m (fix motion tags) |
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Line 57: | Line 57: | ||
{{USFIVFrameDataGlanceRow|Straight Chop|Overhead|f + mp||Overhead|80|100|40|H|-|15|3|14|31|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Straight Chop|Overhead|f + mp||Overhead|80|100|40|H|-|15|3|14|31|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Spinning Back Knuckle|Back Fist|f + hp||Back Fist|100|200|60|HL|-|8|3|15|25|18|22|0|4|Cannot hit crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Spinning Back Knuckle|Back Fist|f + hp||Back Fist|100|200|60|HL|-|8|3|15|25|18|22|0|4|Cannot hit crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Knee Bazooka|Knee Bazooka|f or b + lk||Knee Bazooka|50|50|20|HL|-|7|4|15|25|11|16|-8|-3|Can be canceled into from any light attack||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Knee Bazooka|Knee Bazooka|f or {{b}} + lk||Knee Bazooka|50|50|20|HL|-|7|4|15|25|11|16|-8|-3|Can be canceled into from any light attack||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Rolling Sobat|Hop Kick|f or b + mk||Hop Kick|60|100|40|HL|-|11|4|14|28|14|17|-4|-1|Can move forward until 6F, can move backwards until 4F||||||Reset|Reset|-|-|Lower body: 6~20F|Lower body: 6~20F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Rolling Sobat|Hop Kick|f or {{b}} + mk||Hop Kick|60|100|40|HL|-|11|4|14|28|14|17|-4|-1|Can move forward until 6F, can move backwards until 4F||||||Reset|Reset|-|-|Lower body: 6~20F|Lower body: 6~20F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Reverse Spin Kick|Upside Down Kick|f or b + hk||Upside Down Kick|100|200|60|HL|-|16|6|12|33|18|23|0|5|||||||Reset|Reset|-|-|Lower body: 1~29F|Lower body: 1~29F|6~28F|-|-|}} | {{USFIVFrameDataGlanceRow|Reverse Spin Kick|Upside Down Kick|f or {{b}} + hk||Upside Down Kick|100|200|60|HL|-|16|6|12|33|18|23|0|5|||||||Reset|Reset|-|-|Lower body: 1~29F|Lower body: 1~29F|6~28F|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Guie High Kick|High Kick|df + hk||High Kick|110|200|60|HL|-|11|2|17|29|18|-|-1|-|||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Guie High Kick|High Kick|df + hk||High Kick|110|200|60|HL|-|11|2|17|29|18|-|-1|-|||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo|Target Combo|d + mk --- f + mp||[[File:Down.gif]]+[[File:Forward.gif]] > [[File:Right.gif]]+[[File:Strong.gif]]|80|100|40|H|-|15|3|14|31|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Target Combo|Target Combo|d + {{mk}} {{---}} {{f}} + mp||[[File:Down.gif]]+[[File:Forward.gif]] > [[File:Right.gif]]+[[File:Strong.gif]]|80|100|40|H|-|15|3|14|31|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Shades of Glory|Shades|d + hp + hk||Shades of Glory|-|-|0|-|-|-|-|Total 50|50|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Shades of Glory|Shades|d + {{hp}} + hk||Shades of Glory|-|-|0|-|-|-|-|Total 50|50|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|2|-|6|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|2|-|6|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
Line 70: | Line 70: | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~1F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~1F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|30|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump [[File:Short.gif]]|30|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|60|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|60|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.901|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.901|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.901||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.901||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.901, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.901, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.901, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.901, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.901, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.901, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.901, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.901, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.901, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.901, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Dragon Suplex|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|0.907|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Dragon Suplex|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|120|100|40|0.907|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Judo Throw|Back Throw|b + lp + lk||Back Throw|120|80|40|0.907|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Judo Throw|Back Throw|b + {{lp}} + lk||Back Throw|120|80|40|0.907|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Flying Mare|Air Throw|(in air) f or n + lp + lk||Air Throw|150|150|40|1.17|-|3|2|-|-|-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Flying Mare|Air Throw|(in air) {{f}} or {{n}} + {{lp}} + lk||Air Throw|150|150|40|1.17|-|3|2|-|-|-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Flying Buster Drop|Backbreaker|(in air) b + lp + lk||Backbreaker|150|150|40|1.17|-|3|2|-|-|-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Flying Buster Drop|Backbreaker|(in air) {{b}} + {{lp}} + lk||Backbreaker|150|150|40|1.17|-|3|2|-|-|-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Sonic Boom|Sonic Boom|b (charge) f + p ex||Sonic Boom [[File:Jab.gif]]|50|50|10/20|HL|su|9|-|21|29|-|-|4|10|Charge 50F, 12F~ cancellable, can be counterhit 1~20F, causes 15 chip damage||X||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Sonic Boom|Sonic Boom|b (charge) {{f}} + {{p}} ex||Sonic Boom [[File:Jab.gif]]|50|50|10/20|HL|su|9|-|21|29|-|-|4|10|Charge 50F, 12F~ cancellable, can be {{counterhit}} 1~20F, causes 15 chip damage||X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Sonic Boom [[File:Strong.gif]]|50|50|10/20|HL|su|9|-|22|30|-|-|2|8|Charge 50F, 12F~ cancellable, can be counterhit 1~20F, causes 15 chip damage||X||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Sonic Boom [[File:Strong.gif]]|50|50|10/20|HL|su|9|-|22|30|-|-|2|8|Charge 50F, 12F~ cancellable, can be {{counterhit}} 1~20F, causes 15 chip damage||X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Sonic Boom [[File:Fierce.gif]]|50|50|10/20|HL|su|9|-|24|32|-|-|0|6|Charge 50F, 12F~ cancellable, can be counterhit 1~20F, causes 15 chip damage||X||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Sonic Boom [[File:Fierce.gif]]|50|50|10/20|HL|su|9|-|24|32|-|-|0|6|Charge 50F, 12F~ cancellable, can be {{counterhit}} 1~20F, causes 15 chip damage||X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Sonic Boom|EX Sonic Boom|||Sonic Boom [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|11|-|28|38|-|-|1|4|Charge 50F, 12F cancellable, can be counterhit 1~20F, opponent gains 10x2 meter on hit||X||||||-|-|-|-|-|-|JP: 1*2|}} | {{USFIVFrameDataGlanceRow|EX Sonic Boom|EX Sonic Boom|||Sonic Boom [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|11|-|28|38|-|-|1|4|Charge 50F, 12F cancellable, can be {{counterhit}} 1~20F, opponent gains 10x2 meter on hit||X||||||-|-|-|-|-|-|JP: 1*2|}} | ||
{{USFIVFrameDataGlanceRow|Flash Kick|Flash Kick|d (charge) u + k ex armorbreak||Flash Kick [[File:Short.gif]]|110[80]|200[100]|30/40|HL|su[-]|4|11|20+23|57|18|-|-36|-|[] refers to active frames 4~11, charge 55F|X|||||||-|All: 1~6F|-|-|6~14F|6F~|-|}} | {{USFIVFrameDataGlanceRow|Flash Kick|Flash Kick|d (charge) {{u}} + {{k}} {{ex}} armorbreak||Flash Kick [[File:Short.gif]]|110[80]|200[100]|30/40|HL|su[-]|4|11|20+23|57|18|-|-36|-|[] refers to active frames 4~11, charge 55F|X|||||||-|All: 1~6F|-|-|6~14F|6F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Flash Kick [[File:Forward.gif]]|130[80]|200[100]|30/40|HL|su[-]|4|11|22+23|59|18|-|-38|-|[] refers to active frames 3~11, charge 55F|X|||||||-|All: 1~4F|-|-|4~14F|6F~|-|}} | {{USFIVFrameDataGlanceRow|||||Flash Kick [[File:Forward.gif]]|130[80]|200[100]|30/40|HL|su[-]|4|11|22+23|59|18|-|-38|-|[] refers to active frames 3~11, charge 55F|X|||||||-|All: 1~4F|-|-|4~14F|6F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Flash Kick [[File:Roundhouse.gif]]|140[80]|200[100]|30/40|HL|su[-]|4|11|24+23|61|20|-|-38|-|[] refers to active frames 3~11, charge 55F|X|||||||-|All: 1~4F|-|-|4~14F|6F~|-|}} | {{USFIVFrameDataGlanceRow|||||Flash Kick [[File:Roundhouse.gif]]|140[80]|200[100]|30/40|HL|su[-]|4|11|24+23|61|20|-|-38|-|[] refers to active frames 3~11, charge 55F|X|||||||-|All: 1~4F|-|-|4~14F|6F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Flash Kick|EX Flash Kick|||Flash Kick [[File:EX.gif]]|100*80|150*100|-250/0|HL|su*-|4|2*9|24+23|61|21|-|-35|-|Charge 55F, opponent gains 20x2 meter on hit|X|||||||-|All: 1~4F|-|-|6~14F|6F~|JP: 0*1|}} | {{USFIVFrameDataGlanceRow|EX Flash Kick|EX Flash Kick|||Flash Kick [[File:EX.gif]]|100*80|150*100|-250/0|HL|su*-|4|2*9|24+23|61|21|-|-35|-|Charge 55F, opponent gains 20x2 meter on hit|X|||||||-|All: 1~4F|-|-|6~14F|6F~|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow||||||||||||||||-||||||||||||||||||}} | {{USFIVFrameDataGlanceRow||||||||||||||||-||||||||||||||||||}} | ||
{{USFIVFrameDataGlanceRow|Double Flash|Super|db (charge) df db u + k||Super Combo [[File:Short.gif]]|80*40x4*120|0|-1000/0|HL|-|1+2|1*5*2(9)1*8*2|20+23|73|21|-|-24|-|Charge 55F, opponent gains 20x6 meter on hit, 6x5 on block||||[3rd~6th Hit]: Hard Knockdown|[3rd~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|13~21F|3~12F, 22f~|JP: 1~6 sequentially|}} | {{USFIVFrameDataGlanceRow|Double Flash|Super|db (charge) {{df}} {{db}} {{u}} + k||Super Combo [[File:Short.gif]]|80*40x4*120|0|-1000/0|HL|-|1+2|1*5*2(9)1*8*2|20+23|73|21|-|-24|-|Charge 55F, opponent gains 20x6 meter on hit, 6x5 on block||||[3rd~6th Hit]: Hard Knockdown|[3rd~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|13~21F|3~12F, 22f~|JP: 1~6 sequentially|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|80*40x4*120|0|-1000/0|HL|-|1+3|1*5*1(14)1*8*2|22+23|80|21|-|-26|-|Charge 55F, opponent gains 20x6 meter on hit, 6x5 on block||||[3rd~6th Hit]: Hard Knockdown|[3rd~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|-|-|18~26F|4~17F, 27F~|JP: 1~6 sequentially|}} | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|80*40x4*120|0|-1000/0|HL|-|1+3|1*5*1(14)1*8*2|22+23|80|21|-|-26|-|Charge 55F, opponent gains 20x6 meter on hit, 6x5 on block||||[3rd~6th Hit]: Hard Knockdown|[3rd~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|-|-|18~26F|4~17F, 27F~|JP: 1~6 sequentially|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|80*40x4*120|0|-1000/0|HL|-|1+5|1*5*1(19)1*8*2|24+23|89|21|-|-28|-|Charge 55F, opponent gains 20x6 meter on hit, 6x5 on block||||[3rd~6th Hit]: Hard Knockdown|[3rd~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|25~33F|6~24F, 34F~|JP: 1~6 sequentially|}} | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|80*40x4*120|0|-1000/0|HL|-|1+5|1*5*1(19)1*8*2|24+23|89|21|-|-28|-|Charge 55F, opponent gains 20x6 meter on hit, 6x5 on block||||[3rd~6th Hit]: Hard Knockdown|[3rd~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|25~33F|6~24F, 34F~|JP: 1~6 sequentially|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Flash Explosion|Ultra I|db (charge) df db u + 3k||Ultra Combo 1|90*24x6*66*150|0|0/0|HL|-|0+6|1*4*2(33)*1*1*1*1*2|31+66|143|23|-|-76|-|8th hit goes into animation, charge 55F, opponent gains 20x9 meter on hit, 5x9 on block||||[4th~9th Hit]: Hard Knockdown|[4th~9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|5~30F, 42F~|JP: 1~6 sequentially|}} | {{USFIVFrameDataGlanceRow|Flash Explosion|Ultra I|db (charge) {{df}} {{db}} {{u}} + 3k||Ultra Combo 1|90*24x6*66*150|0|0/0|HL|-|0+6|1*4*2(33)*1*1*1*1*2|31+66|143|23|-|-76|-|8th hit goes into animation, charge 55F, opponent gains 20x9 meter on hit, 5x9 on block||||[4th~9th Hit]: Hard Knockdown|[4th~9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|5~30F, 42F~|JP: 1~6 sequentially|}} | ||
{{USFIVFrameDataGlanceRow|Sonic Hurricane|Ultra II|b (charge) f b f + 3p||Ultra Combo 2| 90*42x4*72|0|0/0|HL|-|0+10|43|13|65|-|-|-5|-|Charge 55F, causes 23*8x4*18 chip damage, opponent gains 30*20x4*30 meter on block||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|-|-|-|-|JP: 1~6 sequentially|}} | {{USFIVFrameDataGlanceRow|Sonic Hurricane|Ultra II|b (charge) {{f}} {{b}} {{f}} + 3p||Ultra Combo 2| 90*42x4*72|0|0/0|HL|-|0+10|43|13|65|-|-|-5|-|Charge 55F, causes 23*8x4*18 chip damage, opponent gains 30*20x4*30 meter on block||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|-|-|-|-|JP: 1~6 sequentially|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 236: | Line 236: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Guile|DiagonalLP| | {{USFIVMoveListRow|Guile|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | Diagonal Jump LP|Diagonal Jump Jab|ub / {{uf}} + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|DiagonalMP| | {{USFIVMoveListRow|Guile|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | Diagonal Jump MP|Diagonal Jump Strong|ub / {{uf}} + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|DiagonalHP| | {{USFIVMoveListRow|Guile|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|DiagonalLK| | {{USFIVMoveListRow|Guile|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | Diagonal Jump LK|Diagonal Jump Short|ub / {{uf}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|DiagonalMK| | {{USFIVMoveListRow|Guile|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | Diagonal Jump MK|Diagonal Jump Forward|ub / {{uf}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|DiagonalHK| | {{USFIVMoveListRow|Guile|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | Diagonal Jump HK|Diagonal Jump Roundhouse|ub / {{uf}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 274: | Line 274: | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|KneeBazooka| | {{USFIVMoveListRow|Guile|KneeBazooka| | ||
Knee Bazooka|Knee Bazooka|f or b + lk|| | Knee Bazooka|Knee Bazooka|f or {{b}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|RollingSobat| | {{USFIVMoveListRow|Guile|RollingSobat| | ||
Rolling Sobat|Hop Kick|f or b + mk|| | Rolling Sobat|Hop Kick|f or {{b}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|ReverseSpinKick| | {{USFIVMoveListRow|Guile|ReverseSpinKick| | ||
Reverse Spin Kick|Upside Down Kick|(near opponent) f or b + hk|| | Reverse Spin Kick|Upside Down Kick|(near opponent) {{f}} or {{b}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 290: | Line 290: | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|TargetCombo| | {{USFIVMoveListRow|Guile|TargetCombo| | ||
Target Combo|Target Combo|d + mk --- f + mp|| | Target Combo|Target Combo|d + {{mk}} {{---}} {{f}} + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|ShadesofGlory| | {{USFIVMoveListRow|Guile|ShadesofGlory| | ||
Shades of Glory|Shades of Glory|d + hp + hk|| | Shades of Glory|Shades of Glory|d + {{hp}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 322: | Line 322: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Guile|DragonSuplex| | {{USFIVMoveListRow|Guile|DragonSuplex| | ||
Dragon Suplex|Forward Throw|f or n + lp + lk|| | Dragon Suplex|Forward Throw|f or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|JudoThrow| | {{USFIVMoveListRow|Guile|JudoThrow| | ||
Judo Throw|Back Throw|b + lp + lk|| | Judo Throw|Back Throw|b + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|FlyingMare| | {{USFIVMoveListRow|Guile|FlyingMare| | ||
Flying Mare|Air Throw|(in air) f or n + lp + lk|| | Flying Mare|Air Throw|(in air) {{f}} or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|FlyingBusterDrop| | {{USFIVMoveListRow|Guile|FlyingBusterDrop| | ||
Flying Buster Drop|Backbreaker|(in air) b + lp + lk|| | Flying Buster Drop|Backbreaker|(in air) {{b}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 344: | Line 344: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Guile|SonicBoom| | {{USFIVMoveListRow|Guile|SonicBoom| | ||
Sonic Boom|Sonic Boom|b (charge) f + p ex|| | Sonic Boom|Sonic Boom|b (charge) {{f}} + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|FlashKick| | {{USFIVMoveListRow|Guile|FlashKick| | ||
Flash Kick|Flash Kick|d (charge) u + k ex armorbreak|| | Flash Kick|Flash Kick|d (charge) {{u}} + {{k}} {{ex}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 358: | Line 358: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Guile|DoubleFlash| | {{USFIVMoveListRow|Guile|DoubleFlash| | ||
Double Flash|Super Combo|db (charge) df db u + k|| | Double Flash|Super Combo|db (charge) {{df}} {{db}} {{u}} + k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 368: | Line 368: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Guile|FlashExplosion| | {{USFIVMoveListRow|Guile|FlashExplosion| | ||
Flash Explosion|Ultra Combo I|db (charge) df db u + 3k|| | Flash Explosion|Ultra Combo I|db (charge) {{df}} {{db}} {{u}} + 3k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|SonicHurricane| | {{USFIVMoveListRow|Guile|SonicHurricane| | ||
Sonic Hurricane|Ultra Combo II|b (charge) f b f + 3p|| | Sonic Hurricane|Ultra Combo II|b (charge) {{f}} {{b}} {{f}} + 3p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 378: | Line 378: | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 493: | Line 493: | ||
(No strategies) | (No strategies) | ||
====vs. Guile (self)==== | ====vs. Guile (self)==== | ||
[[File:SSFIV-Guile_Face.jpg]] | [[File:SSFIV-Guile_Face.jpg]] | ||
Line 631: | Line 631: | ||
{{USFIVFrameDataRow|Straight Chop|Overhead|f + mp||Overhead|80|100|40|H|-|15|3|14|31|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Straight Chop|Overhead|f + mp||Overhead|80|100|40|H|-|15|3|14|31|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Spinning Back Knuckle|Back Fist|f + hp||Back Fist|100|200|60|HL|-|8|3|15|25|18|22|0|4|Cannot hit crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Spinning Back Knuckle|Back Fist|f + hp||Back Fist|100|200|60|HL|-|8|3|15|25|18|22|0|4|Cannot hit crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Knee Bazooka|Knee Bazooka|f or b + lk||Knee Bazooka|50|50|20|HL|-|7|4|15|25|11|16|-8|-3|Can be canceled into from any light attack||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Knee Bazooka|Knee Bazooka|f or {{b}} + lk||Knee Bazooka|50|50|20|HL|-|7|4|15|25|11|16|-8|-3|Can be canceled into from any light attack||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Rolling Sobat|Hop Kick|f or b + mk||Hop Kick|60|100|40|HL|-|11|4|14|28|14|17|-4|-1|Can move forward until 6F, can move backwards until 4F||||||Reset|Reset|-|-|Lower body: 6~20F|Lower body: 6~20F|-|-|-|}} | {{USFIVFrameDataRow|Rolling Sobat|Hop Kick|f or {{b}} + mk||Hop Kick|60|100|40|HL|-|11|4|14|28|14|17|-4|-1|Can move forward until 6F, can move backwards until 4F||||||Reset|Reset|-|-|Lower body: 6~20F|Lower body: 6~20F|-|-|-|}} | ||
{{USFIVFrameDataRow|Reverse Spin Kick|Upside Down Kick|f or b + hk||Upside Down Kick|100|200|60|HL|-|16|6|12|33|18|23|0|5|||||||Reset|Reset|-|-|Lower body: 1~29F|Lower body: 1~29F|6~28F|-|-|}} | {{USFIVFrameDataRow|Reverse Spin Kick|Upside Down Kick|f or {{b}} + hk||Upside Down Kick|100|200|60|HL|-|16|6|12|33|18|23|0|5|||||||Reset|Reset|-|-|Lower body: 1~29F|Lower body: 1~29F|6~28F|-|-|}} | ||
{{USFIVFrameDataRow|Guie High Kick|High Kick|df + hk||High Kick|110|200|60|HL|-|11|2|17|29|18|-|-1|-|||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Guie High Kick|High Kick|df + hk||High Kick|110|200|60|HL|-|11|2|17|29|18|-|-1|-|||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo|Target Combo|d + mk --- f + mp||[[File:Down.gif]]+[[File:Forward.gif]] > [[File:Right.gif]]+[[File:Strong.gif]]|80|100|40|H|-|15|3|14|31|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Target Combo|Target Combo|d + {{mk}} {{---}} {{f}} + mp||[[File:Down.gif]]+[[File:Forward.gif]] > [[File:Right.gif]]+[[File:Strong.gif]]|80|100|40|H|-|15|3|14|31|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Shades of Glory|Shades|d + hp + hk||Shades of Glory|-|-|0|-|-|-|-|Total 50|50|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Shades of Glory|Shades|d + {{hp}} + hk||Shades of Glory|-|-|0|-|-|-|-|Total 50|50|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|2|-|6|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|2|-|6|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
Line 644: | Line 644: | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~1F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~1F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|30|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump [[File:Short.gif]]|30|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|60|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|60|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.901|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.901|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.901||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.901||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.901, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.901, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.901, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.901, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.901, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.901, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.901, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.901, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.901, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.901, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Dragon Suplex|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|0.907|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Dragon Suplex|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|120|100|40|0.907|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Judo Throw|Back Throw|b + lp + lk||Back Throw|120|80|40|0.907|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Judo Throw|Back Throw|b + {{lp}} + lk||Back Throw|120|80|40|0.907|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Flying Mare|Air Throw|(in air) f or n + lp + lk||Air Throw|150|150|40|1.17|-|3|2|-|-|-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Flying Mare|Air Throw|(in air) {{f}} or {{n}} + {{lp}} + lk||Air Throw|150|150|40|1.17|-|3|2|-|-|-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Flying Buster Drop|Backbreaker|(in air) b + lp + lk||Backbreaker|150|150|40|1.17|-|3|2|-|-|-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Flying Buster Drop|Backbreaker|(in air) {{b}} + {{lp}} + lk||Backbreaker|150|150|40|1.17|-|3|2|-|-|-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Sonic Boom|Sonic Boom|b (charge) f + p ex||Sonic Boom [[File:Jab.gif]]|50|50|10/20|HL|su|9|-|21|29|-|-|4|10|Charge 50F, 12F~ cancellable, can be counterhit 1~20F, causes 15 chip damage||X||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Sonic Boom|Sonic Boom|b (charge) {{f}} + {{p}} ex||Sonic Boom [[File:Jab.gif]]|50|50|10/20|HL|su|9|-|21|29|-|-|4|10|Charge 50F, 12F~ cancellable, can be {{counterhit}} 1~20F, causes 15 chip damage||X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Sonic Boom [[File:Strong.gif]]|50|50|10/20|HL|su|9|-|22|30|-|-|2|8|Charge 50F, 12F~ cancellable, can be counterhit 1~20F, causes 15 chip damage||X||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Sonic Boom [[File:Strong.gif]]|50|50|10/20|HL|su|9|-|22|30|-|-|2|8|Charge 50F, 12F~ cancellable, can be {{counterhit}} 1~20F, causes 15 chip damage||X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Sonic Boom [[File:Fierce.gif]]|50|50|10/20|HL|su|9|-|24|32|-|-|0|6|Charge 50F, 12F~ cancellable, can be counterhit 1~20F, causes 15 chip damage||X||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Sonic Boom [[File:Fierce.gif]]|50|50|10/20|HL|su|9|-|24|32|-|-|0|6|Charge 50F, 12F~ cancellable, can be {{counterhit}} 1~20F, causes 15 chip damage||X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Sonic Boom|EX Sonic Boom|||Sonic Boom [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|11|-|28|38|-|-|1|4|Charge 50F, 12F cancellable, can be counterhit 1~20F, opponent gains 10x2 meter on hit||X||||||-|-|-|-|-|-|JP: 1*2|}} | {{USFIVFrameDataRow|EX Sonic Boom|EX Sonic Boom|||Sonic Boom [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|11|-|28|38|-|-|1|4|Charge 50F, 12F cancellable, can be {{counterhit}} 1~20F, opponent gains 10x2 meter on hit||X||||||-|-|-|-|-|-|JP: 1*2|}} | ||
{{USFIVFrameDataRow|Flash Kick|Flash Kick|d (charge) u + k ex armorbreak||Flash Kick [[File:Short.gif]]|110[80]|200[100]|30/40|HL|su[-]|4|11|20+23|57|18|-|-36|-|[] refers to active frames 4~11, charge 55F|X|||||||-|All: 1~6F|-|-|6~14F|6F~|-|}} | {{USFIVFrameDataRow|Flash Kick|Flash Kick|d (charge) {{u}} + {{k}} {{ex}} armorbreak||Flash Kick [[File:Short.gif]]|110[80]|200[100]|30/40|HL|su[-]|4|11|20+23|57|18|-|-36|-|[] refers to active frames 4~11, charge 55F|X|||||||-|All: 1~6F|-|-|6~14F|6F~|-|}} | ||
{{USFIVFrameDataRow|||||Flash Kick [[File:Forward.gif]]|130[80]|200[100]|30/40|HL|su[-]|4|11|22+23|59|18|-|-38|-|[] refers to active frames 3~11, charge 55F|X|||||||-|All: 1~4F|-|-|4~14F|6F~|-|}} | {{USFIVFrameDataRow|||||Flash Kick [[File:Forward.gif]]|130[80]|200[100]|30/40|HL|su[-]|4|11|22+23|59|18|-|-38|-|[] refers to active frames 3~11, charge 55F|X|||||||-|All: 1~4F|-|-|4~14F|6F~|-|}} | ||
{{USFIVFrameDataRow|||||Flash Kick [[File:Roundhouse.gif]]|140[80]|200[100]|30/40|HL|su[-]|4|11|24+23|61|20|-|-38|-|[] refers to active frames 3~11, charge 55F|X|||||||-|All: 1~4F|-|-|4~14F|6F~|-|}} | {{USFIVFrameDataRow|||||Flash Kick [[File:Roundhouse.gif]]|140[80]|200[100]|30/40|HL|su[-]|4|11|24+23|61|20|-|-38|-|[] refers to active frames 3~11, charge 55F|X|||||||-|All: 1~4F|-|-|4~14F|6F~|-|}} | ||
{{USFIVFrameDataRow|EX Flash Kick|EX Flash Kick|||Flash Kick [[File:EX.gif]]|100*80|150*100|-250/0|HL|su*-|4|2*9|24+23|61|21|-|-35|-|Charge 55F, opponent gains 20x2 meter on hit|X|||||||-|All: 1~4F|-|-|6~14F|6F~|JP: 0*1|}} | {{USFIVFrameDataRow|EX Flash Kick|EX Flash Kick|||Flash Kick [[File:EX.gif]]|100*80|150*100|-250/0|HL|su*-|4|2*9|24+23|61|21|-|-35|-|Charge 55F, opponent gains 20x2 meter on hit|X|||||||-|All: 1~4F|-|-|6~14F|6F~|JP: 0*1|}} | ||
{{USFIVFrameDataRow||||||||||||||||-||||||||||||||||||}} | {{USFIVFrameDataRow||||||||||||||||-||||||||||||||||||}} | ||
{{USFIVFrameDataRow|Double Flash|Super|db (charge) df db u + k||Super Combo [[File:Short.gif]]|80*40x4*120|0|-1000/0|HL|-|1+2|1*5*2(9)1*8*2|20+23|73|21|-|-24|-|Charge 55F, opponent gains 20x6 meter on hit, 6x5 on block||||[3rd~6th Hit]: Hard Knockdown|[3rd~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|13~21F|3~12F, 22f~|JP: 1~6 sequentially|}} | {{USFIVFrameDataRow|Double Flash|Super|db (charge) {{df}} {{db}} {{u}} + k||Super Combo [[File:Short.gif]]|80*40x4*120|0|-1000/0|HL|-|1+2|1*5*2(9)1*8*2|20+23|73|21|-|-24|-|Charge 55F, opponent gains 20x6 meter on hit, 6x5 on block||||[3rd~6th Hit]: Hard Knockdown|[3rd~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|13~21F|3~12F, 22f~|JP: 1~6 sequentially|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Forward.gif]]|80*40x4*120|0|-1000/0|HL|-|1+3|1*5*1(14)1*8*2|22+23|80|21|-|-26|-|Charge 55F, opponent gains 20x6 meter on hit, 6x5 on block||||[3rd~6th Hit]: Hard Knockdown|[3rd~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|-|-|18~26F|4~17F, 27F~|JP: 1~6 sequentially|}} | {{USFIVFrameDataRow|||||Super Combo [[File:Forward.gif]]|80*40x4*120|0|-1000/0|HL|-|1+3|1*5*1(14)1*8*2|22+23|80|21|-|-26|-|Charge 55F, opponent gains 20x6 meter on hit, 6x5 on block||||[3rd~6th Hit]: Hard Knockdown|[3rd~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|-|-|18~26F|4~17F, 27F~|JP: 1~6 sequentially|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Roundhouse.gif]]|80*40x4*120|0|-1000/0|HL|-|1+5|1*5*1(19)1*8*2|24+23|89|21|-|-28|-|Charge 55F, opponent gains 20x6 meter on hit, 6x5 on block||||[3rd~6th Hit]: Hard Knockdown|[3rd~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|25~33F|6~24F, 34F~|JP: 1~6 sequentially|}} | {{USFIVFrameDataRow|||||Super Combo [[File:Roundhouse.gif]]|80*40x4*120|0|-1000/0|HL|-|1+5|1*5*1(19)1*8*2|24+23|89|21|-|-28|-|Charge 55F, opponent gains 20x6 meter on hit, 6x5 on block||||[3rd~6th Hit]: Hard Knockdown|[3rd~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|25~33F|6~24F, 34F~|JP: 1~6 sequentially|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Flash Explosion|Ultra I|db (charge) df db u + 3k||Ultra Combo 1|90*24x6*66*150|0|0/0|HL|-|0+6|1*4*2(33)*1*1*1*1*2|31+66|143|23|-|-76|-|8th hit goes into animation, charge 55F, opponent gains 20x9 meter on hit, 5x9 on block||||[4th~9th Hit]: Hard Knockdown|[4th~9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|5~30F, 42F~|JP: 1~6 sequentially|}} | {{USFIVFrameDataRow|Flash Explosion|Ultra I|db (charge) {{df}} {{db}} {{u}} + 3k||Ultra Combo 1|90*24x6*66*150|0|0/0|HL|-|0+6|1*4*2(33)*1*1*1*1*2|31+66|143|23|-|-76|-|8th hit goes into animation, charge 55F, opponent gains 20x9 meter on hit, 5x9 on block||||[4th~9th Hit]: Hard Knockdown|[4th~9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|5~30F, 42F~|JP: 1~6 sequentially|}} | ||
{{USFIVFrameDataRow|Sonic Hurricane|Ultra II|b (charge) f b f + 3p||Ultra Combo 2| 90*42x4*72|0|0/0|HL|-|0+10|43|13|65|-|-|-5|-|Charge 55F, causes 23*8x4*18 chip damage, opponent gains 30*20x4*30 meter on block||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|-|-|-|-|JP: 1~6 sequentially|}} | {{USFIVFrameDataRow|Sonic Hurricane|Ultra II|b (charge) {{f}} {{b}} {{f}} + 3p||Ultra Combo 2| 90*42x4*72|0|0/0|HL|-|0+10|43|13|65|-|-|-5|-|Charge 55F, causes 23*8x4*18 chip damage, opponent gains 30*20x4*30 meter on block||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|-|-|-|-|JP: 1~6 sequentially|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
Line 684: | Line 684: | ||
=====Notes | =====Notes===== | ||
[[Category: Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Revision as of 02:51, 9 December 2020

Guile
Guile fights the evil organization Shadaloo not only for world protection but for a personal vendetta against Shadaloo's leader, M. Bison, who murdered Guile's comrade and best friend Charlie Nash. Carrying Charlie's dog tags as a constant reminder of his fallen friend, Guile's only goal is to take down Shadaloo and everything associated with it. And though it appeared Shadaloo's reign was ended when Bison was defeated by Ryu, Guile and Chun-Li have uncovered ties to Shadaloo within the organization known as S.I.N., where it appears Bison is attempting to make one more comeback to finish his goals of world domination. But not if Guile has anything to do about that...
In a nutshell
Guile, as his name suggests, controls the pace of the battle through tactics and mind games. He is a defensive, space-controlling fighter who is notable for having only two special moves, but both of them have a variety of utilities, making for great offensive options. Guile's Sonic Boom is perhaps one of the most potent projectiles in the game. Not only does it cover a wide area that forces the opponent to either jump, focus absorb, or block, but thanks to Guile's exclusive charge timing being shorter than everyone else's, he can both bombard and condition the opponent with them. His Flash Kick is also a reliable anti-air, but if predicted it is very unsafe. Guile's weakness lies in the fact that he only has a total of about 5 moves, leaving him with very little defensive options for when the opponent breaches his safe zone.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Wake-up: Hurtbox reduced
- Crouch LP: On hit now +5 from +4
- Crouch MK: Hitbox and Hurtbox expanded forward
- Reverse Spin Kick (B or F + HK): Hitbox expanded downward
- Air Throw: Both Air Throws grab range slightly increase
- Flash Kick: All versions invincibility time extended by 1 frame
- Sonic Boom: All versions now reward opponent with a Counter Hit if dstruck on frames 1-20
- Flash Explosion (UC1): Damage reduced to 450 total from 510 total; invincibility on startup reduced to frames 1-6 from frames 1-10
- Flash Explosion (UC1): 2nd Flash Kick startup now slower so as to whiff less likely on high air opponents
- Sonic Hurricane (UC2): Damage increased to 330 total from 300 total; all hits now given Juggle Potential
(New to Ultra SFIV Console Digital Release)
- Health: Decreased to 950 from 1000
- High Kick (DF + HK): Hitbox expanded downward
- L, M and H Flash Kick --> EX Focus Cancel --> Forward Dash is now -5 on block at best
- Flash Explosion (UC1): Startup reduced to 6 frames from 7 frames
(Removed from Ultra SFIV Arcade Japan)
Flash Explosion (UC1): Startup reduced to 5 frames from 7 framesFlash Explosion (UC1): If opponent is behind on activation, corrects to face the opponent
(New to 1.04 Update)
- Flash Explosion (UC1): Invincibility increased to 1-9 frames from 1-6
Character Specific Data
Guile
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 900 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.05 | Forward Dash Distance: | 1.32 | ||
Back Walk Speed: | 0.04 | Forward Dash Total Frames: | 19 | ||
JUMPING | Back Dash Distance: | 0.98 | |||
Jump Height Apex: | 1.97 | Back Dash Total Frames: | 26 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.75 | Back Dash Airborne: | 11 | ||
Back Jump Distance | 1.57 | Back Dash Recovery: | 7 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.90 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.90 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Straight Chop, Target Combo | Hard Knockdowns: | Crouch HK | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Flash Kick, EX Flash Kick | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP, Sonic Boom | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -3 | L2 FA Forward Dash (On Block): | +3 | ||
L1 Focus Attack Back Dash: | -10 | L2 FA Back Dash (On Block): | -4 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Straight Chop |
Overhead | f + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Spinning Back Knuckle |
Backfist | f + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Knee Bazooka |
Knee Bazooka | f or ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Rolling Sobat |
Hop Kick | f or ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Reverse Spin Kick |
Upside Down Kick | (near opponent) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Guie High Kick |
High Kick | df + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo |
Target Combo | d + ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shades of Glory |
Shades of Glory | d + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Dragon Suplex |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Judo Throw |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Flying Mare |
Air Throw | (in air) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Flying Buster Drop |
Backbreaker | (in air) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Sonic Boom |
Sonic Boom | b (charge) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Flash Kick |
Flash Kick | d (charge) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Double Flash |
Super Combo | db (charge) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Flash Explosion |
Ultra Combo I | db (charge) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sonic Hurricane |
Ultra Combo II | b (charge) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Matchups
vs. Abel
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile (self)
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data