[[File:D.png]] d [[File:snka.gif]] / [[File:snkb.gif]]<br>


Unsure/Testing
Unsure/Testing


(Corner) (*Akari only)A, B, C (cross-up) > (Do these in reverse) f B C > QCB db f A B (Stun glitch) Dash uf B > A, d A, d B > QCB db f A B
(Corner) (*Akari only)[[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]] (cross-up) > (Do these in reverse)[[File:F.png]] [[File:snkb.gif]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] (Stun glitch) [[File:snkd.gif]]ash [[File:Uf.png]] [[File:snkb.gif]] > [[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]]
(MAX 180 damage combo)<br>
(MAX 180 damage combo)<br>
I think I could do this with a programmable pad. Just need to walk back a split second before you do the super. f C hits off f B C, so I figure the super will too if you space it/time it right.<br>
I think I could do this with a programmable pad. Just need to walk back a split second before you do the super. [[File:F.png]] [[File:snkc.gif]] hits off[[File:F.png]] [[File:snkb.gif]] [[File:snkc.gif]], so I figure the super will too if you space it/time it right.<br>


EX mode:
EX mode:


A, d A, d B > QCB B > QCB db f A B<br>
[[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]]<br>
A, b A, d C > QCB B > QCB db f A B<br>
[[File:snka.gif]], [[File:B.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]]<br>
(*Akari only) Have her do her air throw and dash under it as she falls, then from behind do: <br>
(*Akari only) Have her do her air throw and dash under it as she falls, then from behind do: <br>
f B C > QCB db f A B > QCB db f B<br>
[[File:F.png]] [[File:snkb.gif]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snkb.gif]]<br>


=Advanced Strategy=
=Advanced Strategy=
Basic Gameplan
Basic Gameplan


Kojiroh's range is her greatest asset. Her standing and crouching :snka:'s are godly pokes, and on power they do great damage as well. The combination of those 2 pokes with her crouching :snkb: and her command dash allows her to do speed combos from a much greater distance than most other characters.<br>  
Kojiroh's range is her greatest asset. Her standing and crouching [[File:snka.gif]]'s are godly pokes, and on power they do great damage as well. The combination of those 2 pokes with her crouching [[File:snkb.gif]] and her command dash allows her to do speed combos from a much greater distance than most other characters.<br>  
<br>
<br>
Her command dash is great for getting quick throws in, and if you mix it up with dash throws/fireballs/DP's, you can really psyche the opponent out. <br>
Her command dash is great for getting quick throws in, and if you mix it up with dash throws/fireballs/[[File:Dp.png]]'s, you can really psyche the opponent out. <br>
<br>
<br>
Remember, you can't air block while jumping forward, so :dp::snka:/:snkb:, is a great mix-up with the dash if you think they're going to try to do that to avoid the throw. Use the dash fireball when you think someone's going to try and run in.<br>
Remember, you can't air block while jumping forward, so :[[File:Dp.png]]:[[File:snka.gif]]/[[File:snkb.gif]], is a great mix-up with the dash if you think they're going to try to do that to avoid the throw. Use the dash fireball when you think someone's going to try and run in.<br>
<br>
<br>
Try to avoid using the :snkb: version of her fireball, unless you're at max distance or playing fireball wars with someone, it's slow and leaves you open as hell.<br>
Try to avoid using the [[File:snkb.gif]] version of her fireball, unless you're at max distance or playing fireball wars with someone, it's slow and leaves you open as hell.<br>
<br>
<br>
You can use her command dash throw to grab people who're landing from a jump, or people who're afraid to move after being pressured. <br>
You can use her command dash throw to gra[[File:B.png]] people who're landing from a jump, or people who're afraid to move after being pressured. <br>
<br>
<br>
It's much faster than a simple dash throw, so it's quite useful. Especially if you're playing her on power.<br>
It's much faster than a simple dash throw, so it's quite useful. Especially if you're playing her on power.<br>
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==Miscellaneous==
==Miscellaneous==
<br>
<br>
-You're probably better off playing Kojiroh in speed. She has more high/low options. If you play her in power, you're much more reliant on her :snka: pokes and dash mix-ups.<br>
-You're probably better off playing Kojiroh in speed. She has more high/low options. If you play her in power, you're much more reliant on her [[File:snka.gif]] pokes and dash mix-ups.<br>
-Her jumping :snka: is your best air-air and her jumping :snkc: is your best jump-in close up.<br>
-Her jumping [[File:snka.gif]] is your best air-air and her jumping [[File:snkc.gif]] is your best jump-in close up.<br>
-Low jump :snka: and :snkc: are your friends.<br>
-Low jump [[File:snka.gif]] and [[File:snkc.gif]] are your friends.<br>
-Jumping :snkc: can cross up. <br>
-Jumping [[File:snkc.gif]] can cross up. <br>
-Off a sucessful ground-air parry, do :dp::snkb:<br>
-Off a sucessful ground-air parry, do :[[File:Dp.png]]:[[File:snkb.gif]]<br>
-Do her speed combos without the first :l::snka: you get like 432902 times more range.<br>
-Do her speed combos without the first :l:[[File:snka.gif]] you get like 432902 times more range.<br>
-Using :snka: instead of :l::snka: in power lets you get your DM off from a huge distance away provided that you can cancel it consistently enough.<br>
-Using [[File:snka.gif]] instead of :l:[[File:snka.gif]] in power lets you get your [[File:snkd.gif]]M off from a huge distance away provided that you can cancel it consistently enough.<br>
-Try command dashing behind people and then doing a fireball. (Alternatively you can try doing her super, but it's not safe if blocked)<br>
-Try command dashing behind people and then doing a fireball. (Alternatively you can try doing her super, but it's not safe if blocked)<br>
-You must manually block every hit of her DM (Except for like the last few), otherwise you'll get hit by the whole thing. She's the only character this is true for.<br>
-You must manually block every hit of her [[File:snkd.gif]]M (Except for like the last few), otherwise you'll get hit by the whole thing. She's the only character this is true for.<br>
-If you can't seem to do her super cancel consistently. Try hitting her DM off :uf:+:snkc:/:snkb: > :r:+:snkc: instead.
-If you can't seem to do her super cancel consistently. Try hitting her [[File:snkd.gif]]M off :[[File:Uf.png]]:+[[File:snkc.gif]]/[[File:snkb.gif]] > :r:+[[File:snkc.gif]] instead.
-If you hold :snkb: on her SDM long enough, it becomes unblockable.<br>
-If you hold [[File:snkb.gif]] on her SDM long enough, it becomes unblockable.<br>
-Holding BC until she glows red for her unblockable makes it travel further.<br>
-Holding [[File:snkb.gif]][[File:snkc.gif]] until she glows red for her unblockable makes it travel further.<br>
-Her :df:+:snkb: ground attack has shit range. Use standing :snkc: instead.<br>
-Her :[[File:Df.png]]:+[[File:snkb.gif]] ground attack has shit range. Use standing [[File:snkc.gif]] instead.<br>
-More of a general tip: speed combo activations are only ever guaranteed off a parry
-More of a general tip: speed combo activations are only ever guaranteed off a parry



Revision as of 18:42, 21 February 2017

Introduction

Moves List

Normal Moves

Special Moves Flashing Flight - Qcb.png + Snka.gif

Snka.gif dashing slash that starts low and finishes mid/high Away from opponent, strikes mid or high Close to opponent or countering, strikes low, sweeping opponent into a knockdown

Black Hole Snkb.giflade - Qcb.png + Snkb.gif

Multiple forward mid strikes Strikes 3 times, strikes further forward with each strike Able to super cancel

Shujin - Qcb.png + Snkc.gif

Dashes forward

Tenchi - Snkc.gif

Follow up to Shujin Press Snkc.gif after Kojiroh is near opponet to throw.

EMp.pngty Snkd.gifeath - Dp.png + Snka.gif/Snkb.gif

45 Snkd.gifegree upward thrust anti-air

Blast-of-Plague Snkd.gifemise - Qcf.png + Snka.gif/Snkb.gif

Slashing projectile Snka.gif version creates one hit Snkb.gif version starts slower, makes two hits

Desperation Moves Black Hole Snkb.giflade - Eagle - Qcb.png,Db.png,F.png + Snka.gif/Snkb.gif

Charges forward to deliver several strikes, ends with an EMp.pngty Snkd.gifeath anti-air if it connects.

Super Snkd.gifesperation Moves Wolf Fang of EMp.pngtiness - Qcb.png,Db.png,F.png + Snkb.gif

Poses and and dashes through opponent Chargealbe Unblockable at full charging Only able to perform in Power or EX Mode

The Snkb.gifasics

Power Mode:

B.png Snka.gif (x2) > Qcb.png Snkb.gif > Qcb.png Db.pngF.png + Snka.gif Snkb.gif (Have to cancel on the first hit of the 3 hit slash) (You need to get this down if you want to play her on power)
B.png Snka.gif (x2) > Qcb.png Snka.gif
B.png Snka.gif (x2) > Dp.png Snkb.gif
B.png Snka.gif (x2) > Qcf.png Snka.gif
B.png Snka.gif (x2) >D.png Snkc.gif
B.png Snka.gif (x2) > Qcb.png Snkc.gif > Dp.png Snka.gif

Snka.gif > Qcb.png Snkb.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif (More practical than the B.png Snka.gif one)
F.png Snkc.gif > Qcb.png Snkc.gif > Dp.png Snka.gif
F.png Snkc.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif
Snkb.gif Snkc.gif (Hold until red) > Qcb.png Db.pngF.png Snka.gif Snkb.gif
D.png Snkc.gif > B.png Snka.gif Snkc.gif > Snka.gifny follow-up
D.png Snkc.gif > B.png Snka.gif Snkc.gif > Qcb.png Snkb.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif

Speed mode:

B.png Snka.gif (x2)  Snka.gif,D.png Snka.gif,D.png Snkb.gif > Qcb.png Snkb.gif

Snka.gif,D.png Snka.gif,D.png Snkb.gif > Qcb.png Snka.gif
Snka.gif,D.png Snka.gif,D.png Snkb.gif > Qcf.png Snka.gif
Snka.gif,D.png Snka.gif,D.png Snkb.gif > Dp.png Snkb.gif
Snka.gif,D.png Snka.gif,D.png Snkb.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif
Snka.gif,D.png Snka.gif,D.png Snkb.gif > Qcb.png Snkc.gif > Dp.png Snka.gif
Snka.gif,D.png Snka.gif,D.png Snkb.gif > Qcb.png Snkc.gif > Qcb.png Snka.gif
D.png Snkc.gif > B.png Snka.gif Snkc.gif, B.png Snka.gif, Snka.gif,D.png Snka.gif,D.png Snkb.gif > Snka.gifny follow-up

B.png Snka.gif, B.png Snka.gif,D.png + Snkc.gif > Dp.png + Snkb.gif or Qcf.png + Snka.gif or Qcb.png Snkb.gif or Qcb.png Snka.gif

D.png Snka.gif> Dp.png Snkb.gif or Qcf.png Snka.gif or Qcb.png Snkb.gif or Qcb.png Snka.gif
D.png Snkc.gif > Dp.png Snkb.gif or Qcf.png Snka.gifor Qcb.png Snkb.gif or Qcb.png Snka.gif
F.png Snkb.gif Snkc.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif
(Activate speed combo specialD.png d Snka.gif / Snkb.gif) Snka.gif, Snkb.gif, Snkc.gif,D.png Snkc.gif,D.png Snka.gif,D.png Snkc.gif,F.png Snkb.gif Snkc.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif
(Corner) (Activate speed combo specialD.png d Snka.gif / Snkb.gif) Snka.gif, Snkb.gif, Snkc.gif,D.png Snkc.gif,D.png Snka.gif,D.png Snkc.gif,F.png Snkb.gif Snkc.gif >F.png Snkb.gif Snkc.gif >Qcb.png Db.png F.png Snka.gif Snkb.gif
(Activate speed combo specialD.png d Snka.gif / Snkb.gif) Snka.gif Snkb.gif, Snkc.gif,D.png Snkc.gif,D.png Snka.gif,D.png Snkc.gif,F.png Snkb.gif Snkc.gif > Qcb.png Snkc.gif >
(In reverse) Qcb.png Db.pngF.png Snka.gif Snkb.gif (Stun glitch) > Snkd.gifash Uf.png Snkb.gif > Snka.gif,D.png Snka.gif,D.png Snkb.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif
(MAX 180 damage combo)
(*Akari only) Snka.gif, Snkb.gif, Snkc.gif > Qcf.png Snka.gif / Snkb.gif
(*Akari only) Snka.gif, Snkb.gif, Snkc.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif orD.png d Snka.gif / Snkb.gif

Unsure/Testing

(Corner) (*Akari only)Snka.gif, Snkb.gif, Snkc.gif (cross-up) > (Do these in reverse)F.png Snkb.gif Snkc.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif (Stun glitch) Snkd.gifash Uf.png Snkb.gif > Snka.gif,D.png Snka.gif,D.png Snkb.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif (MAX 180 damage combo)
I think I could do this with a programmable pad. Just need to walk back a split second before you do the super. F.png Snkc.gif hits offF.png Snkb.gif Snkc.gif, so I figure the super will too if you space it/time it right.

EX mode:

Snka.gif,D.png Snka.gif,D.png Snkb.gif > Qcb.png Snkb.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif
Snka.gif, B.png Snka.gif,D.png Snkc.gif > Qcb.png Snkb.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif
(*Akari only) Have her do her air throw and dash under it as she falls, then from behind do:
F.png Snkb.gif Snkc.gif > Qcb.png Db.pngF.png Snka.gif Snkb.gif > Qcb.png Db.pngF.png Snkb.gif

Advanced Strategy

Basic Gameplan

Kojiroh's range is her greatest asset. Her standing and crouching Snka.gif's are godly pokes, and on power they do great damage as well. The combination of those 2 pokes with her crouching Snkb.gif and her command dash allows her to do speed combos from a much greater distance than most other characters.

Her command dash is great for getting quick throws in, and if you mix it up with dash throws/fireballs/Dp.png's, you can really psyche the opponent out.

Remember, you can't air block while jumping forward, so :Dp.png:Snka.gif/Snkb.gif, is a great mix-up with the dash if you think they're going to try to do that to avoid the throw. Use the dash fireball when you think someone's going to try and run in.

Try to avoid using the Snkb.gif version of her fireball, unless you're at max distance or playing fireball wars with someone, it's slow and leaves you open as hell.

You can use her command dash throw to graB.png people who're landing from a jump, or people who're afraid to move after being pressured.

It's much faster than a simple dash throw, so it's quite useful. Especially if you're playing her on power.

It's not as godly as some people seem to think it is though. She doesn't have the power to pressure people the way someone like Lee or Kagami can, so she really can't make as much use of this as you might think.

Miscellaneous


-You're probably better off playing Kojiroh in speed. She has more high/low options. If you play her in power, you're much more reliant on her Snka.gif pokes and dash mix-ups.
-Her jumping Snka.gif is your best air-air and her jumping Snkc.gif is your best jump-in close up.
-Low jump Snka.gif and Snkc.gif are your friends.
-Jumping Snkc.gif can cross up.
-Off a sucessful ground-air parry, do :Dp.png:Snkb.gif
-Do her speed combos without the first :l:Snka.gif you get like 432902 times more range.
-Using Snka.gif instead of :l:Snka.gif in power lets you get your Snkd.gifM off from a huge distance away provided that you can cancel it consistently enough.
-Try command dashing behind people and then doing a fireball. (Alternatively you can try doing her super, but it's not safe if blocked)
-You must manually block every hit of her Snkd.gifM (Except for like the last few), otherwise you'll get hit by the whole thing. She's the only character this is true for.
-If you can't seem to do her super cancel consistently. Try hitting her Snkd.gifM off :Uf.png:+Snkc.gif/Snkb.gif > :r:+Snkc.gif instead. -If you hold Snkb.gif on her SDM long enough, it becomes unblockable.
-Holding Snkb.gifSnkc.gif until she glows red for her unblockable makes it travel further.
-Her :Df.png:+Snkb.gif ground attack has shit range. Use standing Snkc.gif instead.
-More of a general tip: speed combo activations are only ever guaranteed off a parry

Match-Ups