m (fix motion tags) |
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Line 61: | Line 61: | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|9|8|-|16|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|9|8|-|16|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|150|60|H|-|9|4|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~18F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|150|60|H|-|9|4|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~18F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~23F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~23F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|70|80|40|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump [[File:Strong.gif]]|70|80|40|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|120|140|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|120|140|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|60|20|H|-|3|12|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump [[File:Short.gif]]|50|60|20|H|-|3|12|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|90|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|90|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|130|150|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump [[File:Roundhouse.gif]]|130|150|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Knee Shot|Jump Knee|(in air) d + lk||(In air) [[File:Down.gif]]+[[File:Short.gif]]|30|60|20|H|-|4|18|-|21|||-|-|Causes Dee Jay to fall slightly faster during jump||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Knee Shot|Jump Knee|(in air) {{d}} + lk||(In air) [[File:Down.gif]]+[[File:Short.gif]]|30|60|20|H|-|4|18|-|21|||-|-|Causes Dee Jay to fall slightly faster during jump||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|36|59|16|16|-22|-22|range: 1.757|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|36|59|16|16|-22|-22|range: 1.757|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|36|66|22|-|-16|-|range: 1.757||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|36|66|22|-|-16|-|range: 1.757||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|3|36|102|-|-|-|-|range: 1.757, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~63F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|3|36|102|-|-|-|-|range: 1.757, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~63F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+12|2|36|59|16|16|-22|-22|Range: 1.757, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+12|2|36|59|16|16|-22|-22|Range: 1.757, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|36|66|22|-|-16|-|Range: 1.757, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|36|66|22|-|-16|-|Range: 1.757, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|64|3|36|102|-|-|-|-|Range: 1.757, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|60|-|-|64|3|36|102|-|-|-|-|Range: 1.757, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+12|2|36|59|22|-|-16|-|Range: 1.757, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+12|2|36|59|22|-|-16|-|Range: 1.757, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Swing Over Launch|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|0.873|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Swing Over Launch|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|120|100|40|0.873|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Flip Throw|Back Throw|b + lp + lk||Back Throw|120|80|40|0.879|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Flip Throw|Back Throw|b + {{lp}} + lk||Back Throw|120|80|40|0.879|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Air Slasher|Fireball, Max Out|b (charge) f + p ex||Air Slasher|50|50|20/20|HL|su|12|-|26|37|-|-|0|3|Chip damage 15, 14~15f cancellable, Charge 50F, Flight speeds LP: 0.045, MP: 0.065, HP: 0.08||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataGlanceRow|Air Slasher|Fireball, Max Out|b (charge) {{f}} + {{p}} ex||Air Slasher|50|50|20/20|HL|su|12|-|26|37|-|-|0|3|Chip damage 15, 14~15f cancellable, Charge 50F, Flight speeds LP: 0.045, MP: 0.065, HP: 0.08||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|EX Air Slasher|EX Fireball, EX Max Out|||Air Slasher [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|13|-|40|52|-|-|1|5|28~31f cancellable, 2nd hit releases on 27f, Charge 50F, opponent gains 10x2 meter on hit, flight speed (both): 0.1||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}} | {{USFIVFrameDataGlanceRow|EX Air Slasher|EX Fireball, EX Max Out|||Air Slasher [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|13|-|40|52|-|-|1|5|28~31f cancellable, 2nd hit releases on 27f, Charge 50F, opponent gains 10x2 meter on hit, flight speed (both): 0.1||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}} | ||
{{USFIVFrameDataGlanceRow|Double Rolling Sobat|Dread Kicks|b (charge) f + k ex armorbreak||Double Rolling Sobat [[File:Short.gif]]|90|90|20/40|HL|su|12|2|21|34|19|-|-4|-|Charge 50F, cannot be performed while fireball is on screen|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13F|Lower body: 1~13F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Double Rolling Sobat|Dread Kicks|b (charge) {{f}} + {{k}} {{ex}} armorbreak||Double Rolling Sobat [[File:Short.gif]]|90|90|20/40|HL|su|12|2|21|34|19|-|-4|-|Charge 50F, cannot be performed while fireball is on screen|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13F|Lower body: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Double Rolling Sobat [[File:Forward.gif]]|60*50|70*50|20/30*20|HL|su*-|14|2(14)2|23|54|18|25|-7|0|Charge 50F, cannot be performed while fireball is on screen|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|1~11F|-|JP: 0*1|}} | {{USFIVFrameDataGlanceRow|||||Double Rolling Sobat [[File:Forward.gif]]|60*50|70*50|20/30*20|HL|su*-|14|2(14)2|23|54|18|25|-7|0|Charge 50F, cannot be performed while fireball is on screen|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|1~11F|-|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|||||Double Rolling Sobat [[File:Roundhouse.gif]]|80*50|90*50|20/30*20|HL|su*-|14|2(14)2|24|55|17|25|-9|-1|Charge 50F, cannot be performed while fireball is on screen|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|1~11F|-|JP: 0*1|}} | {{USFIVFrameDataGlanceRow|||||Double Rolling Sobat [[File:Roundhouse.gif]]|80*50|90*50|20/30*20|HL|su*-|14|2(14)2|24|55|17|25|-9|-1|Charge 50F, cannot be performed while fireball is on screen|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|1~11F|-|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|EX Double Rolling Sobat|EX Dread Kicks|||Double Rolling Sobat [[File:EX.gif]]|80*60|90*70|-250/0|HL|su*-|15|2(7)4|25|52|-|-|-8|-|Charge 50F, cannot be performed while fireball is on screen, opponent gains 15*10 meter on hit|X|||[2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7F|-|All: 8~11F|8~15F|1~11F, 17~23F|"JP: 1*2 | {{USFIVFrameDataGlanceRow|EX Double Rolling Sobat|EX Dread Kicks|||Double Rolling Sobat [[File:EX.gif]]|80*60|90*70|-250/0|HL|su*-|15|2(7)4|25|52|-|-|-8|-|Charge 50F, cannot be performed while fireball is on screen, opponent gains 15*10 meter on hit|X|||[2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7F|-|All: 8~11F|8~15F|1~11F, 17~23F|"JP: 1*2 | ||
JS: 1*99"|}} | JS: 1*99"|}} | ||
{{USFIVFrameDataGlanceRow|Jackknife Maximum|Up Kicks|d (charge) u + k ex||Jacknife Maximum [[File:Short.gif]]|120|50|30/20|HL|-|6|2|18 + After landing 11|36|-|-|-10|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~6F|-|-|-|3F~|-|}} | {{USFIVFrameDataGlanceRow|Jackknife Maximum|Up Kicks|d (charge) {{u}} + {{k}} ex||Jacknife Maximum [[File:Short.gif]]|120|50|30/20|HL|-|6|2|18 + After landing 11|36|-|-|-10|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~6F|-|-|-|3F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Jacknife Maximum [[File:Forward.gif]]|70*30|50*50|20/20*15|HL|-|6|2(7)2|19 + After landing 11|46|-|-|-20|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~6F|All: 1~6F|-|3F~|JP: 3*2|}} | {{USFIVFrameDataGlanceRow|||||Jacknife Maximum [[File:Forward.gif]]|70*30|50*50|20/20*15|HL|-|6|2(7)2|19 + After landing 11|46|-|-|-20|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~6F|All: 1~6F|-|3F~|JP: 3*2|}} | ||
{{USFIVFrameDataGlanceRow|||||Jacknife Maximum [[File:Roundhouse.gif]]|40*40*30|50*50*50|20/15*20*10|HL|-|6|2(7)2(10)2|16 + After landing 15|59|-|-|-33|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~5F|3F~|JP: 2*2*3|}} | {{USFIVFrameDataGlanceRow|||||Jacknife Maximum [[File:Roundhouse.gif]]|40*40*30|50*50*50|20/15*20*10|HL|-|6|2(7)2(10)2|16 + After landing 15|59|-|-|-33|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~5F|3F~|JP: 2*2*3|}} | ||
{{USFIVFrameDataGlanceRow|EX Jackknife Maximum|EX Up Kicks|||Jackknife Maximum [[File:EX.gif]]|50*20x4*50|50*20x4*50|-250/0|HL|-|4|1(4)1(5)1(8)1(3)1(5)1|15 + After landing 11|60|5|-|-22|-|Charge 55F, opponent gains 10x6 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8F|-|-|-|3F~|JP: 0*1*2*3*4*5|}} | {{USFIVFrameDataGlanceRow|EX Jackknife Maximum|EX Up Kicks|||Jackknife Maximum [[File:EX.gif]]|50*20x4*50|50*20x4*50|-250/0|HL|-|4|1(4)1(5)1(8)1(3)1(5)1|15 + After landing 11|60|5|-|-22|-|Charge 55F, opponent gains 10x6 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8F|-|-|-|3F~|JP: 0*1*2*3*4*5|}} | ||
{{USFIVFrameDataGlanceRow|Machine Gun Upper|Machine Gun Punch|d (charge) u + p (continue pressing p for extentsion) ex armorbreak||Machinegun Upper [[File:Jab.gif]]|20*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}} | {{USFIVFrameDataGlanceRow|Machine Gun Upper|Machine Gun Punch|d (charge) {{u}} + {{p}} (continue pressing {{p}} for extentsion) {{ex}} armorbreak||Machinegun Upper [[File:Jab.gif]]|20*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}} | ||
{{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Strong.gif]]|30*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}} | {{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Strong.gif]]|30*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}} | ||
{{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Fierce.gif]]|35*35*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}} | {{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Fierce.gif]]|35*35*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}} | ||
Line 101: | Line 101: | ||
{{USFIVFrameDataGlanceRow|EX Machine Gun Upper (Full)|EX Machine Gun Punch (Full)|||Machinegun Upper [[File:EX.gif]] (with mash)|16x7*50|25x7*60|0/0|HL|su|6|2(1)2(2)2(2)2(3)2(2)2(2)2(2)2|28|69|18|-|-12|-|Charge 55F, opponent gains 5x7*10 meter on hit|X|X||[1st~7th Hit]: Forces Stand, [8th Hit]: Soft Knockdown|[1st~7th Hit]: Forces Stand, [8th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|All but midsection: 3~4F, Upper body: 5~25F|All but midsection: 3~4F, Upper body: 5~25F|1~7F|-|-|}} | {{USFIVFrameDataGlanceRow|EX Machine Gun Upper (Full)|EX Machine Gun Punch (Full)|||Machinegun Upper [[File:EX.gif]] (with mash)|16x7*50|25x7*60|0/0|HL|su|6|2(1)2(2)2(2)2(3)2(2)2(2)2(2)2|28|69|18|-|-12|-|Charge 55F, opponent gains 5x7*10 meter on hit|X|X||[1st~7th Hit]: Forces Stand, [8th Hit]: Soft Knockdown|[1st~7th Hit]: Forces Stand, [8th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|All but midsection: 3~4F, Upper body: 5~25F|All but midsection: 3~4F, Upper body: 5~25F|1~7F|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||||||||||||||-||||||||||||||||||}} | {{USFIVFrameDataGlanceRow||||||||||||||||-||||||||||||||||||}} | ||
{{USFIVFrameDataGlanceRow|Sobat Carnival|Super|b (charge) f b f + k||Super Combo [[File:Short.gif]]|40x6*110|0|-1000/0|HL|-|1+6|2(17)2(18)2(2)2(10)2(4)2(32)2|31|134|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|-|38~48F|JP: 1~7 sequentially|}} | {{USFIVFrameDataGlanceRow|Sobat Carnival|Super|b (charge) {{f}} {{b}} {{f}} + k||Super Combo [[File:Short.gif]]|40x6*110|0|-1000/0|HL|-|1+6|2(17)2(18)2(2)2(10)2(4)2(32)2|31|134|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|-|38~48F|JP: 1~7 sequentially|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|40x6*110|0|-1000/0|HL|-|1+10|2(16)3(17)2(3)1(10)2(4)3(31)3|30|137|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|-|42~52F, 60~80F, 92~103F|JP: 1~7 sequentially|}} | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|40x6*110|0|-1000/0|HL|-|1+10|2(16)3(17)2(3)1(10)2(4)3(31)3|30|137|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|-|42~52F, 60~80F, 92~103F|JP: 1~7 sequentially|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|40x6*110|0|-1000/0|HL|-|1+12|2(17)2(18)2(2)2(10)2(4)2(32)2|31|140|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|44~54F, 62~83F, 94~105F|JP: 1~7 sequentially|}} | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|40x6*110|0|-1000/0|HL|-|1+12|2(17)2(18)2(2)2(10)2(4)2(32)2|31|140|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|44~54F, 62~83F, 94~105F|JP: 1~7 sequentially|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Sobat Festival|Ultra I|b (charge) f b f + 3k||Ultra Combo 1|60x5*173|0|0/0|HL|-|1+11|2(18)2(25)2(5)2(23)2(21)2|58|172|31|-|-29|-|Charge 55F, opponent gains 10x7 meter on hit, last hit is projectile and breaks armor|X|X||[3rd~7th Hit]: Hard Knockdown|[3rd~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|-|JP: 1*2*3*1*2*3*0|}} | {{USFIVFrameDataGlanceRow|Sobat Festival|Ultra I|b (charge) {{f}} {{b}} {{f}} + 3k||Ultra Combo 1|60x5*173|0|0/0|HL|-|1+11|2(18)2(25)2(5)2(23)2(21)2|58|172|31|-|-29|-|Charge 55F, opponent gains 10x7 meter on hit, last hit is projectile and breaks armor|X|X||[3rd~7th Hit]: Hard Knockdown|[3rd~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|-|JP: 1*2*3*1*2*3*0|}} | ||
{{USFIVFrameDataGlanceRow|Climax Beat|Ultra II|db (charge) df db u + 3p||Ultra Combo 2|45*8x42*81|0|0/0|HL|-|1+7|{2(2)} x 7*2|48|84|21|-|-29|-|1st hit goes into animation, [] refers to animation, charge 55F, opponent gains 5x44 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|Upper body: 8~11F|Upper body: 8~11F|-|-|JP: 1|}} | {{USFIVFrameDataGlanceRow|Climax Beat|Ultra II|db (charge) {{df}} {{db}} {{u}} + 3p||Ultra Combo 2|45*8x42*81|0|0/0|HL|-|1+7|{2(2)} x 7*2|48|84|21|-|-29|-|1st hit goes into animation, [] refers to animation, charge 55F, opponent gains 5x44 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|Upper body: 8~11F|Upper body: 8~11F|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 238: | Line 238: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|DeeJay|DiagonalLP| | {{USFIVMoveListRow|DeeJay|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | Diagonal Jump LP|Diagonal Jump Jab|ub / {{uf}} + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|DeeJay|DiagonalMP| | {{USFIVMoveListRow|DeeJay|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | Diagonal Jump MP|Diagonal Jump Strong|ub / {{uf}} + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|DeeJay|DiagonalHP| | {{USFIVMoveListRow|DeeJay|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|DeeJay|DiagonalLK| | {{USFIVMoveListRow|DeeJay|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | Diagonal Jump LK|Diagonal Jump Short|ub / {{uf}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|DeeJay|DiagonalMK| | {{USFIVMoveListRow|DeeJay|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | Diagonal Jump MK|Diagonal Jump Forward|ub / {{uf}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|DeeJay|DiagonalHK| | {{USFIVMoveListRow|DeeJay|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | Diagonal Jump HK|Diagonal Jump Roundhouse|ub / {{uf}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 268: | Line 268: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|DeeJay|KneeShot| | {{USFIVMoveListRow|DeeJay|KneeShot| | ||
Knee Shot|Jump Knee|(in air) d + lk|| | Knee Shot|Jump Knee|(in air) {{d}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 296: | Line 296: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|DeeJay|SwingOverLaunch| | {{USFIVMoveListRow|DeeJay|SwingOverLaunch| | ||
Swing Over Launch|Forward Throw|f or n + lp + lk|| | Swing Over Launch|Forward Throw|f or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|DeeJay|FlipThrow| | {{USFIVMoveListRow|DeeJay|FlipThrow| | ||
Flip Throw|Back Throw|b + lp + lk|| | Flip Throw|Back Throw|b + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 310: | Line 310: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|DeeJay|AirSlasher| | {{USFIVMoveListRow|DeeJay|AirSlasher| | ||
Air Slasher|Fireball, Max Out|b (charge) f + p ex|| | Air Slasher|Fireball, Max Out|b (charge) {{f}} + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 318: | Line 318: | ||
}} | }} | ||
{{USFIVMoveListRow|DeeJay|DoubleRollingSobat| | {{USFIVMoveListRow|DeeJay|DoubleRollingSobat| | ||
Double Rolling Sobat|Dread Kicks|b (charge) f + k ex armorbreak|| | Double Rolling Sobat|Dread Kicks|b (charge) {{f}} + {{k}} {{ex}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|DeeJay|JackknifeMaximum| | {{USFIVMoveListRow|DeeJay|JackknifeMaximum| | ||
Jackknife Maximum|Up Kicks|d (charge) u + k ex|| | Jackknife Maximum|Up Kicks|d (charge) {{u}} + {{k}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|DeeJay|MachineGunUpper| | {{USFIVMoveListRow|DeeJay|MachineGunUpper| | ||
Machine Gun Upper|Machine Gun Punch|d (charge) u + p (continue pressing p for extentsion) ex armorbreak|| | Machine Gun Upper|Machine Gun Punch|d (charge) {{u}} + {{p}} (continue pressing {{p}} for extentsion) {{ex}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 344: | Line 344: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|DeeJay|SobatCarnival| | {{USFIVMoveListRow|DeeJay|SobatCarnival| | ||
Sobat Carnival|Super Combo|b (charge) f b f + k|| | Sobat Carnival|Super Combo|b (charge) {{f}} {{b}} {{f}} + k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 354: | Line 354: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|DeeJay|SobatFestival| | {{USFIVMoveListRow|DeeJay|SobatFestival| | ||
Sobat Festival|Ultra Combo I|b (charge) f b f + 3k|| | Sobat Festival|Ultra Combo I|b (charge) {{f}} {{b}} {{f}} + 3k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|DeeJay|ClimaxBeat| | {{USFIVMoveListRow|DeeJay|ClimaxBeat| | ||
Climax Beat|Ultra Combo II|db (charge) df db u + 3p armorbreak|| | Climax Beat|Ultra Combo II|db (charge) {{df}} {{db}} {{u}} + {{3p}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 364: | Line 364: | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 477: | Line 477: | ||
(No strategies) | (No strategies) | ||
====vs. Guile==== | ====vs. Guile==== | ||
[[File:SSFIV-Guile_Face.jpg]] | [[File:SSFIV-Guile_Face.jpg]] | ||
Line 620: | Line 620: | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|9|8|-|16|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|9|8|-|16|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|150|60|H|-|9|4|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~18F|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|150|60|H|-|9|4|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~18F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~23F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~23F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|70|80|40|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump [[File:Strong.gif]]|70|80|40|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|120|140|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|120|140|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|60|20|H|-|3|12|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump [[File:Short.gif]]|50|60|20|H|-|3|12|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|90|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|90|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|130|150|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump [[File:Roundhouse.gif]]|130|150|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataRow|Knee Shot|Jump Knee|(in air) d + lk||(In air) [[File:Down.gif]]+[[File:Short.gif]]|30|60|20|H|-|4|18|-|21|||-|-|Causes Dee Jay to fall slightly faster during jump||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataRow|Knee Shot|Jump Knee|(in air) {{d}} + lk||(In air) [[File:Down.gif]]+[[File:Short.gif]]|30|60|20|H|-|4|18|-|21|||-|-|Causes Dee Jay to fall slightly faster during jump||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|36|59|16|16|-22|-22|range: 1.757|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|36|59|16|16|-22|-22|range: 1.757|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|36|66|22|-|-16|-|range: 1.757||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|36|66|22|-|-16|-|range: 1.757||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|3|36|102|-|-|-|-|range: 1.757, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~63F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|3|36|102|-|-|-|-|range: 1.757, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~63F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+12|2|36|59|16|16|-22|-22|Range: 1.757, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+12|2|36|59|16|16|-22|-22|Range: 1.757, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|36|66|22|-|-16|-|Range: 1.757, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|36|66|22|-|-16|-|Range: 1.757, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|64|3|36|102|-|-|-|-|Range: 1.757, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|60|-|-|64|3|36|102|-|-|-|-|Range: 1.757, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+12|2|36|59|22|-|-16|-|Range: 1.757, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+12|2|36|59|22|-|-16|-|Range: 1.757, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Swing Over Launch|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|0.873|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Swing Over Launch|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|120|100|40|0.873|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Flip Throw|Back Throw|b + lp + lk||Back Throw|120|80|40|0.879|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Flip Throw|Back Throw|b + {{lp}} + lk||Back Throw|120|80|40|0.879|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Air Slasher|Fireball, Max Out|b (charge) f + p ex||Air Slasher|50|50|20/20|HL|su|12|-|26|37|-|-|0|3|Chip damage 15, 14~15f cancellable, Charge 50F, Flight speeds LP: 0.045, MP: 0.065, HP: 0.08||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataRow|Air Slasher|Fireball, Max Out|b (charge) {{f}} + {{p}} ex||Air Slasher|50|50|20/20|HL|su|12|-|26|37|-|-|0|3|Chip damage 15, 14~15f cancellable, Charge 50F, Flight speeds LP: 0.045, MP: 0.065, HP: 0.08||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|EX Air Slasher|EX Fireball, EX Max Out|||Air Slasher [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|13|-|40|52|-|-|1|5|28~31f cancellable, 2nd hit releases on 27f, Charge 50F, opponent gains 10x2 meter on hit, flight speed (both): 0.1||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}} | {{USFIVFrameDataRow|EX Air Slasher|EX Fireball, EX Max Out|||Air Slasher [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|13|-|40|52|-|-|1|5|28~31f cancellable, 2nd hit releases on 27f, Charge 50F, opponent gains 10x2 meter on hit, flight speed (both): 0.1||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}} | ||
{{USFIVFrameDataRow|Double Rolling Sobat|Dread Kicks|b (charge) f + k ex armorbreak||Double Rolling Sobat [[File:Short.gif]]|90|90|20/40|HL|su|12|2|21|34|19|-|-4|-|Charge 50F, cannot be performed while fireball is on screen|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13F|Lower body: 1~13F|-|-|-|}} | {{USFIVFrameDataRow|Double Rolling Sobat|Dread Kicks|b (charge) {{f}} + {{k}} {{ex}} armorbreak||Double Rolling Sobat [[File:Short.gif]]|90|90|20/40|HL|su|12|2|21|34|19|-|-4|-|Charge 50F, cannot be performed while fireball is on screen|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13F|Lower body: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Double Rolling Sobat [[File:Forward.gif]]|60*50|70*50|20/30*20|HL|su*-|14|2(14)2|23|54|18|25|-7|0|Charge 50F, cannot be performed while fireball is on screen|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|1~11F|-|JP: 0*1|}} | {{USFIVFrameDataRow|||||Double Rolling Sobat [[File:Forward.gif]]|60*50|70*50|20/30*20|HL|su*-|14|2(14)2|23|54|18|25|-7|0|Charge 50F, cannot be performed while fireball is on screen|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|1~11F|-|JP: 0*1|}} | ||
{{USFIVFrameDataRow|||||Double Rolling Sobat [[File:Roundhouse.gif]]|80*50|90*50|20/30*20|HL|su*-|14|2(14)2|24|55|17|25|-9|-1|Charge 50F, cannot be performed while fireball is on screen|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|1~11F|-|JP: 0*1|}} | {{USFIVFrameDataRow|||||Double Rolling Sobat [[File:Roundhouse.gif]]|80*50|90*50|20/30*20|HL|su*-|14|2(14)2|24|55|17|25|-9|-1|Charge 50F, cannot be performed while fireball is on screen|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|1~11F|-|JP: 0*1|}} | ||
{{USFIVFrameDataRow|EX Double Rolling Sobat|EX Dread Kicks|||Double Rolling Sobat [[File:EX.gif]]|80*60|90*70|-250/0|HL|su*-|15|2(7)4|25|52|-|-|-8|-|Charge 50F, cannot be performed while fireball is on screen, opponent gains 15*10 meter on hit|X|||[2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7F|-|All: 8~11F|8~15F|1~11F, 17~23F|"JP: 1*2 | {{USFIVFrameDataRow|EX Double Rolling Sobat|EX Dread Kicks|||Double Rolling Sobat [[File:EX.gif]]|80*60|90*70|-250/0|HL|su*-|15|2(7)4|25|52|-|-|-8|-|Charge 50F, cannot be performed while fireball is on screen, opponent gains 15*10 meter on hit|X|||[2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7F|-|All: 8~11F|8~15F|1~11F, 17~23F|"JP: 1*2 | ||
JS: 1*99"|}} | JS: 1*99"|}} | ||
{{USFIVFrameDataRow|Jackknife Maximum|Up Kicks|d (charge) u + k ex||Jacknife Maximum [[File:Short.gif]]|120|50|30/20|HL|-|6|2|18 + After landing 11|36|-|-|-10|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~6F|-|-|-|3F~|-|}} | {{USFIVFrameDataRow|Jackknife Maximum|Up Kicks|d (charge) {{u}} + {{k}} ex||Jacknife Maximum [[File:Short.gif]]|120|50|30/20|HL|-|6|2|18 + After landing 11|36|-|-|-10|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~6F|-|-|-|3F~|-|}} | ||
{{USFIVFrameDataRow|||||Jacknife Maximum [[File:Forward.gif]]|70*30|50*50|20/20*15|HL|-|6|2(7)2|19 + After landing 11|46|-|-|-20|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~6F|All: 1~6F|-|3F~|JP: 3*2|}} | {{USFIVFrameDataRow|||||Jacknife Maximum [[File:Forward.gif]]|70*30|50*50|20/20*15|HL|-|6|2(7)2|19 + After landing 11|46|-|-|-20|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~6F|All: 1~6F|-|3F~|JP: 3*2|}} | ||
{{USFIVFrameDataRow|||||Jacknife Maximum [[File:Roundhouse.gif]]|40*40*30|50*50*50|20/15*20*10|HL|-|6|2(7)2(10)2|16 + After landing 15|59|-|-|-33|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~5F|3F~|JP: 2*2*3|}} | {{USFIVFrameDataRow|||||Jacknife Maximum [[File:Roundhouse.gif]]|40*40*30|50*50*50|20/15*20*10|HL|-|6|2(7)2(10)2|16 + After landing 15|59|-|-|-33|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~5F|3F~|JP: 2*2*3|}} | ||
{{USFIVFrameDataRow|EX Jackknife Maximum|EX Up Kicks|||Jackknife Maximum [[File:EX.gif]]|50*20x4*50|50*20x4*50|-250/0|HL|-|4|1(4)1(5)1(8)1(3)1(5)1|15 + After landing 11|60|5|-|-22|-|Charge 55F, opponent gains 10x6 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8F|-|-|-|3F~|JP: 0*1*2*3*4*5|}} | {{USFIVFrameDataRow|EX Jackknife Maximum|EX Up Kicks|||Jackknife Maximum [[File:EX.gif]]|50*20x4*50|50*20x4*50|-250/0|HL|-|4|1(4)1(5)1(8)1(3)1(5)1|15 + After landing 11|60|5|-|-22|-|Charge 55F, opponent gains 10x6 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8F|-|-|-|3F~|JP: 0*1*2*3*4*5|}} | ||
{{USFIVFrameDataRow|Machine Gun Upper|Machine Gun Punch|d (charge) u + p (continue pressing p for extentsion) ex armorbreak||Machinegun Upper [[File:Jab.gif]]|20*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}} | {{USFIVFrameDataRow|Machine Gun Upper|Machine Gun Punch|d (charge) {{u}} + {{p}} (continue pressing {{p}} for extentsion) {{ex}} armorbreak||Machinegun Upper [[File:Jab.gif]]|20*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}} | ||
{{USFIVFrameDataRow|||||Machinegun Upper [[File:Strong.gif]]|30*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}} | {{USFIVFrameDataRow|||||Machinegun Upper [[File:Strong.gif]]|30*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}} | ||
{{USFIVFrameDataRow|||||Machinegun Upper [[File:Fierce.gif]]|35*35*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}} | {{USFIVFrameDataRow|||||Machinegun Upper [[File:Fierce.gif]]|35*35*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}} | ||
Line 660: | Line 660: | ||
{{USFIVFrameDataRow|EX Machine Gun Upper (Full)|EX Machine Gun Punch (Full)|||Machinegun Upper [[File:EX.gif]] (with mash)|16x7*50|25x7*60|0/0|HL|su|6|2(1)2(2)2(2)2(3)2(2)2(2)2(2)2|28|69|18|-|-12|-|Charge 55F, opponent gains 5x7*10 meter on hit|X|X||[1st~7th Hit]: Forces Stand, [8th Hit]: Soft Knockdown|[1st~7th Hit]: Forces Stand, [8th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|All but midsection: 3~4F, Upper body: 5~25F|All but midsection: 3~4F, Upper body: 5~25F|1~7F|-|-|}} | {{USFIVFrameDataRow|EX Machine Gun Upper (Full)|EX Machine Gun Punch (Full)|||Machinegun Upper [[File:EX.gif]] (with mash)|16x7*50|25x7*60|0/0|HL|su|6|2(1)2(2)2(2)2(3)2(2)2(2)2(2)2|28|69|18|-|-12|-|Charge 55F, opponent gains 5x7*10 meter on hit|X|X||[1st~7th Hit]: Forces Stand, [8th Hit]: Soft Knockdown|[1st~7th Hit]: Forces Stand, [8th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|All but midsection: 3~4F, Upper body: 5~25F|All but midsection: 3~4F, Upper body: 5~25F|1~7F|-|-|}} | ||
{{USFIVFrameDataRow||||||||||||||||-||||||||||||||||||}} | {{USFIVFrameDataRow||||||||||||||||-||||||||||||||||||}} | ||
{{USFIVFrameDataRow|Sobat Carnival|Super|b (charge) f b f + k||Super Combo [[File:Short.gif]]|40x6*110|0|-1000/0|HL|-|1+6|2(17)2(18)2(2)2(10)2(4)2(32)2|31|134|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|-|38~48F|JP: 1~7 sequentially|}} | {{USFIVFrameDataRow|Sobat Carnival|Super|b (charge) {{f}} {{b}} {{f}} + k||Super Combo [[File:Short.gif]]|40x6*110|0|-1000/0|HL|-|1+6|2(17)2(18)2(2)2(10)2(4)2(32)2|31|134|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|-|38~48F|JP: 1~7 sequentially|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Forward.gif]]|40x6*110|0|-1000/0|HL|-|1+10|2(16)3(17)2(3)1(10)2(4)3(31)3|30|137|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|-|42~52F, 60~80F, 92~103F|JP: 1~7 sequentially|}} | {{USFIVFrameDataRow|||||Super Combo [[File:Forward.gif]]|40x6*110|0|-1000/0|HL|-|1+10|2(16)3(17)2(3)1(10)2(4)3(31)3|30|137|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|-|42~52F, 60~80F, 92~103F|JP: 1~7 sequentially|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Roundhouse.gif]]|40x6*110|0|-1000/0|HL|-|1+12|2(17)2(18)2(2)2(10)2(4)2(32)2|31|140|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|44~54F, 62~83F, 94~105F|JP: 1~7 sequentially|}} | {{USFIVFrameDataRow|||||Super Combo [[File:Roundhouse.gif]]|40x6*110|0|-1000/0|HL|-|1+12|2(17)2(18)2(2)2(10)2(4)2(32)2|31|140|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|44~54F, 62~83F, 94~105F|JP: 1~7 sequentially|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Sobat Festival|Ultra I|b (charge) f b f + 3k||Ultra Combo 1|60x5*173|0|0/0|HL|-|1+11|2(18)2(25)2(5)2(23)2(21)2|58|172|31|-|-29|-|Charge 55F, opponent gains 10x7 meter on hit, last hit is projectile and breaks armor|X|X||[3rd~7th Hit]: Hard Knockdown|[3rd~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|-|JP: 1*2*3*1*2*3*0|}} | {{USFIVFrameDataRow|Sobat Festival|Ultra I|b (charge) {{f}} {{b}} {{f}} + 3k||Ultra Combo 1|60x5*173|0|0/0|HL|-|1+11|2(18)2(25)2(5)2(23)2(21)2|58|172|31|-|-29|-|Charge 55F, opponent gains 10x7 meter on hit, last hit is projectile and breaks armor|X|X||[3rd~7th Hit]: Hard Knockdown|[3rd~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|-|JP: 1*2*3*1*2*3*0|}} | ||
{{USFIVFrameDataRow|Climax Beat|Ultra II|db (charge) df db u + 3p||Ultra Combo 2|45*8x42*81|0|0/0|HL|-|1+7|{2(2)} x 7*2|48|84|21|-|-29|-|1st hit goes into animation, [] refers to animation, charge 55F, opponent gains 5x44 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|Upper body: 8~11F|Upper body: 8~11F|-|-|JP: 1|}} | {{USFIVFrameDataRow|Climax Beat|Ultra II|db (charge) {{df}} {{db}} {{u}} + 3p||Ultra Combo 2|45*8x42*81|0|0/0|HL|-|1+7|{2(2)} x 7*2|48|84|21|-|-29|-|1st hit goes into animation, [] refers to animation, charge 55F, opponent gains 5x44 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|Upper body: 8~11F|Upper body: 8~11F|-|-|JP: 1|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
Line 671: | Line 671: | ||
=====Notes | =====Notes===== | ||
[[Category: Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Revision as of 02:50, 9 December 2020

Dee Jay
Dee Jay has managed to fuse his two true loves together: fighting and dancing. Using his impeccable rhythm and flexibility from dancing, Dee Jay managed to literally dance around his opponents and defeat them in a Street Fight. with his prowess as a kickboxer. But despite what may happen on the dance floor or in the ring, Dee Jay never gets his spirits down and a smile never leaves his face. And as he builds up more wins and gains more popularity as a Street Fighter, it certainly couldn't hurt his record sales!
In a nutshell
While he has very few aspects in which he excels, Dee Jay provides a variety of different playstyles that he can easily switch between depending on what the situation calls for. His Air Slashers can allow him to play a zoning game, and his other special moves like Machinegun Upper and Double Rolling Sobat allow him to act as an effective rushdown character. No matter which playstyle you choose, you should always aim to get your opponent into the corner. With no room for your opponent to back up, they will be much more susceptible to being hit by Dee Jay's attacks, which will have more combo potential and mix-up ambiguity.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Crouch LK: Startup reduced to 4 frames from 5 frames
- Stand MP: Startup reduced to 6 frames from 7 frames
- Crouch MP: Hitbox expanded forward
- Crouch MK: Damage increased to 80 from 70
- Stand HP: Late Active Frames on hit vs. airborne opponents now floats on Counter Hit
- Crouch HP: Hitbox expanded forward
- Knee Shot (Andgled Jump 2 + LK): Hit Stun increased by 3 frames
- Air Slasher: Chip damage increased to 15 from 12; regular damage unchanged
- Double Rolling Sobat: Light version changed from -5 to -3 on block
- Double Rolling Sobat: 1st hit Hit Stun of Medium version increased by 2 frames; on hit is now +8 from +6 after EX Focus Cancel --> Forward Dash
- EX Machine Gun Upper: Startup reduced to 6 frames from 12 frames; full invincibility changed to frames 1-2 from frames 1-4; all-but-midsection invincibility changed to frames 3-4 from frames 5-9; above-the-chest invincibility changed to frames 5-25 from frames 10-31; now Throw Invincible during frames 1-7
- EX Machine Gun Upper: On block is now -8 from -5, -12 from -9 on fully mashed version;
- EX Machine Gun Upper: Hitbox on first hit slightly expanded forward; floats the opponent higher on hit, with or without mash;
- EX Machine Gun Upper: All hits can be EX Focus cancelled on hit or block, with or without mash
(New to Ultra SFIV Console Digital Release)
- Double Rolling Sobat: Light version lower-body invincibility removed
- EX Machine Gun Upper: Pushback on block reduced
- Sobat Festival (UC1): Travels farther during the first two kicks
- Climax Beat (UC2): Damage reduced to 460 total from 501 total; recovery after cinematic version reduced by 11 frames
Character Specific Data
Dee Jay
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 1000 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.055 | Forward Dash Distance: | 1.15 | ||
Back Walk Speed: | 0.04 | Forward Dash Total Frames: | 19 | ||
JUMPING | Back Dash Distance: | 0.90 | |||
Jump Height Apex: | 1.53 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 41 (4+37) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.98 | Back Dash Airborne: | 8 | ||
Back Jump Distance | 1.62 | Back Dash Recovery: | 11 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.85 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.87 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Knee Shot | Hard Knockdowns: | Crouch MK, Crouch HK (vs. Ground) | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Drouble Rolling Sobat, EX Double Rolling Sobat, Machine Gun Upper, EX Machine Gun Upper, Climax Beat | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 22 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP (1st Hit), LP/MP/HP Air Slasher, EX Air Slasher (Corner Only), MK Double Rolling Sobat (1st Hit), HK Double Rolling Sobat (1st Hit) (Char Specific), Machine Gun Upper (2nd Hit), Machine Gun Upper Followup (4th Hit), EX Machine Gun Upper (Any Hit but Last), EX Machine Gun Upper Followup (Any Hit but Last) | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 64 | ||||
L1 Focus Attack Forward Dash: | -3 | L2 FA Forward Dash (On Block): | +3 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Nuetral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Knee Shot |
Jump Knee | (in air) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Swing Over Launch |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Flip Throw |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Air Slasher |
Fireball, Max Out | b (charge) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
EX Air Slasher |
EX Fireball, EX Max Out | ||
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Double Rolling Sobat |
Dread Kicks | b (charge) ![]() ![]() ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jackknife Maximum |
Up Kicks | d (charge) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Machine Gun Upper |
Machine Gun Punch | d (charge) ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Machine Gun Upper (Followup 1) | Machine Gun Punch (Followup 1) | ||
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Machine Gun Upper (Followup 2) | Machine Gun Punch (Followup 2) | ||
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Sobat Carnival |
Super Combo | b (charge) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Sobat Festival |
Ultra Combo I | b (charge) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Climax Beat |
Ultra Combo II | db (charge) ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay (self)
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data