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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Front Punch | fp | 3% | high bufferable }} | {{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Punch | bp | 3% | high bufferable }} | {{MK9MoveListRow | Back Punch | {{bp}} | 3% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Front Kick | fk | 5% | high bufferable }} | {{MK9MoveListRow | Front Kick | {{fk}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Kick | bk | 5% | high bufferable }} | {{MK9MoveListRow | Back Kick | {{bk}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high bufferable }} | {{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high uprcut }} | {{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} uprcut }} | ||
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low bufferable }} | {{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Kick | d + bk | 3% | low bufferable }} | {{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }} | {{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }} | ||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }} | {{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | 5% | med groundbounce }} | {{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | 5% | med knockdown }} | {{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Staff Strikes | b + fp | 5% + 3% + 2% | high + high + high ; 3rd hit: bufferable stagger }} | {{MK9MoveListRow | Staff Strikes | {{b}} + {{fp}} | 5% + 3% + 2% | {{high}} + {{high}} + {{high}} ; 3rd hit: {{bufferable}} {{stagger}} }} | ||
{{MK9MoveListRow | Rising Pole | b + bp | 7% | high launch ; deceptive range }} | {{MK9MoveListRow | Rising Pole | {{b}} + {{bp}} | 7% | {{high}} {{launch}} ; deceptive range }} | ||
{{MK9MoveListRow | Upward Thrust | f + bp | 5% | high bufferable }} | {{MK9MoveListRow | Upward Thrust | {{f}} + {{bp}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Gut Kick | b + fk | 5% | high bufferable}} | {{MK9MoveListRow | Gut Kick | {{b}} + {{fk}} | 5% | {{high}} bufferable}} | ||
{{MK9MoveListRow | Pole Vault | u + fk | 3% + 9% | high + high ; 1st and 2nd hit: knockdown }} | {{MK9MoveListRow | Pole Vault | {{u}} + {{fk}} | 3% + 9% | {{high}} + {{high}} ; 1st and 2nd hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Sweep | b + bk | 7% | low sweep }} | {{MK9MoveListRow | Sweep | {{b}} + {{bk}} | 7% | {{low}} {{sweep}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | 1% + 7% + 4% | throw }} | {{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | 1% + 7% + 4% | {{throw}} }} | ||
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | 1% + 7% + 4% | throw }} | {{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | 1% + 7% + 4% | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Pole Check | fp --- bp --- bp | 3% --- 3% --- 5% | high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: flatten }} | {{MK9MoveListRow | Pole Check | {{fp}} {{---}} {{bp}} {{---}} {{bp}} | 3% {{---}} 3% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{flatten}} }} | ||
{{MK9MoveListRow | Jade Charge | b + fp --- f + fp | 5% + 3% + 2% --- 6% | high + high + high --- high ; 3rd hit: bufferable ; 4th hit: knockdown }} | {{MK9MoveListRow | Jade Charge | {{b}} + {{fp}} {{---}} {{f}} + {{fp}} | 5% + 3% + 2% {{---}} 6% | {{high}} + {{high}} + {{high}} {{---}} {{high}} ; 3rd hit: {{bufferable}} ; 4th hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Bad Girl | bp --- fk --- f + bp | 3% --- 5% --- 6% | high --- high --- high ; 1st and 2nd and 3rd hit: bufferable ; 3rd hit: knockdown}} | {{MK9MoveListRow | Bad Girl | {{bp}} {{---}} {{fk}} {{---}} {{f}} + {{bp}} | 3% {{---}} 5% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} ; 3rd hit: knockdown}} | ||
{{MK9MoveListRow | Edenian Rush | f + bp --- fp --- bp | 5% --- 3% --- 6% | high --- high --- high ; 1st and 2nd hit: bufferable ; 2nd and 3rd hit: knockdown ; 3rd hit cannot be performed unless 2nd hit connects }} | {{MK9MoveListRow | Edenian Rush | {{f}} + {{bp}} {{---}} {{fp}} {{---}} {{bp}} | 5% {{---}} 3% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 2nd and 3rd hit: {{knockdown}} ; 3rd hit cannot be performed unless 2nd hit connects }} | ||
{{MK9MoveListRow | Betrayal | fk --- bk --- bp | 5% --- 3% --- 9% | high --- low --- high ; 1st and 2nd hit: bufferable ; 2nd hit: knockdown ; 3rd hit: launch }} | {{MK9MoveListRow | Betrayal | {{fk}} {{---}} {{bk}} {{---}} {{bp}} | 5% {{---}} 3% {{---}} 9% | {{high}} {{---}} {{low}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 2nd hit: {{knockdown}} ; 3rd hit: {{launch}} }} | ||
{{MK9MoveListRow | Assassin Strikes | b + fk --- bp | 5% --- 7% | high --- high ; 1st and 2nd hit: bufferable ; 2nd hit: knockdown }} | {{MK9MoveListRow | Assassin Strikes | {{b}} + {{fk}} {{---}} {{bp}} | 5% {{---}} 7% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 2nd hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Polecat | bk --- f + fk | 5% --- 9% | high --- high ; 1st hit: bufferable ; 2nd hit: knockdown }} | {{MK9MoveListRow | Polecat | {{bk}} {{---}} {{f}} + {{fk}} | 5% {{---}} 9% | {{high}} {{---}} {{high}} ; 1st hit: {{bufferable}} ; 2nd hit: {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Untameable | Rising Pole --- tg | N/A | }} | {{MK9MoveListRow | Untameable | Rising Pole {{---}} {{tg}} | N/A | }} | ||
{{MK9MoveListRow | Pole Pain | Pole Vault --- tg | N/A | }} | {{MK9MoveListRow | Pole Pain | Pole Vault {{---}} {{tg}} | N/A | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | After You | fp --- bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | After You | {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Likewise | bp --- fk --- tg | Based on Teammate | }} | {{MK9MoveListRow | Likewise | {{bp}} {{---}} {{fk}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Edenian Tag | f + bp --- fp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Edenian Tag | {{f}} + {{bp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Distrust | fk --- bk --- tg | Based on Teammate | }} | {{MK9MoveListRow | Distrust | {{fk}} {{---}} {{bk}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 3% + 9% | high + high ; 1st and 2nd hit: knockdown }} | {{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 3% + 9% | {{high}} + {{high}} ; 1st and 2nd hit: {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Tag Assist | d , b + tg | 7% + 6% | Performs Reboomerang ; high + high }} | {{MK9MoveListRow | Tag Assist | {{d}} , {{b}} + {{tg}} | 7% + 6% | Performs Reboomerang ; {{high}} + {{high}} }} | ||
{{MK9MoveListRow | Tag Attack | d , f + tg | 10% | Performs Eclipse Kick (only first hit) ; high knockdown }} | {{MK9MoveListRow | Tag Attack | {{d}} , {{f}} + {{tg}} | 10% | Performs Eclipse Kick (only first hit) ; {{high}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Boomerang | d , f + fp | 8% | high }} | {{MK9MoveListRow | Boomerang | {{d}} , {{f}} + {{fp}} | 8% | {{high}} }} | ||
{{MK9MoveListRow | Boomerang Up | d , b + fp | 8% | high }} | {{MK9MoveListRow | Boomerang Up | {{d}} , {{b}} + {{fp}} | 8% | {{high}} }} | ||
{{MK9MoveListRow | Boomerang Down | d , f + fk | 8% | low }} | {{MK9MoveListRow | Boomerang Down | {{d}} , {{f}} + {{fk}} | 8% | {{low}} }} | ||
{{MK9MoveListRow | Shadow Kick | d , f + bk | 6% | high knockdown wkup }} | {{MK9MoveListRow | Shadow Kick | {{d}} , {{f}} + {{bk}} | 6% | {{high}} {{knockdown}} wkup }} | ||
{{MK9MoveListRow | Shadow Followup | Shadow Kick or Eclipse Kick --- d , f + bk | 2% | high knockdown ; Cannot be performed unless first attack hits }} | {{MK9MoveListRow | Shadow Followup | Shadow Kick or Eclipse Kick {{---}} {{d}} , {{f}} + {{bk}} | 2% | {{high}} {{knockdown}} ; Cannot be performed unless first attack hits }} | ||
{{MK9MoveListRow | Shadow Flash | b , f + fk | N/A | wkup ; Causes projectiles to pass through Jade for 1 second }} | {{MK9MoveListRow | Shadow Flash | {{b}} , {{f}} + {{fk}} | N/A | wkup ; Causes projectiles to pass through Jade for 1 second }} | ||
{{MK9MoveListRow | Staff Overhead | d , b + bp | 8% | med groundbounce wkup }} | {{MK9MoveListRow | Staff Overhead | {{d}} , {{b}} + {{bp}} | 8% | {{med}} {{groundbounce}} wkup }} | ||
{{MK9MoveListRow | Staff Grab | d , f + bp | 2% + 7% | high + unblockable ; 2nd hit: flatten ; wkup }} | {{MK9MoveListRow | Staff Grab | {{d}} , {{f}} + {{bp}} | 2% + 7% | {{high}} + {{unblockable}} ; 2nd hit: {{flatten}} ; wkup }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Reboomerang | d , f + fp + bl | 7% + 6% | high + high ; 2nd hit cannot be crouched under }} | {{MK9MoveListRow | Reboomerang | {{d}} , {{f}} + {{fp}} + {{bl}} | 7% + 6% | {{high}} + {{high}} ; 2nd hit cannot be crouched under }} | ||
{{MK9MoveListRow | Reboomerang Up | d , b + fp + bl | 7% + 6% | high + high ; 2nd hit cannot be crouched under }} | {{MK9MoveListRow | Reboomerang Up | {{d}} , {{b}} + {{fp}} + {{bl}} | 7% + 6% | {{high}} + {{high}} ; 2nd hit cannot be crouched under }} | ||
{{MK9MoveListRow | Reboomerang Down | d , f + fk + bl | 7% + 6% | low + low }} | {{MK9MoveListRow | Reboomerang Down | {{d}} , {{f}} + {{fk}} + {{bl}} | 7% + 6% | {{low}} + {{low}} }} | ||
{{MK9MoveListRow | Eclipse Kick | d , f + bk + bl | 10% | high knockdown wkup , has armor }} | {{MK9MoveListRow | Eclipse Kick | {{d}} , {{f}} + {{bk}} + {{bl}} | 10% | {{high}} {{knockdown}} wkup , has armor }} | ||
{{MK9MoveListRow | Eclipse Followup | Shadow Kick or Eclipse Kick --- d , f + bk + bl | 6% | high knockdown ; Cannot be performed unless first attack hits }} | {{MK9MoveListRow | Eclipse Followup | Shadow Kick or Eclipse Kick {{---}} {{d}} , {{f}} + {{bk}} + {{bl}} | 6% | {{high}} {{knockdown}} ; Cannot be performed unless first attack hits }} | ||
{{MK9MoveListRow | Shadow Glow | b , f + fk + bl | 0% | wkup ; Causes projectiles to pass through Jade and all other attacks to be absorbed for 2 seconds ; When attacks are absorbed, Jade still takes the normal damage from attack but without hit stun }} | {{MK9MoveListRow | Shadow Glow | {{b}} , {{f}} + {{fk}} + {{bl}} | 0% | wkup ; Causes projectiles to pass through Jade and all other attacks to be absorbed for 2 seconds ; When attacks are absorbed, Jade still takes the normal damage from attack but without hit stun }} | ||
{{MK9MoveListRow | Staff Smash | d , b + bp + bl | 8% | med groundbounce wkup , has armor }} | {{MK9MoveListRow | Staff Smash | {{d}} , {{b}} + {{bp}} + {{bl}} | 8% | {{med}} {{groundbounce}} wkup , has armor }} | ||
{{MK9MoveListRow | Staff Slam | d , f + bp + bl | 2% + 4% + 4% + 5% | high + unblockable + unblockable + unblockable ; 4th hit: flatten ; wkup }} | {{MK9MoveListRow | Staff Slam | {{d}} , {{f}} + {{bp}} + {{bl}} | 2% + 4% + 4% + 5% | {{high}} + {{unblockable}} + {{unblockable}} + {{unblockable}} ; 4th hit: {{flatten}} ; wkup }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Staff Overhead | d , b + bp | 8% | med groundbounce }} | {{MK9MoveListRow | Staff Overhead | {{d}} , {{b}} + {{bp}} | 8% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Shadow Flash | b , f + fk | N/A | Causes projectiles to pass through Jade for 1 second }} | {{MK9MoveListRow | Shadow Flash | {{b}} , {{f}} + {{fk}} | N/A | Causes projectiles to pass through Jade for 1 second }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Staff Buster | fk + bk + bl | 5% + 15% + 15% | 1st hit: high ; knockdown }} | {{MK9MoveListRow | Staff Buster | {{fk}} + {{bk}} + {{bl}} | 5% + 15% + 15% | 1st hit: {{high}} ; {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9FatalityHeader}} | {{MK9FatalityHeader}} | ||
{{FatalityRow | Fatality 1 | u u d f + fp | Full Screen}} | {{FatalityRow | Fatality 1 | {{u}} {{u}} {{d}} {{f}} + {{fp}} | Full Screen}} | ||
{{FatalityRow | Fatality 2 | b d b d + bk | Sweep}} | {{FatalityRow | Fatality 2 | {{b}} {{d}} {{b}} {{d}} + {{bk}} | Sweep}} | ||
{{FatalityRow | Stage Fatality | b f d + bl | Varies}} | {{FatalityRow | Stage Fatality | {{b}} {{f}} {{d}} + {{bl}} | Varies}} | ||
{{FatalityRow | Babality | d d f d + bk | Jump}} | {{FatalityRow | Babality | {{d}} {{d}} {{f}} {{d}} + {{bk}} | Jump}} | ||
</div> | </div> | ||
Latest revision as of 01:00, 9 December 2020
Jade
An assassin for Shao Kahn, Jade has earned a reputation as an agile and stealthy warrior. Her family was Edenian nobility and served the emperor once he conquered their realm, giving Jade to him as tribute when she was a child. After years of rigorous training in the art of kombat, Shao Kahn awarded her the position of Bodyguard to Princess Kitana. Over the centuries she and Kitana have become close friends, which makes Jade's secret orders from Shao Kahn painful to accept: Should Kitana's loyalty falter, Jade must kill her friend.
Moves
Basic Attacks










































Command Normals



























Throws









Kombo Attacks



























































































Fast Tags




Tag Kombos
























Tag Specials










Special Attacks





































Enhanced Special Attacks


















































Wake Up Moves








X-Ray Attack





Finishing Moves



















Move Analysis
Basic Attacks
N/A
Command Normals
Staff Strikes
Great distance poke and bufferable move. Safe from afar if blocked high. Remember this move staggers on hit so dash up after you land one for some mixup.
Rising Pole
This move launches and has a deceptive range on it. Think of a shoryuken when it comes to this move. Not best to use up-close.
Pole Vault
Funky move that I would use sparingly. Check people with it. It has fast startup but a few characters can punish it when blocked. Good for spacing.
Kombo Attacks
Sadly this is where Jade lacks any lows or mids. All her starter strings can be blocked high. For any kind of mixup you need to rely on ,
knockdown into some kind of mixup like EX straight or low boomerang or some poke string pressure.
Special Attacks
Shadow Kick
Relatively fast, safe move when blocked. Just don't spam it like crazy or it will be punished by crouching. Tack on a extra kick during combos. Good for checking opponents mid screen.
Staff Overhead
Sadly a very slow overhead. Any good player can see this coming and block high. Its only usage is during the 3, 4 mixup or during Staff Strikes. If you do land one, use Rising Pole to put them in the air higher and juggle. The enhance version comes out faster but it might not be worth it to use meter for. Save it for breakers and ex boomerangs or even ex glow.
Shadow Flash
This is mainly used for projectile wars. Get thru any projectile to get closer to your opponent or just to get thru there projectile and spam your own boomerangs.
Boomerangs
Boomerangs have slow startup animations but good recovery when thrown so use them when midscreen. Remember that the low boomerang needs to be blocked low so use it in your high-low mixup game.
Enhanced Special Attacks
Shadow Glow
This is a move that is well worth the meter. Jade absorbs all attacks for 2 seconds (except throws) and ignores hitstun. It just depends on how much health you have left considering any hit on Jade does significantly more damage then normal during glow. The point to glow is to rush in and try to create any opportunity you can. Using this with mixups can help you out greatly. Also this is a great wake-up move and helps against rushdowners.
Returning Boomerangs
Mainly used after a knockdown. When thrown the boomerang will return to Jade. This is what you use for Jades sub-par mixup game. When you're opponent is on the ground, throw a enhance straight or low boomerang and dash in. Now you can use a mix up like a Straight Up Jump punch or Overhead staff for example, or just go for a standard throw. Remember Low boomerangs needs to be blocked low.
It is obvious that the opponent can do a wakeup attack move during this sequence. This is where the mind game comes in. If you think they will do a wakeup attack move then don't do any setup at all and bait them.
Staff Smash
Faster version of Staff overhead. Has armor. Use only in situations when the opponent goes for attack to absorb the hit.
X-Ray Attack
Save it for Ex Glows, boomerangs or Breakers. Jade really needs the meter to make anything happen.
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
Jump-in Combos
8-Hits: Jump in Punch
Staff Overhead
Dash
+
Shadow Kick
Dash
crouching
Shadow Kick
10-Hits: Jump in Punch
+
Staff Overhead
Dash
+
Dash
Returning Boomerang (Down)
Combos With Enhanced Specials
7-Hits:
Returning Boomerang
Enhanced Shadow Kick
Shadow Kick
11-Hits: +
Staff Overhead
+
Returning Boomerang (Up)
Dash
Shadow Kick x 2
Combos With X-Ray Attacks
Keep Xray combos short because of the damage scaling
8-Hits: +
Staff Overhead
Rising Pole
Xray
Corner-Only Combos
14-Hits: +
Staff Overhead
Rising Pole
pause a sec.
crouching
Staff Slam
Style
Mix-Up, sub-par zoner.
Matchups
N/A