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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Kakukyakuraku | df + hk | high }} | {{SSFIVMoveListRow | Kakukyakuraku | {{df}} + {{hk}} | {{high}} }} | ||
{{SSFIVMoveListRow | Rear Spin Kick | df + lk | }} | {{SSFIVMoveListRow | Rear Spin Kick | {{df}} + {{lk}} | }} | ||
{{SSFIVMoveListRow | Kakusenshu | f + mk | }} | {{SSFIVMoveListRow | Kakusenshu | {{f}} + {{mk}} | }} | ||
{{SSFIVMoveListRow | Kintekishu | b + mk | }} | {{SSFIVMoveListRow | Kintekishu | {{b}} + {{mk}} | }} | ||
{{SSFIVMoveListRow | Tenkukyaku | mk | Perform after Kintekishu }} | {{SSFIVMoveListRow | Tenkukyaku | {{mk}} | Perform after Kintekishu }} | ||
{{SSFIVMoveListRow | Tenshokyaku | d u + mk | Perform after Tenkukyaku }} | {{SSFIVMoveListRow | Tenshokyaku | {{d}} {{u}} + {{mk}} | Perform after Tenkukyaku }} | ||
{{SSFIVMoveListRow | Yosokyaku | (in air) d + mk | Can be performed three times in a sequence; high }} | {{SSFIVMoveListRow | Yosokyaku | (in air) {{d}} + {{mk}} | Can be performed three times in a sequence; {{high}} }} | ||
{{SSFIVMoveListRow | Wall Jump | (in air, near wall) uf | }} | {{SSFIVMoveListRow | Wall Jump | (in air, near wall) {{uf}} | }} | ||
{{SSFIVMoveListRow | Target Combo | (during angled jump) hp - | {{SSFIVMoveListRow | Target Combo | (during angled jump) {{hp}} {{---}} {{hp}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Koshuto | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Koshuto | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Kirinshu | b + lp + lk | throw }} | {{SSFIVMoveListRow | Kirinshu | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Ryuseiraku | (in air) lp + lk | airthrow }} | {{SSFIVMoveListRow | Ryuseiraku | (in air) {{lp}} + {{lk}} | {{airthrow}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Kyakuretsukyaku | press k repeatedly | Requires 5 kick button presses; ex }} | {{SSFIVMoveListRow | Kyakuretsukyaku | press {{k}} repeatedly | Requires 5 kick button presses; {{ex}} }} | ||
{{SSFIVMoveListRow | Kikoken | b (charge) f + p | ex }} | {{SSFIVMoveListRow | Kikoken | {{b}} (charge) {{f}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Hazanshu | hcb + k | ex }} | {{SSFIVMoveListRow | Hazanshu | {{hcb}} + {{k}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Spinning Bird Kick | d (charge) u + k | ex armorbreak }} | {{SSFIVMoveListRow | Spinning Bird Kick | {{d}} (charge) {{u}} + {{k}} | {{ex}} {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Senretsukyaku | b (charge) f b f + k | }} | {{SSFIVMoveListRow | Senretsukyaku | {{b}} (charge) {{f}} {{b}} {{f}} + {{k}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Hosenka | b (charge) f b f + 3k | armorbreak }} | {{SSFIVMoveListRow | Hosenka | {{b}} (charge) {{f}} {{b}} {{f}} + {{3k}} | {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Kikosho | qcf qcf + 3p | }} | {{SSFIVMoveListRow | Kikosho | {{qcf}} {{qcf}} + {{3p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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TBW | TBW | ||
[[Category:Chun-Li]] | |||
[[Category:Super Street Fighter IV]] |
Latest revision as of 02:21, 9 December 2020

Chun-Li
Becoming a detective at the mere age of 18, Chun-Li was determined to understand the circumstances surrounding her father's disappearance. The investigation lead her to the underground world of Shadaloo, where she learned of M. Bison and his involvement with her father's disappearance. Determined more than ever to shut down Shadaloo, Chun-Li teamed up with Charlie and, after Charlie's demise, Guile to take down Shadaloo. After Ryu defeated M. Bison, however, the threat was not over as Chun-Li soon learned about S.I.N. and their ties with Shadaloo. Her fight is not over yet...
In a nutshell
Chun-Li's game is largely based around her strong footsie game. Chun-Li may hold claim to one of the best, if not the best, set of normal moves in the game. With those tools, she can play an amazing zoning game with Kikokens and her army of anti-air Normal Attacks, but it really takes a lot of knowledge and practice to keep her footsie game varied and unpredictable. She can also get in and do damage with a good amount of shenanigans up close. However, her defense is fairly weak if you manage to get through her defense, as the EX Spinning Bird Kick, her only true Reversal, is susceptible to many tricks and requires meter to perform.
Moves
Unique Attacks





















Throws












Special Moves














Super Combo





Ultra Combos









Frame Data
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Focus Attack
N/A
Special Moves
N/A
Super Combos
N/A
Ultra Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Dizzy / Focus Crumple Combos
- N/A
FADC Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A
Combos Into Ultras
- N/A
Matchups
- Vs. Abel
To Be Written (TBW)
- Vs. Adon
TBW
- Vs. Akuma
TBW
- Vs. Balrog
TBW
- Vs. Blanka
TBW
- Vs. C. Viper
TBW
- Vs. Cammy
TBW
- Vs. Chun Li
TBW
- Vs. Cody
TBW
- Vs. Dan
TBW
- Vs. Dee Jay
TBW
- Vs. Dhalsim
TBW
- Vs. Dudley
TBW
- Vs. E. Honda
TBW
- Vs. El Fuerte
TBW
- Vs. Fei Long
TBW
- Vs. Gen
TBW
- Vs. Gouken
TBW
- Vs. Guile
TBW
- Vs. Guy
TBW
- Vs. Hakan
TBW
- Vs. Ibuki
TBW
- Vs. Juri
TBW
- Vs. Ken
TBW
- Vs. M. Bison
TBW
- Vs. Makoto
TBW
- Vs. Rose
TBW
- Vs. Rufus
TBW
- Vs. Ryu
TBW
- Vs. Sagat
TBW
- Vs. Sakura
TBW
- Vs. Seth
TBW
- Vs. T. Hawk
TBW
- Vs. Vega
TBW
- Vs. Zangief
TBW