Line 31: | Line 31: | ||
*<b>Standing Normal Moves (st.)</b> | *<b>Standing Normal Moves (st.)</b> | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Standing Light Punch | lp | | {{SF2HFMoveListRow | Standing Light Punch | lp | 6 | - | 6 | 40 | 5 | 2 | 8 | +5/+6 | specialcancel }} | ||
{{SF2HFMoveListRow | Standing Medium Punch | mp | | {{SF2HFMoveListRow | Standing Medium Punch | mp | 16 | - | 16 | 60 | 3 | 4 | 2 | +8/+9 | }} | ||
{{SF2HFMoveListRow | Standing Hard Punch | hp | | {{SF2HFMoveListRow | Standing Hard Punch | hp | 22 | - | 22 | 80 | 6 | 10 | 17 | -2/-1 | }} | ||
{{SF2HFMoveListRow | Standing Light Kick | lk | 7 | - | 4 | 40 | 5 | 4 | 5 | +5/+6 | specialcancel }} | {{SF2HFMoveListRow | Standing Light Kick | lk | 7 | - | 4 | 40 | 5 | 4 | 5 | +5/+6 | specialcancel }} | ||
{{SF2HFMoveListRow | Standing Medium Kick | mk | 15 | - | 8 | 60 | 6 | 4 | 7 | +8/+9 | }} | {{SF2HFMoveListRow | Standing Medium Kick | mk | 15 | - | 8 | 60 | 6 | 4 | 7 | +8/+9 | }} | ||
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*<b>Close Normal Moves (st.)</b> | *<b>Close Normal Moves (st.)</b> | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Close Light Punch | lp | | {{SF2HFMoveListRow | Close Light Punch | lp | 6 | - | 6 | 40 | 5 | 2 | 8 | +5/+6 | specialcancel }} | ||
{{SF2HFMoveListRow | Close Medium Punch | mp | | {{SF2HFMoveListRow | Close Medium Punch | mp | 16 | - | 16 | 60 | 3 | 4 | 2 | +8/+9 | }} | ||
{{SF2HFMoveListRow | Close Hard Punch | hp | | {{SF2HFMoveListRow | Close Hard Punch | hp | 22 | - | 22 | 80 | 6 | 10 | 17 | -2/-1 | }} | ||
{{SF2HFMoveListRow | Close Light Kick | lk | 7 | - | 4 | 40 | 5 | 4 | 5 | +5/+6 | specialcancel }} | {{SF2HFMoveListRow | Close Light Kick | lk | 7 | - | 4 | 40 | 5 | 4 | 5 | +5/+6 | specialcancel }} | ||
{{SF2HFMoveListRow | Close Medium Kick | mk | 15 | - | 8 | 60 | 6 | 4 | 7 | +8/+9 | }} | {{SF2HFMoveListRow | Close Medium Kick | mk | 15 | - | 8 | 60 | 6 | 4 | 7 | +8/+9 | }} | ||
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*<b>Crouching Normal Moves (cr.)</b> | *<b>Crouching Normal Moves (cr.)</b> | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Crouching Light Punch | d + lp | | {{SF2HFMoveListRow | Crouching Light Punch | d + lp | 6 | - | 4 | 40 | 5 | 4 | 4 | +6/+7 | specialcancel }} | ||
{{SF2HFMoveListRow | Crouching Medium Punch | d + mp | | {{SF2HFMoveListRow | Crouching Medium Punch | d + mp | 16 | - | 8 | 60 | 6 | 4 | 7* | +8/+9 | specialcancel }} | ||
{{SF2HFMoveListRow | Crouching Hard Punch | d + hp | | {{SF2HFMoveListRow | Crouching Hard Punch | d + hp | 22 | - | 14 | 80 | 8 | 6 | 19* | -2/-1 | specialcancel }} | ||
{{SF2HFMoveListRow | Crouching Light Kick | d + lk | 7 | - | 4 | 40 | 6 | 4 | 5 | +5/+6 | low}} | {{SF2HFMoveListRow | Crouching Light Kick | d + lk | 7 | - | 4 | 40 | 6 | 4 | 5 | +5/+6 | low}} | ||
{{SF2HFMoveListRow | Crouching Medium Kick | d + mk | 10 | - | 8 | 60 | 6 | 4 | 7 | +8/+9 | low }} | {{SF2HFMoveListRow | Crouching Medium Kick | d + mk | 10 | - | 8 | 60 | 6 | 4 | 7 | +8/+9 | low }} | ||
{{SF2HFMoveListRow | Crouching Hard Kick | d + hk | | {{SF2HFMoveListRow | Crouching Hard Kick | d + hk | 22 | - | 8 | 130 | 8 | 21 | 14 | KD/-11 | low knockdown }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
*<b>Jumping Normal Moves (nj.)</b> | *<b>Jumping Normal Moves (nj.)</b> | ||
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{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Diagonal Jump Light Punch | ub / uf + lp | 7 | - | 4 | ? | 3 | 20 | ∞ | - | high }} | {{SF2HFMoveListRow | Diagonal Jump Light Punch | ub / uf + lp | 7 | - | 4 | ? | 3 | 20 | ∞ | - | high }} | ||
{{SF2HFMoveListRow | Diagonal Jump Medium Punch | ub / uf + mp | | {{SF2HFMoveListRow | Diagonal Jump Medium Punch | ub / uf + mp | 16 | - | 8 | ? | 4 | 10 | ∞ | - | high }} | ||
{{SF2HFMoveListRow | Diagonal Jump Hard Punch | ub / uf + hp | | {{SF2HFMoveListRow | Diagonal Jump Hard Punch | ub / uf + hp | 22 | - | 14 | ? | 5 | 5 | ∞ | - | high }} | ||
{{SF2HFMoveListRow | Diagonal Jump Light Kick | ub / uf + lk | 7 | - | 4 | ? | 3 | 20 | ∞ | - | high }} | {{SF2HFMoveListRow | Diagonal Jump Light Kick | ub / uf + lk | 7 | - | 4 | ? | 3 | 20 | ∞ | - | high }} | ||
{{SF2HFMoveListRow | Diagonal Jump Medium Kick | ub / uf + mk | | {{SF2HFMoveListRow | Diagonal Jump Medium Kick | ub / uf + mk | 16 | - | 8 | ? | 4 | 10 | ∞ | - | high }} | ||
{{SF2HFMoveListRow | Diagonal Jump Hard Kick | ub / uf + hk | | {{SF2HFMoveListRow | Diagonal Jump Hard Kick | ub / uf + hk | 22 | - | 14 | ? | 5 | 5 | ∞ | - | high }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 13:37, 2 March 2016


Introduction
Character Specific Information
Color Option
Default | Start |
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Moves List
Normal Moves
- Standing Normal Moves (st.)
- Close Normal Moves (st.)
- Crouching Normal Moves (cr.)
- Jumping Normal Moves (nj.)
- Diagonal Jumping Normal Moves (j.)
Unique Moves
Throw Moves
Special Moves
Hitboxes
Standing Normals
- Standing LP:
Damage | ? | ![]() |
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Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 3 | 4 | 2 | 3 | |
Simplified | 3 | 4 | 2 | 3 |
- Standing MP:
Damage | ? | ![]() |
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Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 2 | 2 | 4 | 3 | 3 | 3 | |
Simplified | 3 | 4 | 2 | 3 |
- Standing HP:
Damage | ? | ![]() |
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Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 3 | 3 | 4 | 5 | 10 | 8 | |
Simplified | 3 | 4 | 2 | 3 |
- Standing LK:
Damage | ? | ![]() |
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Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 2 | 2 | 4 | 3 | 3 | 1 | |
Simplified | 3 | 4 | 2 | 3 |
- Standing MK:
Damage | ? | ![]() |
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Stun | ? | |||||||||||
Stun Timer | ? | |||||||||||
Chain Cancel | No | |||||||||||
Special Cancel | ? | |||||||||||
Frame Advantage | ? | |||||||||||
Frame Count | 2 | 2 | 2 | 3 | 5 | 4 | 3 | 2 | 2 | 2 | ||
Simplified | 3 | 4 | 2 | 3 |
- Standing HK:
Damage | ? | ![]() |
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Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | ? | |||||||
Frame Advantage | ? | |||||||
Frame Count | 4 | 4 | 5 | 6 | 8 | 9 | 1 | |
Simplified | 3 | 4 | 2 | 3 |
Close Standing Normals
- Close Standing LP:
Damage | ? | ![]() |
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Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 3 | 4 | 2 | 3 | |
Simplified | 3 | 4 | 2 | 3 |
- Close Standing MP:
Damage | ? | ![]() |
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Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | ? | |||||||
Frame Advantage | ? | |||||||
Frame Count | 3 | 3 | 3 | 3 | 3 | 3 | 3 | |
Simplified | 3 | 4 | 2 | 3 |
- Close Standing HP:
Damage | ? | ![]() |
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Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | ? | |||||||
Frame Advantage | ? | |||||||
Frame Count | 1 | 2 | 4 | 2 | 1 | 1 | 1 | |
Simplified | 3 | 4 | 2 | 3 |
- Close Standing MK:
Damage | ? | ![]() |
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Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 3 | 4 | 3 | 3 | |
Simplified | 3 | 4 | 2 | 3 |
- Close Standing HK:
Damage | ? | ![]() |
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Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 3 | 4 | 4 | 9 | |
Simplified | 3 | 4 | 2 | 3 |
Crouching Normals
- Crouching LP:
Damage | ? | ![]() |
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Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 3 | 4 | 5 | ||
Simplified | 3 | 4 | 2 | 3 |
- Crouching MP:
Damage | ? | ![]() |
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Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 3 | 4 | 4 | 4 | |
Simplified | 3 | 4 | 2 | 3 |
- Crouching HP:
Damage | ? | ![]() |
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Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 2 | 3 | 4 | 12 | 9 | 1 | |
Simplified | 3 | 4 | 2 | 3 |
- Crouching LK:
Damage | ? | ![]() |
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Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 4 | 5 | 3 | 3 | |
Simplified | 3 | 4 | 2 | 3 |
- Crouching MK:
Damage | ? | ![]() |
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Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 4 | 5 | 4 | 4 | |
Simplified | 3 | 4 | 2 | 3 |
- Crouching HK:
Damage | ? | ![]() |
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Stun | ? | |||||||||||
Stun Timer | ? | |||||||||||
Chain Cancel | No | |||||||||||
Special Cancel | ? | |||||||||||
Frame Advantage | ? | |||||||||||
Frame Count | 3 | 4 | 5 | 4 | 6 | 8 | 6 | 4 | 5 | 4 | 6 | |
Simplified | 3 | 4 | 2 | 3 |
Aerial Normals
- Neutral Jumping LP:
Damage | ? | ![]() |
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Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 3 | 4 | ∞ | ||
Simplified | 3 | 4 | 2 | 3 |
- Diagonal Jumping LP:
Damage | ? | ![]() |
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Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 4 | 24 | 4 | ∞ | |
Simplified | 3 | 4 | 2 | 3 |
- Neutral Jumping MP:
Damage | ? | ![]() |
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Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 4 | 20 | 4 | ∞ | |
Simplified | 3 | 4 | 2 | 3 |
- Diagonal Jumping MP:
Damage | ? | ![]() |
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Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 4 | 20 | 4 | ∞ | |
Simplified | 3 | 4 | 2 | 3 |
- Neutral Jumping HP:
Damage | ? | ![]() |
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Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 4 | 8 | 4 | ∞ | |
Simplified | 3 | 4 | 2 | 3 |
- Diagonal Jumping HP:
Damage | ? | ![]() |
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Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 4 | 8 | 4 | ∞ | |
Simplified | 3 | 4 | 2 | 3 |
- Neutral Jumping LK:
Damage | ? | ![]() |
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Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 3 | 4 | ∞ | ||
Simplified | 3 | 4 | 2 | 3 |
- Diagonal Jumping LK:
Damage | ? | ![]() |
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Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 3 | 4 | ∞ | ||
Simplified | 3 | 4 | 2 | 3 |
- Neutral Jumping MK:
Damage | ? | ![]() |
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Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 3 | 4 | ∞ | ||
Simplified | 3 | 4 | 2 | 3 |
- Diagonal Jumping MK:
Damage | ? | ![]() |
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Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 4 | 20 | 4 | ∞ | |
Simplified | 3 | 4 | 2 | 3 |
- Neutral/Diagonal Jumping HK:
Damage | ? | ![]() |
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Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 2 | 4 | 5 | 4 | 4 | ∞ | |
Simplified | 3 | 4 | 2 | 3 |
Unique Moves
- Knee Bazooka: (On ground, ←/→ + MK)
Damage | ? | ![]() |
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Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 1 | 2 | 2 | 5 | 14 | 7 | |
Simplified | 3 | 4 | 2 | 3 |
- Reverse Spin Kick: (On ground and close, ←/→ + HK)
Damage | ? | ![]() |
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Stun | ? | |||||||||||
Stun Timer | ? | |||||||||||
Chain Cancel | No | |||||||||||
Special Cancel | ? | |||||||||||
Frame Advantage | ? | |||||||||||
Frame Count | 3 | 3 | 2 | 3 | 4 | 6 | 4 | 3 | 3 | 3 | 3 | |
Simplified | 3 | 4 | 2 | 3 |
Throws
- Judo Throw: (←/→ + Strong) and Dragon Suplex: (←/→ + Fierce)
Damage | 20+(4*n) | ![]() | |
Duration | 130 | ||
Stun | 5~11 | ||
Stun Timer | 60 | ||
Range (from axis) | 64 | ||
Range advantage | 35 |
- Flying Mare: (Guile and opponent in air, ↖/↙/←/→/↘/↗ + Strong/Fierce)
Damage | 20+(4*n) | ![]() | |
Duration | 130 | ||
Stun | 5~11 | ||
Stun Timer | 60 | ||
Range (from axis) | 64 | ||
Range advantage | 35 |
- Flying Buster Drop:(Guile and opponent in air, ↖/↙/←/→/↘/↗ + Forward/Roundhouse)
Damage | 20+(4*n) | ![]() | |
Duration | 130 | ||
Stun | 5~11 | ||
Stun Timer | 60 | ||
Range (from axis) | 64 | ||
Range advantage | 35 |
Special Moves
- Sonic Boom: charge ←, → + Punch (charge 60f)
Startup
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2 | 2 | 2 | 2 | 2 |
LP version:
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1 | 1 | 1 | 1 | 1 |
MP version:
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1 | 1 | 1 | 1 | 1 |
HP version:
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1 | 1 | 1 | 1 | 1 |
- Sommersault Kick: charge ↓, ↑ + Kick (charge 60f)
Startup:
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Short | 1 | 2 | 2 |
Foward | 1 | 2 | 1 |
Roundhouse | 3 | 1 | 2 |
Active:
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Short | 4 | 2 | 2 | 4 |
Foward | 3 | 2 | 2 | 5 |
Roundhouse | 2 | 2 | 2 | 6 |
Recovery:
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Short | 2 | 2 | 22 | 10 |
Foward | 4 | 4 | 25 | 11 |
Roundhouse | 2 | 5 | 28 | 12 |
Misc Animations
Walk back | Neutral | Walk Fwd | Crouch |
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File:Sf2hf-guile-crlp-r3.png |
- Standing reel:
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- Standing gut reel:
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- Crouching reel:
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File:Sf2hf-guile-creel3.png |
- Dizzy:
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The Basics
Advanced Strategy
Jumping forward against Guile is pretty stupid with most characters. Guile has so many options to kill you, it's just not good play. Jumping HP, air throw, jump HK, straight up HK, cr.MK, cr.HK, push nothing toss them when he lands, throw another sonic boom, etc. You can't get forward momentum and you're dead. --Jeff Schaefer
http://www.youtube.com/watch?v=enQ9P9VkKYs
Combos
Bread and Butter
- j.HP, cr.MP xx Flash Kick
Redizzy
- cr.LP xx Sonic Boom, cr.MP xx Sonic Boom, s.FP (corner only) [unverified]
Match-ups
Vs. Balrog (boxer):
Try to stay a certain distance (at the minimum, away from his standing fierce) a way from Balrog and throw repeated sonic booms, if he turn punches through the sonic boom, smack him with a backfist, this will usually dizzy Balrog. If Balrog jumps straight up, keep him away with footsies until you can get your charge back (mix up sonic boom speed to throw of Balrog's jump timing). You can also throw out a sonic boom and follow it, so if Balrog jumps straight up over it (which is actually very difficult for him), you can backfist him out of the air.
Vs. Blanka:
Vs. Chun-Li:
Vs. Dhalsim:
Vs. E. Honda:
Vs. Guile (self):
Vs. Ken:
Vs. M. Bison (dictator):
Vs. Ryu:
Vs. Sagat:
After cancelling a low tiger shot with a sonic boom, try using b+mk (bazooka knee) to hit Sagat's outstretched arm. Spinning backfist will whiff due to Sagat's low hurtboxes.
Vs. Vega (claw):
Vs. Zangief:
General | Game Mechanics | Strategy | Tiers | |
The Characters | Balrog (Boxer) | Blanka | Chun-Li | Dhalsim | E. Honda | Guile | Ken | M. Bison (Dictator) | Ryu | Sagat | Vega (Claw) | Zangief |