m (→Finishing Moves: fix motion tags) |
|||
(74 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{MK9Header}} | {{MK9Header}} | ||
{{MK9CharacterHeader|Johnny Cage|Johnny Cage | {{MK9CharacterHeader|Johnny Cage|JohnnyCage| | ||
There is no greater martial arts movie star than Johnny Cage. Films such | |||
as "Dragon Fist", "Time Smashers" and "Citizen Cage" have made him one of | |||
the most highly paid actors in Hollywood. But there is more to Johnny than | |||
even he knows. He is a descendant of an ancient Mediterranean cult who bred | |||
warriors for the gods -- warriors who possessed power beyond that of mortals. | |||
This legacy has made Johnny Cage a star. More important, it will aid him in | |||
the battle to come. | |||
| | | | ||
koming soon}} | koming soon}} | ||
Line 12: | Line 19: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Front Punch | fp | | {{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Punch | bp | | {{MK9MoveListRow | Back Punch | {{bp}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Front Kick | fk | | {{MK9MoveListRow | Front Kick | {{fk}} | 7% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Kick | bk | | {{MK9MoveListRow | Back Kick | {{bk}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Front Punch | d + fp | | {{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Punch | d + bp | | {{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} uprcut }} | ||
{{MK9MoveListRow | Crouching Front Kick | d + fk | | {{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Kick | d + bk | | {{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | | {{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }} | ||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | | {{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | | {{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | | {{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 29: | Line 36: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Charge Palm | b + bp | | {{MK9MoveListRow | Charge Palm | {{b}} + {{bp}} | 3% / 5% / 7% / 9% / 11% / 11% | Hold {{bp}} to charge up; 6 levels of charge; {{med}} / {{med}} / {{med}} / {{med}} / {{med}} / {{unblockable}} ; level 6: {{crumple}} . Dash cancelable }} | ||
{{MK9MoveListRow | 2-Hit Elbow | f + bp | | {{MK9MoveListRow | 2-Hit Elbow | {{f}} + {{bp}} | 5% + 9% | 1st and 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Pop Up | {{b}} + {{fk}} | 5% | {{high}} {{launch}} }} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Rising Knee | {{f}} + {{fk}} | 3% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Axe Kick | {{f}} + {{bk}} | 9% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Sweep | b + bk | | {{MK9MoveListRow | Sweep | {{b}} + {{bk}} | 7% | {{low}} {{sweep}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 40: | Line 47: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | | {{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | 1% + 2% + 2% + 3% + 4% | {{throw}} }} | ||
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | | {{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | 1% + 2% + 2% + 3% + 4% | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Kombo Attacks ==== | ==== Kombo Attacks ==== | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Out Take | {{fp}} {{---}} {{fp}} {{---}} {{fp}} | 3% {{---}} 3% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} }} | |||
{{MK9MoveListRow | Show Time | {{fp}} {{---}} {{fp}} {{---}} {{f}} + {{fp}} | 3% {{---}} 3% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} }} | |||
{{MK9MoveListRow | Stand In | {{fp}} {{---}} {{fp}} {{---}} {{bk}} | 3% {{---}} 3% {{---}} 8% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} }} | |||
{{MK9MoveListRow | Cross Cutting | {{fp}} {{---}} {{fk}} {{---}} {{bp}} | 3% {{---}} 5% {{---}} 8% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd: {{bufferable}} ; 3rd hit: {{knockdown}} }} | |||
{{MK9MoveListRow | Widescreen | {{bp}} {{---}} {{fp}} {{---}} {{f}} + {{bp}} | 5% {{---}} 3% {{---}} 8% | {{high}} {{---}} {{high}} {{---}} {{med}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{groundbounce}} }} | |||
{{MK9MoveListRow | Director's Cut | {{bp}} {{---}} {{fp}} {{---}} {{b}} + {{bk}} | 5% {{---}} 3% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{low}} ; 1st and 2nd hit: {{bufferable}} }} | |||
{{MK9MoveListRow | Take Two | {{f}} + {{fk}} {{---}} {{bp}} | 3% {{---}} 7% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} }} | |||
{{MK9MoveListRow | Money Shot | {{bk}} {{---}} {{bk}} | 5% {{---}} 7% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} }} | |||
{{MK9MoveListRow | That's The Ticket | {{f}} + {{fk}} {{---}} {{fk}} {{---}} {{b}} + {{fk}} | 3% {{---}} 3% + 6% {{---}} 4% | {{high}} {{---}} {{high}} + {{high}} {{---}} {{med}} ; 1st and 3rd and 4th hit: {{bufferable}} }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 52: | Line 67: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Cliffhanger | Charge Palm (fully charged) {{---}} {{tg}} | N/A | Sets up combo for partner }} | |||
{{MK9MoveListRow | Fade Out | Axe Kick {{---}} {{tg}} | N/A | Sets up combo for partner }} | |||
{{MK9MoveListRow | Bootleg | Pop Up {{---}} {{tg}} | N/A | Sets up combo for partner }} | |||
{{MK9MoveListRow | Stunt Double | Widescreen {{---}} {{tg}} | N/A | Sets up combo for partner }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 57: | Line 76: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Cameo | {{fp}} {{---}} {{fk}} {{---}} {{tg}} | Based on Teammate | }} | |||
{{MK9MoveListRow | Double Feature | {{bp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | |||
{{MK9MoveListRow | Stand In | {{f}} + {{fk}} {{---}} {{fk}} {{---}} {{tg}} | Based on Teammate | }} | |||
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 9% | {{med}} {{groundbounce}} }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 62: | Line 85: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Tag Assist | {{d}} , {{b}} + {{tg}} | 4% + 8% | Performs Double Low Ball ; {{high}} + {{high}} }} | |||
{{MK9MoveListRow | Tag Attack | {{d}} , {{f}} + {{tg}} | 12% | Performs Eclipse Kick ; {{high}} }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 67: | Line 92: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Low Forceball | {{d}} , {{f}} + {{bp}} | 8% | {{high}} }} | |||
{{MK9MoveListRow | High Forceball | {{d}} , {{b}} + {{bp}} | 8% | {{high}} }} | |||
{{MK9MoveListRow | Flipkick | {{d}} , {{b}} + {{fk}} | 9% | {{high}} {{knockdown}} wkup }} | |||
{{MK9MoveListRow | Shadow Kick | {{b}} , {{f}} + {{bk}} | 8% | {{high}} {{flatten}} wkup }} | |||
{{MK9MoveListRow | Nut Punch | {{b}} , {{d}} + {{fp}} | 11% | {{high}} wkup }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 72: | Line 102: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Double Low Ball | {{d}} , {{f}} + {{bp}} + {{bl}} | 4% + 8% | {{high}} + {{high}} }} | |||
{{MK9MoveListRow | Double High Ball | {{d}} , {{b}} + {{bp}} + {{bl}} | 4% + 8% | {{high}} + {{high}} }} | |||
{{MK9MoveListRow | Ultra Flipkick | {{d}} , {{b}} + {{fk}} + {{bl}} | 5% + 4% + 4% + 4% | {{high}} + {{high}} + {{high}} + {{high}} ; 1st and 2nd and 3rd and 4th hit: {{knockdown}} }} | |||
{{MK9MoveListRow | Eclipse Kick | {{b}} , {{f}} + {{bk}} + {{bl}} | 12% | {{flatten}} , goes thru projectiles , has armor *patch* }} | |||
{{MK9MoveListRow | Nutcracker | {{b}} , {{d}} + {{fp}} + {{bl}} | 15% | {{high}} }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 77: | Line 112: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Ball Buster | {{fk}} + {{bk}} + {{bl}} | 5% + 7% + 9% + 16+ | {{counter}} {{groundbounce}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 83: | Line 118: | ||
{{MK9FatalityHeader}} | {{MK9FatalityHeader}} | ||
{{FatalityRow | Fatality 1 | f f b d + fk | Close}} | {{FatalityRow | Fatality 1 | {{f}} {{f}} {{b}} {{d}} + {{fk}} | Close}} | ||
{{FatalityRow | Fatality 2 | d f d f + bk | Sweep}} | {{FatalityRow | Fatality 2 | {{d}} {{f}} {{d}} {{f}} + {{bk}} | Sweep}} | ||
{{FatalityRow | Stage Fatality | d b f + bl | Varies}} | {{FatalityRow | Stage Fatality | {{d}} {{b}} {{f}} + {{bl}} | Varies}} | ||
{{FatalityRow | Babality | f b f + bk | Jump}} | {{FatalityRow | Babality | {{f}} {{b}} {{f}} + {{bk}} | Jump}} | ||
</div> | </div> | ||
== Move Analysis == | == Move Analysis == | ||
=== Basic Attacks === | === Basic Attacks === | ||
'''Sweep''' | |||
Frame advantage when blocked. | |||
'''Uppercut''' | |||
Fast uppercut speed. His uppercut range extends to cover over the top of his head and slightly behind him. From up close use it as anti air or versus cross up. | |||
<br> | |||
=== Command Normals === | === Command Normals === | ||
'''Rising Knee''' | |||
Mid and fairly safe. | |||
'''Axe Kick''' | |||
Frame advantage on block. Mid launches if hit. | |||
'''Pop Up''' | |||
Mid launcher. Fairly safe but some can punish. | |||
<br> | |||
=== Kombo Attacks === | === Kombo Attacks === | ||
'''Widescreen''' | |||
Safe on block mid. Launches. Mix this up with Directors Cut string since it has a low ender. | |||
'''Money Shot''' | |||
Hits crouchers. On standing hit you have some advantage. Safe on block. | |||
'''Cross Cutting''' | |||
Advantage on hit. | |||
'''That's The Ticket''' | |||
Good mixup string, advantage on hit. Last hit overheads. Safe on block. | |||
<br> | |||
=== Special Attacks === | === Special Attacks === | ||
'''Shadow Kick''' | |||
Very fast special. Check people with it often. Punishable by block or crouching. Enhance goes thru projectiles and is fullscreen. | |||
'''Flip Kick''' | |||
Very fast special. Good anti-air and wakeup. Can be punished with a very fast special or fast uppercut. | |||
<br> | |||
=== Enhanced Special Attacks === | === Enhanced Special Attacks === | ||
'''Nutpunch''' | |||
Has invincible frames. Still unsafe on block. | |||
'''Double Low Ball ''' | |||
At up-close and on stand block Double Low Ball gives you frame advantage. Use this for mixup opportunity. | |||
<br> | |||
=== X-Ray Attack === | === X-Ray Attack === | ||
Cage's Xray is a parry that will catch 99% of the moves in the game including up close projectiles. You can even parry other Xrays. VERY few Xrays actually beat Cage's. | |||
Some say that saving for Xray is crucial because it changes the tempo of the fight. Opponents have to be careful on what they do or they might catch the parry. | |||
Beware that a whiffed parry is extremely punishable, so it's a gamble. | |||
<br> | |||
== Basic Strategy == | == Basic Strategy == | ||
Line 124: | Line 218: | ||
== Combos == | == Combos == | ||
=== Bread and Butters === | === Bread and Butters === | ||
'''5-Hits''': [[File:bp.png]] [[File:---.png]] [[File:fp.png]] [[File:---.png]] Flipkick | |||
'''5-Hits''': [[File:F.png]] + [[File:fk.png]] [[File:---.png]] [[File:fk.png]] [[File:---.png]] [[File:B.png]] + [[File:fk.png]] [[File:---.png]] Nutpunch | |||
'''7-Hits''': [[File:bp.png]] [[File:---.png]] [[File:fp.png]] [[File:---.png]] [[File:F.png]] + [[File:bp.png]] [[File:---.png]] Dash [[File:---.png]] [[File:bk.png]] [[File:---.png]] [[File:bk.png]] [[File:---.png]] Flipkick | |||
=== Jump-in Combos === | === Jump-in Combos === | ||
Line 133: | Line 232: | ||
=== Combos With X-Ray Attacks === | === Combos With X-Ray Attacks === | ||
''Midscreen'':<br> | |||
X-ray [[File:---.png]] Dash [[File:---.png]] [[File:B.png]] + [[File:fk.png]] [[File:---.png]] Dash [[File:---.png]] [[File:bp.png]] [[File:---.png]] [[File:fp.png]] [[File:---.png]] [[File:F.png]] + [[File:bp.png]] [[File:---.png]] Dash [[File:---.png]] [[File:bk.png]] [[File:---.png]] [[File:bk.png]] [[File:---.png]] Flipkick | |||
''Corner'':<br> | |||
X-ray [[File:---.png]] Dash [[File:---.png]] [[File:B.png]] + [[File:fk.png]] [[File:---.png]] Dash [[File:---.png]] [[File:bp.png]] x5 [[File:---.png]] [[File:fp.png]] [[File:---.png]] [[File:fp.png]] [[File:---.png]] [[File:bk.png]] [[File:---.png]] Nutpunch | |||
=== Corner-Only Combos === | === Corner-Only Combos === | ||
'''11-Hits''': [[File:F.png]] + [[File:bk.png]] [[File:---.png]] [[File:bp.png]] x5 [[File:---.png]] [[File:fp.png]] [[File:---.png]] [[File:fp.png]] [[File:---.png]] [[File:bk.png]] [[File:---.png]] Nutpunch | |||
=== Style === | === Style === | ||
Rushdowner | |||
== Matchups == | == Matchups == | ||
N/A | N/A | ||
[[Category:Mortal Kombat 9]] |
Latest revision as of 01:00, 9 December 2020
Johnny Cage
There is no greater martial arts movie star than Johnny Cage. Films such as "Dragon Fist", "Time Smashers" and "Citizen Cage" have made him one of the most highly paid actors in Hollywood. But there is more to Johnny than even he knows. He is a descendant of an ancient Mediterranean cult who bred warriors for the gods -- warriors who possessed power beyond that of mortals. This legacy has made Johnny Cage a star. More important, it will aid him in the battle to come.
Moves
Basic Attacks










































Command Normals





























Throws









Kombo Attacks




















































































































Fast Tags








Tag Kombos


















Tag Specials









Special Attacks






















Enhanced Special Attacks































X-Ray Attack





Finishing Moves


















Move Analysis
Basic Attacks
Sweep
Frame advantage when blocked.
Uppercut
Fast uppercut speed. His uppercut range extends to cover over the top of his head and slightly behind him. From up close use it as anti air or versus cross up.
Command Normals
Rising Knee
Mid and fairly safe.
Axe Kick
Frame advantage on block. Mid launches if hit.
Pop Up
Mid launcher. Fairly safe but some can punish.
Kombo Attacks
Widescreen
Safe on block mid. Launches. Mix this up with Directors Cut string since it has a low ender.
Money Shot
Hits crouchers. On standing hit you have some advantage. Safe on block.
Cross Cutting
Advantage on hit.
That's The Ticket
Good mixup string, advantage on hit. Last hit overheads. Safe on block.
Special Attacks
Shadow Kick
Very fast special. Check people with it often. Punishable by block or crouching. Enhance goes thru projectiles and is fullscreen.
Flip Kick
Very fast special. Good anti-air and wakeup. Can be punished with a very fast special or fast uppercut.
Enhanced Special Attacks
Nutpunch
Has invincible frames. Still unsafe on block.
Double Low Ball
At up-close and on stand block Double Low Ball gives you frame advantage. Use this for mixup opportunity.
X-Ray Attack
Cage's Xray is a parry that will catch 99% of the moves in the game including up close projectiles. You can even parry other Xrays. VERY few Xrays actually beat Cage's. Some say that saving for Xray is crucial because it changes the tempo of the fight. Opponents have to be careful on what they do or they might catch the parry.
Beware that a whiffed parry is extremely punishable, so it's a gamble.
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
Jump-in Combos
- N/A
Combos With Enhanced Specials
- N/A
Combos With X-Ray Attacks
Midscreen:
X-ray Dash
+
Dash
+
Dash
Flipkick
Corner:
X-ray Dash
+
Dash
x5
Nutpunch
Corner-Only Combos
Style
Rushdowner
Matchups
N/A