Mortal Kombat 9/Kabal: Difference between revisions

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{{MK9CharacterHeader|Kabal|Kabal|
{{MK9CharacterHeader|Kabal|Kabal|
koming soon
Once a member of the Black Dragon clan, Kabal gave up his life of crime and put
his fighting skills to more positive uses. He joined the New York City police
force to kombat the underworld element he once served. This transition helped
ease the pain of dark memories. But when New York was invaded he underwent
another transformation--one that would afflict him physically. Severely injured
in battle, he is doomed to wear a life support system forever.
 
|
|
koming soon}}
koming soon}}
Line 12: Line 18:


{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Front Punch | fp |  |  }}
{{MK9MoveListRow | Front Punch | {{fp}} |  |  }}
{{MK9MoveListRow | Back Punch | bp |  |  }}
{{MK9MoveListRow | Back Punch | {{bp}} |  |  }}
{{MK9MoveListRow | Front Kick | fk |  |  }}
{{MK9MoveListRow | Front Kick | {{fk}} |  |  }}
{{MK9MoveListRow | Back Kick | bk |  |  }}
{{MK9MoveListRow | Back Kick | {{bk}} |  |  }}
{{MK9MoveListRow | Crouching Front Punch | d + fp |  |  }}
{{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} |  |  }}
{{MK9MoveListRow | Crouching Back Punch | d + bp |  |  }}
{{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} |  |  }}
{{MK9MoveListRow | Crouching Front Kick | d + fk |  |  }}
{{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} |  |  }}
{{MK9MoveListRow | Crouching Back Kick | d + bk |  |  }}
{{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} |  |  }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp |  |  }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} |  |  }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk |  |  }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} |  |  }}
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | | }}
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | ?% | {{med}} {{groundbounce}} }}
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | | }}
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | ?% | {{med}} {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Hook Swipe | b + fp | ?% |  }}
{{MK9MoveListRow | Hook Swipe | {{b}} + {{fp}} | ?% |  }}
{{MK9MoveListRow | Strong Fist | b + bp | ?% | }}
{{MK9MoveListRow | Strong Fist | {{b}} + {{bp}} | ?% | }}
{{MK9MoveListRow | Step Kick | f + fk | ?% |  }}
{{MK9MoveListRow | Step Kick | {{f}} + {{fk}} | ?% |  }}
{{MK9MoveListRow | Big Knee | f + bk | ?% | }}
{{MK9MoveListRow | Big Knee | {{f}} + {{bk}} | ?% | {{bufferable}} }}
{{MK9MoveListRow | Sweep | b + bk | ?% | low sweep }}
{{MK9MoveListRow | Sweep | {{b}} + {{bk}} | ?% | {{low}} {{sweep}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk |  | throw }}
{{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} |  | {{throw}} }}
{{MK9MoveListRow | Throw (Towards) | f + fp + fk |  | throw }}
{{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} |  | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Last Breath | fp --- fp --- fp | ?% --- ?% --- ?% | }}
{{MK9MoveListRow | Last Breath | {{fp}} {{---}} {{fp}} {{---}} {{fp}} | ?% {{---}} ?% {{---}} ?% | 2nd & 3rd hit: {{bufferable}} }}
{{MK9MoveListRow | Mutilation | b + fp --- bp --- fp  | ?% --- ?% --- ?% | }}
{{MK9MoveListRow | Mutilation | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{fp}} | ?% {{---}} ?% {{---}} ?% | 3rd hit: {{launch}} }}
{{MK9MoveListRow | Extermination | fp --- fp --- bp | ?% --- ?% --- ?% | }}
{{MK9MoveListRow | Extermination | {{fp}} {{---}} {{fp}} {{---}} {{b}} + {{bk}} {{---}} {{fk}} | ?% {{---}} ?% {{---}} ?% {{---}} ?% | 2nd hit: {{bufferable}} 3rd hit: {{low}} & {{bufferable}} }}
{{MK9MoveListRow | Vanquish | bp --- fp --- bp | ?% --- ?% --- ?% | 3rd hit: high }}
{{MK9MoveListRow | Vanquish | {{bp}} {{---}} {{fp}} {{---}} {{bp}} | ?% {{---}} ?% {{---}} ?% | 3rd hit: {{med}} }}
{{MK9MoveListRow | Nomad's Fear | f + fk --- bp | ?% --- ?% | }}
{{MK9MoveListRow | Nomad's Fear | {{f}} + {{fk}} {{---}} {{bp}} | ?% {{---}} ?% | 2nd hit: {{bufferable}} }}
{{MK9MoveListRow | Eviscerate | f + fk --- fp + bp | ?% --- ?% | 2nd hit: high }}
{{MK9MoveListRow | Eviscerate | {{f}} + {{bk}} {{---}} {{fp}} + {{bp}} | ?% {{---}} ?% | 2nd hit: {{med}} & {{bufferable}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Up Next | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{fp}} {{---}} {{tg}} | N/A | Sets up combo for partner }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Your Turn | {{fp}} {{---}} {{fp}} {{---}} {{b}} + {{bk}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Partners in Crime | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Rebirth | {{bp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Tag Assist  | {{d}} , {{f}} + {{tg}} | ?% |  }}
{{MK9MoveListRow | Tag Attack  | {{d}} , {{b}} + {{tg}} | ?% | Tornado Slam {{med}} {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Fireball | {{b}} {{b}} + {{fp}} | ?% | {{airok}} }}
{{MK9MoveListRow | Buzzsaw | {{b}} {{b}} + {{fk}} | ?% | {{low}} }}
{{MK9MoveListRow | Nomad Dash | {{b}} {{f}} + {{bk}} | 0% | {{cancel}} with {{b}} b}}
{{MK9MoveListRow | Tornado Slam | {{d}} {{b}} + {{bp}} | ?% | {{med}} {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Nomad Dash | {{b}} {{f}} + {{bk}} + {{bl}} | 0% | faster, has armor, {{cancel}} with {{b}} + {{bl}} }}
{{MK9MoveListRow | Fireball | {{b}} {{b}} + {{fp}} + {{bl}} | ?% | {{airok}} }}
{{MK9MoveListRow | Saw Blades | {{b}} {{b}} + {{fk}} + {{bl}} | ?% | both hits: {{low}} }}
{{MK9MoveListRow | Cyclone Slam | {{d}} {{b}} + {{bp}} + {{bl}} | ?% | {{med}} {{throw}} }}
{{MoveListFooter}}
==== Wake Up Moves ====
{{MK9MoveListHeader}}
{{MK9MoveListRow | Nomad Dash | {{b}} {{f}} + {{bk}} | 0% |  }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | | fk + bk + bl | | }}
{{MK9MoveListRow | Kabal's Deep | {{fk}} + {{bk}} + {{bl}} | ?% | fullscreen, good anti-air}}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9FatalityHeader}}
{{MK9FatalityHeader}}
{{FatalityRow | Fatality 1 | b f b f + fp | Sweep}}
{{FatalityRow | Fatality 1 | {{b}} {{f}} {{b}} {{f}} + {{fp}} | Sweep}}
{{FatalityRow | Fatality 2 | d d b f + bl | Sweep}}
{{FatalityRow | Fatality 2 | {{d}} {{d}} {{b}} {{f}} + {{bl}} | Sweep}}
{{FatalityRow | Stage Fatality | d d + bk | Varies}}
{{FatalityRow | Stage Fatality | {{d}} {{d}} + {{bk}} | Varies}}
{{FatalityRow | Babality | f d b + fk | Jump}}
{{FatalityRow | Babality | {{f}} {{d}} {{b}} + {{fk}} | Jump}}
</div>
</div>


== Move Analysis ==
== Move Analysis ==
=== Basic Attacks ===
=== Basic Attacks ===
N/A
'''Sweep'''
 
Kabal's sweep is VERY fast and recovers fast after hitting the opponent. Use in mixups for a knockdown.


<br>


=== Command Normals ===
=== Command Normals ===
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=== Kombo Attacks ===
=== Kombo Attacks ===
N/A
[[File:fp.png]] [[File:fp.png]] [[File:fp.png]]
 
Safe 3 hit string that grants a safe jump on hit.
 
<br>
 
[[File:B.png]] + [[File:fp.png]] , [[File:bp.png]] , [[File:fp.png]]
 
Safe on block launcher.
 
<br>
 
[[File:fp.png]] [[File:fp.png]] , [[File:b.png]] + [[File:bk.png]]
 
3 hit string used for a 50/50 set up.
 
<br>
 
[[File:f.png]] + [[File:fk.png]] , [[File:bp.png]]
 
Both hits are mid and the string is safe. On block you can link in tornado slam for a overhead or low saw blade for a low. You can also link in a spin then cancel the spin then continue your offense.


<br>


=== Special Attacks ===
=== Special Attacks ===
N/A


'''Nomad Dash'''
Charge that spins opponent on hit and is central to Kabal.
Can be cancelled out of with Backdash at any time before hitting the opponent.
Mind games with the dash can make a very fierce Kabal.
'''Ground Saw'''
Hits low. Slight delay after throwing a saw before another can be thrown. If you do it too fast Kabal will do the animation but not throw the saw. Combine with the blast projectile in ranged battles.
'''Tornado Slam'''
Hits overhead and swaps sides with the opponent. Safe on block. Use in high/low mixups.
If you perform as a 'wake up attack' the move will have invincibility frames on start up.
'''Fireballs'''
Standard damage projectile, not safe upclose. Can be thrown as an instant air projectile to get out fast as possible. Crucial to his zoning.
If you Instant air fireball someone while they're jumping you can catch them with a saw blade or Nomad Dash.
<br>


=== Enhanced Special Attacks ===
=== Enhanced Special Attacks ===
N/A
'''Enhanced Nomad Dash'''
 
Has 1 hit of armor during its opening frames. Use as anti air. Can only be canceled out of with B + BLK


<br>


=== X-Ray Attack ===
=== X-Ray Attack ===
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== Combos ==
== Combos ==
=== Bread and Butters ===
=== Bread and Butters ===
* N/A
'''3-Hits''': Low Jump in Kick [[File:---.png]] Air Fireball [[File:---.png]] Buzzsaw
 
'''4-Hits''': [[File:B.png]] + [[File:fp.png]] [[File:---.png]] [[File:bp.png]] [[File:---.png]] [[File:fp.png]] [[File:---.png]] Dash [[File:---.png]] Uppercut
 
'''11-Hits''': [[File:B.png]] + [[File:fp.png]] , [[File:bp.png]] , [[File:fp.png]] [[File:---.png]] Jump Kick into Air Fireball [[File:---.png]] Nomad Dash [[File:---.png]] [[File:f.png]] + [[File:fk.png]] , [[File:bp.png]] [[File:---.png]] Tornado Slam


=== Jump-in Combos ===
=== Jump-in Combos ===
* N/A
'''6-Hits''': Jump in Punch [[File:---.png]] [[File:F.png]] + [[File:fk.png]] [[File:---.png]] [[File:bp.png]] [[File:---.png]] Tornado Slam


=== Combos With Enhanced Specials ===
=== Combos With Enhanced Specials ===
* N/A
'''7-Hits''': Low Jump in Kick [[File:---.png]] Air Fireball [[File:---.png]] Nomad Dash [[File:---.png]] [[File:fp.png]] [[File:---.png]] [[File:fp.png]] [[File:---.png]] [[File:fp.png]] [[File:---.png]] Enhanced Fireball
 
'''10-Hits''': Jump in Punch [[File:---.png]] [[File:F.png]] + [[File:fk.png]] [[File:---.png]] [[File:bp.png]] [[File:---.png]] Nomad Dash [[File:---.png]] Back Dash [[File:---.png]] Low Jump in Kick [[File:---.png]] Air Fireball [[File:---.png]] Dash [[File:---.png]] [[File:F.png]] + [[File:bk.png]] [[File:---.png]] Cyclone Slam


=== Combos With X-Ray Attacks ===
=== Combos With X-Ray Attacks ===
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=== Corner-Only Combos ===
=== Corner-Only Combos ===
* N/A
 
'''38%''': [[File:B.png]] + [[File:fp.png]] , [[File:bp.png]] , [[File:fp.png]] [[File:---.png]] Straight Up Jump Punch [[File:---.png]] [[File:B.png]] + [[File:fp.png]] , [[File:bp.png]] , [[File:fp.png]] [[File:---.png]] [[File:bk.png]] [[File:---.png]] Nomad Dash [[File:---.png]] [[File:F.png]] + [[File:fk.png]] , [[File:bp.png]] [[File:---.png]] Tornado Slam


=== Style ===
=== Style ===
* N/A
Rushdown / Zoner
 


== Matchups ==
== Matchups ==
N/A
N/A
[[Category:Mortal Kombat 9]]

Latest revision as of 01:00, 9 December 2020

MK9Logo.png

Kabal

MK9-Kabal Face.jpg

Once a member of the Black Dragon clan, Kabal gave up his life of crime and put his fighting skills to more positive uses. He joined the New York City police force to kombat the underworld element he once served. This transition helped ease the pain of dark memories. But when New York was invaded he underwent another transformation--one that would afflict him physically. Severely injured in battle, he is doomed to wear a life support system forever.



Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
Fp.png
Back Punch
Bp.png
Front Kick
Fk.png
Back Kick
Bk.png
Crouching Front Punch
D.png + Fp.png
Crouching Back Punch
D.png + Bp.png
Crouching Front Kick
D.png + Fk.png
Crouching Back Kick
D.png + Bk.png
Angled Jumping Punch
during angled jump, Fp.png or Bp.png
Angled Jumping Kick
during angled jump, Fk.png or Bk.png
Straight Up Jumping Punch
during straight up jump, Fp.png or Bp.png
 ?%
Med.png Groundbounce.png
Straight Up Jumping Kick
during straight up jump, Fk.png or Bk.png
 ?%
Med.png Knockdown.png

Command Normals

Name
Command
Damage
Notes
Hook Swipe
B.png + Fp.png
 ?%
Strong Fist
B.png + Bp.png
 ?%
Step Kick
F.png + Fk.png
 ?%
Big Knee
F.png + Bk.png
 ?%
Bufferable.png
Sweep
B.png + Bk.png
 ?%
Low.png Sweep.png

Throws

Name
Command
Damage
Notes
Throw (Away)
B.png or N.png + Fp.png + Fk.png
Throw.png
Throw (Towards)
F.png + Fp.png + Fk.png
Throw.png

Kombo Attacks

Name
Command
Damage
Notes
Last Breath
Fp.png ---.png Fp.png ---.png Fp.png
 ?% ---.png ?% ---.png ?%
2nd & 3rd hit: Bufferable.png
Mutilation
B.png + Fp.png ---.png Bp.png ---.png Fp.png
 ?% ---.png ?% ---.png ?%
3rd hit: Launch.png
Extermination
Fp.png ---.png Fp.png ---.png B.png + Bk.png ---.png Fk.png
 ?% ---.png ?% ---.png ?% ---.png ?%
2nd hit: Bufferable.png 3rd hit: Low.png & Bufferable.png
Vanquish
Bp.png ---.png Fp.png ---.png Bp.png
 ?% ---.png ?% ---.png ?%
3rd hit: Med.png
Nomad's Fear
F.png + Fk.png ---.png Bp.png
 ?% ---.png ?%
2nd hit: Bufferable.png
Eviscerate
F.png + Bk.png ---.png Fp.png + Bp.png
 ?% ---.png ?%
2nd hit: Med.png & Bufferable.png

Fast Tags

Name
Command
Damage
Notes
Up Next
B.png + Fp.png ---.png Bp.png ---.png Fp.png ---.png Tg.png
N/A
Sets up combo for partner

Tag Kombos

Name
Command
Damage
Notes
Your Turn
Fp.png ---.png Fp.png ---.png B.png + Bk.png ---.png Tg.png
Based on Teammate
Partners in Crime
B.png + Fp.png ---.png Bp.png ---.png Tg.png
Based on Teammate
Rebirth
Bp.png ---.png Fp.png ---.png Tg.png
Based on Teammate

Tag Specials

Name
Command
Damage
Notes
Tag Assist
D.png , F.png + Tg.png
 ?%
Tag Attack
D.png , B.png + Tg.png
 ?%
Tornado Slam Med.png Throw.png

Special Attacks

Name
Command
Damage
Notes
Fireball
B.png B.png + Fp.png
 ?%
Airok.png
Buzzsaw
B.png B.png + Fk.png
 ?%
Low.png
Nomad Dash
B.png F.png + Bk.png
0%
Cancel.png with B.png b
Tornado Slam
D.png B.png + Bp.png
 ?%
Med.png Throw.png

Enhanced Special Attacks

Name
Command
Damage
Notes
Nomad Dash
B.png F.png + Bk.png + Bl.png
0%
faster, has armor, Cancel.png with B.png + Bl.png
Fireball
B.png B.png + Fp.png + Bl.png
 ?%
Airok.png
Saw Blades
B.png B.png + Fk.png + Bl.png
 ?%
both hits: Low.png
Cyclone Slam
D.png B.png + Bp.png + Bl.png
 ?%
Med.png Throw.png

Wake Up Moves

Name
Command
Damage
Notes
Nomad Dash
B.png F.png + Bk.png
0%

X-Ray Attack

Name
Command
Damage
Notes
Kabal's Deep
Fk.png + Bk.png + Bl.png
 ?%
fullscreen, good anti-air

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
B.png F.png B.png F.png + Fp.png
Sweep
Fatality 2
D.png D.png B.png F.png + Bl.png
Sweep
Stage Fatality
D.png D.png + Bk.png
Varies
Babality
F.png D.png B.png + Fk.png
Jump

Move Analysis

Basic Attacks

Sweep

Kabal's sweep is VERY fast and recovers fast after hitting the opponent. Use in mixups for a knockdown.


Command Normals

N/A


Kombo Attacks

Fp.png Fp.png Fp.png

Safe 3 hit string that grants a safe jump on hit.


B.png + Fp.png , Bp.png , Fp.png

Safe on block launcher.


Fp.png Fp.png , B.png + Bk.png

3 hit string used for a 50/50 set up.


F.png + Fk.png , Bp.png

Both hits are mid and the string is safe. On block you can link in tornado slam for a overhead or low saw blade for a low. You can also link in a spin then cancel the spin then continue your offense.


Special Attacks

Nomad Dash

Charge that spins opponent on hit and is central to Kabal.

Can be cancelled out of with Backdash at any time before hitting the opponent.

Mind games with the dash can make a very fierce Kabal.


Ground Saw

Hits low. Slight delay after throwing a saw before another can be thrown. If you do it too fast Kabal will do the animation but not throw the saw. Combine with the blast projectile in ranged battles.


Tornado Slam

Hits overhead and swaps sides with the opponent. Safe on block. Use in high/low mixups.

If you perform as a 'wake up attack' the move will have invincibility frames on start up.


Fireballs

Standard damage projectile, not safe upclose. Can be thrown as an instant air projectile to get out fast as possible. Crucial to his zoning.

If you Instant air fireball someone while they're jumping you can catch them with a saw blade or Nomad Dash.


Enhanced Special Attacks

Enhanced Nomad Dash

Has 1 hit of armor during its opening frames. Use as anti air. Can only be canceled out of with B + BLK


X-Ray Attack

N/A


Basic Strategy

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

3-Hits: Low Jump in Kick ---.png Air Fireball ---.png Buzzsaw

4-Hits: B.png + Fp.png ---.png Bp.png ---.png Fp.png ---.png Dash ---.png Uppercut

11-Hits: B.png + Fp.png , Bp.png , Fp.png ---.png Jump Kick into Air Fireball ---.png Nomad Dash ---.png F.png + Fk.png , Bp.png ---.png Tornado Slam

Jump-in Combos

6-Hits: Jump in Punch ---.png F.png + Fk.png ---.png Bp.png ---.png Tornado Slam

Combos With Enhanced Specials

7-Hits: Low Jump in Kick ---.png Air Fireball ---.png Nomad Dash ---.png Fp.png ---.png Fp.png ---.png Fp.png ---.png Enhanced Fireball

10-Hits: Jump in Punch ---.png F.png + Fk.png ---.png Bp.png ---.png Nomad Dash ---.png Back Dash ---.png Low Jump in Kick ---.png Air Fireball ---.png Dash ---.png F.png + Bk.png ---.png Cyclone Slam

Combos With X-Ray Attacks

  • N/A

Corner-Only Combos

38%: B.png + Fp.png , Bp.png , Fp.png ---.png Straight Up Jump Punch ---.png B.png + Fp.png , Bp.png , Fp.png ---.png Bk.png ---.png Nomad Dash ---.png F.png + Fk.png , Bp.png ---.png Tornado Slam

Style

Rushdown / Zoner

Matchups

N/A