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Line 3: | Line 3: | ||
==Normal Moves== | ==Normal Moves== | ||
Special Moves | Special Moves | ||
Flashing Flight - | Flashing Flight - [[File:Qcb.png]] + [[File:snka.gif]] | ||
[[File:snka.gif]] dashing slash that starts low and finishes mid/high | |||
Away from opponent, strikes mid or high | Away from opponent, strikes mid or high | ||
Close to opponent or countering, strikes low, sweeping opponent into a knockdown | Close to opponent or countering, strikes low, sweeping opponent into a knockdown | ||
Black Hole | Black Hole [[File:snkb.gif]]lade - [[File:Qcb.png]] + [[File:snkb.gif]] | ||
Multiple forward mid strikes | Multiple forward mid strikes | ||
Line 15: | Line 15: | ||
Able to super cancel | Able to super cancel | ||
Shujin - | Shujin - [[File:Qcb.png]] + [[File:snkc.gif]] | ||
Dashes forward | Dashes forward | ||
Tenchi - | Tenchi - [[File:snkc.gif]] | ||
Follow up to Shujin | Follow up to Shujin | ||
Press | Press [[File:snkc.gif]] after Kojiroh is near opponet to throw. | ||
E[[File:Mp.png]]ty [[File:snkd.gif]]eath - [[File:Dp.png]] + [[File:snka.gif]]/[[File:snkb.gif]] | |||
45 | 45 [[File:snkd.gif]]egree upward thrust | ||
anti-air | anti-air | ||
Blast-of-Plague | Blast-of-Plague [[File:snkd.gif]]emise - [[File:Qcf.png]] + [[File:snka.gif]]/[[File:snkb.gif]] | ||
Slashing projectile | Slashing projectile | ||
[[File:snka.gif]] version creates one hit | |||
[[File:snkb.gif]] version starts slower, makes two hits | |||
Desperation Moves | Desperation Moves | ||
Black Hole | Black Hole [[File:snkb.gif]]lade - Eagle - [[File:Qcb.png]],[[File:Db.png]],[[File:F.png]] + [[File:snka.gif]]/[[File:snkb.gif]] | ||
Charges forward to deliver several strikes, ends with an | Charges forward to deliver several strikes, ends with an E[[File:Mp.png]]ty [[File:snkd.gif]]eath anti-air if it connects. | ||
Super | Super [[File:snkd.gif]]esperation Moves | ||
Wolf Fang of | Wolf Fang of E[[File:Mp.png]]tiness - [[File:Qcb.png]],[[File:Db.png]],[[File:F.png]] + [[File:snkb.gif]] | ||
Poses and and dashes through opponent | Poses and and dashes through opponent | ||
Line 48: | Line 48: | ||
Only able to perform in Power or EX Mode | Only able to perform in Power or EX Mode | ||
=The | =The [[File:snkb.gif]]asics= | ||
Power Mode: | Power Mode: | ||
[[File:B.png]] [[File:snka.gif]] (x2) > [[File:Qcb.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] + [[File:snka.gif]] [[File:snkb.gif]] (Have to cancel on the first hit of the 3 hit slash) (You need to get this down if you want to play her on power)<br> | |||
[[File:B.png]] [[File:snka.gif]] (x2) > [[File:Qcb.png]] [[File:snka.gif]]<br> | |||
[[File:B.png]] [[File:snka.gif]] (x2) > [[File:Dp.png]] [[File:snkb.gif]]<br> | |||
[[File:B.png]] [[File:snka.gif]] (x2) > [[File:Qcf.png]] [[File:snka.gif]]<br> | |||
[[File:B.png]] [[File:snka.gif]] (x2) >[[File:D.png]] [[File:snkc.gif]]<br> | |||
[[File:B.png]] [[File:snka.gif]] (x2) > [[File:Qcb.png]] [[File:snkc.gif]] > [[File:Dp.png]] [[File:snka.gif]]<br> | |||
[[File:snka.gif]] > [[File:Qcb.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] (More practical than the [[File:B.png]] [[File:snka.gif]] one)<br> | |||
[[File:F.png]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:snkc.gif]] > [[File:Dp.png]] [[File:snka.gif]]<br> | |||
[[File:F.png]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] <br> | |||
[[File:snkb.gif]] [[File:snkc.gif]] (Hold until red) > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]]<br> | |||
[[File:D.png]] [[File:snkc.gif]] > [[File:B.png]] [[File:snka.gif]] [[File:snkc.gif]] > [[File:snka.gif]]ny follow-up <br> | |||
[[File:D.png]] [[File:snkc.gif]] > [[File:B.png]] [[File:snka.gif]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] <br> | |||
Speed mode: | Speed mode: | ||
[[File:B.png]] [[File:snka.gif]] (x2) [[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:snkb.gif]]<br> | |||
[[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:snka.gif]]<br> | |||
[[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcf.png]] [[File:snka.gif]]<br> | |||
[[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Dp.png]] [[File:snkb.gif]]<br> | |||
[[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]]<br> | |||
[[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:snkc.gif]] > [[File:Dp.png]] [[File:snka.gif]]<br> | |||
[[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:snka.gif]]<br> | |||
[[File:D.png]] [[File:snkc.gif]] > [[File:B.png]] [[File:snka.gif]] [[File:snkc.gif]], [[File:B.png]] [[File:snka.gif]], [[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:snka.gif]]ny follow-up <br> | |||
[[File:B.png]] [[File:snka.gif]], [[File:B.png]] [[File:snka.gif]],[[File:D.png]] + [[File:snkc.gif]] > [[File:Dp.png]] + [[File:snkb.gif]] or [[File:Qcf.png]] + [[File:snka.gif]] or [[File:Qcb.png]] [[File:snkb.gif]] or [[File:Qcb.png]] [[File:snka.gif]]<br> | |||
[[File:D.png]] [[File:snka.gif]]> [[File:Dp.png]] [[File:snkb.gif]] or [[File:Qcf.png]] [[File:snka.gif]] or [[File:Qcb.png]] [[File:snkb.gif]] or [[File:Qcb.png]] [[File:snka.gif]]<br> | |||
[[File:D.png]] [[File:snkc.gif]] > [[File:Dp.png]] [[File:snkb.gif]] or [[File:Qcf.png]] [[File:snka.gif]]or [[File:Qcb.png]] [[File:snkb.gif]] or [[File:Qcb.png]] [[File:snka.gif]]<br> | |||
[[File:F.png]] [[File:snkb.gif]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]]<br> | |||
(Activate speed combo special d | (Activate speed combo special[[File:D.png]] d [[File:snka.gif]] / [[File:snkb.gif]]) [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]],[[File:D.png]] [[File:snkc.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkc.gif]],[[File:F.png]] [[File:snkb.gif]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]]<br> | ||
(Corner) (Activate speed combo special d | (Corner) (Activate speed combo special[[File:D.png]] d [[File:snka.gif]] / [[File:snkb.gif]]) [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]],[[File:D.png]] [[File:snkc.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkc.gif]],[[File:F.png]] [[File:snkb.gif]] [[File:snkc.gif]] >[[File:F.png]] [[File:snkb.gif]] [[File:snkc.gif]] >[[File:Qcb.png]] [[File:Db.png]] [[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]]<br> | ||
(Activate speed combo special d | (Activate speed combo special[[File:D.png]] d [[File:snka.gif]] / [[File:snkb.gif]]) [[File:snka.gif]] [[File:snkb.gif]], [[File:snkc.gif]],[[File:D.png]] [[File:snkc.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkc.gif]],[[File:F.png]] [[File:snkb.gif]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:snkc.gif]] > <br> | ||
(In reverse) | (In reverse) [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] (Stun glitch) > [[File:snkd.gif]]ash [[File:Uf.png]] [[File:snkb.gif]] > [[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] <br> | ||
(MAX 180 damage combo)<br> | (MAX 180 damage combo)<br> | ||
(*Akari only) | (*Akari only) [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]] > [[File:Qcf.png]] [[File:snka.gif]] / [[File:snkb.gif]]<br> | ||
(*Akari only) | (*Akari only) [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] or[[File:D.png]] d [[File:snka.gif]] / [[File:snkb.gif]]<br> | ||
Unsure/Testing | Unsure/Testing | ||
(Corner) (*Akari only) | (Corner) (*Akari only)[[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]] (cross-up) > (Do these in reverse)[[File:F.png]] [[File:snkb.gif]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] (Stun glitch) [[File:snkd.gif]]ash [[File:Uf.png]] [[File:snkb.gif]] > [[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] | ||
(MAX 180 damage combo)<br> | (MAX 180 damage combo)<br> | ||
I think I could do this with a programmable pad. Just need to walk back a split second before you do the super. | I think I could do this with a programmable pad. Just need to walk back a split second before you do the super. [[File:F.png]] [[File:snkc.gif]] hits off[[File:F.png]] [[File:snkb.gif]] [[File:snkc.gif]], so I figure the super will too if you space it/time it right.<br> | ||
EX mode: | EX mode: | ||
[[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]]<br> | |||
[[File:snka.gif]], [[File:B.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]]<br> | |||
(*Akari only) Have her do her air throw and dash under it as she falls, then from behind do: <br> | (*Akari only) Have her do her air throw and dash under it as she falls, then from behind do: <br> | ||
[[File:F.png]] [[File:snkb.gif]] [[File:snkc.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] > [[File:Qcb.png]] [[File:Db.png]][[File:F.png]] [[File:snkb.gif]]<br> | |||
=Advanced Strategy= | =Advanced Strategy= | ||
Basic Gameplan | Basic Gameplan | ||
Kojiroh's range is her greatest asset. Her standing and crouching :snka | Kojiroh's range is her greatest asset. Her standing and crouching [[File:snka.gif]]'s are godly pokes, and on power they do great damage as well. The combination of those 2 pokes with her crouching [[File:snkb.gif]] and her command dash allows her to do speed combos from a much greater distance than most other characters.<br> | ||
<br> | <br> | ||
Her command dash is great for getting quick throws in, and if you mix it up with dash throws/fireballs/ | Her command dash is great for getting quick throws in, and if you mix it up with dash throws/fireballs/[[File:Dp.png]]'s, you can really psyche the opponent out. <br> | ||
<br> | <br> | ||
Remember, you can't air block while jumping forward, so : | Remember, you can't air block while jumping forward, so :[[File:Dp.png]]:[[File:snka.gif]]/[[File:snkb.gif]], is a great mix-up with the dash if you think they're going to try to do that to avoid the throw. Use the dash fireball when you think someone's going to try and run in.<br> | ||
<br> | <br> | ||
Try to avoid using the :snkb | Try to avoid using the [[File:snkb.gif]] version of her fireball, unless you're at max distance or playing fireball wars with someone, it's slow and leaves you open as hell.<br> | ||
<br> | <br> | ||
You can use her command dash throw to | You can use her command dash throw to gra[[File:B.png]] people who're landing from a jump, or people who're afraid to move after being pressured. <br> | ||
<br> | <br> | ||
It's much faster than a simple dash throw, so it's quite useful. Especially if you're playing her on power.<br> | It's much faster than a simple dash throw, so it's quite useful. Especially if you're playing her on power.<br> | ||
Line 119: | Line 119: | ||
==Miscellaneous== | ==Miscellaneous== | ||
<br> | <br> | ||
-You're probably better off playing Kojiroh in speed. She has more high/low options. If you play her in power, you're much more reliant on her :snka | -You're probably better off playing Kojiroh in speed. She has more high/low options. If you play her in power, you're much more reliant on her [[File:snka.gif]] pokes and dash mix-ups.<br> | ||
-Her jumping :snka | -Her jumping [[File:snka.gif]] is your best air-air and her jumping [[File:snkc.gif]] is your best jump-in close up.<br> | ||
-Low jump :snka | -Low jump [[File:snka.gif]] and [[File:snkc.gif]] are your friends.<br> | ||
-Jumping :snkc | -Jumping [[File:snkc.gif]] can cross up. <br> | ||
-Off a sucessful ground-air parry, do : | -Off a sucessful ground-air parry, do :[[File:Dp.png]]:[[File:snkb.gif]]<br> | ||
-Do her speed combos without the first :l::snka | -Do her speed combos without the first :l:[[File:snka.gif]] you get like 432902 times more range.<br> | ||
-Using :snka | -Using [[File:snka.gif]] instead of :l:[[File:snka.gif]] in power lets you get your [[File:snkd.gif]]M off from a huge distance away provided that you can cancel it consistently enough.<br> | ||
-Try command dashing behind people and then doing a fireball. (Alternatively you can try doing her super, but it's not safe if blocked)<br> | -Try command dashing behind people and then doing a fireball. (Alternatively you can try doing her super, but it's not safe if blocked)<br> | ||
-You must manually block every hit of her | -You must manually block every hit of her [[File:snkd.gif]]M (Except for like the last few), otherwise you'll get hit by the whole thing. She's the only character this is true for.<br> | ||
-If you can't seem to do her super cancel consistently. Try hitting her | -If you can't seem to do her super cancel consistently. Try hitting her [[File:snkd.gif]]M off :[[File:Uf.png]]:+[[File:snkc.gif]]/[[File:snkb.gif]] > :r:+[[File:snkc.gif]] instead. | ||
-If you hold :snkb | -If you hold [[File:snkb.gif]] on her SDM long enough, it becomes unblockable.<br> | ||
-Holding | -Holding [[File:snkb.gif]][[File:snkc.gif]] until she glows red for her unblockable makes it travel further.<br> | ||
-Her : | -Her :[[File:Df.png]]:+[[File:snkb.gif]] ground attack has shit range. Use standing [[File:snkc.gif]] instead.<br> | ||
-More of a general tip: speed combo activations are only ever guaranteed off a parry | -More of a general tip: speed combo activations are only ever guaranteed off a parry | ||
Revision as of 18:42, 21 February 2017
Introduction
Moves List
Normal Moves
Special Moves
Flashing Flight - +
dashing slash that starts low and finishes mid/high
Away from opponent, strikes mid or high
Close to opponent or countering, strikes low, sweeping opponent into a knockdown
Multiple forward mid strikes Strikes 3 times, strikes further forward with each strike Able to super cancel
Dashes forward
Follow up to Shujin
Press after Kojiroh is near opponet to throw.
45 egree upward thrust
anti-air
Slashing projectile
version creates one hit
version starts slower, makes two hits
Desperation Moves
Black Hole lade - Eagle -
,
,
+
/
Charges forward to deliver several strikes, ends with an Ety
eath anti-air if it connects.
Super esperation Moves
Wolf Fang of E
tiness -
,
,
+
Poses and and dashes through opponent Chargealbe Unblockable at full charging Only able to perform in Power or EX Mode
The
asics
Power Mode:
![]()
(x2) >
![]()
>
![]()
+
![]()
(Have to cancel on the first hit of the 3 hit slash) (You need to get this down if you want to play her on power)
![]()
(x2) >
![]()
![]()
(x2) >
![]()
![]()
(x2) >
![]()
![]()
(x2) >
![]()
![]()
(x2) >
![]()
>
![]()
>
>
(More practical than the
one)
>
>
>
(Hold until red) >
>
>
ny follow-up
>
>
>
Speed mode:
![]()
(x2)
,
![]()
,
![]()
>
![]()
,
,
>
,
,
>
,
,
>
,
,
>
,
,
>
>
,
,
>
>
>
,
,
,
,
>
ny follow-up
![]()
,
![]()
,
+
>
+
or
+
or
![]()
or
![]()
>
or
or
or
>
or
or
or
>
(Activate speed combo special d
/
)
,
,
,
,
,
,
>
(Corner) (Activate speed combo special d
/
)
,
,
,
,
,
,
>
>
(Activate speed combo special d
/
)
,
,
,
,
,
>
>
(In reverse)
(Stun glitch) >
ash
>
,
,
>
(MAX 180 damage combo)
(*Akari only) ,
,
>
/
(*Akari only) ,
,
>
or
d
/
Unsure/Testing
(Corner) (*Akari only),
,
(cross-up) > (Do these in reverse)
>
(Stun glitch)
ash
>
,
,
>
(MAX 180 damage combo)
I think I could do this with a programmable pad. Just need to walk back a split second before you do the super.
hits off
, so I figure the super will too if you space it/time it right.
EX mode:
,
,
>
>
,
,
>
>
(*Akari only) Have her do her air throw and dash under it as she falls, then from behind do:
>
>
Advanced Strategy
Basic Gameplan
Kojiroh's range is her greatest asset. Her standing and crouching 's are godly pokes, and on power they do great damage as well. The combination of those 2 pokes with her crouching
and her command dash allows her to do speed combos from a much greater distance than most other characters.
Her command dash is great for getting quick throws in, and if you mix it up with dash throws/fireballs/'s, you can really psyche the opponent out.
Remember, you can't air block while jumping forward, so ::
/
, is a great mix-up with the dash if you think they're going to try to do that to avoid the throw. Use the dash fireball when you think someone's going to try and run in.
Try to avoid using the version of her fireball, unless you're at max distance or playing fireball wars with someone, it's slow and leaves you open as hell.
You can use her command dash throw to gra people who're landing from a jump, or people who're afraid to move after being pressured.
It's much faster than a simple dash throw, so it's quite useful. Especially if you're playing her on power.
It's not as godly as some people seem to think it is though. She doesn't have the power to pressure people the way someone like Lee or Kagami can, so she really can't make as much use of this as you might think.
Miscellaneous
-You're probably better off playing Kojiroh in speed. She has more high/low options. If you play her in power, you're much more reliant on her pokes and dash mix-ups.
-Her jumping is your best air-air and her jumping
is your best jump-in close up.
-Low jump and
are your friends.
-Jumping can cross up.
-Off a sucessful ground-air parry, do ::
-Do her speed combos without the first :l: you get like 432902 times more range.
-Using instead of :l:
in power lets you get your
M off from a huge distance away provided that you can cancel it consistently enough.
-Try command dashing behind people and then doing a fireball. (Alternatively you can try doing her super, but it's not safe if blocked)
-You must manually block every hit of her M (Except for like the last few), otherwise you'll get hit by the whole thing. She's the only character this is true for.
-If you can't seem to do her super cancel consistently. Try hitting her M off :
:+
/
> :r:+
instead.
-If you hold
on her SDM long enough, it becomes unblockable.
-Holding until she glows red for her unblockable makes it travel further.
-Her ::+
ground attack has shit range. Use standing
instead.
-More of a general tip: speed combo activations are only ever guaranteed off a parry