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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Front Punch | fp | | }} | {{MK9MoveListRow | Front Punch | {{fp}} | | }} | ||
{{MK9MoveListRow | Back Punch | bp | | }} | {{MK9MoveListRow | Back Punch | {{bp}} | | }} | ||
{{MK9MoveListRow | Front Kick | fk | | }} | {{MK9MoveListRow | Front Kick | {{fk}} | | }} | ||
{{MK9MoveListRow | Back Kick | bk | | }} | {{MK9MoveListRow | Back Kick | {{bk}} | | }} | ||
{{MK9MoveListRow | Crouching Front Punch | d + fp | | }} | {{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | | }} | ||
{{MK9MoveListRow | Crouching Back Punch | d + bp | | }} | {{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | | }} | ||
{{MK9MoveListRow | Crouching Front Kick | d + fk | | }} | {{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | | }} | ||
{{MK9MoveListRow | Crouching Back Kick | d + bk | | }} | {{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | | }} | ||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | | }} | {{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | | }} | ||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | | }} | {{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | | }} | ||
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | ?% | med groundbounce }} | {{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | ?% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | ?% | med knockdown }} | {{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | ?% | {{med}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Elbow Poke | b + fp | ?% | }} | {{MK9MoveListRow | Elbow Poke | {{b}} + {{fp}} | ?% | }} | ||
{{MK9MoveListRow | Forearm Strike | b + bp | ?% | med bufferable knockdown }} | {{MK9MoveListRow | Forearm Strike | {{b}} + {{bp}} | ?% | {{med}} {{bufferable}} {{knockdown}} }} | ||
{{MK9MoveListRow | Elbow Blast | f + bp | ?% | }} | {{MK9MoveListRow | Elbow Blast | {{f}} + {{bp}} | ?% | }} | ||
{{MK9MoveListRow | Shin Attack | f + fk | ?% | low }} | {{MK9MoveListRow | Shin Attack | {{f}} + {{fk}} | ?% | {{low}} }} | ||
{{MK9MoveListRow | Quick Knee | f + bk | ?% | }} | {{MK9MoveListRow | Quick Knee | {{f}} + {{bk}} | ?% | }} | ||
{{MK9MoveListRow | Sweep | b + bk | ?% | low sweep }} | {{MK9MoveListRow | Sweep | {{b}} + {{bk}} | ?% | {{low}} {{sweep}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | | throw }} | {{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | | {{throw}} }} | ||
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | | throw }} | {{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Kombo Attacks ==== | ==== Kombo Attacks ==== | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Bad Omen | fp --- bp --- fp | ?% --- ?% --- ?% | 2nd hit: bufferable last hit: med bufferable }} | {{MK9MoveListRow | Bad Omen | {{fp}} {{---}} {{bp}} {{---}} {{fp}} | ?% {{---}} ?% {{---}} ?% | 2nd hit: {{bufferable}} last hit: {{med}} {{bufferable}} }} | ||
{{MK9MoveListRow | Soul Stain | fp --- bp --- bp | ?% --- ?% --- ?% | 2nd hit: bufferable last hit: bufferable }} | {{MK9MoveListRow | Soul Stain | {{fp}} {{---}} {{bp}} {{---}} {{bp}} | ?% {{---}} ?% {{---}} ?% | 2nd hit: {{bufferable}} last hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Soul Torment | fp --- fk | ?% --- ?% | }} | {{MK9MoveListRow | Soul Torment | {{fp}} {{---}} {{fk}} | ?% {{---}} ?% | }} | ||
{{MK9MoveListRow | Death Walker | bp --- bp --- fp | ?% --- ?% --- ?% | last hit: launch }} | {{MK9MoveListRow | Death Walker | {{bp}} {{---}} {{bp}} {{---}} {{fp}} | ?% {{---}} ?% {{---}} ?% | last hit: {{launch}} }} | ||
{{MK9MoveListRow | Reserved Pain | b + fp --- bp --- fp --- bk | ?% --- ?% --- ?% --- ?% | 3rd hit: med bufferable last hit: bufferable }} | {{MK9MoveListRow | Reserved Pain | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{fp}} {{---}} {{bk}} | ?% {{---}} ?% {{---}} ?% {{---}} ?% | 3rd hit: {{med}} {{bufferable}} last hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Restored Youth | bp --- bp --- b + bk | ?% --- ?% --- ?% | last hit: low }} | {{MK9MoveListRow | Restored Youth | {{bp}} {{---}} {{bp}} {{---}} {{b}} + {{bk}} | ?% {{---}} ?% {{---}} ?% | last hit: {{low}} }} | ||
{{MK9MoveListRow | Playtime | f + fk --- bk | ?% --- ?% | 1st hit: low last hit: bufferable }} | {{MK9MoveListRow | Playtime | {{f}} + {{fk}} {{---}} {{bk}} | ?% {{---}} ?% | 1st hit: {{low}} last hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Deadly Truth | f + bk --- fk --- bk | ?% --- ?% --- ?% | last hit: bufferable }} | {{MK9MoveListRow | Deadly Truth | {{f}} + {{bk}} {{---}} {{fk}} {{---}} {{bk}} | ?% {{---}} ?% {{---}} ?% | last hit: {{bufferable}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Side by Side | b + fp --- bp --- fp --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Side by Side | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{fp}} {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MK9MoveListRow | Ruthless | bp --- bp --- fp --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Ruthless | {{bp}} {{---}} {{bp}} {{---}} {{fp}} {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Soul Stealer | fp --- bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Soul Stealer | {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Burning Evil | b + fp --- bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Burning Evil | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | B-Trade | bp --- bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | B-Trade | {{bp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Two of a Kind | f + bk --- fk --- tg | Based on Teammate | }} | {{MK9MoveListRow | Two of a Kind | {{f}} + {{bk}} {{---}} {{fk}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Fire Skull | b b + fp | ?% | }} | {{MK9MoveListRow | Fire Skull | {{b}} {{b}} + {{fp}} | ?% | }} | ||
{{MK9MoveListRow | Soul Steal | f d b + fk | ?% | morph to opponents character with power boost }} | {{MK9MoveListRow | Soul Steal | {{f}} {{d}} {{b}} + {{fk}} | ?% | morph to opponents character with power boost }} | ||
{{MK9MoveListRow | Up Skull (Above) | d u + bp | ?% | }} | {{MK9MoveListRow | Up Skull (Above) | {{d}} {{u}} + {{bp}} | ?% | }} | ||
{{MK9MoveListRow | Up Skull (Behind) | d f + bp | ?% | }} | {{MK9MoveListRow | Up Skull (Behind) | {{d}} {{f}} + {{bp}} | ?% | }} | ||
{{MK9MoveListRow | Up Skull (Front) | d b + bp | ?% | }} | {{MK9MoveListRow | Up Skull (Front) | {{d}} {{b}} + {{bp}} | ?% | }} | ||
{{MK9MoveListRow | Ground Skull (Close) | d u + bk | ?% | launch }} | {{MK9MoveListRow | Ground Skull (Close) | {{d}} {{u}} + {{bk}} | ?% | {{launch}} }} | ||
{{MK9MoveListRow | Ground Skull (Medium) | d b + bk | ?% | launch }} | {{MK9MoveListRow | Ground Skull (Medium) | {{d}} {{b}} + {{bk}} | ?% | {{launch}} }} | ||
{{MK9MoveListRow | Ground Skull (Far) | d f + bk | ?% | launch }} | {{MK9MoveListRow | Ground Skull (Far) | {{d}} {{f}} + {{bk}} | ?% | {{launch}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Triple Skull | b b + fp + bl | ?% | }} | {{MK9MoveListRow | Triple Skull | {{b}} {{b}} + {{fp}} + {{bl}} | ?% | }} | ||
{{MK9MoveListRow | Ground Eruption | (Close) d u + bk + bl | ?% | launch }} | {{MK9MoveListRow | Ground Eruption | (Close) {{d}} {{u}} + {{bk}} + {{bl}} | ?% | {{launch}} }} | ||
{{MK9MoveListRow | | (Medium) d b + bk + bl | ?% | launch }} | {{MK9MoveListRow | | (Medium) {{d}} {{b}} + {{bk}} + {{bl}} | ?% | {{launch}} }} | ||
{{MK9MoveListRow | | (Far) d f + bk + bl | ?% | launch }} | {{MK9MoveListRow | | (Far) {{d}} {{f}} + {{bk}} + {{bl}} | ?% | {{launch}} }} | ||
{{MK9MoveListRow | Skull Storm | (Above) d u + bp + bl | ?% | }} | {{MK9MoveListRow | Skull Storm | (Above) {{d}} {{u}} + {{bp}} + {{bl}} | ?% | }} | ||
{{MK9MoveListRow | | (Behind) d f + bp + bl | ?% | }} | {{MK9MoveListRow | | (Behind) {{d}} {{f}} + {{bp}} + {{bl}} | ?% | }} | ||
{{MK9MoveListRow | | (Front) d b + bp + bl | ?% | }} | {{MK9MoveListRow | | (Front) {{d}} {{b}} + {{bp}} + {{bl}} | ?% | }} | ||
{{MK9MoveListRow | Soul Capture | f d b + fk + bl | ?% | has armor, good for anti air }} | {{MK9MoveListRow | Soul Capture | {{f}} {{d}} {{b}} + {{fk}} + {{bl}} | ?% | has armor, good for anti air }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Soul Steal | f d b + fk | ?% | morph to opponents character with power boost }} | {{MK9MoveListRow | Soul Steal | {{f}} {{d}} {{b}} + {{fk}} | ?% | morph to opponents character with power boost }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Your Soul Is Mine | fk + bk + bl | | good wake up, has armor }} | {{MK9MoveListRow | Your Soul Is Mine | {{fk}} + {{bk}} + {{bl}} | | good wake up, has armor }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9FatalityHeader}} | {{MK9FatalityHeader}} | ||
{{FatalityRow | Fatality 1 | b d f + fk | Sweep}} | {{FatalityRow | Fatality 1 | {{b}} {{d}} {{f}} + {{fk}} | Sweep}} | ||
{{FatalityRow | Fatality 2 | d d b d + bp | Jump}} | {{FatalityRow | Fatality 2 | {{d}} {{d}} {{b}} {{d}} + {{bp}} | Jump}} | ||
{{FatalityRow | Stage Fatality | u u b + fp | Varies}} | {{FatalityRow | Stage Fatality | {{u}} {{u}} {{b}} + {{fp}} | Varies}} | ||
{{FatalityRow | Babality | d b d + fk | Jump}} | {{FatalityRow | Babality | {{d}} {{b}} {{d}} + {{fk}} | Jump}} | ||
</div> | </div> | ||
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=== Style === | === Style === | ||
Zoning, fireball traps | |||
== Matchups == | == Matchups == | ||
N/A | N/A | ||
[[Category:Mortal Kombat 9]] |
Latest revision as of 01:01, 9 December 2020
Shang Tsung
A treacherous sorcerer who consumes the souls of his victims, Shang Tsung has played host to the last nine Mortal Kombat tournaments in Earthrealm, stacking the odds in favor of his master. Originally from Earthrealm, Shang Tsung's magical abilities led him to discover the realm of Outworld. There he fell in league with its ruler, Shao Kahn, and pledged his life to him in return for enhanced power. He is now bound to the emperor by powerful dark magic. For centuries he has submissively done Shao Kahn's bidding. Should he fail in his mission to secure Earthrealm, he will suffer the emperor's wrath.
Moves
Basic Attacks
























Command Normals


















Throws









Kombo Attacks






































































Fast Tags















Tag Kombos






















Tag Specials
Special Attacks




























Enhanced Special Attacks




































Wake Up Moves




X-Ray Attack



Finishing Moves

















Move Analysis
Basic Attacks
Throw
Shang recovers some health back.
Command Normals
N/A
Kombo Attacks
Launcher. Safe string on block.
Low launcher. If block it is bufferable which makes it safe.
Juggle ground skulls (med) if string connects. Safe string on block.
Safe overhead. Use in mixups. Buffer into Soul steal if you like.
Special Attacks
Ground Skulls
This is the party starter. It can lead to nasty damaging combos that are unbreakable. This is his main zoning tool so use at far/mid range screen. Close ground skulls give frame advantage on block so use for mixup opportunity. In the corner use close skulls to trap opponents in the corner. Also, ground skull is invincible when used as wakeup.
Upskulls
Blocked upskull gives you lots of frame advantage. Mix up time. Above skull has good tracking. Use in conjuction with ground skulls to keep the opponent guessing.
Straight Skull
A ok projectile. Don't use upclose, its not safe. Mix this up with his other skull projectile types.
Soul Steal
Completely safe on block. When morphed you have a slight damage boost.
Enhanced Special Attacks
Ground Skulls
Used mostly inside combos. Keeps the juggle going.
Soul Steal
Has 1 hit armor. Great for anti air or to get through a projectile.
Straight Skull
Shoots 3 skulls. Use to trick opponents to jump over the skull barrage you're shooting out.
X-Ray Attack
Has armor
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
5-Hits: Ground Skull (Close) Dash
,
,
Soul Steal
7-Hits: +
,
,
Dash
,
,
Soul Steal
Jump-in Combos
- N/A
Combos With Enhanced Specials
9-Hits: +
,
Ground Skull (Medium)
Ground Skull (Far)
Ground Eruption
Ground Skull (Close)
Ground Skull (Medium)
9-Hits: ,
,
Ground Skull (Medium)
Ground Skull (Far)
Ground Eruption
Uppercut
Combos With X-Ray Attacks
- N/A
Corner-Only Combos
- N/A
Style
Zoning, fireball traps
Matchups
N/A