Rage of The Dragons/Sonia: Difference between revisions

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=Combos=
=Combos=
First Impact combos:
First Impact combos:<br>
Ground - A, A, C, C, D<br>
Ground - A, A, C, C, D<br>
Air    - B, A, B, A, C<br>
Air    - B, A, B, A, C<br><br>


 
My B&B combo:<br>
My B&B combo: Jump D, close D, dwnfwd B(2 hits), hcb A.<br>
Jump D, close D, dwnfwd B(2 hits), hcb A.<br>


-If opponent blocks the combo I do qcb B or qcf A instead.  You can do DP B/D<br>
-If opponent blocks the combo I do qcb B or qcf A instead.  You can do DP B/D<br>
  or super in place of hcb A if you wish.<br>
  or super in place of hcb A if you wish.<br><br>


Other Combos:<br>
Other Combos:<br>
-Jump D, close D, dwnfwd B(2 hits), DP B/D<br>
-Jump D, close D, dwnfwd B(2 hits), DP B/D<br>
-Jump D, close D, dwnfwd B(2 hits), qcf x 2 A/B/C/D<br>
-Jump D, close D, dwnfwd B(2 hits), qcf x 2 A/B/C/D<br><br>




Trick Combos:<br>
Trick Combos:<br>
-Jump D, dwn B, fwd B, DP B.  (double overhead trick)<br>
-Jump D, dwn B, fwd B, DP B.  (double overhead trick)<br>
-Jump D, dwn B, fwd B, hcb A.  yes, hcb A will connect IF you hit them with the<br>
-Jump D, dwn B, fwd B, hcb A.  yes, hcb A will connect IF you hit them with the fwd B<br>
fwd B<br>
-Jump D, close C, dwnfwd B(1 hit), DP B.  (Low-high trick)<br><br>
-Jump D, close C, dwnfwd B(1 hit), DP B.  (Low-high trick)<br>


lotsa mind games with her by mixing up her fwd B and dwnfwd B command moves.<br>
lotsa mind games with her by mixing up her fwd B and dwnfwd B command moves.<br>




Wall combos:
Wall combos:<br>
-Jump D, close D, dwnfwd B(2 hits), DP D, hits wall, CD, air B, A, B, A, C,<br> qcf x 2 A.  14 hits, approximately 60% damage.<br>
(needs at least 1 and 1/2 super meter at start)<br>
-Jump D, close D, dwnfwd B(2 hits), qcf x 2 C, qcf A(miss), hits wall, CD, air B, A, B, A, C, qcf x 2 A.  13 hits, approximately 80% damage.<br>


-Jump D, close D, dwnfwd B(2 hits), DP D, hits wall, CD, air B, A, B, A, C,<br>
qcf x 2 A.  14 hits, approximately 60% damage.<br>
(needs at least 1 and 1/2 super meter at start)<br>
-Jump D, close D, dwnfwd B(2 hits), qcf x 2 C, qcf A(miss), hits wall, CD, air<br>
B, A, B, A, C, qcf x 2 A.  13 hits, approximately 80% damage.<br>
=Strategies=
=Strategies=


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]

Revision as of 15:05, 8 August 2016

Introduction

Movelist

Command Moves

(n)fwd B - overhead axe kick.
Does not combo after normal attacks.
Bufferable

(n)dwnfwd B - 2 hit sweep kick.
Must be blocked low. Does not knock down.
Comboable after Strong attacks.
Cancelable on both hits.

Special Moves

Fascination Sharp - hcb A/C.
Unblockable & comboable.
Her command grab.
Lifts opponent up and drops thier head to the ground.

(n)Serpent Bite - qcb B/D.
Rolls back, and does a charging swing kick that electricutes opponent.
D version does a sweep kick first then the swing kick.
The roll back animation has full invincibility like a regular back roll.

(a)Sepent Slash - DP B/D.
Does a jumping knee then a knockdown kick.
D version's rising knee hits twice.
Also, the knockdown kick finisher of the B version is an OVERHEAD.

(a)Snake Hold - qcf A/B/C/D.
A - throws a knife straight

B - throws a knife, turns in the middle of the screen then goes diagonally up forward

C - throws a knife, turns in the middle of the screen then goes straight forward

D - throws a knife, turns in the middle of the screen then goes straight up

Super Moves

(n)Guardian Mercy - qcf x 2 A/B/C/D.

Raises her hands and releases a pillar of light.

A/B are level 1 supers.

Button pressed determines where the light pillar will come out.

Same applies for C/D level 2 supers.

Its fast and a good anti air. C/D versions releases 2 pillars of light.

Super Tag

Combos

First Impact combos:
Ground - A, A, C, C, D
Air - B, A, B, A, C

My B&B combo:
Jump D, close D, dwnfwd B(2 hits), hcb A.

-If opponent blocks the combo I do qcb B or qcf A instead. You can do DP B/D

or super in place of hcb A if you wish.

Other Combos:
-Jump D, close D, dwnfwd B(2 hits), DP B/D
-Jump D, close D, dwnfwd B(2 hits), qcf x 2 A/B/C/D


Trick Combos:
-Jump D, dwn B, fwd B, DP B. (double overhead trick)
-Jump D, dwn B, fwd B, hcb A. yes, hcb A will connect IF you hit them with the fwd B
-Jump D, close C, dwnfwd B(1 hit), DP B. (Low-high trick)

lotsa mind games with her by mixing up her fwd B and dwnfwd B command moves.


Wall combos:
-Jump D, close D, dwnfwd B(2 hits), DP D, hits wall, CD, air B, A, B, A, C,
qcf x 2 A. 14 hits, approximately 60% damage.
(needs at least 1 and 1/2 super meter at start)
-Jump D, close D, dwnfwd B(2 hits), qcf x 2 C, qcf A(miss), hits wall, CD, air B, A, B, A, C, qcf x 2 A. 13 hits, approximately 80% damage.

Strategies