SSBM/Mario: Difference between revisions

From SuperCombo Wiki
No edit summary
Tag: Manual revert
 
(51 intermediate revisions by 10 users not shown)
Line 1: Line 1:
==Introduction==
{{Infobox Character SSBM
Mario appears on rank 13 in the D tier on the current tier list, placing him in the center, along with his brother Luigi and two places below his clone of Dr. Mario. Mario acts as a well-rounded character, with average weight, falling speed and other such attributes. Mario has some good comboing ability, and he has a very versatile grab game, with a powerful back throw that can lead to gimps and an up and down throw that can chaingrab. Mario also is a decent edgeguarder, with Fireball (a solid projectile), and his cape which can easily and efficiently gimp almost every other character's recovery. However, Mario lacks a reliable finisher, and his recovery is decidedly average, though he can extend it with his cape and wall jumps. Despite this, Mario is still easily gimped and can't recover if he is knocked too far away from the stage.
|name=Mario
|discord= 011DBAILLCrymRCgS
|vods=https://www.youtube.com/playlist?list=PL6_izHnvaCaIvYKXMaQNGCF9szn430R6S
|image=SSBM_Mario_Portrait.png
|weight=100 [[Super Smash Bros. Melee/Attributes#Weight|(10th)]]
|fallspeed=1.7/Fast 2.7 [[Super Smash Bros. Melee/Attributes#Fall Speed|(15th)]]
|gravity=0.095 [[Super Smash Bros. Melee/Attributes#Gravity|(15th)]]
|jumpsquat=4f [[Super Smash Bros. Melee/Attributes#Jumpsquat|(11th)]]
|walkspeed=1.1 [[Super Smash Bros. Melee/Attributes#Walk Speed|(12st)]]
|idashspeed=1.5 [[Super Smash Bros. Melee/Attributes#Initial Dash|(15th)]]
|idashlength=10f [[Super Smash Bros. Melee/Attributes#Initial Dash|(5th)]]
|runspeed=1.5 [[Super Smash Bros. Melee/Attributes#Run Speed|(13th)]]
|traction=0.06 [[Super Smash Bros. Melee/Attributes#Weight|(17th)]]
|jumpheight=Full 29/Short 11.025/Air 26.7 [[Super Smash Bros. Melee/Attributes#Jump Height|(22th/18th/12th)]]
|airspeed=0.86 [[Super Smash Bros. Melee/Attributes#Air Speed|(16th)]]
|airaccel=0.045 [[Super Smash Bros. Melee/Attributes#Air Acceleration|(22th)]]
}}


=="A" Moves Analysis==
== Ground Moves ==
===== <span class="invisible-header">Jab</span> =====
{{MoveData
|name=Left Jab (Jab)
|input=Jab (5AAA)
|image=
|data=
{{AttackData-SSBM
|version=Jab 1
|factive=2
|active=2-3
|recovery=13
|iasa=15
|onshield=-9
|landlag=
|autocancel=
|damage=3
|bkb=0
|kbg=100
|angle=83
|effect=Normal
|description= </br>
}}


====[[Ground attack]]s====
{{AttackData-SSBM
=====Normal=====
|version=Jab 2
*[[Neutral attack]]- Mario does a weak punch forward, followed by a second weak punch before a stronger kick forward. This entire combo was in ''[[Super Mario 64]].'' 2-3%, 1-2%, 4-5% damage respectively
|factive=2
*[[Dash attack]]- Mario slides on the ground feet first. Knocks foes diagonally behind him. 9% when it first comes out, 6% after.
|active=2-3
*[[Forward tilt]]- A fast kick forward. Often throw into Mario's combos. 9%
|recovery=17
*[[Up tilt]]- Mario punches upwards. Good juggling move, as well as a rather good combo starter. Looks similar to the second hit of Mario's Mega Glove combo in ''Super Mario RPG.'' 8% damage.
|iasa=17
*[[Down tilt]]- Mario kneels down and sweeps his leg low to the ground. Low knockback. At damages below 100%, this move is very weak and barely stuns the foe. Above 100%, however, this move can be easily followed with a forward for a quick kill. 8% damage
|onshield=-12
|landlag=
|autocancel=
|damage=3%
|bkb=0
|kbg=100
|angle=83
|effect=Normal
|description= </br>}}


=====[[Smash attack]]s=====
{{AttackData-SSBM
*[[Forward smash]]- Mario launches a blast of fire from his palm. The move is relatively quick and has good knockback. Note that if the opponent is very close to Mario, the attack will land on a sourspot on his arm. Sweetspot does 18% damage uncharged, 23% fully. Sourspot does 11% damage uncharged, 15% fully.
|version=Jab 3
*[[Up smash]]- Mario headbutts upward. A fast move with more range at the back of his head than in the front. 15% uncharged, 18% full.
|factive=4
*[[Down smash]]- Mario does a breakdancing kick. Extremely fast, one of Mario's stronger moves. From ''Super Mario 64.'' 16% front, 10% back uncharged, 21% front 12% back full.
|active=4-8
|recovery=17
|iasa=21
|onshield=-12
|landlag=
|autocancel=
|damage=3%
|bkb=0
|kbg=100
|angle=85
|effect=Normal
|description= </br>
}}
}}


=====Other attacks=====
===== <span class="invisible-header">Dash Attack</span> =====
*[[Ledge attack]] - Does a somersault and then kicks upward. 8% damage
{{MoveData
*100% Ledge Attack - Gets up then does an attack similar to his down-angled forward tilt. 10% damage
|name=Slide
*[[Floor attack]] -Gets up then punches behind him, then in front of him. 6% damage
|input=d.A
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=6
|active=6-25
|recovery=19
|iasa=38
|onshield=Clean: -25/ Late: -26
|damage=Clean: 9% / Late: 7%
|bkb=Clean: 70 / Late: 45
|kbg=Clean: 50 / Late: 30
|angle=Clean: 110 / Late: 120
|effect=Normal
|description=</br>
}}
}}


====[[Aerial attack]]s====
===== <span class="invisible-header">fTilt</span> =====
*[[Neutral aerial]]- A [[sex kick]]. Mario sticks his foot out in front of him. Like a few of his other moves, this was in ''Super Mario 64.'' Peak damage is 12%, gets weaker thereafter.
{{MoveData
*[[Forward aerial]]- Mario punches in front of him with an enlarged fist. Slow, predictable and has high ending lag, but acts as powerful [[meteor smash]], with no sourspot. 15% damage
|name=Plumber Kick
*[[Back aerial]]- Mario kicks backward. Fast, good for [[edgeguarding]]. 10% damage
|input=fTilt (t.6A)
*[[Up aerial]]-Mario flip kicks upward. Good move for juggling and comboing. 11% damage
|subtitle=
*[[Down aerial]]- Drill Kick: Mario spins. Resembles the Spin Jump from ''Super Mario World.'' Does multiple hits instead of one powerful one. Total 10%
|image=
====[[Throw]]s====
|data=
*[[Pummel]]- A Clutch Headbutt: Mario headbutts his grabbed opponent. 2-3%
{{AttackData-SSBM
*[[Forward throw]]- Mario spins around once, and throws his opponent forward, with decent knockback. 9% damage
|version=Side Angle
*[[Back throw]]- Mario spins around three times and throws his opponent backward. Surprisingly high knockback, can hit enemies mid swing. 12% damage
|factive=5
*[[Up throw]]- Mario Launch- Mario throws his opponent upward. Good for an up-tilt following, or starting combos at higher percentages. 8% damage.
|active=5-7
*[[Down throw]]- Mario throws his opponent on the ground. Can be a good chainthrow on certain characters. 6% damage
|recovery=27
|iasa=32
|onshield=-20
|landlag=
|autocancel=
|damage=10%
|bkb=6
|kbg=100
|angle=361
|effect=Normal
|description=</br>
}}
{{AttackData-SSBM
|version=Up Angle
|factive=5
|active=5-7
|recovery=27
|iasa=32
|onshield=-20
|landlag=
|autocancel=
|damage=9%
|bkb=6
|kbg=100
|angle=361
|effect=Normal
|description=</br>
}}
{{AttackData-SSBM
|version=Down Angle
|factive=5
|active=5-7
|recovery=27
|iasa=32
|onshield=-20
|landlag=
|autocancel=
|damage=9%
|bkb=6
|kbg=100
|angle=361
|effect=Normal
|description=Do not use the downward angle of this move intentionally.
}}
}}


=="B" Moves List==
===== <span class="invisible-header">uTilt</span> =====
===Move Analysis===
{{MoveData
==Combos==
|name=Uppercut
==Frame Data==
|input=uTilt (t.8A)
==Strategies==
|subtitle=
===Overview===
|image=
===Zoning===
|data=
===Character Specific===
{{AttackData-SSBM
===Additional Note===
|factive=4
==Match-ups==
|active=4-12
===Serious Advantage Match-ups===
|recovery=26
Bowser, Pichu
|iasa=30
===Advantage Match-ups===
|onshield=-20
Pikachu, DK, Link, Y.Link, Zelda, Roy, Mew2, Yoshi, G&W, Ness, Kirby
|landlag=
===Fair Match-ups===
|autocancel=
Doc, Luigi
|damage=8
===Disadvantage Match-ups===
|bkb=26
Everyone else
|kbg=125/120/122
===Serious Disadvantage Match-ups===
|angle=96
None
|effect=Normal
|description=</br>
}}
}}
 
===== <span class="invisible-header">dTilt</span> =====
{{MoveData
|name=Leg Sweep
|input=dTilt (t.2A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=5
|active=5-8
|recovery=29
|iasa=34
|onshield=-22/-23
|landlag=
|autocancel=
|damage=9%/8%
|bkb=25
|kbg=75
|angle=80/70/60
|effect=Normal
|description=</br>
}}
}}
 
===== <span class="invisible-header">fSmash</span> =====
{{MoveData
|name=Fire Glove
|input=fSmash (s.6A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|version=Side Angle
|factive=12
|active=12-16
|recovery=29
|iasa=41
|onshield=-31
|landlag=
|autocancel=
|damage=18%/11%/10%
|bkb=25
|kbg=95
|angle=361
|effect=<p style="color:Orange;">Flame</p>
|description=</br>
}}
{{AttackData-SSBM
|version=Up Angle
|factive=12
|active=12-16
|recovery=29
|iasa=41
|onshield=-31
|damage=19%/15%/15%
|bkb=25
|kbg=95
|angle=361
|effect=<p style="color:Orange;">Flame</p>
|description=</br>
}}
{{AttackData-SSBM
|version=Down Angle
|factive=12
|active=12-16
|recovery=29
|iasa=41
|onshield=-31
|damage=17%/13%/13%
|bkb=25
|kbg=95
|angle=361
|effect=<p style="color:Orange;">Flame</p>
|description=</br>
}}
}}
 
===== <span class="invisible-header">uSmash</span> =====
{{MoveData
|name=Lead Headbutt
|input=uSmash (s.8A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=9
|active=9-11
|recovery=31
|onshield=-21
|damage=15%
|bkb=32
|kbg=97
|angle=83
|effect=Normal
|description=</br>
}}
}}
 
===== <span class="invisible-header">dSmash</span> =====
{{MoveData
|name=Breakdance Sweep
|input=dSmash (s.2A)
|subtitle=Mario got moves
|image=
|data=
{{AttackData-SSBM
|factive=5
|active=5-14
|recovery=40
|iasa=45
|onshield=-25/-22
|landlag=
|autocancel=
|damage=Hit 1: 16%, 16%</br>Hit 2: 10%, 12%
|bkb=Hit1: 40</br>Hit2: 35
|kbg=75
|angle=361
|effect=Normal
|description=</br>
}}
}}
 
== Aerial Moves ==
===== <span class="invisible-header">nAir</span> =====
{{MoveData
|name=Plumber Boots
|input=nAir (j.5A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=3
|active=3-32
|recovery=29
|iasa=32
|onshield=Clean: -1/Late:-3
|landlag=16
L-cancelled= 8
|autocancel=<3, >35
|damage=Clean: 12%/Late: 8%
|bkb=Clean: 20/Late: 15
|kbg=100
|angle=361
|effect=Normal
|description=</br>
}}
}}
 
===== <span class="invisible-header">fAir</span> =====
{{MoveData
|name=Plunger
|input=fAir (j.6A)
|subtitle='''The Fist that Meteors'''
|image=
|hitbox=
|data=
{{AttackData-SSBM
|factive=18
|active=18-22
|recovery=42
|iasa=60
|onshield=-2
|landlag=21
L-cancelled= 10
|autocancel=<3, >42
|damage=15%
|bkb=30
|kbg=70
|angle=280
|effect=Normal
|description=Mario's main combo initiator. Decent at leading into combo's on-stage, and killing off-stage.</br>
}}
}}
 
==== <span class="invisible-header">bAir</span> ====
{{MoveData
|name=Drop Kick
|input=bAir (j.4A)
|subtitle=
|image=
|hitbox=
|data=
{{AttackData-SSBM
|factive=6
|active=6-17
|recovery=22
|iasa=28
|onshield=-1
|landlag=15
L-cancelled= 7
|autocancel=<6, >18
|damage=Clean: 11% / Late: 9%
|bkb=Clean: 7 / Late: 10
|kbg=100
|angle=361
|effect=Normal
|description=</br>
}}
}}
 
===== <span class="invisible-header">uAir</span> =====
{{MoveData
|name=Bicycle Kick
|input=uAir (j.8A)
|subtitle=
|image=
|caption=
|hitbox=
|hitboxCaption=
|data=
{{AttackData-SSBM
|factive=4
|active=4-9
|recovery=29
|iasa=30
|onshield=-1
|landlag=15
L-cancelled= 7
|autocancel=<2 ,> 15
|damage=11%
|bkb=0
|kbg=100
|angle=361
|effect=Normal
|description=</br>
}}
}}
 
===== <span class="invisible-header">dAir</span> =====
{{MoveData
|name=Drill Kick
|input=dAir (j.2A)
|subtitle=
|image=
|hitbox=
|data=
{{AttackData-SSBM
|factive=10
|active=10-11/13-14/16-17/19-20</br>22-23/25-26/28-29/31-32
|recovery=36
|iasa=38
|onshield=-9
|landlag=23
L-cancelled=11
|autocancel=<6, >35
|damage=2%
|bkb=Hits 1-7: 30, Landing: 60
|kbg=0
|angle=Hits 1-7: 94, Landing: 361
|effect=Normal
|description=</br>
}}
}}
 
== Special Moves ==
===== <span class="invisible-header">Fireball</span> =====
{{MoveData
|name=Fireball
|input=nB (5B) (Air OK)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=14
|active=14-89
|recovery=29
|iasa=43
|onshield=-24
|landlag=
|autocancel=
|damage=6%
|bkb=5
|kbg=25
|angle=361
|effect=<span style="color:Orange;">Flame</span>
|description=</br>
}}
}}
 
===== <span class="invisible-header">Cape</span> =====
{{MoveData
|name=Cape
|input=sideB (4/6B) (Air OK)
|subtitle="Look! behind you!"
|image=
|data=
{{AttackData-SSBM
|factive=Reflect: 6 </br>
Hitbox: 12
|active=Reflect: 6-33 </br>
Hitbox: 12-14
|recovery=Reflect: 29 </br>
Hitbox: 23
|iasa=
|onshield=-16
|landlag=
|autocancel=
|damage=10%
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description= Cape is like shine in two ways. Firstly, at base level it is a reflector, cape returns projectiles back at their sender with added damage and knockback. Secondly, it has applications in neutral, recovery, combo extending, platform movement and edge guarding. On select stages such as yoshi's story and fod Mario can short hop cape no impact land onto platforms allowing for some unique follow ups. Cape can alter the timing that one hits the ground, so one can use cape mid combo as a tech trap. For example after fairing and popping up the opponent, Mario can cape while they are in hit stun to force a missed tech. Cape also has a unique property where it causes the opponent to sometimes enter tumble and spiral to the ground. Some of the situations where this can happen include caping a whiffed grab, the rising portion of peach parasol, spacie's phantasm, various ledge get up options and more. While Doc's cape is better at reflecting other characters recoveries, Mario's can be better utilized in neutral. After caping, Mario players can choose to descend with an aerial as to prevent the landing animation which recharges the lift in the cape. One can be cognizant of the charge and use both lift and no-lift cape accordingly. With its charge, cape can help Mario perform a ledge stall. Mario can also shield drop cape to reflect projectiles such as Falco's lasers, this also puts Mario in a place where there are multiple movement options and mix ups available to him. Lastly it needs to be stated that cape turns other characters around even if they are in shield. Having an unblockable anti shield grab option definitely has its perks. </br>
}}
}}
 
===== <span class="invisible-header">Super Jump Punch</span> =====
{{MoveData
|name=Super Jump Punch
|input=upB (8B) (Air OK)
|subtitle="BOING!"
|image=
|data=
{{AttackData-SSBM
|factive=3
|active=3-24
|recovery=31
|iasa=
|onshield=-29, -31, -31, -30
|landlag=30
|autocancel=
|damage=Hit 1: 5%, Hits 2-5: 1%, Hits 6-9: 1%, Hit 10: 3%
|bkb=0, 0, 0, 40
|kbg=10, 100, 100, 140
|angle=70, 74, 72, 50
|effect=Coin
|description=</br>
}}
}}
 
===== <span class="invisible-header">Mario Tornado</span> =====
{{MoveData
|name=Mario Tornado
|input=downB (2B) (Air OK)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=8
|active=8-39
|recovery=71
|iasa=79
|onshield=-68, -68, -68, -66
|damage=Hit 1: 2%, Hits 2-6: 1%, Hit 7: 1%, Hit 8: 5%
|bkb=0, 40, 40, 60
|kbg=0, 0, 0, 115
|angle=140, 180, 100, 80
|effect=Normal
|description=</br>
 
}}
}}
 
== Grabs & Throws ==
===== <span class="invisible-header">Grab</span> =====
{{MoveData
|name=Grab
|input=Grab (Z)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=7
|active=7-8
|recovery=22
|iasa=0
|onshield=0
|damage=
|bkb=
|kbg=
|angle=
|effect=
|description=
}}
}}
 
===== <span class="invisible-header">Dash Grab</span> =====
{{MoveData
|name=Dash Grab
|input=d.Grab (d.Z)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=11
|active=11-12
|recovery=29
|iasa=0
|onshield=0
|damage=
|bkb=
|kbg=
|angle=
|effect=Normal
|description=
}}
}}
 
===== <span class="invisible-header">Pummel</span> =====
{{MoveData
|name=Pummel
|input=g.A
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=
|active=
|damage=3%
|bkb=30
|kbg=0
|angle=0
|effect=Normal
|description= </br>
}}
}}
 
===== <span class="invisible-header">fThrow</span> =====
{{MoveData
|name=Heave-Ho
|input=fThrow (g.6)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=
|active=
|damage=9%
|bkb=60
|kbg=65
|angle=45
|effect=Normal
|description= The speed of this throw depends on the opponent's weight.
}}
}}
 
===== <span class="invisible-header">bThrow</span> =====
{{MoveData
|name=Airplane Swing
|input=bThrow (g.4)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=
|active=
|damage=Throw: 12%, Collateral 8%
|bkb=80
|kbg=65
|angle=45
|effect=Normal
|description=
}}
}}
 
===== <span class="invisible-header">uThrow</span> =====
{{MoveData
|name=Mario Launch
|input=uThrow (g.8)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=
|active=
|recovery=
|iasa=
|onshield=
|landlag=
|autocancel=
|damage=8%
|bkb=70
|kbg=72
|angle=90
|effect=Normal
|description=
}}
}}
 
===== <span class="invisible-header">dThrow</span> =====
{{MoveData
|name=Down the Drain
|input=dThrow (g.2)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=
|active=
|recovery=
|iasa=
|onshield=
|landlag=
|autocancel=
|damage=6%
|bkb=75
|kbg=30
|angle=90
|effect=Normal
|description=</br>
}}
}}
 
== Universal Mechanics ==
 
==Advanced Frame Data==
This table shows the frame data for all of Mario's non-special moves. Including shield advantage at different timings and cancels.
{| class = "wikitable mw-collapsible mw-collapsed"
|+ Shield Advantage
! move||start||end||lcancelledLandingLag||autoCancelAfter||iasa||missedLcancelLandingLag||totalFrames||damage||shieldstun||bestShieldAdvantage||lcancelledShieldAdvantage||missedLcancelShieldAdvantage||earlyHitAutoCancelledShieldAdvantage||lateHitAutoCancelledShieldAdvantage||earlyHitIASACancelledShieldAdvantage||lateHitIASACancelledShieldAdvantage||earlyHitTotalFramesShieldAdvantage||lateHitTotalFramesShieldAdvantage
|-
|dtilt||5||8||N\A||N\A||N\A||N\A||34||8||5||-21||N\A||N\A||N\A||N\A||N\A||N\A||-24||-21
|-
|dtilt||5||8||N\A||N\A||N\A||N\A||34||9||6||-20||N\A||N\A||N\A||N\A||N\A||N\A||-23||-20
|-
|dtilt||5||8||N\A||N\A||N\A||N\A||34||9||6||-20||N\A||N\A||N\A||N\A||N\A||N\A||-23||-20
|-
|uair||4||9||7||15||30||15||33||11||6||-1||-1||-9||-9||-4||-19||-14||-23||-18
|-
|uair||4||9||7||15||30||15||33||11||6||-1||-1||-9||-9||-4||-19||-14||-23||-18
|-
|fsmash_h||12||16||N\A||N\A||N\A||N\A||41||19||10||-15||N\A||N\A||N\A||N\A||N\A||N\A||-19||-15
|-
|fsmash_h||12||16||N\A||N\A||N\A||N\A||41||15||8||-17||N\A||N\A||N\A||N\A||N\A||N\A||-21||-17
|-
|fsmash_h||12||16||N\A||N\A||N\A||N\A||41||15||8||-17||N\A||N\A||N\A||N\A||N\A||N\A||-21||-17
|-
|fsmash_l||12||16||N\A||N\A||N\A||N\A||41||17||9||-16||N\A||N\A||N\A||N\A||N\A||N\A||-20||-16
|-
|fsmash_l||12||16||N\A||N\A||N\A||N\A||41||13||7||-18||N\A||N\A||N\A||N\A||N\A||N\A||-22||-18
|-
|fsmash_l||12||16||N\A||N\A||N\A||N\A||41||13||7||-18||N\A||N\A||N\A||N\A||N\A||N\A||-22||-18
|-
|jab3||4||8||N\A||N\A||N\A||N\A||21||5||4||-9||N\A||N\A||N\A||N\A||N\A||N\A||-13||-9
|-
|jab3||4||8||N\A||N\A||N\A||N\A||21||5||4||-9||N\A||N\A||N\A||N\A||N\A||N\A||-13||-9
|-
|ftilt_l||5||7||N\A||N\A||N\A||N\A||32||8||5||-20||N\A||N\A||N\A||N\A||N\A||N\A||-22||-20
|-
|ftilt_l||5||7||N\A||N\A||N\A||N\A||32||8||5||-20||N\A||N\A||N\A||N\A||N\A||N\A||-22||-20
|-
|ftilt_l||5||7||N\A||N\A||N\A||N\A||32||8||5||-20||N\A||N\A||N\A||N\A||N\A||N\A||-22||-20
|-
|ftilt_h||5||7||N\A||N\A||N\A||N\A||32||10||6||-19||N\A||N\A||N\A||N\A||N\A||N\A||-21||-19
|-
|ftilt_h||5||7||N\A||N\A||N\A||N\A||32||10||6||-19||N\A||N\A||N\A||N\A||N\A||N\A||-21||-19
|-
|ftilt_h||5||7||N\A||N\A||N\A||N\A||32||10||6||-19||N\A||N\A||N\A||N\A||N\A||N\A||-21||-19
|-
|dashattack||6||9||N\A||N\A||38||N\A||48||9||6||-22||N\A||N\A||N\A||N\A||-25||-22||-36||-33
|-
|dashattack||6||9||N\A||N\A||38||N\A||48||9||6||-22||N\A||N\A||N\A||N\A||-25||-22||-36||-33
|-
|dashattack||10||25||N\A||N\A||38||N\A||48||7||5||-7||N\A||N\A||N\A||N\A||-22||-7||-33||-18
|-
|dashattack||10||25||N\A||N\A||38||N\A||48||7||5||-7||N\A||N\A||N\A||N\A||-22||-7||-33||-18
|-
|dair||10||11||11||35||38||23||38||2||2||-9||-9||-21||-27||-26||-25||-24||-26||-25
|-
|dair||10||11||11||35||38||23||38||2||2||-9||-9||-21||-27||-26||-25||-24||-26||-25
|-
|dair||10||11||11||35||38||23||38||2||2||-9||-9||-21||-27||-26||-25||-24||-26||-25
|-
|dair||13||14||11||35||38||23||38||2||2||-9||-9||-21||-24||-23||-22||-21||-23||-22
|-
|dair||13||14||11||35||38||23||38||2||2||-9||-9||-21||-24||-23||-22||-21||-23||-22
|-
|dair||13||14||11||35||38||23||38||2||2||-9||-9||-21||-24||-23||-22||-21||-23||-22
|-
|dair||16||17||11||35||38||23||38||2||2||-9||-9||-21||-21||-20||-19||-18||-20||-19
|-
|dair||16||17||11||35||38||23||38||2||2||-9||-9||-21||-21||-20||-19||-18||-20||-19
|-
|dair||16||17||11||35||38||23||38||2||2||-9||-9||-21||-21||-20||-19||-18||-20||-19
|-
|dair||19||20||11||35||38||23||38||2||2||-9||-9||-21||-18||-17||-16||-15||-17||-16
|-
|dair||19||20||11||35||38||23||38||2||2||-9||-9||-21||-18||-17||-16||-15||-17||-16
|-
|dair||19||20||11||35||38||23||38||2||2||-9||-9||-21||-18||-17||-16||-15||-17||-16
|-
|dair||22||23||11||35||38||23||38||2||2||-9||-9||-21||-15||-14||-13||-12||-14||-13
|-
|dair||22||23||11||35||38||23||38||2||2||-9||-9||-21||-15||-14||-13||-12||-14||-13
|-
|dair||22||23||11||35||38||23||38||2||2||-9||-9||-21||-15||-14||-13||-12||-14||-13
|-
|dair||25||26||11||35||38||23||38||2||2||-9||-9||-21||-12||-11||-10||-9||-11||-10
|-
|dair||25||26||11||35||38||23||38||2||2||-9||-9||-21||-12||-11||-10||-9||-11||-10
|-
|dair||25||26||11||35||38||23||38||2||2||-9||-9||-21||-12||-11||-10||-9||-11||-10
|-
|dair||28||29||11||35||38||23||38||2||2||-6||-9||-21||-9||-8||-7||-6||-8||-7
|-
|dair||28||29||11||35||38||23||38||2||2||-6||-9||-21||-9||-8||-7||-6||-8||-7
|-
|dair||28||29||11||35||38||23||38||2||2||-6||-9||-21||-9||-8||-7||-6||-8||-7
|-
|dair||31||32||11||35||38||23||38||2||2||-3||-9||-21||-6||-5||-4||-3||-5||-4
|-
|dair||31||32||11||35||38||23||38||2||2||-3||-9||-21||-6||-5||-4||-3||-5||-4
|-
|dair||31||32||11||35||38||23||38||2||2||-3||-9||-21||-6||-5||-4||-3||-5||-4
|-
|bair||6||8||7||18||N\A||15||28||11||6||-1||-1||-9||-10||-8||N\A||N\A||-16||-14
|-
|bair||6||8||7||18||N\A||15||28||11||6||-1||-1||-9||-10||-8||N\A||N\A||-16||-14
|-
|bair||9||17||7||18||N\A||15||28||9||6||1||-1||-9||-7||1||N\A||N\A||-13||-5
|-
|bair||9||17||7||18||N\A||15||28||9||6||1||-1||-9||-7||1||N\A||N\A||-13||-5
|-
|usmash||9||11||N\A||N\A||N\A||N\A||39||15||8||-20||N\A||N\A||N\A||N\A||N\A||N\A||-22||-20
|-
|jab2||2||3||N\A||N\A||N\A||N\A||17||2||2||-12||N\A||N\A||N\A||N\A||N\A||N\A||-13||-12
|-
|jab2||2||3||N\A||N\A||N\A||N\A||17||2||2||-12||N\A||N\A||N\A||N\A||N\A||N\A||-13||-12
|-
|jab2||2||3||N\A||N\A||N\A||N\A||17||2||2||-12||N\A||N\A||N\A||N\A||N\A||N\A||-13||-12
|-
|jab1||2||3||N\A||N\A||N\A||N\A||15||3||3||-9||N\A||N\A||N\A||N\A||N\A||N\A||-10||-9
|-
|jab1||2||3||N\A||N\A||N\A||N\A||15||3||3||-9||N\A||N\A||N\A||N\A||N\A||N\A||-10||-9
|-
|jab1||2||3||N\A||N\A||N\A||N\A||15||3||3||-9||N\A||N\A||N\A||N\A||N\A||N\A||-10||-9
|-
|ftilt_m||5||7||N\A||N\A||N\A||N\A||32||9||6||-19||N\A||N\A||N\A||N\A||N\A||N\A||-21||-19
|-
|ftilt_m||5||7||N\A||N\A||N\A||N\A||32||9||6||-19||N\A||N\A||N\A||N\A||N\A||N\A||-21||-19
|-
|ftilt_m||5||7||N\A||N\A||N\A||N\A||32||9||6||-19||N\A||N\A||N\A||N\A||N\A||N\A||-21||-19
|-
|nair||3||6||8||35||N\A||16||45||12||7||-1||-1||-9||-29||-26||N\A||N\A||-35||-32
|-
|nair||3||6||8||35||N\A||16||45||12||7||-1||-1||-9||-29||-26||N\A||N\A||-35||-32
|-
|nair||7||32||8||35||N\A||16||45||8||5||-2||-3||-11||-27||-2||N\A||N\A||-33||-8
|-
|nair||7||32||8||35||N\A||16||45||8||5||-2||-3||-11||-27||-2||N\A||N\A||-33||-8
|-
|dsmash||5||6||N\A||N\A||N\A||N\A||37||16||9||-22||N\A||N\A||N\A||N\A||N\A||N\A||-23||-22
|-
|dsmash||5||6||N\A||N\A||N\A||N\A||37||16||9||-22||N\A||N\A||N\A||N\A||N\A||N\A||-23||-22
|-
|dsmash||14||14||N\A||N\A||N\A||N\A||37||10||6||-17||N\A||N\A||N\A||N\A||N\A||N\A||-17||-17
|-
|dsmash||14||14||N\A||N\A||N\A||N\A||37||12||7||-16||N\A||N\A||N\A||N\A||N\A||N\A||-16||-16
|-
|fsmash_m||12||16||N\A||N\A||N\A||N\A||41||18||10||-15||N\A||N\A||N\A||N\A||N\A||N\A||-19||-15
|-
|fsmash_m||12||16||N\A||N\A||N\A||N\A||41||11||6||-19||N\A||N\A||N\A||N\A||N\A||N\A||-23||-19
|-
|fsmash_m||12||16||N\A||N\A||N\A||N\A||41||10||6||-19||N\A||N\A||N\A||N\A||N\A||N\A||-23||-19
|-
|utilt||4||12||N\A||N\A||30||N\A||30||8||5||-12||N\A||N\A||N\A||N\A||-20||-12||-21||-13
|-
|utilt||4||12||N\A||N\A||30||N\A||30||8||5||-12||N\A||N\A||N\A||N\A||-20||-12||-21||-13
|-
|utilt||4||12||N\A||N\A||30||N\A||30||8||5||-12||N\A||N\A||N\A||N\A||-20||-12||-21||-13
|-
|fair||18||22||10||42||60||21||74||15||8||-2||-2||-13||-20||-16||-33||-29||-48||-44
|}


{{Smash Melee}}
{{Smash Melee}}

Latest revision as of 18:14, 29 February 2024


Introduction

Mario appears on rank 13 in the D tier on the current tier list, placing him in the center, along with his brother Luigi and two places below his clone of Dr. Mario. Mario acts as a well-rounded character, with average weight, falling speed and other such attributes. Mario has some good comboing ability, and he has a very versatile grab game, with a powerful back throw that can lead to gimps and an up and down throw that can chaingrab. Mario is also a decent edgeguarder, with Fireball (a solid projectile), and his cape which can easily and efficiently gimp almost every other character's recovery. While edgeguarding he can propel himself deep offstage as well as occupy/threaten a space through his pseudo-float side b. Unless you are creative, Mario lacks a reliable finisher, and his recovery is decidedly average (though slept-on), he can extend it with his cape, wall jumps (up-b and regular) and extended up-b. Mario can still be easily gimped however when using fireballs to protect the descent, reversals and coin spikes can occur instead.

Strengths Weaknesses
  • Edgeguarding - Mario's edgegaurding is very strong with his cape which can reverse the direction of characters during their recovery.
  • Recovery - Mario has numerous moves he can use to prolong his recovery with his Cape acting similar to Marth's sideB stalling him in the air and mitigating lost height, his downB that can gain him some height with a good enough mash, and his quick upB which has an active hitbox. Tying this together with what is colloquially known as his "magnet-hands" property which allows him to grab ledge further than many other characters, his recovery works out to be very solid.
  • Defense - Mario has a lot of great defensive tools with his great crouchcancel, fireballs for stage control, Cape to throw off his opponents, and decent out-of-shield options such as uAir, nAir or even bAir.
  • Chaingrabs Galore - Across a surprising amount of characters, Mario has a very solid chaingrab on high-tiers like Fox, Falco, and Sheik, and even numerous chaingrabs across a lot of the midtiers such as Ganon, DK, and Yoshi.
  • Lack of kill moves - While he can be hard-hitting, Mario lacks good kill confirms, as he is limited to his dSmash and fSmash and occasionally, fAir offstage. Because of the lack of guaranteed kill moves, it is not atypical for him to get his opponent to the ~200% range, especially on bigger stages.
  • Mediocre airspeed - Great on the ground, but when he gets combo'd in the air, it can be difficult to escape. Mario is prone to getting trapped in Puff's wall-of-death, Marth's sword juggling, and taking hit after hit in the air with Falcon's aerials, and Fox's upair chains.
  • Stubby Range Much like SSBM Dr. Mario Icon.png Dr. Mario, Mario struggles to find hits from afar and must come in to the enemy to get his hits and openings. This makes him heavily on OOS reversals and approaching with wavedash-in options.
SSBM Mario Portrait.png
Physics
Weight 100 (10th)
Fall Speed 1.7/Fast 2.7 (15th)
Gravity 0.095 (15th)
Ground Movement
Walk Speed 1.1 (12st)
Initial Dash Speed 1.5 (15th)
Initial Dash Length 10f (5th)
Run Speed 1.5 (13th)
Traction 0.06 (17th)
Jumping
Jumpsquat 4f (11th)
Jump Height Full 29/Short 11.025/Air 26.7 (22th/18th/12th)
Air Speed 0.86 (16th)
Air Acceleration 0.045 (22th)

Ground Moves

Jab
Left Jab (Jab)
Jab (5AAA)
Jab 1 First Active Active Recovery IASA Landing Lag Autocancel
2 2-3 13 15 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
3 0 100 83 Normal -9


Jab 2 First Active Active Recovery IASA Landing Lag Autocancel
2 2-3 17 17 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
3% 0 100 83 Normal -12


Jab 3 First Active Active Recovery IASA Landing Lag Autocancel
4 4-8 17 21 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
3% 0 100 85 Normal -12


Dash Attack
Slide
d.A
First Active Active Recovery IASA Landing Lag Autocancel
6 6-25 19 38 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 9% / Late: 7% Clean: 70 / Late: 45 Clean: 50 / Late: 30 Clean: 110 / Late: 120 Normal Clean: -25/ Late: -26


fTilt
Plumber Kick
fTilt (t.6A)
Side Angle First Active Active Recovery IASA Landing Lag Autocancel
5 5-7 27 32 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
10% 6 100 361 Normal -20


Up Angle First Active Active Recovery IASA Landing Lag Autocancel
5 5-7 27 32 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
9% 6 100 361 Normal -20


Down Angle First Active Active Recovery IASA Landing Lag Autocancel
5 5-7 27 32 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
9% 6 100 361 Normal -20

Do not use the downward angle of this move intentionally.

uTilt
Uppercut
uTilt (t.8A)
First Active Active Recovery IASA Landing Lag Autocancel
4 4-12 26 30 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
8 26 125/120/122 96 Normal -20


dTilt
Leg Sweep
dTilt (t.2A)
First Active Active Recovery IASA Landing Lag Autocancel
5 5-8 29 34 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
9%/8% 25 75 80/70/60 Normal -22/-23


fSmash
Fire Glove
fSmash (s.6A)
Side Angle First Active Active Recovery IASA Landing Lag Autocancel
12 12-16 29 41 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
18%/11%/10% 25 95 361

Flame

-31


Up Angle First Active Active Recovery IASA Landing Lag Autocancel
12 12-16 29 41 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
19%/15%/15% 25 95 361

Flame

-31


Down Angle First Active Active Recovery IASA Landing Lag Autocancel
12 12-16 29 41 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
17%/13%/13% 25 95 361

Flame

-31


uSmash
Lead Headbutt
uSmash (s.8A)
First Active Active Recovery IASA Landing Lag Autocancel
9 9-11 31 - - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
15% 32 97 83 Normal -21


dSmash
Breakdance Sweep
Mario got moves
dSmash (s.2A)
First Active Active Recovery IASA Landing Lag Autocancel
5 5-14 40 45 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
Hit 1: 16%, 16%
Hit 2: 10%, 12%
Hit1: 40
Hit2: 35
75 361 Normal -25/-22


Aerial Moves

nAir
Plumber Boots
nAir (j.5A)
First Active Active Recovery IASA Landing Lag Autocancel
3 3-32 29 32 16

L-cancelled= 8

<3, >35
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 12%/Late: 8% Clean: 20/Late: 15 100 361 Normal Clean: -1/Late:-3


fAir
Plunger
The Fist that Meteors
fAir (j.6A)
First Active Active Recovery IASA Landing Lag Autocancel
18 18-22 42 60 21

L-cancelled= 10

<3, >42
Damage Base Knockback Knockback Growth Angle Effect On Shield
15% 30 70 280 Normal -2

Mario's main combo initiator. Decent at leading into combo's on-stage, and killing off-stage.

bAir

Drop Kick
bAir (j.4A)
First Active Active Recovery IASA Landing Lag Autocancel
6 6-17 22 28 15

L-cancelled= 7

<6, >18
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 11% / Late: 9% Clean: 7 / Late: 10 100 361 Normal -1


uAir
Bicycle Kick
uAir (j.8A)
First Active Active Recovery IASA Landing Lag Autocancel
4 4-9 29 30 15

L-cancelled= 7

<2 ,> 15
Damage Base Knockback Knockback Growth Angle Effect On Shield
11% 0 100 361 Normal -1


dAir
Drill Kick
dAir (j.2A)
First Active Active Recovery IASA Landing Lag Autocancel
10 10-11/13-14/16-17/19-20
22-23/25-26/28-29/31-32
36 38 23

L-cancelled=11

<6, >35
Damage Base Knockback Knockback Growth Angle Effect On Shield
2% Hits 1-7: 30, Landing: 60 0 Hits 1-7: 94, Landing: 361 Normal -9


Special Moves

Fireball
Fireball
nB (5B) (Air OK)
First Active Active Recovery IASA Landing Lag Autocancel
14 14-89 29 43 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
6% 5 25 361 Flame -24


Cape
Cape
"Look! behind you!"
sideB (4/6B) (Air OK)
First Active Active Recovery IASA Landing Lag Autocancel
Reflect: 6

Hitbox: 12

Reflect: 6-33

Hitbox: 12-14

Reflect: 29

Hitbox: 23

- - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
10% Clean: 0 / Late: 0 0 0 Normal -16

Cape is like shine in two ways. Firstly, at base level it is a reflector, cape returns projectiles back at their sender with added damage and knockback. Secondly, it has applications in neutral, recovery, combo extending, platform movement and edge guarding. On select stages such as yoshi's story and fod Mario can short hop cape no impact land onto platforms allowing for some unique follow ups. Cape can alter the timing that one hits the ground, so one can use cape mid combo as a tech trap. For example after fairing and popping up the opponent, Mario can cape while they are in hit stun to force a missed tech. Cape also has a unique property where it causes the opponent to sometimes enter tumble and spiral to the ground. Some of the situations where this can happen include caping a whiffed grab, the rising portion of peach parasol, spacie's phantasm, various ledge get up options and more. While Doc's cape is better at reflecting other characters recoveries, Mario's can be better utilized in neutral. After caping, Mario players can choose to descend with an aerial as to prevent the landing animation which recharges the lift in the cape. One can be cognizant of the charge and use both lift and no-lift cape accordingly. With its charge, cape can help Mario perform a ledge stall. Mario can also shield drop cape to reflect projectiles such as Falco's lasers, this also puts Mario in a place where there are multiple movement options and mix ups available to him. Lastly it needs to be stated that cape turns other characters around even if they are in shield. Having an unblockable anti shield grab option definitely has its perks.

Super Jump Punch
Super Jump Punch
"BOING!"
upB (8B) (Air OK)
First Active Active Recovery IASA Landing Lag Autocancel
3 3-24 31 - 30 -
Damage Base Knockback Knockback Growth Angle Effect On Shield
Hit 1: 5%, Hits 2-5: 1%, Hits 6-9: 1%, Hit 10: 3% 0, 0, 0, 40 10, 100, 100, 140 70, 74, 72, 50 Coin -29, -31, -31, -30


Mario Tornado
Mario Tornado
downB (2B) (Air OK)
First Active Active Recovery IASA Landing Lag Autocancel
8 8-39 71 79 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
Hit 1: 2%, Hits 2-6: 1%, Hit 7: 1%, Hit 8: 5% 0, 40, 40, 60 0, 0, 0, 115 140, 180, 100, 80 Normal -68, -68, -68, -66


Grabs & Throws

Grab
Grab
Grab (Z)
First Active Active Recovery IASA Landing Lag Autocancel
7 7-8 22 0 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
- - - - - 0
Dash Grab
Dash Grab
d.Grab (d.Z)
First Active Active Recovery IASA Landing Lag Autocancel
11 11-12 29 0 - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
- - - - Normal 0
Pummel
Pummel
g.A
First Active Active Recovery IASA Landing Lag Autocancel
- - - - - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
3% 30 0 0 Normal -


fThrow
Heave-Ho
fThrow (g.6)
First Active Active Recovery IASA Landing Lag Autocancel
- - - - - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
9% 60 65 45 Normal -

The speed of this throw depends on the opponent's weight.

bThrow
Airplane Swing
bThrow (g.4)
First Active Active Recovery IASA Landing Lag Autocancel
- - - - - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
Throw: 12%, Collateral 8% 80 65 45 Normal -
uThrow
Mario Launch
uThrow (g.8)
First Active Active Recovery IASA Landing Lag Autocancel
- - - - - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
8% 70 72 90 Normal -
dThrow
Down the Drain
dThrow (g.2)
First Active Active Recovery IASA Landing Lag Autocancel
- - - - - -
Damage Base Knockback Knockback Growth Angle Effect On Shield
6% 75 30 90 Normal -


Universal Mechanics

Advanced Frame Data

This table shows the frame data for all of Mario's non-special moves. Including shield advantage at different timings and cancels.

Shield Advantage
move start end lcancelledLandingLag autoCancelAfter iasa missedLcancelLandingLag totalFrames damage shieldstun bestShieldAdvantage lcancelledShieldAdvantage missedLcancelShieldAdvantage earlyHitAutoCancelledShieldAdvantage lateHitAutoCancelledShieldAdvantage earlyHitIASACancelledShieldAdvantage lateHitIASACancelledShieldAdvantage earlyHitTotalFramesShieldAdvantage lateHitTotalFramesShieldAdvantage
dtilt 5 8 N\A N\A N\A N\A 34 8 5 -21 N\A N\A N\A N\A N\A N\A -24 -21
dtilt 5 8 N\A N\A N\A N\A 34 9 6 -20 N\A N\A N\A N\A N\A N\A -23 -20
dtilt 5 8 N\A N\A N\A N\A 34 9 6 -20 N\A N\A N\A N\A N\A N\A -23 -20
uair 4 9 7 15 30 15 33 11 6 -1 -1 -9 -9 -4 -19 -14 -23 -18
uair 4 9 7 15 30 15 33 11 6 -1 -1 -9 -9 -4 -19 -14 -23 -18
fsmash_h 12 16 N\A N\A N\A N\A 41 19 10 -15 N\A N\A N\A N\A N\A N\A -19 -15
fsmash_h 12 16 N\A N\A N\A N\A 41 15 8 -17 N\A N\A N\A N\A N\A N\A -21 -17
fsmash_h 12 16 N\A N\A N\A N\A 41 15 8 -17 N\A N\A N\A N\A N\A N\A -21 -17
fsmash_l 12 16 N\A N\A N\A N\A 41 17 9 -16 N\A N\A N\A N\A N\A N\A -20 -16
fsmash_l 12 16 N\A N\A N\A N\A 41 13 7 -18 N\A N\A N\A N\A N\A N\A -22 -18
fsmash_l 12 16 N\A N\A N\A N\A 41 13 7 -18 N\A N\A N\A N\A N\A N\A -22 -18
jab3 4 8 N\A N\A N\A N\A 21 5 4 -9 N\A N\A N\A N\A N\A N\A -13 -9
jab3 4 8 N\A N\A N\A N\A 21 5 4 -9 N\A N\A N\A N\A N\A N\A -13 -9
ftilt_l 5 7 N\A N\A N\A N\A 32 8 5 -20 N\A N\A N\A N\A N\A N\A -22 -20
ftilt_l 5 7 N\A N\A N\A N\A 32 8 5 -20 N\A N\A N\A N\A N\A N\A -22 -20
ftilt_l 5 7 N\A N\A N\A N\A 32 8 5 -20 N\A N\A N\A N\A N\A N\A -22 -20
ftilt_h 5 7 N\A N\A N\A N\A 32 10 6 -19 N\A N\A N\A N\A N\A N\A -21 -19
ftilt_h 5 7 N\A N\A N\A N\A 32 10 6 -19 N\A N\A N\A N\A N\A N\A -21 -19
ftilt_h 5 7 N\A N\A N\A N\A 32 10 6 -19 N\A N\A N\A N\A N\A N\A -21 -19
dashattack 6 9 N\A N\A 38 N\A 48 9 6 -22 N\A N\A N\A N\A -25 -22 -36 -33
dashattack 6 9 N\A N\A 38 N\A 48 9 6 -22 N\A N\A N\A N\A -25 -22 -36 -33
dashattack 10 25 N\A N\A 38 N\A 48 7 5 -7 N\A N\A N\A N\A -22 -7 -33 -18
dashattack 10 25 N\A N\A 38 N\A 48 7 5 -7 N\A N\A N\A N\A -22 -7 -33 -18
dair 10 11 11 35 38 23 38 2 2 -9 -9 -21 -27 -26 -25 -24 -26 -25
dair 10 11 11 35 38 23 38 2 2 -9 -9 -21 -27 -26 -25 -24 -26 -25
dair 10 11 11 35 38 23 38 2 2 -9 -9 -21 -27 -26 -25 -24 -26 -25
dair 13 14 11 35 38 23 38 2 2 -9 -9 -21 -24 -23 -22 -21 -23 -22
dair 13 14 11 35 38 23 38 2 2 -9 -9 -21 -24 -23 -22 -21 -23 -22
dair 13 14 11 35 38 23 38 2 2 -9 -9 -21 -24 -23 -22 -21 -23 -22
dair 16 17 11 35 38 23 38 2 2 -9 -9 -21 -21 -20 -19 -18 -20 -19
dair 16 17 11 35 38 23 38 2 2 -9 -9 -21 -21 -20 -19 -18 -20 -19
dair 16 17 11 35 38 23 38 2 2 -9 -9 -21 -21 -20 -19 -18 -20 -19
dair 19 20 11 35 38 23 38 2 2 -9 -9 -21 -18 -17 -16 -15 -17 -16
dair 19 20 11 35 38 23 38 2 2 -9 -9 -21 -18 -17 -16 -15 -17 -16
dair 19 20 11 35 38 23 38 2 2 -9 -9 -21 -18 -17 -16 -15 -17 -16
dair 22 23 11 35 38 23 38 2 2 -9 -9 -21 -15 -14 -13 -12 -14 -13
dair 22 23 11 35 38 23 38 2 2 -9 -9 -21 -15 -14 -13 -12 -14 -13
dair 22 23 11 35 38 23 38 2 2 -9 -9 -21 -15 -14 -13 -12 -14 -13
dair 25 26 11 35 38 23 38 2 2 -9 -9 -21 -12 -11 -10 -9 -11 -10
dair 25 26 11 35 38 23 38 2 2 -9 -9 -21 -12 -11 -10 -9 -11 -10
dair 25 26 11 35 38 23 38 2 2 -9 -9 -21 -12 -11 -10 -9 -11 -10
dair 28 29 11 35 38 23 38 2 2 -6 -9 -21 -9 -8 -7 -6 -8 -7
dair 28 29 11 35 38 23 38 2 2 -6 -9 -21 -9 -8 -7 -6 -8 -7
dair 28 29 11 35 38 23 38 2 2 -6 -9 -21 -9 -8 -7 -6 -8 -7
dair 31 32 11 35 38 23 38 2 2 -3 -9 -21 -6 -5 -4 -3 -5 -4
dair 31 32 11 35 38 23 38 2 2 -3 -9 -21 -6 -5 -4 -3 -5 -4
dair 31 32 11 35 38 23 38 2 2 -3 -9 -21 -6 -5 -4 -3 -5 -4
bair 6 8 7 18 N\A 15 28 11 6 -1 -1 -9 -10 -8 N\A N\A -16 -14
bair 6 8 7 18 N\A 15 28 11 6 -1 -1 -9 -10 -8 N\A N\A -16 -14
bair 9 17 7 18 N\A 15 28 9 6 1 -1 -9 -7 1 N\A N\A -13 -5
bair 9 17 7 18 N\A 15 28 9 6 1 -1 -9 -7 1 N\A N\A -13 -5
usmash 9 11 N\A N\A N\A N\A 39 15 8 -20 N\A N\A N\A N\A N\A N\A -22 -20
jab2 2 3 N\A N\A N\A N\A 17 2 2 -12 N\A N\A N\A N\A N\A N\A -13 -12
jab2 2 3 N\A N\A N\A N\A 17 2 2 -12 N\A N\A N\A N\A N\A N\A -13 -12
jab2 2 3 N\A N\A N\A N\A 17 2 2 -12 N\A N\A N\A N\A N\A N\A -13 -12
jab1 2 3 N\A N\A N\A N\A 15 3 3 -9 N\A N\A N\A N\A N\A N\A -10 -9
jab1 2 3 N\A N\A N\A N\A 15 3 3 -9 N\A N\A N\A N\A N\A N\A -10 -9
jab1 2 3 N\A N\A N\A N\A 15 3 3 -9 N\A N\A N\A N\A N\A N\A -10 -9
ftilt_m 5 7 N\A N\A N\A N\A 32 9 6 -19 N\A N\A N\A N\A N\A N\A -21 -19
ftilt_m 5 7 N\A N\A N\A N\A 32 9 6 -19 N\A N\A N\A N\A N\A N\A -21 -19
ftilt_m 5 7 N\A N\A N\A N\A 32 9 6 -19 N\A N\A N\A N\A N\A N\A -21 -19
nair 3 6 8 35 N\A 16 45 12 7 -1 -1 -9 -29 -26 N\A N\A -35 -32
nair 3 6 8 35 N\A 16 45 12 7 -1 -1 -9 -29 -26 N\A N\A -35 -32
nair 7 32 8 35 N\A 16 45 8 5 -2 -3 -11 -27 -2 N\A N\A -33 -8
nair 7 32 8 35 N\A 16 45 8 5 -2 -3 -11 -27 -2 N\A N\A -33 -8
dsmash 5 6 N\A N\A N\A N\A 37 16 9 -22 N\A N\A N\A N\A N\A N\A -23 -22
dsmash 5 6 N\A N\A N\A N\A 37 16 9 -22 N\A N\A N\A N\A N\A N\A -23 -22
dsmash 14 14 N\A N\A N\A N\A 37 10 6 -17 N\A N\A N\A N\A N\A N\A -17 -17
dsmash 14 14 N\A N\A N\A N\A 37 12 7 -16 N\A N\A N\A N\A N\A N\A -16 -16
fsmash_m 12 16 N\A N\A N\A N\A 41 18 10 -15 N\A N\A N\A N\A N\A N\A -19 -15
fsmash_m 12 16 N\A N\A N\A N\A 41 11 6 -19 N\A N\A N\A N\A N\A N\A -23 -19
fsmash_m 12 16 N\A N\A N\A N\A 41 10 6 -19 N\A N\A N\A N\A N\A N\A -23 -19
utilt 4 12 N\A N\A 30 N\A 30 8 5 -12 N\A N\A N\A N\A -20 -12 -21 -13
utilt 4 12 N\A N\A 30 N\A 30 8 5 -12 N\A N\A N\A N\A -20 -12 -21 -13
utilt 4 12 N\A N\A 30 N\A 30 8 5 -12 N\A N\A N\A N\A -20 -12 -21 -13
fair 18 22 10 42 60 21 74 15 8 -2 -2 -13 -20 -16 -33 -29 -48 -44

Game Navigation

General
Controls & Notation
HUD
Game Mechanics
FAQ
Universal Strategy
Netplay
Glossary
Links
Metagame
Stages
Tiers
Controller Meta
Archived Information
Gecko Codes
Disc Files
Characters
Dr. Mario
Mario
Luigi
Bowser
Peach
Yoshi
Donkey Kong
Captain Falcon
Ganondorf
Falco
Fox
Ness
Ice Climbers
Kirby
Samus
Zelda
Sheik
Link
Young Link
Pichu
Pikachu
Jigglypuff
Mewtwo
Mr. Game and Watch
Marth
Roy
Non-Playable Characters
Male Wireframe
Female Wireframe
Master Hand
Crazy Hand
Giga Bowser
Sandbag