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== Introduction ==
{{Infobox Game
<center>[[Image:KoF2003_Logo.png]]</center>
| gamename    = The King of Fighters 2003
| abbreviation = KOF2003
| image        = King of Fighters 2003 Logo 1 a.png
| developer    = SNK
| system      = Neo Geo MVS<br>WW: 12 December 2003
| system2      = Neo Geo AES<br>WW: 18 March 2004
| system3      = PlayStation 2<br>JP: 28 October 2004<br>NA: 8 February 2005<br>EU: April 2006<br>AUS: 16 January 2007
| system4      = Xbox<br>JP: 28 September 2004<br>NA: 7 October 2004<br>EU: 18 March 2005<br>AU: 13 May 2005
| netcode      = Rollback (via Fightcade)
| resources    = [https://www.fightcade.com Fightcade Official Website]
| community    = [https://discord.gg/JGQ6XFGDVZ KOF2003 Community Discord]
}}


The dawn of a new chapter in the King of Fighters legacy and the 3rd saga for the famous SNK fighting series. King of Fighters 2003 was developed in-house by SNK-Playmore (unlike King of Fighters 2001 and 2002, which were done by EOLITH Co.). The game marked the beginning of the new saga, the Neo-Orochi saga, and featured the biggest gameplay tweak in the history of the series. For the first time ever, KoF matches were governed not by team competitions of one-on-one fights, but rather 3-on-3 tag matches (though, the home version of KoF 2003 did feature the traditional 3-on-3 team matches as well as singles fights). Finally players could freely swap between their team's characters on the fly and even perform tag combos (as well as designate a leader whom would be able to perform a super move that is exclusive to the team leader). This gameplay element would also be found in The King of Fighters XI and appears to be the new standard of team gameplay in the KoF series.
[[Image:KoF2003Banner3.png|right]]


[[Image:KoF-03 screen1.jpg]]
==Introduction==
[[Image:KoF-03 screen2.jpg]]
[[Image:KoF2003Screen2V3.png|right|]]
[[Image:KoF-03 screen3.jpg]]


== Game Mechanics ==
The dawn of a new chapter in the King of Fighters legacy and the 3rd saga for the famous SNK fighting series. King of Fighters 2003 was developed in-house by SNK-Playmore (unlike King of Fighters 2001 and 2002, which were done by EOLITH Co.). The game marked the beginning of the new saga, the Neo-Orochi saga, and featured the biggest gameplay tweak in the history of the series. For the first time ever, KoF matches were governed not by team competitions of one-on-one fights, but rather 3-on-3 tag matches (though, the home version of KoF 2003 did feature the traditional 3-on-3 team matches as well as singles fights). Finally players could freely swap between their team's characters on the fly and even perform tag combos (as well as designate a leader whom would be able to perform a super move that is exclusive to the team leader). This gameplay element would also be found in The King of Fighters XI and appears to be the new standard of team gameplay in the KoF series.
A button is for light punch
 
B button is for light kick
 
C button is for hard punch
 
D button is for hard kick
 
f,f = Dash
 
b,b = step back
 
db, d, or df = Crouch
 
ub, u, or uf = Normal Jump
 
tap ub, u, or uf = Small jump
 
d, tap ub, u, or uf = Medium jump
 
d, press and hold ub, u, or uf = Long Jump
 
b while being attacked high or standing = Block
 
db while being attacked low = Low Block
 
A + B = roll forward
 
b + A + B = roll back
 
f + A + B during block = Guard Cancel Roll
 
b + A + B during block = Guard Cancel Roll Back
 
A + B while being knocked down = Recovery Roll
 
A + B while falling during a hit in the air = Safe Fall
 
B + C or C + D = Tag Out
 
d, df, f + B + C or C + D = Tag Out Attack
 
C + D during block = Guard Cancel Attack
 
b or f + C or D = throw
 
b or f + C or D before being thrown = throw escape (depending on throw button)
 
Start button = taunt
 
== Terms ==
 
Free cancelling: Another word for maxmode cancelling. A free cancellable move, means you can max mode cancel some move into another special move.
 
Battery: A character that can build meter quickly and effectively
 
Knockdown: A move that knocks the opponent down but gives the opponent an opportunity to recovery roll.
 
Hard knockdown: A knockdown move that cannot be recovery rolled. When the opponent falls, there is either a small yellow animation of impact, a large yellow animation, or an animation that looks like the character is sliding across the ground.
 
Combo Notation
 
(S) - the previous move was supercancelled
 
(C) - the previous move was maxmode cancelled (or free cancelled)
 
(number) - the most number of hits of that attack allowed such that you can still cancel into the next one and the combo to still work. For example, C(1), means that the combo requires to cancel the C on the first hit.
 
(move) - groups moves together when there are multiple alternatives. For example, C, f+B/(qcf+B, dp+B) means you can do C, then either a f+B, or qcf+B followed by dp+B, but not f+B followed by qcf+B or dp+B.
 
[move] - optional, can be omitted for easier input or if distancing is an issue.
 
/ - means there is an alternative move you can do. For example, the attack string C, f+A/f+B, qcb+A/(qcf+B, dp+B) means after the C, you can do either f+A or f+B, and after either of those, you can do either qcb+A, or qcf+B, dp+B.
 
Buffer: - this means that the attack motion can be buffered such that it can still be done with a less complex motion. For example, take the combo C, qcb P, qcb hcf K. Since there is an overlapping motion of qcb, one of them can be removed. Thus, the buffered version of the same combo is C, qcb P, hcf K. This can be further buffered since there is an overlapping back direction in this combo. Therefore, a further buffered version of this combo is C, qcb P, qcf K. Thus, this combo will be listed as C, qcb P, qcb hcf K(Buffer:qcf K), which means you can do the combo how it is listed until you reach the Buffer part, in which case you use that motion instead of the full motion of the move.
 
 
== This year introduces a new system. ==
 
Instead of best 3 out of 5, the match is one 60-second round with all 3
fighters from each team battling.
 
The match is determined when all 3 members of one team is defeated. If you are
a fan of Marvel vs Capcom series, then you already know there is a tag system
that allows you to switch fighters in the middle of the match but it is only
possible when the words “Change OK” appears. However, when a player tags out,
he/she does not regain health.
 
If time runs out then the team with the most combined health is declared the
winner. In a vs battle mode, if a match ends in a draw, the win automatically
goes to the champion.
 
The maximum number of power stocks is dependent on how many players remain in a
team. 3 players have a maximum of 3 power stocks. 2 players has a maximum of 4
and 1 player has a maximum of 5.
 
Also one thing to note is before each match stars, each team decides which
fighter will be the team leader. That person is determined by being the first
person you select on your team at the character select screen. What is special
about the leader is he/she gets an extra super move called Leader Desperation
Moves (replacing Super Desperation moves and the Hidden Super Desperation moves
from KOF 2k2 and back). While each super (DM) takes away one stock. LDMs take 2
stocks. The leader of the team is indicated by having a blue lifebar to his/her
teammates’ orange lifebars
 
== Basic Strategy ==
 
== Advanced Strategy ==
 
 
== Tier List ==
 
 
'''Top-Tier:'''
 
K', Daimon, Ash,Duolon
 
 
 
'''Mid-Top Tier:'''
 
Benimaru, Jhun, Malin, Iori, Kim, Terry,
Yamazaki
 
 
 
'''Mid-Tier:'''
 
Gato, King, Shen, Kyo, Ryo, Billy, Chang,
The Griffon, Hinako, Robert, Shingo, Mai,
Chizuru, Clark
 
 
 
'''Low-Mid Tier:'''
 
Kusanagi, Athena, Joe, Yuri, Leona
 
 
 
'''Low-Tier:'''
 
Ralf, Whip, Maxima, Mary
 
== Game Versions ==
 
* [[MVS (KOF2003)|Arcade (MVS)]]
* [[AES (KOF2003)|Neo Geo (AES)]]
* [[Playstation 2 (KOF2003)|Playstation 2]]
* [[Xbox (Kof2003)|Xbox]]
 
== The Characters ==
 
'''New "Hero" Team'''
* [[Ash Crimson (KoF 03)|Ash Crimson]]
* [[Duo Lon (KoF 03)|Duo Lon]]
* [[Shen Woo (KoF 03|Shen Woo]]
 
'''Fatal Fury Team'''
* [[Terry Bogard (KoF 03)|Terry Bogard]]
* [[Joe Higashi (KoF 03)|Joe Higashi]]
* [[Tizoc (KoF 03)|Tizoc]]
 
'''Art of Fighting/Kyokugenryu Team'''
* [[Ryo Sakazaki (KoF 03)|Ryo Sakazaki]]
* [[Robert Garcia (KoF 03)|Robert Garcia]]
* [[Yuri Sakazaki (KoF 03)|Yuri Sakazaki]]
 
'''Japan Team'''
* [[Benimaru Nikaido (KoF 03)|Benimaru Nikaido]]
* [[Goro Daimon (KoF 03)|Goro Daimon]]
* [[Shingo Yabuki (KoF 03)|Shingo Yabuki]]
 
'''Women's Team'''
* [[King (KoF 03)|King]]
* [[Mai Shiranui (KoF 03)|Mai Shiranui]]
* [[Blue Mary (KoF 03)|Blue Mary]]
 
'''Korea Team'''
* [[Kim Kaphwan (KoF 03)|Kim Kaphwan]]
* [[Chang Koehan (KoF 03)|Chang Koehan]]
* [[Jhun Hoon (KoF 03)|Jhun Hoon]]
 
'''Outlaw Team'''
* [[Billy Kane (KoF 03)|Billy Kane]]
* [[Gato (KoF 03)|Gato]]
* [[Ryuji Yamazaki (KoF 03)|Ryuji Yamazaki]]


'''NEST Team'''
===Story===
* [[K' (KoF 03)|K']]
* [[Whip (KoF 03)|Whip]]
* [[Maxima (KoF 03)|Maxima]]


'''Ikari Warriors Team'''
The fighting competition of the highest standards, on the greatest scale in the world - "The King of Fighters."
* [[Leona Heidern (KoF 03)|Leona Heidern]]
Here on this stage Rugal was defeated, the Orochi were contained and sealed away, and the mighty conglomerate NESTS was taken down. A myriad of unfolding dramas.
* [[Ralf Jones (KoF 03)|Ralf Jones]]
Yet these were always hidden behind some sort of thick veil or other, remaining out of the public eye.
* [[Clark Steel (KoF 03)|Clark Steel]]
Even with such a checkered history, the opening of this year's King of Fighters was decided on.
The sponsor of the competition was, yet again, a mysterious personage, and owing to the circumstances, various suppositions traveled through assorted lands like wildfire. But in spite of all the hubbub, one veteran contestant after another made their intentions to enter the competition known.
Upon verification that numerous well-known fighters had entered the competition, the heretofore discreet media coverage of the event shifted into 24/7 overdrive.
With the announcement of the inception from this KOF tournament of the new "multi-shift" rule, allowing competitors to freely tag off during battles, the competition developed into a social phenomenon and monopolized discussions around the world.
Newspapers and magazines put together feature articles almost on a weekly basis while ersatz critics pounded their desks and made impassioned commentary on TV day after day about this rule, which simultaneously required a speedy execution of the match and a unified team strategy.
"There is still an awesome bunch of fearsome contestants in this world."
Gato, Tizoc, Duo Lon, Shen Woo...and Ash Crimson.
What made their names more and more familiar via the Internet was, without doubt, this moment of uproar concerning the present KOF.
Will these contestants be able to become the new stars capable of shaking up the KOF tournament, or maybe...?


'''Schoolgirls Team'''
And during these crazy days, the preparations steadily went along.
* [[Athena Asamiya (KoF 03)|Athena Asamiya]]
The venues of local competitions were determined, the schedules were completed, and the spectators moved from one location of the preliminary matches to another.
* [[Malin (KoF 03)|Malin]]
To create the atmosphere of a true street fight, venues were established in city centers, the events of the competition were broadcasted live on giant screens, and various stadiums scaled to hold tens of thousands of people were procured in cities throughout the world during the period of the tournament.
* [[Hinako Shijo (KoF 03)|Hinako Shijo]]


'''Solo Entrants'''
December, 2003. The time has come.
* [[Kyo Kusanagi (KoF 03)|Kyo Kusanagi]]
This year, the curtain rises once again.
* [[Iori Yagami (KoF 03)|Iori Yagami]]


'''Mid-Bosses'''
===Characters===
* [[Kusanagi (KoF 03)|Kusanagi]]
[[File:KoF2003ACCharSel.PNG]]
* [[Chizuru Kagura (KoF 03)|Chizuru Kagura]]
* [[Maki Kagura (KoF 03)|Maki Kagura]]


'''Final Bosses'''
{| border="1px" |
* [[Adelheid Bernstien (Adel) (KoF 03)|Adelheid Bernstein (Adel)]]
! '''Protagonist/Hero Team'''
* [[Mukai (KoF 03)|Mukai]]
! '''Garou/Fatal Fury Team'''
! '''Kyokugenryuu/Art of Fighting Team'''
! '''Korea Team'''
! '''Ikari Warriors Team'''
! '''Outlaw Team'''
! '''Mid-Boss'''
|-
|
* [[Ash '03|Ash Crimson]]
* [[Duo Lon '03|Duo Lon]]
* [[Shen '03|Shen Woo]]
|
* [[Terry '03|Terry Bogard]]
* [[Joe '03|Joe Higashi]]
* [[Tizoc '03|Tizoc]]
|
* [[Ryo '03|Ryo Sakazaki]]
* [[Robert '03|Robert Garcia]]
* [[Yuri '03|Yuri Sakazaki]]
|
* [[Kim '03|Kim Kaphwan]]
* [[Jhun '03|Jhun Hoon]]
* [[Chang '03|Chang Koehan]]
|
* [[Leona '03|Leona Heidern]]
* [[Ralf '03|Ralf Jones]]
* [[Clark '03|Clark Steel]]
|
* [[Gato '03|Gato]]
* [[Billy '03|Billy Kane]]
* [[Yamazaki '03|Ryuji Yamazaki]]
|
* Maki Kagura
|-
! '''Women Fighters Team'''
! '''Benimaru Team'''
! '''Schoolgirls Team'''
! '''K' Team'''
! '''''3 Sacred Treasures Team'''''
! '''''Edit Entry'''''
! '''Final Bosses'''
|-
|
* [[King '03|King]]
* [[Mai '03|Mai Shiranui]]
* [[Mary '03|Blue Mary]]
|
* [[Benimaru '03|Benimaru Nikaido]]
* [[Shingo '03|Shingo Yabuki]]
* [[Daimon '03|Goro Daimon]]
|
* [[Athena '03|Athena Asamiya]]
* [[Hinako '03|Hinako Shijou]]
* [[Malin '03|Malin]]
|
* [[K' '03|K']]
* [[Maxima '03|Maxima]]
* [[Whip '03|Whip]]
|
* [[Kyo '03|Kyo Kusanagi]]
* [[Iori '03|Iori Yagami]]
* [[Chizuru '03|Chizuru Kagura]]
|
* [[Kusanagi '03|KUSANAGI]]
|
* Adelheid Bernstein
* Mukai
|}


{{SuperCombo Wiki:Roadmap/KOF2003}}


{{Navbox-KOF2003}}
[[Category:The King of Fighters 2003]]
[[Category:The King of Fighters 2003]]

Latest revision as of 21:25, 3 October 2022

The King of Fighters 2003
(KOF2003)
King of Fighters 2003 Logo 1 a.png
Developers

SNK

Systems

Neo Geo MVS
WW: 12 December 2003

Neo Geo AES
WW: 18 March 2004
PlayStation 2
JP: 28 October 2004
NA: 8 February 2005
EU: April 2006
AUS: 16 January 2007
Xbox
JP: 28 September 2004
NA: 7 October 2004
EU: 18 March 2005
AU: 13 May 2005
Online Play

Rollback (via Fightcade)

Player Resources

Fightcade Official Website

Community Channels

KOF2003 Community Discord

KoF2003Banner3.png

Introduction

KoF2003Screen2V3.png

The dawn of a new chapter in the King of Fighters legacy and the 3rd saga for the famous SNK fighting series. King of Fighters 2003 was developed in-house by SNK-Playmore (unlike King of Fighters 2001 and 2002, which were done by EOLITH Co.). The game marked the beginning of the new saga, the Neo-Orochi saga, and featured the biggest gameplay tweak in the history of the series. For the first time ever, KoF matches were governed not by team competitions of one-on-one fights, but rather 3-on-3 tag matches (though, the home version of KoF 2003 did feature the traditional 3-on-3 team matches as well as singles fights). Finally players could freely swap between their team's characters on the fly and even perform tag combos (as well as designate a leader whom would be able to perform a super move that is exclusive to the team leader). This gameplay element would also be found in The King of Fighters XI and appears to be the new standard of team gameplay in the KoF series.

Story

The fighting competition of the highest standards, on the greatest scale in the world - "The King of Fighters." Here on this stage Rugal was defeated, the Orochi were contained and sealed away, and the mighty conglomerate NESTS was taken down. A myriad of unfolding dramas. Yet these were always hidden behind some sort of thick veil or other, remaining out of the public eye. Even with such a checkered history, the opening of this year's King of Fighters was decided on. The sponsor of the competition was, yet again, a mysterious personage, and owing to the circumstances, various suppositions traveled through assorted lands like wildfire. But in spite of all the hubbub, one veteran contestant after another made their intentions to enter the competition known. Upon verification that numerous well-known fighters had entered the competition, the heretofore discreet media coverage of the event shifted into 24/7 overdrive. With the announcement of the inception from this KOF tournament of the new "multi-shift" rule, allowing competitors to freely tag off during battles, the competition developed into a social phenomenon and monopolized discussions around the world. Newspapers and magazines put together feature articles almost on a weekly basis while ersatz critics pounded their desks and made impassioned commentary on TV day after day about this rule, which simultaneously required a speedy execution of the match and a unified team strategy. "There is still an awesome bunch of fearsome contestants in this world." Gato, Tizoc, Duo Lon, Shen Woo...and Ash Crimson. What made their names more and more familiar via the Internet was, without doubt, this moment of uproar concerning the present KOF. Will these contestants be able to become the new stars capable of shaking up the KOF tournament, or maybe...?

And during these crazy days, the preparations steadily went along. The venues of local competitions were determined, the schedules were completed, and the spectators moved from one location of the preliminary matches to another. To create the atmosphere of a true street fight, venues were established in city centers, the events of the competition were broadcasted live on giant screens, and various stadiums scaled to hold tens of thousands of people were procured in cities throughout the world during the period of the tournament.

December, 2003. The time has come. This year, the curtain rises once again.

Characters

KoF2003ACCharSel.PNG

Protagonist/Hero Team Garou/Fatal Fury Team Kyokugenryuu/Art of Fighting Team Korea Team Ikari Warriors Team Outlaw Team Mid-Boss
  • Maki Kagura
Women Fighters Team Benimaru Team Schoolgirls Team K' Team 3 Sacred Treasures Team Edit Entry Final Bosses
  • Adelheid Bernstein
  • Mukai

Main

30% complete


In Progress / Completed To-do
  • HUD page finished
  • Fixed all level 1 headers
  • Added LDM Tier List and Character Positions recommendations under FAQ
  • Attack Data Boxes added to every character's page
  • Ash's page is cleaned up
  • Modern tier list from China added
  • Use this page as a good reference to how we can better improve the overall look of the wiki as work progresses
  • Also use Yuri's page as the best example
  • Add ratio lists
  • Update all character pages with info in general (combos, frame data, etc.)
  • Add hitbox images
  • General overhaul of the entire wiki
  • Gather brand new hitbox images down the road
  • The ones Gaston Darkus made are not transparent (black backgrounds), look scuffed, are incorrectly color coded on almost all of the hitboxes themselves, have weird resolutions, do not take into account all versions of an attack (mainly jump buttons), and for some reason projectile hitboxes are completely detached (which also makes them difficult to distinguish from super projectiles). Still helpful but they're not very good and look amateur.



Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Ash
Athena
Benimaru
Billy
Chang
Chizuru
Clark
Daimon
Duo Lon
Gato
Hinako
Iori
Jhun
Joe
K'
Kim
King
Kusanagi
Kyo
Leona
Mai
Malin
Mary
Maxima
Ralf
Robert
Ryo
Shen
Shingo
Terry
Tizoc
Whip
Yamazaki
Yuri
Console/Cheats/Rom Hacks Only
Adelheid
Maki
Mukai