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m (→Finishing Moves: fix motion tags) |
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Front Punch | fp | | }} | {{MK9MoveListRow | Front Punch | {{fp}} | | }} | ||
{{MK9MoveListRow | Back Punch | bp | | }} | {{MK9MoveListRow | Back Punch | {{bp}} | | }} | ||
{{MK9MoveListRow | Front Kick | fk | | }} | {{MK9MoveListRow | Front Kick | {{fk}} | | }} | ||
{{MK9MoveListRow | Back Kick | bk | | }} | {{MK9MoveListRow | Back Kick | {{bk}} | | }} | ||
{{MK9MoveListRow | Crouching Front Punch | d + fp | | }} | {{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | | }} | ||
{{MK9MoveListRow | Crouching Back Punch | d + bp | | }} | {{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | | }} | ||
{{MK9MoveListRow | Crouching Front Kick | d + fk | | }} | {{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | | }} | ||
{{MK9MoveListRow | Crouching Back Kick | d + bk | | }} | {{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | | }} | ||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | | }} | {{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | | }} | ||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | | }} | {{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | | }} | ||
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | ?% | med groundbounce }} | {{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | ?% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | ?% | med knockdown }} | {{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | ?% | {{med}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Hook Swipe | b + fp | ?% | }} | {{MK9MoveListRow | Hook Swipe | {{b}} + {{fp}} | ?% | }} | ||
{{MK9MoveListRow | Big Leg | f + fk | ?% | med *patch* }} | {{MK9MoveListRow | Big Leg | {{f}} + {{fk}} | ?% | {{med}} *patch* }} | ||
{{MK9MoveListRow | Shin Kick | f + bk | ?% | low }} | {{MK9MoveListRow | Shin Kick | {{f}} + {{bk}} | ?% | {{low}} }} | ||
{{MK9MoveListRow | Sweep | b + bk | ?% | low sweep }} | {{MK9MoveListRow | Sweep | {{b}} + {{bk}} | ?% | {{low}} {{sweep}} }} | ||
{{MK9MoveListRow | Throw Specials | Triple Slam - throw then fp + bk | ?% | }} | {{MK9MoveListRow | Throw Specials | Triple Slam - {{throw}} then {{fp}} + {{bk}} | ?% | }} | ||
{{MK9MoveListRow | | Quad Slam - throw then fp + bk then bp + fk | ?% | }} | {{MK9MoveListRow | | Quad Slam - {{throw}} then {{fp}} + {{bk}} then {{bp}} + {{fk}} | ?% | }} | ||
{{MK9MoveListRow | | Five Slams - do Quad Slam then bp + bk | ?% | }} | {{MK9MoveListRow | | Five Slams - do Quad Slam then {{bp}} + {{bk}} | ?% | }} | ||
{{MK9MoveListRow | | Six Slams - do Five Slam then fp + bp + fk + bk | ?% | 2 frame window to do this slam }} | {{MK9MoveListRow | | Six Slams - do Five Slam then {{fp}} + {{bp}} + {{fk}} + {{bk}} | ?% | 2 frame window to do this slam }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | | throw }} | {{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | | {{throw}} }} | ||
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | | throw }} | {{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Kombo Attacks ==== | ==== Kombo Attacks ==== | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Major Force | fp --- bp --- fk | ?% --- ?% --- ?% | 1st hit: high 2nd: high bufferable 3rd: high }} | {{MK9MoveListRow | Major Force | {{fp}} {{---}} {{bp}} {{---}} {{fk}} | ?% {{---}} ?% {{---}} ?% | 1st hit: {{high}} 2nd: {{high}} {{bufferable}} 3rd: {{high}} }} | ||
{{MK9MoveListRow | Active Duty | bp --- fp | ?% --- ?% | 1st hit: high 2nd: high }} | {{MK9MoveListRow | Active Duty | {{bp}} {{---}} {{fp}} | ?% {{---}} ?% | 1st hit: {{high}} 2nd: {{high}} }} | ||
{{MK9MoveListRow | Boot Kamp | b + fp --- bp --- bk | ?% --- ?% --- ?% | 1st hit: high 2nd hit: med bufferable 3rd hit: high bufferable }} | {{MK9MoveListRow | Boot Kamp | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{bk}} | ?% {{---}} ?% {{---}} ?% | 1st hit: {{high}} 2nd hit: {{med}} {{bufferable}} 3rd hit: {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Field Grade | bp --- bp | ?% --- ?% | 1st hit: high 2nd: high }} | {{MK9MoveListRow | Field Grade | {{bp}} {{---}} {{bp}} | ?% {{---}} ?% | 1st hit: {{high}} 2nd: {{high}} }} | ||
{{MK9MoveListRow | Advance Force | f + bk --- fp --- fk | ?% --- ?% --- ?% | 1st hit: low 2nd: high bufferable 3rd: high }} | {{MK9MoveListRow | Advance Force | {{f}} + {{bk}} {{---}} {{fp}} {{---}} {{fk}} | ?% {{---}} ?% {{---}} ?% | 1st hit: {{low}} 2nd: {{high}} {{bufferable}} 3rd: {{high}} }} | ||
{{MK9MoveListRow | Code of Conduct | f + bk --- fp --- bk | ?% --- ?% --- ?% | 1st hit: low 2nd: high bufferable 3rd: low }} | {{MK9MoveListRow | Code of Conduct | {{f}} + {{bk}} {{---}} {{fp}} {{---}} {{bk}} | ?% {{---}} ?% {{---}} ?% | 1st hit: {{low}} 2nd: {{high}} {{bufferable}} 3rd: {{low}} }} | ||
{{MK9MoveListRow | Chain of Command | bp --- f + bp --- b + fp | ?% --- ?% --- ?% | 1st hit: high 2nd: med bufferable 3rd: high bufferable }} | {{MK9MoveListRow | Chain of Command | {{bp}} {{---}} {{f}} + {{bp}} {{---}} {{b}} + {{fp}} | ?% {{---}} ?% {{---}} ?% | 1st hit: {{high}} 2nd: {{med}} {{bufferable}} 3rd: {{high}} {{bufferable}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Majority Rules | d b + fk --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Majority Rules | {{d}} {{b}} + {{fk}} {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MK9MoveListRow | Outranked | d b + fk + bl --- tg | N/A | Uses 1 meter, Sets up combo for partner }} | {{MK9MoveListRow | Outranked | {{d}} {{b}} + {{fk}} + {{bl}} {{---}} {{tg}} | N/A | Uses 1 meter, Sets up combo for partner }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Major Muscles | b + fp --- bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Major Muscles | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Alloy-Over You | bp --- f + bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Alloy-Over You | {{bp}} {{---}} {{f}} + {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Brigg's Da Noise | bp --- f + bp --- b + fp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Brigg's Da Noise | {{bp}} {{---}} {{f}} + {{bp}} {{---}} {{b}} + {{fp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Energy Wave | d b + bp | ?% | }} | {{MK9MoveListRow | Energy Wave | {{d}} {{b}} + {{bp}} | ?% | }} | ||
{{MK9MoveListRow | Dash Punch | d f + bp | ?% | }} | {{MK9MoveListRow | Dash Punch | {{d}} {{f}} + {{bp}} | ?% | }} | ||
{{MK9MoveListRow | Ground Pound (Close) | d b + fk | ?% | unblockable launch }} | {{MK9MoveListRow | Ground Pound (Close) | {{d}} {{b}} + {{fk}} | ?% | {{unblockable}} {{launch}} }} | ||
{{MK9MoveListRow | Ground Pound (Medium) | d f + fk | ?% | unblockable launch }} | {{MK9MoveListRow | Ground Pound (Medium) | {{d}} {{f}} + {{fk}} | ?% | {{unblockable}} {{launch}} }} | ||
{{MK9MoveListRow | Ground Pound (Far) | d b f + fk | ?% | unblockable launch , use during projectile wars }} | {{MK9MoveListRow | Ground Pound (Far) | {{d}} {{b}} {{f}} + {{fk}} | ?% | {{unblockable}} {{launch}} , use during projectile wars }} | ||
{{MK9MoveListRow | Ground Pound Fake | Dash or Back dash during Ground Pound | 0% | cancels ground pound }} | {{MK9MoveListRow | Ground Pound Fake | Dash or Back dash during Ground Pound | 0% | cancels ground pound }} | ||
{{MK9MoveListRow | Air Gotcha Grab | d b + fp | ?% | anti-air }} | {{MK9MoveListRow | Air Gotcha Grab | {{d}} {{b}} + {{fp}} | ?% | anti-air }} | ||
{{MK9MoveListRow | Overhead Smash | d u + bk | ?% | med }} | {{MK9MoveListRow | Overhead Smash | {{d}} {{u}} + {{bk}} | ?% | {{med}} }} | ||
{{MK9MoveListRow | Gotcha Grab | d f + fp | ?% | }} | {{MK9MoveListRow | Gotcha Grab | {{d}} {{f}} + {{fp}} | ?% | }} | ||
{{MK9MoveListRow | Back Breaker | throw in air | ?% | }} | {{MK9MoveListRow | Back Breaker | {{throw}} in air | ?% | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Assault Wave | d b + bp + bl | ?% | cannot be ducked }} | {{MK9MoveListRow | Assault Wave | {{d}} {{b}} + {{bp}} + {{bl}} | ?% | cannot be ducked }} | ||
{{MK9MoveListRow | Ground Quake | d b + fk + bl | ?% | unblockable launch otg cancelable by dashing, inescapable on a downed opponent }} | {{MK9MoveListRow | Ground Quake | {{d}} {{b}} + {{fk}} + {{bl}} | ?% | {{unblockable}} {{launch}} {{otg}} cancelable by dashing, inescapable on a downed opponent }} | ||
{{MK9MoveListRow | Dash Fist | d f bp + bl | ?% | has armor *patch* }} | {{MK9MoveListRow | Dash Fist | {{d}} {{f}} {{bp}} + {{bl}} | ?% | has armor *patch* }} | ||
{{MK9MoveListRow | Gotcha Beatdown | d f + fp + bl | ?% | }} | {{MK9MoveListRow | Gotcha Beatdown | {{d}} {{f}} + {{fp}} + {{bl}} | ?% | }} | ||
{{MK9MoveListRow | Air Gotcha Blast | d b + fp + bl | ?% | anti-air }} | {{MK9MoveListRow | Air Gotcha Blast | {{d}} {{b}} + {{fp}} + {{bl}} | ?% | anti-air }} | ||
{{MK9MoveListRow | Elite Smash | d u + bk + bl | ?% | 1st & 2nd hit: med }} | {{MK9MoveListRow | Elite Smash | {{d}} {{u}} + {{bk}} + {{bl}} | ?% | 1st & 2nd hit: {{med}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Wake Up Moves ==== | ==== Wake Up Moves ==== | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Ground Pound (Close) | d b + fk | ?% | unblockable launch }} | {{MK9MoveListRow | Ground Pound (Close) | {{d}} {{b}} + {{fk}} | ?% | {{unblockable}} {{launch}} }} | ||
{{MK9MoveListRow | Ground Pound (Medium) | d f + fk | ?% | unblockable launch }} | {{MK9MoveListRow | Ground Pound (Medium) | {{d}} {{f}} + {{fk}} | ?% | {{unblockable}} {{launch}} }} | ||
{{MK9MoveListRow | Ground Pound (Far) | d b f + fk | ?% | unblockable launch }} | {{MK9MoveListRow | Ground Pound (Far) | {{d}} {{b}} {{f}} + {{fk}} | ?% | {{unblockable}} {{launch}} }} | ||
{{MK9MoveListRow | Air Gotcha Grab | d b + fp | ?% | anti-air }} | {{MK9MoveListRow | Air Gotcha Grab | {{d}} {{b}} + {{fp}} | ?% | anti-air }} | ||
{{MK9MoveListRow | Gotcha Grab | d f + fp | ?% | }} | {{MK9MoveListRow | Gotcha Grab | {{d}} {{f}} + {{fp}} | ?% | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Briggs Bash | fk + bk + bl | | unblockable grab }} | {{MK9MoveListRow | Briggs Bash | {{fk}} + {{bk}} + {{bl}} | | {{unblockable}} grab }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9FatalityHeader}} | {{MK9FatalityHeader}} | ||
{{FatalityRow | Fatality 1 | b f f b + bp | Close}} | {{FatalityRow | Fatality 1 | {{b}} {{f}} {{f}} {{b}} + {{bp}} | Close}} | ||
{{FatalityRow | Fatality 2 | f f b d + fk | Sweep}} | {{FatalityRow | Fatality 2 | {{f}} {{f}} {{b}} {{d}} + {{fk}} | Sweep}} | ||
{{FatalityRow | Stage Fatality | d f d + fp | Varies}} | {{FatalityRow | Stage Fatality | {{d}} {{f}} {{d}} + {{fp}} | Varies}} | ||
{{FatalityRow | Babality | d d d + fk | Jump}} | {{FatalityRow | Babality | {{d}} {{d}} {{d}} + {{fk}} | Jump}} | ||
</div> | </div> | ||
Latest revision as of 01:00, 9 December 2020
Jax
A decorated member of the U.S. Special Forces and a formidable close-kombat warrior, Major Jackson Briggs' current mission is to bring down the notorious criminal organization known as the Black Dragon. With Lieutenant Sonya Blade, he has seized many of their weapons caches. But when a trusted informant, Kano, was revealed to be a high-ranking member of the Black Dragon, Jax made Kano's capture his priority. Kano has gotten the better of Jax thus far, leading the Special Forces into numerous deadly ambushes. Jax and Sonya finally cornered Kano on an uncharted island but were overpowered by the island's inhabitants. They have now been forced into a sadistic ritual of bloody kombat.
Moves
Basic Attacks
























Command Normals


























Throws









Kombo Attacks










































































Fast Tags











Tag Kombos





















Tag Specials
Special Attacks

































Enhanced Special Attacks




























Wake Up Moves






















X-Ray Attack




Finishing Moves


















Move Analysis
Basic Attacks
N/A
Command Normals
N/A
Kombo Attacks
N/A
Special Attacks
N/A
Enhanced Special Attacks
N/A
X-Ray Attack
N/A
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
5-hits: ,
+
,
+
Air Gotcha Grab
10-hits: Ground Pound Dash xx
x6
Gotcha Grab
Jump-in Combos
- N/A
Combos With Enhanced Specials
7-Hits: Enhance Ground Pound Straight Up Jump Punch
+
,
,
Enhance Dash Punch
Combos With X-Ray Attacks
- N/A
Corner-Only Combos
13-Hits: Ground Pound Dash
x7
,
x2
Gotcha Grab
14-Hits: +
,
,
x6
x2
Gotcha Grab
Style
- Heavy-pressure rushdown
Matchups
N/A