Marvel vs Capcom 2/B.B.Hood: Difference between revisions

From SuperCombo Wiki
m (fix motion tags)
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== Command Normals ==
== Command Normals ==
{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Double Jump | u in the air | | aironly }}
{{MoveListRow | Double Jump | {{u}} in the air | | {{aironly}} }}
{{MoveListRow | Tricky Basket             
{{MoveListRow | Tricky Basket             
| f + fp
| {{f}} + fp
||}}
||}}
{{MoveListRow | Surprise & Hop
{{MoveListRow | Surprise & Hop
| f + hk
| {{f}} + hk
||}}
||}}
{{MoveListRow | Malice & Mine             
{{MoveListRow | Malice & Mine             
| db + hk
| {{db}} + hk
||}}
||}}
{{MoveListRow | Stumble & Blade           
{{MoveListRow | Stumble & Blade           
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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Smile & Missile (High)     
{{MoveListRow | Smile & Missile (High)     
| Charge b for one second, f + p
| Charge {{b}} for one second, {{f}} + p
||}}
||}}
{{MoveListRow | Smile & Missile (Low)     
{{MoveListRow | Smile & Missile (Low)     
| Charge b for one second, f + k
| Charge {{b}} for one second, {{f}} + k
||}}
||}}
{{MoveListRow | Smile & Missile (Jumping)  
{{MoveListRow | Smile & Missile (Jumping)  
| Charge d for one second, u + p
| Charge {{d}} for one second, {{u}} + p
||}}
||}}
{{MoveListRow | Cheer & Fire (Angled)     
{{MoveListRow | Cheer & Fire (Angled)     
| dp + p
| {{dp}} + p
||}}
||}}
{{MoveListRow | Cheer & Fire (Horizontal)  
{{MoveListRow | Cheer & Fire (Horizontal)  
| dp + k
| {{dp}} + k
|
|
|airok
|airok
}}
}}
{{MoveListRow | Shyness Strike             
{{MoveListRow | Shyness Strike             
| qcb + p
| {{qcb}} + p
||Combo this into Cruel Hunting
||Combo this into Cruel Hunting
}}
}}
{{MoveListRow | Tell Me Why [Stalking]     
{{MoveListRow | Tell Me Why [Stalking]     
| d , d + [[file:kk.png]]
| {{d}} , {{d}} + [[file:kk.png]]
||Ground slide/teleport: decent cross-up.}}
||Ground slide/teleport: decent cross-up.}}


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{{MoveListRow | Beautiful Memory
{{MoveListRow | Beautiful Memory
| hcf + [[file:kk.png]]
| {{hcf}} + [[file:kk.png]]
|
|


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{{MoveListRow |  
{{MoveListRow |  
Cruel/Cool Hunting
Cruel/Cool Hunting
| qcf + [[file:pp.png]]
| {{qcf}} + [[file:pp.png]]
|
|
|Amazing chip damage even if blocked.
|Amazing chip damage even if blocked.
}}
}}
{{MoveListRow | Hyper Apple for You?
{{MoveListRow | Hyper Apple for You?
| hcb + [[file:kk.png]]
| {{hcb}} + [[file:kk.png]]
|
|



Revision as of 23:45, 8 December 2020

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2/Getting StartedMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/SystemMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2bbhood.png

BB Hood is an anti-rush character because of her hk (mine move), she also dishes out a lot of damage to every character which can be comboed easily its just of matter of hitting your opponent. Her missiles are important too because of the quick recovery time and it (lp missile only) can be used to protect you as you are on the ground if you dash with the missile. Her best super is Cruel/Cool Hunting but it is not the safest. I actually prefer Beautiful Memory if I dish out a hk for an unrollable otg in case I did not time the hk right but if I were to do a basic combo with no otg's then Cruel Hunting is the way to go. BB Hood is a great run away character and can lock down characters for a decent amount of time and damage, though not as good as Strider/Doom (Of Course). She is a unique fighter because she can be tricky and be able to do things most characters can't for example due to her size and her moves she can get past things easier. Most people believe she sucks because of her reach is limited but they don't realize that she can win without this advantage though it is just more difficult.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-bbhood.png


Moves List

Normal Moves

Standing Jab
Crouching Jab
Standing Strong
Crouching Strong
Standing Fierce
Crouching Fierce
Standing Short
Crouching Short
Standing Forward
Crouching Forward
Standing Roundhouse
Crouching Roundhouse
Jumping Jab
Jumping Strong
Jumping Fierce
Jumping Short
Jumping Forward
Jumping Roundhouse

Command Normals

Name
Command
Damage
Special Properties (glossary)
Double Jump
U.png in the air
Aironly.png
Tricky Basket
F.png + fp
Surprise & Hop
F.png + hk
Malice & Mine
Db.png + hk
Stumble & Blade
During dash, fp

Special Moves

Name
Command
Damage
Special Properties (glossary)
Smile & Missile (High)
Charge B.png for one second, F.png + p
Smile & Missile (Low)
Charge B.png for one second, F.png + k
Smile & Missile (Jumping)
Charge D.png for one second, U.png + p
Cheer & Fire (Angled)
Dp.png + p
Cheer & Fire (Horizontal)
Dp.png + k
airok
Shyness Strike
Qcb.png + p
Combo this into Cruel Hunting
Tell Me Why [Stalking]
D.png , D.png + Kk.png
Ground slide/teleport: decent cross-up.

Super Moves

Name
Command
Damage
Special Properties (glossary)
Beautiful Memory
Hcf.png + Kk.png

Cruel/Cool Hunting

Qcf.png + Pp.png
Amazing chip damage even if blocked.
Hyper Apple for You?
Hcb.png + Kk.png
unblockable

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngHp.png Smile & Missile
Cruel Hunting
Hp.png Smile & Missile
Beta.pngHp.png Cheer & Fire
Cruel Hunting
Hp.png Cheer & Fire
Gamma.pngHp.png Tricky Basket
Cruel Hunting
Hp.png Tricky Basket

The Basics

Combos

-Jump LK > LP \/ d.s.LP > s.LK > s.LP XX f,d,df + K

-d.s.LP > s.LP > f + HP XX f,d,df + K

-d.s.LP > s.LK > s.LP > f + HP XX qcb + P

-Jump LK > LK \/ d.s.LP > s.LK > c.LK > c.HK, d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HK

-Corner Jump HK (charge b) \/ f + HP, d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HK

-Jump LP > LP \/ d.s.LP > s.LK > f + HK XX hcf + KK

-Jump LK > LK \/ d.s.LP > c.LK > c.LP > c.HK, d.s.LK XX qcf + PP

-Jump HK (charge b) \/ f + HP, d.c.LP > s.HK XX f,d,df + P XX qcf + PP

-Jump LK > LK \/ d.s.LP > s.LK > s.LP XX hcf + KK, d.s.LK XX hcf + KK, d.s.LK XX hcf + KK, d.s.LK XX qcf + PP

Advanced Strategy