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{{SSFIVCharacterHeader|Ibuki|Ibuki| | {{SSFIVCharacterHeader|Ibuki|Ibuki| | ||
Being trained as a ninja since childhood, Ibuki secretly wishes nothing more than to escape the life she has lived for as long as she can remember and become a "normal" teenage girl in Japan. Although she excels in her training and has become an effective hand-to-hand combatant, as well as an expert at the throwing knife, Ibuki does not enjoy being part of the hidden clan. And as her high school years draw to an end, she is hoping to escape the life of a ninja permanently and become a regular college girl living a regular college life. | Being trained as a ninja since childhood, Ibuki secretly wishes nothing more than to escape the life she has lived for as long as she can remember and become a "normal" teenage girl in Japan. Although she excels in her training and has become an effective hand-to-hand combatant, as well as an expert at the throwing knife, Ibuki does not enjoy being part of the hidden clan. And as her {{high}} school years draw to an end, she is hoping to escape the life of a ninja permanently and become a regular college girl living a regular college life. | ||
| | | | ||
One thing that makes Ibuki so unique is her mobility. From her command dash to High Jumps, Ibuki definitely has ways to continually run circles around the opponent. And everything she has can lead into an untechable Neck Breaker thanks to her myriad of Target Combos and links. And once she gets that untechable knock down, it's time for her Kunai traps. Oftentimes, Ibukis can win entire rounds from one knock down, and keep the opponent guessing which side to block. However, relying on | One thing that makes Ibuki so unique is her mobility. From her command dash to High Jumps, Ibuki definitely has ways to continually run circles around the opponent. And everything she has can lead into an untechable Neck Breaker thanks to her myriad of Target Combos and links. And once she gets that untechable knock down, it's time for her Kunai traps. Oftentimes, Ibukis can win entire rounds from one knock down, and keep the opponent guessing which side to block. However, relying on that trap is a mistake: she's definitely a finesse character and, without learning many of her fundamentals, your opportunities for Kunai traps may never arise.}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Ageman | b + mp | }} | {{SSFIVMoveListRow | Ageman | {{b}} + {{mp}} | }} | ||
{{SSFIVMoveListRow | Backhand Punch | (far from opponent) hp - | {{SSFIVMoveListRow | Backhand Punch | (far from opponent) {{hp}} {{---}} {{hp}} | First hit can whiff and still be chained }} | ||
{{SSFIVMoveListRow | Spin Kick | f + lk | }} | {{SSFIVMoveListRow | Spin Kick | {{f}} + {{lk}} | }} | ||
{{SSFIVMoveListRow | Reverse Spin Kick | b + mk | }} | {{SSFIVMoveListRow | Reverse Spin Kick | {{b}} + {{mk}} | }} | ||
{{SSFIVMoveListRow | Hammer Kick | f + mk | high }} | {{SSFIVMoveListRow | Hammer Kick | {{f}} + {{mk}} | {{high}} }} | ||
{{SSFIVMoveListRow | Sazan | df + mk | low }} | {{SSFIVMoveListRow | Sazan | {{df}} + {{mk}} | {{low}} }} | ||
{{SSFIVMoveListRow | Bonsho Kick | f + hk | }} | {{SSFIVMoveListRow | Bonsho Kick | {{f}} + {{hk}} | }} | ||
{{SSFIVMoveListRow | Target Combo 1 | (during angled jump) hp - | {{SSFIVMoveListRow | Target Combo 1 | (during angled jump) {{hp}} {{---}} {{f}} + {{mk}} | Both hits {{high}} }} | ||
{{SSFIVMoveListRow | Target Combo 2 | (during angled jump) lp - | {{SSFIVMoveListRow | Target Combo 2 | (during angled jump) {{lp}} {{---}} {{f}} + {{hp}} | Both hits {{high}} }} | ||
{{SSFIVMoveListRow | Target Combo 3 | (during angled jump) lk - | {{SSFIVMoveListRow | Target Combo 3 | (during angled jump) {{lk}} {{---}} {{f}} + {{mk}} | Both hits {{high}} }} | ||
{{SSFIVMoveListRow | Target Combo 4 | close lp - | {{SSFIVMoveListRow | Target Combo 4 | close {{lp}} {{---}} {{mp}} (1 or 2 hits) {{---}} {{hp}} | }} | ||
{{SSFIVMoveListRow | Target Combo 5 | (far from opponent) lp - | {{SSFIVMoveListRow | Target Combo 5 | (far from opponent) {{lp}} {{---}} {{mp}} {{---}} {{f}} + {{lk}} | }} | ||
{{SSFIVMoveListRow | Target Combo 6 | (near opponent) lp - | {{SSFIVMoveListRow | Target Combo 6 | (near opponent) {{lp}} {{---}} {{mp}} (1 or 2 hits) {{---}} {{d}} + {{hk}} {{---}} {{hk}} | {{d}} + {{hk}} hits {{low}} }} | ||
{{SSFIVMoveListRow | Target Combo 7 | b + mk - | {{SSFIVMoveListRow | Target Combo 7 | {{b}} + {{mk}} {{---}} {{f}} + {{mk}} | 2nd hit {{high}} }} | ||
{{SSFIVMoveListRow | Target Combo 8 | (near opponent) hp (2 hits) - | {{SSFIVMoveListRow | Target Combo 8 | (near opponent) {{hp}} (2 hits) {{---}} {{d}} + {{hk}} {{---}} {{hk}} | {{d}} + {{hk}} hits {{low}} }} | ||
{{SSFIVMoveListRow | Target Combo 9 | lk - | {{SSFIVMoveListRow | Target Combo 9 | {{lk}} {{---}} {{mk}} {{---}} {{hk}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Yami Kazura | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Yami Kazura | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Uki Yami | b + lp + lk | throw }} | {{SSFIVMoveListRow | Uki Yami | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Tobizaru | (in air) lp + lk | airthrow }} | {{SSFIVMoveListRow | Tobizaru | (in air) {{lp}} + {{lk}} | {{airthrow}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Kunai | (in air) qcf + p | ex }} | {{SSFIVMoveListRow | Kunai | (in air) {{qcf}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Tsuijigoe | dp + p | Able to perform Kunai or Kasumi Suzaku during jump }} | {{SSFIVMoveListRow | Tsuijigoe | {{dp}} + {{p}} | Able to perform Kunai or Kasumi Suzaku during jump }} | ||
{{SSFIVMoveListRow | Neck Breaker | hcf + p | ex armorbreak }} | {{SSFIVMoveListRow | Neck Breaker | {{hcf}} + {{p}} | {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Raida | qcb + p | ex armorbreak }} | {{SSFIVMoveListRow | Raida | {{qcb}} + {{p}} | {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Kasumi Gake | qcf + k | hk version can pass through opponent }} | {{SSFIVMoveListRow | Kasumi Gake | {{qcf}} + {{k}} | {{hk}} version can pass through opponent }} | ||
{{SSFIVMoveListRow | Kazegiri | dp + k | ex version can be followed up with Kunai; ex }} | {{SSFIVMoveListRow | Kazegiri | {{dp}} + {{k}} | {{ex}} version can be followed up with Kunai; {{ex}} }} | ||
{{SSFIVMoveListRow | Tsumuji | qcb + k | Use d to change any follow-up hit of the ex version to attack low; ex }} | {{SSFIVMoveListRow | Tsumuji | {{qcb}} + {{k}} | Use {{d}} to change any follow-up hit of the {{ex}} version to attack {{low}} ; {{ex}} }} | ||
{{SSFIVMoveListRow | Follow Up Attack | k or d + k | Perform after mk or hk version of Tsumuji; d + k version hits low }} | {{SSFIVMoveListRow | Follow Up Attack | {{k}} or {{d}} + {{k}} | Perform after {{mk}} or {{hk}} version of Tsumuji; {{d}} + {{k}} version hits {{low}} }} | ||
{{SSFIVMoveListRow | Hien | rdp + k | Able to perform Kunai or Kasumi Suzaku during bounce back; ex }} | {{SSFIVMoveListRow | Hien | {{rdp}} + {{k}} | Able to perform Kunai or Kasumi Suzaku during bounce back; {{ex}} }} | ||
{{SSFIVMoveListRow | High Jump | Tap db or d or df immediately followed by ub or u or uf | Cannot be used as a Reversal }} | {{SSFIVMoveListRow | High Jump | Tap {{db}} or {{d}} or {{df}} immediately followed by {{ub}} or {{u}} or {{uf}} | Cannot be used as a Reversal }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Kasumi Suzaku | (in air) qcf qcf + p | }} | {{SSFIVMoveListRow | Kasumi Suzaku | (in air) {{qcf}} {{qcf}} + {{p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Yoroitoshi | hcb hcb + 3p | throw }} | {{SSFIVMoveListRow | Yoroitoshi | {{hcb}} {{hcb}} + {{3p}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Hashinsho | qcf qcf + 3k | armorbreak }} | {{SSFIVMoveListRow | Hashinsho | {{qcf}} {{qcf}} + {{3k}} | {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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TBW | TBW | ||
[[Category:Super Street Fighter IV]] |
Latest revision as of 02:22, 9 December 2020

Ibuki
Being trained as a ninja since childhood, Ibuki secretly wishes nothing more than to escape the life she has lived for as long as she can remember and become a "normal" teenage girl in Japan. Although she excels in her training and has become an effective hand-to-hand combatant, as well as an expert at the throwing knife, Ibuki does not enjoy being part of the hidden clan. And as her school years draw to an end, she is hoping to escape the life of a ninja permanently and become a regular college girl living a regular college life.
In a nutshell
One thing that makes Ibuki so unique is her mobility. From her command dash to High Jumps, Ibuki definitely has ways to continually run circles around the opponent. And everything she has can lead into an untechable Neck Breaker thanks to her myriad of Target Combos and links. And once she gets that untechable knock down, it's time for her Kunai traps. Oftentimes, Ibukis can win entire rounds from one knock down, and keep the opponent guessing which side to block. However, relying on that trap is a mistake: she's definitely a finesse character and, without learning many of her fundamentals, your opportunities for Kunai traps may never arise.
Moves
Unique Attacks










































































Throws












Special Moves











































Super Combo



Ultra Combos








Frame Data
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Focus Attack
N/A
Special Moves
N/A
Super Combos
N/A
Ultra Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Dizzy / Focus Crumple Combos
- N/A
FADC Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A
Combos Into Ultras
- N/A
Matchups
- Vs. Abel
To Be Written (TBW)
- Vs. Adon
TBW
- Vs. Akuma
TBW
- Vs. Balrog
TBW
- Vs. Blanka
TBW
- Vs. C. Viper
TBW
- Vs. Cammy
TBW
- Vs. Chun Li
TBW
- Vs. Cody
TBW
- Vs. Dan
TBW
- Vs. Dee Jay
TBW
- Vs. Dhalsim
TBW
- Vs. Dudley
TBW
- Vs. E. Honda
TBW
- Vs. El Fuerte
TBW
- Vs. Fei Long
TBW
- Vs. Gen
TBW
- Vs. Gouken
TBW
- Vs. Guile
TBW
- Vs. Guy
TBW
- Vs. Hakan
TBW
- Vs. Ibuki
TBW
- Vs. Juri
TBW
- Vs. Ken
TBW
- Vs. M. Bison
TBW
- Vs. Makoto
TBW
- Vs. Rose
TBW
- Vs. Rufus
TBW
- Vs. Ryu
TBW
- Vs. Sagat
TBW
- Vs. Sakura
TBW
- Vs. Seth
TBW
- Vs. T. Hawk
TBW
- Vs. Vega
TBW
- Vs. Zangief
TBW