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{{3SMoveListHeader}} | {{3SMoveListHeader}} | ||
{{MoveListRow | Standing Jab | lp | 0 | }} | {{MoveListRow | Standing Jab | {{lp}} | 0 | }} | ||
{{MoveListRow | Close Standing Jab | close lp | 0 | }} | {{MoveListRow | Close Standing Jab | close {{lp}} | 0 | }} | ||
{{MoveListRow | Crouching Jab | d + lp | 0 | }} | {{MoveListRow | Crouching Jab | {{d}} + {{lp}} | 0 | }} | ||
{{MoveListRow | Standing Strong | mp | 0 | }} | {{MoveListRow | Standing Strong | {{mp}} | 0 | }} | ||
{{MoveListRow | Close Standing Strong | close mp | 0 | }} | {{MoveListRow | Close Standing Strong | close {{mp}} | 0 | }} | ||
{{MoveListRow | Crouching Strong | d + mp | 0 | }} | {{MoveListRow | Crouching Strong | {{d}} + {{mp}} | 0 | }} | ||
{{MoveListRow | Standing Fierce | hp | 0 | }} | {{MoveListRow | Standing Fierce | {{hp}} | 0 | }} | ||
{{MoveListRow | Close Standing Fierce | close hp | 0 | }} | {{MoveListRow | Close Standing Fierce | close {{hp}} | 0 | }} | ||
{{MoveListRow | Crouching Fierce | d + hp | 0 | }} | {{MoveListRow | Crouching Fierce | {{d}} + {{hp}} | 0 | }} | ||
{{MoveListRow | Standing Short | lk | 0 | }} | {{MoveListRow | Standing Short | {{lk}} | 0 | }} | ||
{{MoveListRow | Crouching Short | d + lk | 0 | }} | {{MoveListRow | Crouching Short | {{d}} + {{lk}} | 0 | }} | ||
{{MoveListRow | Standing Forward | mk | 0 | }} | {{MoveListRow | Standing Forward | {{mk}} | 0 | }} | ||
{{MoveListRow | Close Standing Forward | close mk | 0 | }} | {{MoveListRow | Close Standing Forward | close {{mk}} | 0 | }} | ||
{{MoveListRow | Crouching Forward | d + mk | 0 | }} | {{MoveListRow | Crouching Forward | {{d}} + {{mk}} | 0 | }} | ||
{{MoveListRow | Standing Roundhouse | hk | 0 | }} | {{MoveListRow | Standing Roundhouse | {{hk}} | 0 | }} | ||
{{MoveListRow | Crouching Roundhouse | d + hk | 0 | }} | {{MoveListRow | Crouching Roundhouse | {{d}} + {{hk}} | 0 | }} | ||
{{MoveListRow | Universal Overhead | mp + mk | 0 | }} | {{MoveListRow | Universal Overhead | {{mp}} + {{mk}} | 0 | }} | ||
{{MoveListRow | Jumping Jab | air lp | 0 | }} | {{MoveListRow | Jumping Jab | air {{lp}} | 0 | }} | ||
{{MoveListRow | Jumping Strong | air mp | 0 | }} | {{MoveListRow | Jumping Strong | air {{mp}} | 0 | }} | ||
{{MoveListRow | Jumping Fierce | air hp | 0 | }} | {{MoveListRow | Jumping Fierce | air {{hp}} | 0 | }} | ||
{{MoveListRow | Jumping Short | air lk | 0 | }} | {{MoveListRow | Jumping Short | air {{lk}} | 0 | }} | ||
{{MoveListRow | Jumping Forward | air mk | 0 | }} | {{MoveListRow | Jumping Forward | air {{mk}} | 0 | }} | ||
{{MoveListRow | Jumping Roundhouse | air hk | 0 | }} | {{MoveListRow | Jumping Roundhouse | air {{hk}} | 0 | }} | ||
{{MoveListFooter}} | |||
=== Throws === | |||
{{3SMoveListHeader}} | |||
{{MoveListRow | Seoi Nage | {{f}} or {{n}} + {{lp}} + {{lk}} | 0 | }} | |||
{{MoveListRow | Tomoe Nage | {{b}} + {{lp}} + {{lk}} | 0 | }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Command Normals === | === Command Normals === | ||
{{3SMoveListHeader}} | {{3SMoveListHeader}} | ||
{{MoveListRow | Zugai Hasatsu | f + mp | 0 | }} | {{MoveListRow | Zugai Hasatsu | {{f}} + {{mp}} | 0 | }} | ||
{{MoveListRow | Tenma Kujin Kyaku | during apex of forward jump d + mk | 0 | }} | {{MoveListRow | Tenma Kujin Kyaku | during apex of forward jump {{d}} + {{mk}} | 0 | }} | ||
{{MoveListRow | Target Combo | close mp > hp | 0 | }} | {{MoveListRow | Target Combo | close {{mp}} > {{hp}} | 0 | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Special Moves === | === Special Moves === | ||
{{3SMoveListHeader}} | {{3SMoveListHeader}} | ||
{{MoveListRow | Gohadouken | qcf + p | 0 | }} | {{MoveListRow | Gohadouken | {{qcf}} + {{p}} | 0 | }} | ||
{{MoveListRow | Shakunetsu Hadouken | hcb + p | 0 | }} | {{MoveListRow | Shakunetsu Hadouken | {{hcb}} + {{p}} | 0 | }} | ||
{{MoveListRow | Tastumaki | qcb + k | 0 | }} | {{MoveListRow | Tastumaki | {{qcb}} + {{k}} | 0 | }} | ||
{{MoveListRow | Dragon Punch | dp + p | 0 | }} | {{MoveListRow | Dragon Punch | {{dp}} + {{p}} | 0 | }} | ||
{{MoveListRow | Demon Flip | dp + k | 0 | }} | {{MoveListRow | Demon Flip | {{dp}} + {{k}} | 0 | }} | ||
{{MoveListRow | Teleport Near | dp or rdp + 3k | 0 | }} | {{MoveListRow | Teleport Near | {{dp}} or {{rdp}} + {{3k}} | 0 | }} | ||
{{MoveListRow | Teleport Far | dp or rdp + 3p | 0 | }} | {{MoveListRow | Teleport Far | {{dp}} or {{rdp}} + {{3p}} | 0 | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Super Arts === | === Super Arts === | ||
{{3SMoveListHeader}} | {{3SMoveListHeader}} | ||
{{MoveListRow | Messatsu Gouhadou | qcf qcf + p | 0 | }} | {{MoveListRow | Messatsu Gouhadou | {{qcf}} qcf + {{p}} | 0 | }} | ||
{{MoveListRow | Tenma Gouhadou | (in air) qcf qcf + p | 0 | }} | {{MoveListRow | Tenma Gouhadou | (in air) {{qcf}} qcf + {{p}} | 0 | }} | ||
{{MoveListRow | Messatsu Goushoryuu | qcf qcf + p | 0 | }} | {{MoveListRow | Messatsu Goushoryuu | {{qcf}} qcf + {{p}} | 0 | }} | ||
{{MoveListRow | Messatsu Gouzankuu | qcf qcf + k | 0 | }} | {{MoveListRow | Messatsu Gouzankuu | {{qcf}} qcf + {{k}} | 0 | }} | ||
{{MoveListRow | Messatsu Gou Senpuu | (in air) qcf qcf + k | 0 | }} | {{MoveListRow | Messatsu Gou Senpuu | (in air) {{qcf}} qcf + {{k}} | 0 | }} | ||
{{MoveListRow | Raging Demon | lp lp f lk hp | 0 | Requires full meter }} | {{MoveListRow | Raging Demon | {{lp}} lp {{f}} {{lk}} {{hp}} | 0 | Requires full meter }} | ||
{{MoveListRow | Messatsu Gouzankuu | d d d + 3p | 0 | Requires full meter }} | {{MoveListRow | Messatsu Gouzankuu | {{d}} d {{d}} + {{3p}} | 0 | Requires full meter }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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TBW | TBW | ||
[[Category: Street Fighter 3: 3rd Strike]] | [[Category:Street Fighter 3: 3rd Strike]] |
Latest revision as of 01:54, 9 December 2020

Akuma
Akuma is a mysterious but powerful fighter. He has embraced the Satsui no Hado, which makes him much more powerful at the cost of his humanity. He has develop many lethal techniques, some that could destroy entire islands and sink ships and submarines. He can even hold his breath and withstand high pressure for extended periods underwater. Akuma secretly watches fights between contestants of the newest Street Fighter tournament, and seeks to face off with a powerful opponent that can rival his own strength.
In a nutshell
Move List
Normal Moves
Standing Jab

0
Close Standing Jab
close

0
Crouching Jab


0
Standing Strong

0
Close Standing Strong
close

0
Crouching Strong


0
Standing Fierce

0
Close Standing Fierce
close

0
Crouching Fierce


0
Standing Short

0
Crouching Short


0
Standing Forward

0
Close Standing Forward
close

0
Crouching Forward


0
Standing Roundhouse

0
Crouching Roundhouse


0
Universal Overhead


0
Jumping Jab
air

0
Jumping Strong
air

0
Jumping Fierce
air

0
Jumping Short
air

0
Jumping Forward
air

0
Jumping Roundhouse
air

0
Throws
Command Normals
Zugai Hasatsu


0
Tenma Kujin Kyaku
during apex of forward jump
+


0
Target Combo
close
>


0
Special Moves
Gohadouken


0
Shakunetsu Hadouken


0
Tastumaki


0
Dragon Punch


0
Demon Flip


0
Teleport Near



0
Teleport Far



0
Super Arts
Messatsu Gouhadou


0
Tenma Gouhadou
(in air)
qcf +


0
Messatsu Goushoryuu


0
Messatsu Gouzankuu


0
Messatsu Gou Senpuu
(in air)
qcf +


0
Raging Demon




0
Requires full meter
Messatsu Gouzankuu



0
Requires full meter
Move Analysis
Normal Moves
Command Normals
Target Combos
Normal Throws
Special Moves
Super Arts
Strategy
Tips and Tricks
Basic Strategy
Advanced Strategy
Matchups
- Vs. Akuma
TBW (To be written)
- Vs. Alex
TBW
- Vs. Chun-Li
TBW
- Vs. Dudley
TBW
- Vs. Elena
TBW
- Vs. Gill
TBW
- Vs. Hugo
TBW
- Vs. Ibuki
TBW
- Vs. Ken
TBW
- Vs. Makoto
TBW
- Vs. Necro
TBW
- Vs. Oro
TBW
- Vs. Q
TBW
- Vs. Remy
TBW
- Vs. Ryu
TBW
- Vs. Sean
TBW
- Vs. Twelve
TBW
- Vs. Urien
TBW
- Vs. Yang
TBW
- Vs. Yun
TBW