No edit summary |
m (→Finishing Moves: fix motion tags) |
||
(One intermediate revision by the same user not shown) | |||
Line 20: | Line 20: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Front Punch | fp | 3% | high bufferable }} | {{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Punch | bp | 5% | high bufferable }} | {{MK9MoveListRow | Back Punch | {{bp}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Front Kick | fk | 9% | high }} | {{MK9MoveListRow | Front Kick | {{fk}} | 9% | {{high}} }} | ||
{{MK9MoveListRow | Back Kick | bk | 9% | high knockdown }} | {{MK9MoveListRow | Back Kick | {{bk}} | 9% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high bufferable }} | {{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high uprcut }} | {{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} uprcut }} | ||
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low bufferable }} | {{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Kick | d + bk | 3% | low bufferable }} | {{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }} | {{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }} | ||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }} | {{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | 5% | med groundbounce }} | {{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | 5% | med knockdown }} | {{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 37: | Line 37: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Knife Stab | b + fp | 7% | high bufferable }} | {{MK9MoveListRow | Knife Stab | {{b}} + {{fp}} | 7% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Big Chop | b + bp | 7% | high bufferable }} | {{MK9MoveListRow | Big Chop | {{b}} + {{bp}} | 7% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Neck Stab | f + bp | 9% | high bufferable }} | {{MK9MoveListRow | Neck Stab | {{f}} + {{bp}} | 9% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Toe Stomp | f + fk | 5% | high bufferable }} | {{MK9MoveListRow | Toe Stomp | {{f}} + {{fk}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Sweep | b + bk | 7% | low sweep }} | {{MK9MoveListRow | Sweep | {{b}} + {{bk}} | 7% | {{low}} {{sweep}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 47: | Line 47: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | 1% + 5% + 3% + 3% | throw }} | {{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | 1% + 5% + 3% + 3% | {{throw}} }} | ||
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | 1% + 5% + 3% + 3% | throw }} | {{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | 1% + 5% + 3% + 3% | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 54: | Line 54: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Blade And Edge | fp --- fp --- bp | 3% --- 3% --- 7% | high --- high --- med ; 1st and 2nd hit: bufferable }} | {{MK9MoveListRow | Blade And Edge | {{fp}} {{---}} {{fp}} {{---}} {{bp}} | 3% {{---}} 3% {{---}} 7% | {{high}} {{---}} {{high}} {{---}} {{med}} ; 1st and 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Axe Blast | fp --- bp --- bp --- fp | 3% --- 5% --- 3% --- 6% | high --- high --- med --- med ; 1st and 2nd and 3rd hit: bufferable }} | {{MK9MoveListRow | Axe Blast | {{fp}} {{---}} {{bp}} {{---}} {{bp}} {{---}} {{fp}} | 3% {{---}} 5% {{---}} 3% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{med}} {{---}} {{med}} ; 1st and 2nd and 3rd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Dagger Stab | b + fp --- fp --- fp | 7% --- 1% + 1% + 1% + 5% | high --- high + high + high + high ; 1st and 4th hit: bufferable ; Must input 2nd and 3rd input before 1st hit connects for hits 2 through 5 }} | {{MK9MoveListRow | Dagger Stab | {{b}} + {{fp}} {{---}} {{fp}} {{---}} {{fp}} | 7% {{---}} 1% + 1% + 1% + 5% | {{high}} {{---}} {{high}} + {{high}} + {{high}} + {{high}} ; 1st and 4th hit: {{bufferable}} ; Must input 2nd and 3rd input before 1st hit connects for hits 2 through 5 }} | ||
{{MK9MoveListRow | Deadly Dance | fp --- fp --- bk | 3% --- 3% --- 9% | high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: knockdown }} | {{MK9MoveListRow | Deadly Dance | {{fp}} {{---}} {{fp}} {{---}} {{bk}} | 3% {{---}} 3% {{---}} 9% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{knockdown}} }} | ||
{{MK9MoveListRow | New Earth | bp --- fk --- bk | 5% --- 3% --- 8% | high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: knockdown }} | {{MK9MoveListRow | New Earth | {{bp}} {{---}} {{fk}} {{---}} {{bk}} | 5% {{---}} 3% {{---}} 8% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Tomahawk Smash | b + bp --- bp --- fp | 7% --- 3% --- 9% | high --- med --- med ; 1st and 2nd hit: bufferable }} | {{MK9MoveListRow | Tomahawk Smash | {{b}} + {{bp}} {{---}} {{bp}} {{---}} {{fp}} | 7% {{---}} 3% {{---}} 9% | {{high}} {{---}} {{med}} {{---}} {{med}} ; 1st and 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Full Moon | f + fk --- fp --- bp | 5% --- 5% --- 8% | high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: knockdown }} | {{MK9MoveListRow | Full Moon | {{f}} + {{fk}} {{---}} {{fp}} {{---}} {{bp}} | 5% {{---}} 5% {{---}} 8% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Spirit Tracks | f + fk --- b + bk | 5% --- 7% | high --- low ; 1st hit: bufferable ; 2nd hit: sweep }} | {{MK9MoveListRow | Spirit Tracks | {{f}} + {{fk}} {{---}} {{b}} + {{bk}} | 5% {{---}} 7% | {{high}} {{---}} {{low}} ; 1st hit: {{bufferable}} ; 2nd hit: {{sweep}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 67: | Line 67: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Waning Moon | Full Moon --- tg | N/A | }} | {{MK9MoveListRow | Waning Moon | Full Moon {{---}} {{tg}} | N/A | }} | ||
{{MK9MoveListRow | Rising Hawk | Axe Swing --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Rising Hawk | Axe Swing {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MK9MoveListRow | Diving Eagle | Tomahawk Bash --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Diving Eagle | Tomahawk Bash {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 75: | Line 75: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Razors Edge | fp --- fp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Razors Edge | {{fp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Falcon Swap | fp --- bp --- bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Falcon Swap | {{fp}} {{---}} {{bp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Deadly Falcon | bp --- fk --- tg | Based on Teammate | }} | {{MK9MoveListRow | Deadly Falcon | {{bp}} {{---}} {{fk}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Howling Wolf | b + bp --- bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Howling Wolf | {{b}} + {{bp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Bull and Bear | f + fk --- fp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Bull and Bear | {{f}} + {{fk}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 9% | high knockdown }} | {{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 9% | {{high}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 86: | Line 86: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Tag Assist | d , b + tg | 5% + 5% + 5% | Performs Multi-Arrow ; high + high + high }} | {{MK9MoveListRow | Tag Assist | {{d}} , {{b}} + {{tg}} | 5% + 5% + 5% | Performs Multi-Arrow ; {{high}} + {{high}} + {{high}} }} | ||
{{MK9MoveListRow | Tag Attack | d , f + tg | 8% + 5% | Performs Power Charge ; high + med ; 2nd hit: flatten }} | {{MK9MoveListRow | Tag Attack | {{d}} , {{f}} + {{tg}} | 8% + 5% | Performs Power Charge ; {{high}} + {{med}} ; 2nd hit: {{flatten}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 93: | Line 93: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Shoulder | f , f + bk | 9% | high flatten wkup }} | {{MK9MoveListRow | Shoulder | {{f}} , {{f}} + {{bk}} | 9% | {{high}} {{flatten}} wkup }} | ||
{{MK9MoveListRow | Lightning | d , b + fk | 8% | unblockable knockdown ; Cannot be buffered into }} | {{MK9MoveListRow | Lightning | {{d}} , {{b}} + {{fk}} | 8% | {{unblockable}} {{knockdown}} ; Cannot be buffered into }} | ||
{{MK9MoveListRow | Arrow Shot | d , b + fp | 6% | high }} | {{MK9MoveListRow | Arrow Shot | {{d}} , {{b}} + {{fp}} | 6% | {{high}} }} | ||
{{MK9MoveListRow | Reflect | d , b + bp | N/A | wkup ; Reflects projectiles }} | {{MK9MoveListRow | Reflect | {{d}} , {{b}} + {{bp}} | N/A | wkup ; Reflects projectiles }} | ||
{{MK9MoveListRow | Axe Swing | d , f + fp | 5% | high launch wkup }} | {{MK9MoveListRow | Axe Swing | {{d}} , {{f}} + {{fp}} | 5% | {{high}} {{launch}} wkup }} | ||
{{MK9MoveListRow | Choke | d , f + bp | 1% + 11% | high + high ; knockdown wkup }} | {{MK9MoveListRow | Choke | {{d}} , {{f}} + {{bp}} | 1% + 11% | {{high}} + {{high}} ; {{knockdown}} wkup }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 104: | Line 104: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Power Charge | f , f + bk + bl | 8% + 5% | high + med ; 2nd hit: flatten ; wkup , goes thru projectiles, now has armor }} | {{MK9MoveListRow | Power Charge | {{f}} , {{f}} + {{bk}} + {{bl}} | 8% + 5% | {{high}} + {{med}} ; 2nd hit: {{flatten}} ; wkup , goes thru projectiles, now has armor }} | ||
{{MK9MoveListRow | Thunder Storm | d , b + fk + bl | 8% | unblockable launch ; Cannot be buffered into }} | {{MK9MoveListRow | Thunder Storm | {{d}} , {{b}} + {{fk}} + {{bl}} | 8% | {{unblockable}} {{launch}} ; Cannot be buffered into }} | ||
{{MK9MoveListRow | Multi-Arrow | d , b fp + bl | 5% + 5% + 5% | high + high + high }} | {{MK9MoveListRow | Multi-Arrow | {{d}} , {{b}} {{fp}} + {{bl}} | 5% + 5% + 5% | {{high}} + {{high}} + {{high}} }} | ||
{{MK9MoveListRow | Absorb | d , b + bp + bl | N/A | wkup ; Recovers health from projectiles }} | {{MK9MoveListRow | Absorb | {{d}} , {{b}} + {{bp}} + {{bl}} | N/A | wkup ; Recovers health from projectiles }} | ||
{{MK9MoveListRow | Tomahawk Bash | d , f + fp + bl | 5% + 5% | high + high ; groundbounce wkup }} | {{MK9MoveListRow | Tomahawk Bash | {{d}} , {{f}} + {{fp}} + {{bl}} | 5% + 5% | {{high}} + {{high}} ; {{groundbounce}} wkup }} | ||
{{MK9MoveListRow | Strangle | d , f + bp + bl | 1% + 2% + 2% + 11% | high + high + high + high ; knockdown wkup , has armor }} | {{MK9MoveListRow | Strangle | {{d}} , {{f}} + {{bp}} + {{bl}} | 1% + 2% + 2% + 11% | {{high}} + {{high}} + {{high}} + {{high}} ; {{knockdown}} wkup , has armor }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 115: | Line 115: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Ancestors Call | fk + bk + bl | 6% + 16% + 13% | 1st hit: high ; flatten }} | {{MK9MoveListRow | Ancestors Call | {{fk}} + {{bk}} + {{bl}} | 6% + 16% + 13% | 1st hit: {{high}} ; {{flatten}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 121: | Line 121: | ||
{{MK9FatalityHeader}} | {{MK9FatalityHeader}} | ||
{{FatalityRow | Fatality 1 | d f d b + bk | Jump}} | {{FatalityRow | Fatality 1 | {{d}} {{f}} {{d}} {{b}} + {{bk}} | Jump}} | ||
{{FatalityRow | Fatality 2 | d d f b + fp | Sweep}} | {{FatalityRow | Fatality 2 | {{d}} {{d}} {{f}} {{b}} + {{fp}} | Sweep}} | ||
{{FatalityRow | Stage Fatality | d d d + bl | Varies}} | {{FatalityRow | Stage Fatality | {{d}} {{d}} {{d}} + {{bl}} | Varies}} | ||
{{FatalityRow | Babality | f b f b + fp | Jump}} | {{FatalityRow | Babality | {{f}} {{b}} {{f}} {{b}} + {{fp}} | Jump}} | ||
</div> | </div> | ||
Latest revision as of 01:00, 9 December 2020
Nightwolf
Nightwolf is one of few Earthrealm mortals with a strong connection to the spirit world. A powerful Native American shaman, he is guided by the empyrean forces and communes with divine beings such as Haokah, known to the East as Raiden. Nightwolf's devotion allows the Spirits to work through him, granting him unnatural long life and ethereal weapons to kombat the darkness that threatens mortal kind. In the coming crisis, however, it is not Nightwolf's arsenal that will alter fate. His faith in the Spirits will inspire those who have lost hope.
Moves
Basic Attacks









































Command Normals




















Throws









Kombo Attacks

















































































































Fast Tags






Tag Kombos































Tag Specials












Special Attacks




























Enhanced Special Attacks








































X-Ray Attack





Finishing Moves



















Move Analysis
Guide by Tom Brady
Basic Attacks
N/A
Command Normals
N/A
Kombo Attacks
4 hit jab string that gives Nightwolf big advantage on hit and leaves the opponent standing right in front of you. Safe on block. The last 2 hits are both overhead attacks. On block these strings build meter well.
3 hit string that gives Nightwolf big advantage on hit and leaves the opponent standing right in front of you. Safe on block. The last 2 hits are both overhead attacks. On block these strings build meter well.
Easy hit confirmed 2 hit string. Safe on block. Has a big natural looking delay even though the string isn't being delayed. You can mix up between the first or second hit with a throw or looping the string for mixup.
Special Attacks
Axe Swing
Great range, launcher move. Once you get the move on the screen and it is in its green frames (when it turns green) the actual hatchet is invincible and acts as a shield. Can also be used as anti-air if timed correctly.
Arrows
Safe on stand block even up close. Can be punished when crouch and crouched blocked.
Reflect
Reflects projectiles, but not all of them. Doesn't work with Cyrax's Net, Subs Enhanced Ice Beam, Kung's Enhanced Hat throw and such. When reflecting moves like Noob's projectiles, while you won't send the projectile back at him, you will gain meter for doing the reflect while not taking damage from the projectile.
Shoulder
Very fast punisher tool. Check opponents often with it. Safe on stand block but on crouch and crouched block, it is punishable.
Lightning
Unblockable lightning bolt that causes a knock down. Must be jumped to avoid. If jumped Nightwolf can be punished from almost full screen.
Enhanced Special Attacks
Absorb
Nightwolf gains life when you absorb projectiles.
Enhance Shoulder
Double shoulder ram. Second hit is a mid. Safe on block but you can uppercut before the second hit comes out if you crouch the first hit.
Enhanced Lightning
If hit, launches opponent to juggle. Has a bigger radius then regular lightning. Must be jumped to avoid. If jumped, Nightwolf can be punished from almost full screen
Tomahawk Bash
Mostly used in combos to extend combos. Juggles.
X-Ray Attack
N/A
Basic Strategy
N/A
Advanced Strategy
Guaranteed Enhanced Lightning
After a successful shoulder hits, lighting is always guaranteed unless the opponent has an advancing invincible wake up attack.
Combos
Bread and Butters
5-hits: +
Axe Swing
Arrow Shot
Jump-in Combos
- N/A
Combos With Enhanced Specials
6-Hits: Enhanced Lightning Axe
Dash
,
Arrow
Shoulder
8-Hits: +
Axe Swing
Arrow Shot
Power Charge
10-Hits: +
Axe Swing
+
Tomahawk Bash
Dash
Choke
11-Hits: +
,
,
Enhanced Lightning
Axe
Dash
, Enhanced Axe
+
,
Shoulder
Combos With X-Ray Attacks
- N/A
Corner-Only Combos
8-Hits:
Axe Swing x 2
Dash
+
,
Shoulder
10-Hits:
Axe Swing x 2
, Axe
+
Choke
Style
- Zoner, punisher.
Matchups
N/A