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=Combos= | =Combos= | ||
First Impact combos: | First Impact combos:<br> | ||
Ground - A, A, C, C, D<br> | Ground - A, A, C, C, D<br> | ||
Air - B, A, B, A, C<br> | Air - B, A, B, A, C<br><br> | ||
My B&B combo:<br> | |||
My B&B combo: Jump D, close D, dwnfwd B(2 hits), hcb A.<br> | Jump D, close D, dwnfwd B(2 hits), hcb A.<br> | ||
-If opponent blocks the combo I do qcb B or qcf A instead. You can do DP B/D<br> | -If opponent blocks the combo I do qcb B or qcf A instead. You can do DP B/D<br> | ||
or super in place of hcb A if you wish.<br> | or super in place of hcb A if you wish.<br><br> | ||
Other Combos:<br> | Other Combos:<br> | ||
-Jump D, close D, dwnfwd B(2 hits), DP B/D<br> | -Jump D, close D, dwnfwd B(2 hits), DP B/D<br> | ||
-Jump D, close D, dwnfwd B(2 hits), qcf x 2 A/B/C/D<br> | -Jump D, close D, dwnfwd B(2 hits), qcf x 2 A/B/C/D<br><br> | ||
Trick Combos:<br> | Trick Combos:<br> | ||
-Jump D, dwn B, fwd B, DP B. (double overhead trick)<br> | -Jump D, dwn B, fwd B, DP B. (double overhead trick)<br> | ||
-Jump D, dwn B, fwd B, hcb A. yes, hcb A will connect IF you hit them with the | -Jump D, dwn B, fwd B, hcb A. yes, hcb A will connect IF you hit them with the fwd B<br> | ||
-Jump D, close C, dwnfwd B(1 hit), DP B. (Low-high trick)<br><br> | |||
-Jump D, close C, dwnfwd B(1 hit), DP B. (Low-high trick)<br> | |||
lotsa mind games with her by mixing up her fwd B and dwnfwd B command moves.<br> | lotsa mind games with her by mixing up her fwd B and dwnfwd B command moves.<br> | ||
Wall combos: | Wall combos:<br> | ||
-Jump D, close D, dwnfwd B(2 hits), DP D, hits wall, CD, air B, A, B, A, C,<br> qcf x 2 A. 14 hits, approximately 60% damage.<br> | |||
(needs at least 1 and 1/2 super meter at start)<br> | |||
-Jump D, close D, dwnfwd B(2 hits), qcf x 2 C, qcf A(miss), hits wall, CD, air B, A, B, A, C, qcf x 2 A. 13 hits, approximately 80% damage.<br> | |||
=Strategies= | =Strategies= | ||
[[Category:Rage of the Dragons]] | [[Category:Rage of the Dragons]] |
Revision as of 15:05, 8 August 2016
Introduction
Movelist
Command Moves
(n)fwd B - overhead axe kick.
Does not combo after normal attacks.
Bufferable
(n)dwnfwd B - 2 hit sweep kick.
Must be blocked low. Does not knock down.
Comboable after Strong attacks.
Cancelable on both hits.
Special Moves
Fascination Sharp - hcb A/C.
Unblockable & comboable.
Her command grab.
Lifts opponent up and drops thier head to the ground.
(n)Serpent Bite - qcb B/D.
Rolls back, and does a charging swing kick that electricutes opponent.
D version does a sweep kick first then the swing kick.
The roll back animation has full invincibility like a regular back roll.
(a)Sepent Slash - DP B/D.
Does a jumping knee then a knockdown kick.
D version's rising knee hits twice.
Also, the knockdown kick finisher of the B version is an OVERHEAD.
(a)Snake Hold - qcf A/B/C/D.
A - throws a knife straight
B - throws a knife, turns in the middle of the screen then goes diagonally up forward
C - throws a knife, turns in the middle of the screen then goes straight forward
D - throws a knife, turns in the middle of the screen then goes straight up
Super Moves
(n)Guardian Mercy - qcf x 2 A/B/C/D.
Raises her hands and releases a pillar of light.
A/B are level 1 supers.
Button pressed determines where the light pillar will come out.
Same applies for C/D level 2 supers.
Its fast and a good anti air. C/D versions releases 2 pillars of light.
Super Tag
Combos
First Impact combos:
Ground - A, A, C, C, D
Air - B, A, B, A, C
My B&B combo:
Jump D, close D, dwnfwd B(2 hits), hcb A.
-If opponent blocks the combo I do qcb B or qcf A instead. You can do DP B/D
or super in place of hcb A if you wish.
Other Combos:
-Jump D, close D, dwnfwd B(2 hits), DP B/D
-Jump D, close D, dwnfwd B(2 hits), qcf x 2 A/B/C/D
Trick Combos:
-Jump D, dwn B, fwd B, DP B. (double overhead trick)
-Jump D, dwn B, fwd B, hcb A. yes, hcb A will connect IF you hit them with the fwd B
-Jump D, close C, dwnfwd B(1 hit), DP B. (Low-high trick)
lotsa mind games with her by mixing up her fwd B and dwnfwd B command moves.
Wall combos:
-Jump D, close D, dwnfwd B(2 hits), DP D, hits wall, CD, air B, A, B, A, C,
qcf x 2 A. 14 hits, approximately 60% damage.
(needs at least 1 and 1/2 super meter at start)
-Jump D, close D, dwnfwd B(2 hits), qcf x 2 C, qcf A(miss), hits wall, CD, air B, A, B, A, C, qcf x 2 A. 13 hits, approximately 80% damage.