Ninja Masters/Kamui: Difference between revisions

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=Move list=
=Move list=
==Normals==
===Standing===
====Far====
{{MoveData
| name    = {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
====Close====
{{MoveData
| name    = {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
===Crouching===
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
===Jumping===
{{MoveData
| name    = {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
==Command Normals==
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
==Universal Mechanics==
{{MoveData
| name    = {{Icon-SNK|B}} + {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|B}} + {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
==Special Moves==
{{MoveData
| name    =
| input    =
| subtitle =
| image    =
| image2  =
| image3  =
| data    =
  {{AttackData-NinjaMas
  | version = Light
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Heavy
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = EX
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
==Spirit Gauge==
===Power Move===
{{MoveData
| name    =
| input    =
| subtitle =
| image    =
| data    =
  {{AttackData-NinjaMas
  | version = Level 0
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 1
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 2
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 3
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
===Combo Super===
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
===Desperation Move===
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
===Finisher===
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}


==Command Moves==
==Command Moves==

Revision as of 08:45, 3 January 2021

Nm kamui select.png

Introduction

Unarmed Weapon
Kamui-sprite1.gif Kamui-sprite2.gif

Story:

Completed the training incredibly quickly, like Sasuke.

Has been Sasuke's rival and best friend since childhood.

Determine to chase and slay Sasuke to provide him with a dignified death according to Ninja law.

Move list

Normals

Standing

Far

Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Close

Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-

Crouching

D.png Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


D.png Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


D.png Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


D.png Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Jumping

Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Command Normals

Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Universal Mechanics

Kof.lk.png + Kof.sp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


D.png Kof.lk.png + Kof.sp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-

Special Moves

Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Light - - - - - - - - - -
Heavy - - - - - - - - - -
EX - - - - - - - - - -

-

Spirit Gauge

Power Move

Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Level 0 - - - - - - - - - -
Level 1 - - - - - - - - - -
Level 2 - - - - - - - - - -
Level 3 - - - - - - - - - -

-

Combo Super

Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-

Desperation Move

Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-

Finisher

Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-

Command Moves

Triangle Jump

jump towards the wall,then away


Wall Hold

jumps towards the wall,then press b

-Crawl Up Wall u

-Crawl Down Wall d

-Jump Off Wall f

can NOT perform any attacks while coming off the wall

-Quick Chop LP

-Spiral Dive HP

will dive off the wall

-Quick Kick LK

overhead

-Flying Kick HK

will dive off the wall;overhead


Low Stab

f + LP

overhead; staggers opponent if it connects as an overhead


Step Palm

df + LP

overhead


Side Kick

f + LK

overhead; staggers opponent if it connects as an overhead


Unarmed

Backfist

f + HP


Forward Palm

f + LP

Special Moves

Fu Ga

qcf+P:

Kamui throws out several kunai. These become golden when powered up.


Ryutoh Ga

dp+P:

Kamui does a regular ol' uppercut.


Kaen Jin Onezame

hcb + AB ( in air ):

Kamui hurls a fireball straight beneath him; it makes a pool of fire appear there for a moment.

He throws several in the powered version, but it uses up his super meter.


Sakki

qcb + K ( three times ):

Kamui does a chain of kicks while flying forward. The last kick knocks down.


Head Spike

Forward,back,db,down+ D:

Kamui grabs the opponent's neck between his legs and flips them over.

Super Combo Ender

D, B, B, f + B:

Kamui drills in to the opponent, then leaps back and hurls a fireball that explodes in to a pillar of fire.

Combos

Weapon Combos

Weapon Chain Attacks 
-------------------- 
Punch Starters        
``````````````  
LP far     ---> HP        -----> HP (O)     ----> f + HP (SE)
                d + HP (*, E)|   HK (E)
                HK (E)       |   b + HK (E)
                b + HK (E)   |   d + HK (_, E)
                d + HK (_, E)|
                             |
                             --> f + HP (O) ----> K (E)
                              
 
LP close (*)--> HP        -----> LP         ----> b + HK (E)
df + LP (O)  |  LK               HK               f + HK (O, E)
             |  d + HP (*, E)    d + HP (*, E)
             |  HK (E)           b + HK (E)
             |  b + HK (E)       f + HK (O, E)
             |                   d + HK (_, E)
             |
             |
             -> LP        -----> HP         ----> HP (O)   -----> f + HP (SE)
                                 d + HP (*, E) |  HK (E) 
                                 HK (E)        |  b + HK (E)
                                 b + HK (E)    |  d + HK (_, E)
                                 d + HK (_, E) |  
                                               |
                                               |
                                               -> f + HP (O)----> K (E)


f + LP (O) ---> HP        -----> LP         ----> b + HK (E)
                HK (E)           HK               f + HK (O, E)
                b + HK (E)       d + HP (*, E)
                                 b + HK (E)
                                 f + HK (O, E)
                                 d + HK (_, E)


HP close (*)--> LP (*)    -----> HP         ----> LP       -----> b + HK (E)
                LK (*)       |   LK               HK              f + HK (O, E)
                             |   d + HP (*, E)    d + HP (*, E)
                             |   HK (E)           b + HK (E)
                             |   b + HK (E)       f + HK (O, E)
                             |                    d + HK (_, E)
                             |
                             |
                             --> LP         ----> HP      ------> HP (O) ----+
                                                  d + HP (*, E)|  HK (E)     |
                                                  HK (E)       |  b + HK (E) |
                                                  b + HK (E)   |  d + HK (E) |
                                                  d + HK (_, E)|          +--+
                                                               |          |
                                                               |          V
                                                               |    f + HP (SE)
                                                               |
                                                               |
                                                               -> f + HP (O)-+
                                                                             |
                                                                             |
                                                                   K (E) <---+


Kick Starters
`````````````
LK close (*)--> HP        -----> LP         ----> b + HK (E)
             |  LK               HK               f + HK (O, E)
             |  d + HP (*, E)    d + HP (*, E)
             |  HK (E)           b + HK (E)
             |  b + HK (E)       f + HK (O, E)
             |                   d + HK (_, E)
             |
             |
             -> LP        -----> HP         ----> HP (O)   -----> f + HP (SE)
                                 d + HP (*, E) |  HK (E) 
                                 HK (E)        |  b + HK (E)
                                 b + HK (E)    |  d + HK (_, E)
                                 d + HK (_, E) |  
                                               |
                                               |
                                               -> f + HP (O)----> K (E)


f + LK (O) ---> HP        -----> LP         ----> b + HK (E)
                HK (E)           HK               f + HK (O, E)
                b + HK (E)       d + HP (*, E)
                                 b + HK (E)
                                 f + HK (O, E)
                                 d + HK (_, E)


HK close   ---> HP        -----> HP (O)     ----> f + HP (SE)
                d + HP (*, E)|   HK (E)
                HK (E)       |   b + HK (E)
                b + HK (E)   |   d + HK (_, E)
                d + HK (_, E)|
                             |
                             --> f + HP (O) ----> K (E)


Unarmed Combos

Chain Attacks 
-------------  
Punch Starters        
``````````````  
LP far     ---> HP        -----> HP (O)     ----> f + HP (SE)
                d + HP (*, E)|   HK (E)
                HK (E)       |   b + HK (E)
                b + HK (E)   |   d + HK (_, E)
                d + HK (_, E)|
                             |
                             --> f + HP (O) ----> K (E)
                              
 
LP close (*)--> HP        -----> LP         ----> b + HK (E)
df + LP (O)  |  LK               HK               f + HK (O, E)
             |  d + HP (*, E)    d + HP (*, E)
             |  HK (E)           b + HK (E)
             |  b + HK (E)       f + HK (O, E)
             |                   d + HK (_, E)
             |
             |
             -> LP        -----> HP         ----> HP (O)   -----> f + HP (SE)
                                 d + HP (*, E) |  HK (E) 
                                 HK (E)        |  b + HK (E)
                                 b + HK (E)    |  d + HK (_, E)
                                 d + HK (_, E) |  
                                               |
                                               |
                                               -> f + HP (O)----> K (E)


f + LP (O) ---> HP        -----> LP         ----> b + HK (E)
                HK (E)           HK               f + HK (O, E)
                b + HK (E)       d + HP (*, E)
                                 b + HK (E)
                                 f + HK (O, E)
                                 d + HK (_, E)


HP close (*)--> LP (*)    -----> HP         ----> LP       -----> b + HK (E)
                LK (*)       |   LK               HK              f + HK (O, E)
                             |   d + HP (*, E)    d + HP (*, E)
                             |   HK (E)           b + HK (E)
                             |   b + HK (E)       f + HK (O, E)
                             |                    d + HK (_, E)
                             |
                             |
                             --> LP         ----> HP      ------> HP (O) ----+
                                                  d + HP (*, E)|  HK (E)     |
                                                  HK (E)       |  b + HK (E) |
                                                  b + HK (E)   |  d + HK (E) |
                                                  d + HK (_, E)|          +--+
                                                               |          |
                                                               |          V
                                                               |    f + HP (SE)
                                                               |
                                                               |
                                                               -> f + HP (O)-+
                                                                             |
                                                                             |
                                                                   K (E) <---+


f + HP     ---> LP        -----> b + HK (E)
                HK               f + HK (O, E)
                d + HP (*, E)
                b + HK (E)
                f + HK (O, E)
                d + HK (_, E)


Kick Starters
`````````````
LK close (*)--> HP        -----> LP         ----> b + HK (E)
             |  LK               HK               f + HK (O, E)
             |  d + HP (*, E)    d + HP (*, E)
             |  HK (E)           b + HK (E)
             |  b + HK (E)       f + HK (O, E)
             |                   d + HK (_, E)
             |
             |
             -> LP        -----> HP         ----> HP (O)   -----> f + HP (SE)
                                 d + HP (*, E) |  HK (E) 
                                 HK (E)        |  b + HK (E)
                                 b + HK (E)    |  d + HK (_, E)
                                 d + HK (_, E) |  
                                               |
                                               |
                                               -> f + HP (O)----> K (E)


f + LK (O) ---> HP        -----> LP         ----> b + HK (E)
                HK (E)           HK               f + HK (O, E)
                b + HK (E)       d + HP (*, E)
                                 b + HK (E)
                                 f + HK (O, E)
                                 d + HK (_, E)


HK close   ---> HP        -----> HP (O)     ----> f + HP (SE)
                d + HP (*, E)|   HK (E)
                HK (E)       |   b + HK (E)
                b + HK (E)   |   d + HK (_, E)
                d + HK (_, E)|
                             |
                             --> f + HP (O) ----> K (E)

Deadly Move

Kiretsuzan Chikemuri

hcb, hcf + AC:

Kamui slides forward.

If he connects he performs a long combo on the opponent with a " strobe " effect; he finishes by sliding past them, slashing them for a good bit of damage ( lots of blood flies out, too )

Super Deadly Move

Fire Pillars

d, qcb, f + AB (with weapon):

Kamui stabs his knife in to the ground.

He causes three pillars of flame to erupt in front of him. Template:Ninjamasters