m (→Finishing Moves: fix motion tags) |
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Front Punch | fp | | {{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} }} | ||
{{MK9MoveListRow | Back Punch | bp | | {{MK9MoveListRow | Back Punch | {{bp}} | 3% | {{high}} }} | ||
{{MK9MoveListRow | Front Kick | fk | | {{MK9MoveListRow | Front Kick | {{fk}} | 5% | {{high}} }} | ||
{{MK9MoveListRow | Back Kick | bk | | {{MK9MoveListRow | Back Kick | {{bk}} | 7% | {{high}} }} | ||
{{MK9MoveListRow | Crouching Front Punch | d + fp | | {{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{high}} }} | ||
{{MK9MoveListRow | Crouching Back Punch | d + bp | | {{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{low}} uprcut }} | ||
{{MK9MoveListRow | Crouching Front Kick | d + fk | | {{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{high}} }} | ||
{{MK9MoveListRow | Crouching Back Kick | d + bk | | {{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} }} | ||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | | {{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }} | ||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | | {{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | | {{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | | {{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Strong Strike | f + fp | | {{MK9MoveListRow | Strong Strike | {{f}} + {{fp}} | 3% | {{high}} }} | ||
{{MK9MoveListRow | Gut Poke | b + fp | | {{MK9MoveListRow | Gut Poke | {{b}} + {{fp}} | 3% | {{high}} }} | ||
{{MK9MoveListRow | Overhead Smash | b + bp | | {{MK9MoveListRow | Overhead Smash | {{b}} + {{bp}} | 5% | {{med}} }} | ||
{{MK9MoveListRow | Shin Kick | f + fk | | {{MK9MoveListRow | Shin Kick | {{f}} + {{fk}} | 3% | {{low}} *patched* }} | ||
{{MK9MoveListRow | Hop Roundhouse | f + bk | | {{MK9MoveListRow | Hop Roundhouse | {{f}} + {{bk}} | 9% | {{high}} }} | ||
{{MK9MoveListRow | Sweep | b + bk | | {{MK9MoveListRow | Sweep | {{b}} + {{bk}} | 7% | {{low}} {{sweep}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | | {{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | 1% + 4% + 3% + 4% | {{throw}} }} | ||
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | | {{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | 1% + 4% + 3% + 4% | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | 1-2-3 | fp --- fp --- bp | | {{MK9MoveListRow | 1-2-3 | {{fp}} {{---}} {{fp}} {{---}} {{bp}} | 3% {{---}} 2% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Fighting King | f + fp --- fp | | {{MK9MoveListRow | Fighting King | {{f}} + {{fp}} {{---}} {{fp}} | 3% {{---}} 3% | {{high}} {{---}} {{high}} ; 2nd hit: {{bufferable}} {{stagger}} }} | ||
{{MK9MoveListRow | No Escape | f + fp --- bp | | {{MK9MoveListRow | No Escape | {{f}} + {{fp}} {{---}} {{bp}} | 3% {{---}} 7% | {{high}} {{---}} {{high}} {{stagger}} }} | ||
{{MK9MoveListRow | Dragon's Tail | b + fp --- fp --- bp | | {{MK9MoveListRow | Dragon's Tail | {{b}} + {{fp}} {{---}} {{fp}} {{---}} {{bp}} | 5% {{---}} 3% {{---}} 6% | 3rd hit: {{launch}} }} | ||
{{MK9MoveListRow | Snake Bite | b + fp --- bp | | {{MK9MoveListRow | Snake Bite | {{b}} + {{fp}} {{---}} {{bp}} | 3% {{---}} 9% | {{high}} {{---}} {{high}} }} | ||
{{MK9MoveListRow | Getting Ahead | bp --- fp --- bp | | {{MK9MoveListRow | Getting Ahead | {{bp}} {{---}} {{fp}} {{---}} {{bp}} | 3% {{---}} 3% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 3rd hit: {{launch}} }} | ||
{{MK9MoveListRow | Uplifting Force | b + bp --- fk | | {{MK9MoveListRow | Uplifting Force | {{b}} + {{bp}} {{---}} {{fk}} | 5% {{---}} 6% | {{med}} {{---}} {{high}} }} | ||
{{MK9MoveListRow | Smashing Time | b + bp --- f + fp | | {{MK9MoveListRow | Smashing Time | {{b}} + {{bp}} {{---}} {{f}} + {{fp}} | 5% {{---}} 8% | {{med}} {{---}} {{high}} ; 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Double Dragon | fk --- fk | | {{MK9MoveListRow | Double Dragon | {{fk}} {{---}} {{fk}} | 5% {{---}} 7% | {{high}} {{---}} {{high}} }} | ||
{{MK9MoveListRow | Rage Kicks | f + fk --- fk | | {{MK9MoveListRow | Rage Kicks | {{f}} + {{fk}} {{---}} {{fk}} | 3% {{---}} 7% | {{low}} {{---}} {{high}} }} | ||
{{MK9MoveListRow | Mean Machine | f + fk --- b + bp | | {{MK9MoveListRow | Mean Machine | {{f}} + {{fk}} {{---}} {{b}} + {{bp}} | 3% {{---}} 7% | {{low}} {{---}} {{high}} ; 2nd hit: {{launch}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Lead Head | b + fp --- fp --- bp --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Lead Head | {{b}} + {{fp}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MK9MoveListRow | Ear to Ear | bp --- fp --- bp --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Ear to Ear | {{bp}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MK9MoveListRow | Bloodthirsty | f + fk --- b + bp --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Bloodthirsty | {{f}} + {{fk}} {{---}} {{b}} + {{bp}} {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Troublesome | fp --- fp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Troublesome | {{fp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Delinquent | b + fp --- fp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Delinquent | {{b}} + {{fp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Villainous | bp --- fp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Villainous | {{bp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Mischievous | b + bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Mischievous | {{b}} + {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Ball | f d b f | | {{MK9MoveListRow | Ball | {{f}} {{d}} {{b}} {{f}} | 11% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Up Ball | d f + bp | | {{MK9MoveListRow | Down Ball | {{f}} {{d}} {{b}} {{f}} in air | 8% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Choke | d f + fp | | {{MK9MoveListRow | Up Ball | {{d}} {{f}} + {{bp}} | 11% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Choke | {{d}} {{f}} + {{fp}} | 3% + 1% + 1% + 1% + 1% + 2% | {{high}} {{throw}} blockable }} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Knife Throw | {{d}} {{b}} + {{bp}} | 9% | {{high}} }} | ||
{{MK9MoveListRow | Air Throw | {{throw}} in air | 1% + 8% | {{airthrow}} {{unblockable}} }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Kano Ball | f d b f + bl | | {{MK9MoveListRow | Kano Ball | {{f}} {{d}} {{b}} {{f}} + {{bl}} | 4% {{---}} 4% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{high}} {{knockdown}} hold {{bl}} it becomes unblockable, has armor }} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Downward Ball | {{f}} {{d}} {{b}} {{f}} + {{bl}} in air | 8% {{---}} 1% + 8% | {{high}} 2nd hit: {{unblockable}} }} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Uprise Ball | {{d}} {{f}} + {{bp}} + {{bl}} | 5% {{---}} 9% | {{high}} {{---}} {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Kano Choke | d f + fp + bl | | {{MK9MoveListRow | Kano Choke | {{d}} {{f}} + {{fp}} + {{bl}} | 3% + 2% + 2% + 2% + 2% + 2% | {{high}} {{throw}} blockable }} | ||
{{MK9MoveListRow | Knife | {{MK9MoveListRow | Knife Toss | {{d}} {{b}} + {{bp}} + {{bl}} | 14% | {{high}} }} | ||
{{MoveListFooter}} | |||
==== Wake Up Moves ==== | |||
{{MK9MoveListHeader}} | |||
{{MK9MoveListRow | Ball | {{f}} {{d}} {{b}} {{f}} | ?% | {{airok}} }} | |||
{{MK9MoveListRow | Up Ball | {{d}} {{f}} + {{bp}} | ?% | }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Just The Tip | fk + bk + bl | | {{MK9MoveListRow | Just The Tip | {{fk}} + {{bk}} + {{bl}} | 3% + 12% + 12% + 14% | {{unblockable}} {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9FatalityHeader}} | {{MK9FatalityHeader}} | ||
{{FatalityRow | Fatality 1 | b d b f + fp | Sweep}} | {{FatalityRow | Fatality 1 | {{b}} {{d}} {{b}} {{f}} + {{fp}} | Sweep}} | ||
{{FatalityRow | Fatality 2 | d d f b + bk | Sweep}} | {{FatalityRow | Fatality 2 | {{d}} {{d}} {{f}} {{b}} + {{bk}} | Sweep}} | ||
{{FatalityRow | Stage Fatality | u u b + fk | Varies}} | {{FatalityRow | Stage Fatality | {{u}} {{u}} {{b}} + {{fk}} | Varies}} | ||
{{FatalityRow | Babality | f f d d + fk | Jump}} | {{FatalityRow | Babality | {{f}} {{f}} {{d}} {{d}} + {{fk}} | Jump}} | ||
</div> | </div> | ||
== Move Analysis == | == Move Analysis == | ||
''Guide by Tom Brady'' | |||
=== Basic Attacks === | === Basic Attacks === | ||
'''Sweep''' | |||
Safe low sweep, good range. | |||
Crouching [[File:bk.png]] | |||
Safe low poke that gives advantage on hit. | |||
<br> | |||
=== Command Normals === | === Command Normals === | ||
[[File:B.png]] + [[File:bp.png]] | |||
Overhead. Great range but kinda slow. | |||
<br> | |||
=== Kombo Attacks === | === Kombo Attacks === | ||
[[File:B.png]] + [[File:fp.png]] , [[File:fp.png]], [[File:bp.png]] | |||
3 hit launching string. Safe on Block. | |||
[[File:bp.png]] , [[File:fp.png]], [[File:bp.png]] | |||
3 hit launching string. Safe on Block. | |||
[[File:F.png]] + [[File:fk.png]], [[File:B.png]] + [[File:bp.png]] | |||
2 hit Low-High launching string. Safe on Block. Use in mixups. | |||
[[File:B.png]] + [[File:bp.png]], [[File:fk.png]] | |||
2 hit overhead string. Safe on Block. | |||
<br> | |||
=== Special Attacks === | === Special Attacks === | ||
'''Knife Throw''' | |||
Kano's main weapon. It starts up and recovers very fast, making it a excellent zone tool. A good tactic to use is to toss knifes, walk back, toss knifes x repeat. Its so fast the opponent has to guess. | |||
'''Ball''' | |||
Punishable on block. Upball is good for anti air. Straight Ball can punish opponents jumping forward, especially when they try to jump your knifes. | |||
'''Choke''' | |||
When you use choke on block, it pushes your opponent back and can be used to cancel all combo strings to get space and avoid retaliation. | |||
<br> | |||
=== Enhanced Special Attacks === | === Enhanced Special Attacks === | ||
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=== X-Ray Attack === | === X-Ray Attack === | ||
X-Ray is an unblockable grab, deals 41% damage and has super armor, it can be used to punish wake up attacks and even some teleports, like Smoke's, since it absorb a hit and grabs on the second. | |||
<br> | |||
== Basic Strategy == | == Basic Strategy == | ||
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'''5-Hits''': [[File:bp.png]] , [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Air Throw | '''5-Hits''': [[File:bp.png]] , [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Air Throw | ||
'''7-Hits''': [[File:B.png]] + [[File:fp.png]] , [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Dash [[File:---.png]] [[File:B.png]] + [[File:fp.png]] , [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Ball Roll | |||
=== Jump-in Combos === | === Jump-in Combos === | ||
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=== Style === | === Style === | ||
Zoner. | |||
== Matchups == | == Matchups == | ||
N/A | N/A | ||
[[Category:Mortal Kombat 9]] |
Latest revision as of 01:00, 9 December 2020
Kano
Undisciplined and dangerous, Kano is a thug for hire. From weapons dealing to cold-blooded murder, his military training has made him the go-to man for the Black Dragon. But when an operation went to hell and his face horribly mutilated, Kano's crime spree was almost ended. Ever the survivor, he used his underworld connections to find a cyberneticist capable of repairing the damage. Kano was fitted with several high-tech enhancements, most notably his eye laser. With these new weapons, Kano's reign of terror has only just begun.
Moves
Basic Attacks


































Command Normals



















Throws









Kombo Attacks









































































































Fast Tags






















Tag Kombos




















Tag Specials
Special Attacks





























Enhanced Special Attacks










































Wake Up Moves








X-Ray Attack





Finishing Moves



















Move Analysis
Guide by Tom Brady
Basic Attacks
Sweep
Safe low sweep, good range.
Safe low poke that gives advantage on hit.
Command Normals
Overhead. Great range but kinda slow.
Kombo Attacks
3 hit launching string. Safe on Block.
3 hit launching string. Safe on Block.
2 hit Low-High launching string. Safe on Block. Use in mixups.
2 hit overhead string. Safe on Block.
Special Attacks
Knife Throw
Kano's main weapon. It starts up and recovers very fast, making it a excellent zone tool. A good tactic to use is to toss knifes, walk back, toss knifes x repeat. Its so fast the opponent has to guess.
Ball
Punishable on block. Upball is good for anti air. Straight Ball can punish opponents jumping forward, especially when they try to jump your knifes.
Choke
When you use choke on block, it pushes your opponent back and can be used to cancel all combo strings to get space and avoid retaliation.
Enhanced Special Attacks
N/A
X-Ray Attack
X-Ray is an unblockable grab, deals 41% damage and has super armor, it can be used to punish wake up attacks and even some teleports, like Smoke's, since it absorb a hit and grabs on the second.
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
7-Hits: +
,
,
Dash
+
,
,
Ball Roll
Jump-in Combos
- N/A
Combos With Enhanced Specials
6-Hits: +
,
,
Dash
+
,
Kano Choke
7-Hits: ,
,
Jump Kick
Enhanced Downward Ball
10-Hits: +
,
,
Dash
,
,
Jump Kick
Enhanced Downward Ball
Combos With X-Ray Attacks
- N/A
Corner-Only Combos
14-Hits: +
,
,
,
,
x2
,
,
Enhanced Up Ball
Style
Zoner.
Matchups
N/A