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{{SSFIVHeader}} | {{SSFIVHeader}} | ||
{{SSFIVCharacterHeader|Ken|Ken| | |||
{{ | Ken trained alongside Ryu under the tutelage of Gouken and, after the two had gone separate paths, blazed a path of success in America. Not only did he become the American Street Fighter champ, he also was the successor to his father's business empire. Ken also managed to find true love in his wife Eliza, with whom they are now expecting their first child. However, the lure of battle never leaves Ken, and he has once again entered the world of Street Fighting and, most importantly to Ken, may soon have the chance to face off against his former training brother and true rival Ryu in the ultimate battle. | ||
| | |||
Ken has always been known as the flashier Ryu, and it still holds true here. While he contains a lot of the same fundamentals as Ryu, his character design leaves some flaws open in exchange for a more aggressively oriented play style, trying to remain in the opponent's face more than Ryu and taking advantage of his stronger offense. Ken definitely puts himself at risk more often, but it pays off if you play it right.}} | |||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Inazuma Kick | b + mk | high }} | {{SSFIVMoveListRow | Inazuma Kick | {{b}} + {{mk}} | {{high}} }} | ||
{{SSFIVMoveListRow | Forward Step Kick | f + mk | }} | {{SSFIVMoveListRow | Forward Step Kick | {{f}} + {{mk}} | }} | ||
{{SSFIVMoveListRow | Thunder Kick | f + hk | (hold hk to feint) }} | {{SSFIVMoveListRow | Thunder Kick | {{f}} + {{hk}} | (hold {{hk}} to feint) }} | ||
{{SSFIVMoveListRow | Target Combo | close mp - | {{SSFIVMoveListRow | Target Combo | close {{mp}} {{---}} {{hp}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Shoulder Throw | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Shoulder Throw | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Hell Wheel | b + lp + lk | throw }} | {{SSFIVMoveListRow | Hell Wheel | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Hadoken | qcf + p | ex }} | {{SSFIVMoveListRow | Hadoken | {{qcf}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Shoryuken | dp + p | ex }} | {{SSFIVMoveListRow | Shoryuken | {{dp}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Tatsumaki Senpukyaku | qcb + k | ex armorbreak }} | {{SSFIVMoveListRow | Tatsumaki Senpukyaku | {{qcb}} + {{k}} | {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Airborne Tatsumaki Senpukyaku | (in air) qcb + k | high ex }} | {{SSFIVMoveListRow | Airborne Tatsumaki Senpukyaku | (in air) {{qcb}} + {{k}} | {{high}} {{ex}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Shoryureppa | qcf qcf + p | }} | {{SSFIVMoveListRow | Shoryureppa | {{qcf}} {{qcf}} + {{p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Shinryuken | qcf qcf + 3p | armorbreak }} | {{SSFIVMoveListRow | Shinryuken | {{qcf}} {{qcf}} + {{3p}} | {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Guren Senpukyaku | qcf qcf + 3k | armorbreak }} | {{SSFIVMoveListRow | Guren Senpukyaku | {{qcf}} {{qcf}} + {{3k}} | {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVFrameDataSubHeader | Focus Attacks}} | {{SSFIVFrameDataSubHeader | Focus Attacks}} | ||
{{SSFIVFrameDataRow | Focus Attack LVL 1 | HL | 60 | 100 | 20 | da | (10~17)​+12 | 2 | 42 | -28 | -28 | 15 | 15 | " armor during charge, launch vs air, 4f~release dash cancellable "}} | {{SSFIVFrameDataRow | Focus Attack LVL 1 | HL | 60 | 100 | 20 | da | (10~17)​+12 | 2 | 42 | -28 | -28 | 15 | 15 | " armor during charge, {{launch}} vs air, 4f~release dash cancellable "}} | ||
{{SSFIVFrameDataRow | Focus attack LVL 2 | HL | 90 | 150 | 40 | da | (18~50)​+12 | 2 | 42 | -22 | - | 21 | - | " armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable "}} | {{SSFIVFrameDataRow | Focus attack LVL 2 | HL | 90 | 150 | 40 | da | (18~50)​+12 | 2 | 42 | -22 | - | 21 | - | " armor during charge, {{crumple}} vs ground, {{launch}} vs air (fully hittable), 4f~release dash cancellable "}} | ||
{{SSFIVFrameDataRow | Focus attack LVL 3 | - | 150 | 200 | 60 | da | 53+15 | 2 | 42 | - | - | - | - | " 1-67f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~53f dash cancellable "}} | {{SSFIVFrameDataRow | Focus attack LVL 3 | - | 150 | 200 | 60 | da | 53+15 | 2 | 42 | - | - | - | - | " 1-67f armor, armor break, {{crumple}} vs ground, {{launch}} vs air (fully hittable), 4~53f dash cancellable "}} | ||
{{SSFIVFrameDataSubHeader | Throws}} | {{SSFIVFrameDataSubHeader | Throws}} | ||
{{SSFIVFrameDataRow | Forward Throw | 0.9 | 120 | 80 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown}} | {{SSFIVFrameDataRow | Forward Throw | 0.9 | 120 | 80 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown}} | ||
{{SSFIVFrameDataRow | Back throw | 0.9 | 130 | 80 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown}} | {{SSFIVFrameDataRow | Back {{throw}} | 0.9 | 130 | 80 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown}} | ||
{{SSFIVFrameDataSubHeader | Special Moves}} | {{SSFIVFrameDataSubHeader | Special Moves}} | ||
{{SSFIVFrameDataRow | Hadoken | HL | 60 | 100 | 10/20 | su | 13+1 | - | 47 (total duration) | -7 | -3 | 8+18 | 8+22 | " launch vs air, 16~17f cancellable, see notes below"}} | {{SSFIVFrameDataRow | Hadoken | HL | 60 | 100 | 10/20 | su | 13+1 | - | 47 (total duration) | -7 | -3 | 8+18 | 8+22 | " {{launch}} vs air, 16~17f cancellable, see notes below"}} | ||
{{SSFIVFrameDataRow | Hadoken [[File:EX.gif]] | HL | 50*40 | 50*50 | -250/0 | su | 13+1 | - | 44 (total duration) | -1 | 2 | 8+13​[29] | 8+16​[32] | " launch vs air, juggle(1), 16~17f cancellable, [] = minimum stun for all hits, see notes below"}} | {{SSFIVFrameDataRow | Hadoken [[File:EX.gif]] | HL | 50*40 | 50*50 | -250/0 | su | 13+1 | - | 44 (total duration) | -1 | 2 | 8+13​[29] | 8+16​[32] | " {{launch}} vs air, juggle(1), 16~17f cancellable, [] = minimum stun for all hits, see notes below"}} | ||
{{SSFIVFrameDataRow | Shoryuken [[File:Jab.gif]] | HL | 100[80] | 100 | 30/40 | su | 3 | 3+8 | 18+6 | -14 | - | 20 | - | " 1~2f invincible, 3~5f unthrowable, 3~13f lower body invincibility, 6~31f airborne"}} | {{SSFIVFrameDataRow | Shoryuken [[File:Jab.gif]] | HL | 100[80] | 100 | 30/40 | su | 3 | 3+8 | 18+6 | -14 | - | 20 | - | " 1~2f invincible, 3~5f unthrowable, 3~13f lower body invincibility, 6~31f airborne"}} | ||
{{SSFIVFrameDataRow | Shoryuken [[File:Strong.gif]] | HL | 90*60 | 125*75 | 30/30*16 | su | 4 | 3*11 | 25+14 | -29 | - | 20 | 24*- | " 1~6f invincible, 7~17f lower body invincibility, 8~42f airborne, 1st hit launch on counterhit or vs air, 2nd hit launch, 2nd hit juggle(2), 1st hit cancellable"}} | {{SSFIVFrameDataRow | Shoryuken [[File:Strong.gif]] | HL | 90*60 | 125*75 | 30/30*16 | su | 4 | 3*11 | 25+14 | -29 | - | 20 | 24*- | " 1~6f invincible, 7~17f lower body invincibility, 8~42f airborne, 1st hit {{launch}} on {{counterhit}} or vs air, 2nd hit launch, 2nd hit juggle(2), 1st hit cancellable"}} | ||
{{SSFIVFrameDataRow | Shoryuken [[File:Fierce.gif]] | HL | 70*40*30 | 100​*50*50 | 30/​30*10*10 | su | 3 | 2*2*12 | 30+9 | -30 | - | 20 | 24*- | " 1~4f invincible, 5~6f unthrowable, 5~18f lower body invincibility, 7~48f airborne, 1st hit launch on counterhit or vs air (fully hittable), 2nd hit does not remove fully hittable state, 2nd~3rd hit launch, 3rd hit juggle(2), 1st~2nd hit cancellable"}} | {{SSFIVFrameDataRow | Shoryuken [[File:Fierce.gif]] | HL | 70*40*30 | 100​*50*50 | 30/​30*10*10 | su | 3 | 2*2*12 | 30+9 | -30 | - | 20 | 24*- | " 1~4f invincible, 5~6f unthrowable, 5~18f lower body invincibility, 7~48f airborne, 1st hit {{launch}} on {{counterhit}} or vs air (fully hittable), 2nd hit does not remove fully hittable state, 2nd~3rd hit launch, 3rd hit juggle(2), 1st~2nd hit cancellable"}} | ||
{{SSFIVFrameDataRow | Shoryuken [[File:EX.gif]] | HL | 70*30​*30*50 | 100*25​*25*80 | -250/0 | su | 4 | 2*2*2*6 | 45+9 | -41 | - | 20 | - | " 1~9f invincible, 10-17f lower body invincibility, 6~60f airborne, launch, 2nd~4th hit juggle(1,2,3), 1st~2nd hit cancellable"}} | {{SSFIVFrameDataRow | Shoryuken [[File:EX.gif]] | HL | 70*30​*30*50 | 100*25​*25*80 | -250/0 | su | 4 | 2*2*2*6 | 45+9 | -41 | - | 20 | - | " 1~9f invincible, 10-17f lower body invincibility, 6~60f airborne, launch, 2nd~4th hit juggle(1,2,3), 1st~2nd hit cancellable"}} | ||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Short.gif]] | HL | 60*50*50 | 70*50*50 | 20/​20*10*10 | su | 6 | 1(4)2(6)2 | 11+6 | -6 | -2 | 20 | 24 | " 7~20f lower body projectile invincibility, 7~31f airborne, armor break, 1st hit forces stand, 3rd hit juggle(1), 2nd~3rd hit whiff vs crouch, 3rd hit aimed backwards, advantage based on 2nd hit, 1st hit cancellable"}} | {{SSFIVFrameDataRow | Hurricane Kick [[File:Short.gif]] | HL | 60*50*50 | 70*50*50 | 20/​20*10*10 | su | 6 | 1(4)2(6)2 | 11+6 | -6 | -2 | 20 | 24 | " 7~20f lower body projectile invincibility, 7~31f airborne, armor break, 1st hit forces stand, 3rd hit juggle(1), 2nd~3rd hit whiff vs crouch, 3rd hit aimed backwards, advantage based on 2nd hit, 1st hit cancellable"}} | ||
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{{SSFIVFrameDataRow | Hurricane Kick [[File:Roundhouse.gif]] | HL | 60*30x4 | 50*40x4 | 20/​20*10x4 | su | 6 | 2(6)​1(5)1(5)​1(5)1(5)​1(4)2(4)2 | 12+12 | -5 | -1 | 20 | 24 | " 9~51f lower body projectile invincibility, 9~63f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards, 1st hit cancellable"}} | {{SSFIVFrameDataRow | Hurricane Kick [[File:Roundhouse.gif]] | HL | 60*30x4 | 50*40x4 | 20/​20*10x4 | su | 6 | 2(6)​1(5)1(5)​1(5)1(5)​1(4)2(4)2 | 12+12 | -5 | -1 | 20 | 24 | " 9~51f lower body projectile invincibility, 9~63f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards, 1st hit cancellable"}} | ||
{{SSFIVFrameDataRow | Hurricane Kick [[File:EX.gif]] | HL | 50*40x4 | 50x5 | -250/0 | su | 6 | 2(4)​1(3)1(4)​1(3)1(3)​1(4)1(3)1 | 9+14 | -3 | 1 | 20 | 24 | " 9~38f lower body projectile invincibility, 8~47f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards, 1st hit cancellable"}} | {{SSFIVFrameDataRow | Hurricane Kick [[File:EX.gif]] | HL | 50*40x4 | 50x5 | -250/0 | su | 6 | 2(4)​1(3)1(4)​1(3)1(3)​1(4)1(3)1 | 9+14 | -3 | 1 | 20 | 24 | " 9~38f lower body projectile invincibility, 8~47f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards, 1st hit cancellable"}} | ||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Short.gif]] (air) | HL | 50 | 50 | 10/30 | - | 8 | 2(6)2(6)​2(5)2 | until ground +10 | - | - | 15 | 18 | " launch vs air, juggle(1), 2nd/4th hit aimed backwards"}} | {{SSFIVFrameDataRow | Hurricane Kick [[File:Short.gif]] (air) | HL | 50 | 50 | 10/30 | - | 8 | 2(6)2(6)​2(5)2 | until ground +10 | - | - | 15 | 18 | " {{launch}} vs air, juggle(1), 2nd/4th hit aimed backwards"}} | ||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Forward.gif]] (air) | HL | 60 | 50 | 10/30 | - | 7 | 1(4)1(4)​1(4)1(4)1 | until ground +10 | - | - | 15 | 18 | " launch vs air, juggle(1), 2nd/4th hit aimed backwards"}} | {{SSFIVFrameDataRow | Hurricane Kick [[File:Forward.gif]] (air) | HL | 60 | 50 | 10/30 | - | 7 | 1(4)1(4)​1(4)1(4)1 | until ground +10 | - | - | 15 | 18 | " {{launch}} vs air, juggle(1), 2nd/4th hit aimed backwards"}} | ||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Roundhouse.gif]] (air) | HL | 70 | 50 | 10/30 | - | 7 | 1(2)1(3)​1(6)1(3)​1(2)1 | until ground +10 | - | - | 15 | 18 | " launch vs air, juggle(1), 2nd/4th/6th hit aimed backwards"}} | {{SSFIVFrameDataRow | Hurricane Kick [[File:Roundhouse.gif]] (air) | HL | 70 | 50 | 10/30 | - | 7 | 1(2)1(3)​1(6)1(3)​1(2)1 | until ground +10 | - | - | 15 | 18 | " {{launch}} vs air, juggle(1), 2nd/4th/6th hit aimed backwards"}} | ||
{{SSFIVFrameDataRow | Hurricane Kick [[File:EX.gif]] (air) | H | 40 | 50 | -250/0 | - | 6 | 1(2)1(2)​1(2)1(2)​1(2)1(1)2 | until ground +4 | - | - | 20 | 24 | " launch vs air, juggle(4), 2nd/4th/6th hit aimed backwards"}} | {{SSFIVFrameDataRow | Hurricane Kick [[File:EX.gif]] (air) | H | 40 | 50 | -250/0 | - | 6 | 1(2)1(2)​1(2)1(2)​1(2)1(1)2 | until ground +4 | - | - | 20 | 24 | " {{launch}} vs air, juggle(4), 2nd/4th/6th hit aimed backwards"}} | ||
{{SSFIVFrameDataSubHeader | Super Combo}} | {{SSFIVFrameDataSubHeader | Super Combo}} | ||
{{SSFIVFrameDataRow | Super Combo [[File:Jab.gif]] | HL | 40x3*50​*100x2 | 0 | -1000/0 | - | 1+1 | 2*1*8​(20)1*3*7 | 31+12 | -29 | -37 | 20 | 47x3*- | " 1~2f invincible, 3f unthrowable, 4~23f 36~74f airborne, 1st~3rd hit launch vs air (untechable), 4th~6th hit launch (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count"}} | {{SSFIVFrameDataRow | Super Combo [[File:Jab.gif]] | HL | 40x3*50​*100x2 | 0 | -1000/0 | - | 1+1 | 2*1*8​(20)1*3*7 | 31+12 | -29 | -37 | 20 | 47x3*- | " 1~2f invincible, 3f unthrowable, 4~23f 36~74f airborne, 1st~3rd hit {{launch}} vs air (untechable), 4th~6th hit {{launch}} (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count"}} | ||
{{SSFIVFrameDataRow | Super Combo [[File:Strong.gif]]/[[File:Fierce.gif]] | HL | 40x3*50​*100x2 | 0 | -1000/0 | - | 1+2 | 2*1*8​(20)1*3*7 | 31+12 | -29 | - | 20 | 47x3*- | " 1~3f invincible, 4f unthrowable, 5~24f 37~75f airborne, 1st~3rd hit launch vs air (untechable), 4th~6th hit launch (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count"}} | {{SSFIVFrameDataRow | Super Combo [[File:Strong.gif]]/[[File:Fierce.gif]] | HL | 40x3*50​*100x2 | 0 | -1000/0 | - | 1+2 | 2*1*8​(20)1*3*7 | 31+12 | -29 | - | 20 | 47x3*- | " 1~3f invincible, 4f unthrowable, 5~24f 37~75f airborne, 1st~3rd hit {{launch}} vs air (untechable), 4th~6th hit {{launch}} (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count"}} | ||
{{SSFIVFrameDataSubHeader | Ultra Combos}} | {{SSFIVFrameDataSubHeader | Ultra Combos}} | ||
{{SSFIVFrameDataRow | Ultra Combo 1 | HL | 60*30x9​[440] | 0 | 0/0 | - | 1+9 | 2*2​*5x7*1 | 32+50 | -94 | - | 20 | 24 | " 1~11f invincible, 12~13f unthrowable, 13~81f airborne, launch (untechable), 1st hit armor break, 2nd~11th hit juggle, 1st hit triggers full animation"}} | {{SSFIVFrameDataRow | Ultra Combo 1 | HL | 60*30x9​[440] | 0 | 0/0 | - | 1+9 | 2*2​*5x7*1 | 32+50 | -94 | - | 20 | 24 | " 1~11f invincible, 12~13f unthrowable, 13~81f airborne, {{launch}} (untechable), 1st hit armor break, 2nd~11th hit juggle, 1st hit triggers full animation"}} | ||
{{SSFIVFrameDataRow | Ultra Combo 2 | HL | 75*17x9​*23*225 | 0 | 0/0 | - | 1+6 | 2(5)79​(3)2(6)3 | 8+42 | -40 | - | 20 | - | " 1~8f invincible, 9~106f projectile invincibility, 6~114f airborne, untechable knockdown, 20th hit vs ground triggers final hit, 3rd/5th/7th/etc hit aimed backwards, backward hits launch and deal 23 damage, active frames ""79"" = 2(2or3)x18"}} | {{SSFIVFrameDataRow | Ultra Combo 2 | HL | 75*17x9​*23*225 | 0 | 0/0 | - | 1+6 | 2(5)79​(3)2(6)3 | 8+42 | -40 | - | 20 | - | " 1~8f invincible, 9~106f projectile invincibility, 6~114f airborne, untechable knockdown, 20th hit vs ground triggers final hit, 3rd/5th/7th/etc hit aimed backwards, backward hits {{launch}} and deal 23 damage, active frames ""79"" = 2(2or3)x18"}} | ||
{{SSFIVFrameDataRow | Dash | - | - | - | - | - | - | - | 18 | - | - | - | - |}} | {{SSFIVFrameDataRow | Dash | - | - | - | - | - | - | - | 18 | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | Backdash | - | - | - | - | - | - | - | 27 | - | - | - | - | 1~8f invincible}} | {{SSFIVFrameDataRow | Backdash | - | - | - | - | - | - | - | 27 | - | - | - | - | 1~8f invincible}} | ||
{{SSFIVFrameDataFooter}} | {{SSFIVFrameDataFooter}} | ||
'''Ken's projectiles are spawned a frame before they hit. e.g. If Ken is hit out of a Hadoken on 13f then it will not be a counterhit and the fireball will still appear on the next frame.''' | |||
== Move Analysis == | == Move Analysis == | ||
=== Normal Moves === | |||
N/A | |||
=== Unique Attacks === | |||
N/A | |||
=== Normal Throws === | |||
N/A | |||
=== Focus Attack === | |||
N/A | |||
=== Special Moves === | |||
N/A | |||
=== Super Combos === | |||
N/A | |||
=== Ultra Combos === | |||
N/A | |||
== The Basics == | == The Basics == | ||
N/A | |||
== Advanced Strategy == | == Advanced Strategy == | ||
N/A | |||
== Combos == | == Combos == | ||
=== Bread and Butters === | |||
* | * N/A | ||
* | |||
=== Hit Confirm Combos === | |||
* N/A | |||
=== Dizzy / Focus Crumple Combos === | |||
* N/A | |||
=== | === FADC Combos === | ||
* | * N/A | ||
=== | === Advanced Combos === | ||
* | * N/A | ||
==== Combos Into Ultras | === Combos Into Supers === | ||
* | * N/A | ||
=== Combos Into Ultras === | |||
* N/A | |||
== Matchups == | == Matchups == | ||
'''Vs. Abel''' | * <u>'''Vs. Abel'''</u> | ||
To Be Written (TBW) | To Be Written (TBW) | ||
'''Vs. Adon''' | * <u>'''Vs. Adon'''</u> | ||
TBW | TBW | ||
'''Vs. Akuma''' | * <u>'''Vs. Akuma'''</u> | ||
TBW | TBW | ||
'''Vs. Balrog''' | * <u>'''Vs. Balrog'''</u> | ||
TBW | TBW | ||
'''Vs. Blanka''' | * <u>'''Vs. Blanka'''</u> | ||
TBW | TBW | ||
'''Vs. C. Viper''' | * <u>'''Vs. C. Viper'''</u> | ||
TBW | TBW | ||
'''Vs. Cammy''' | * <u>'''Vs. Cammy'''</u> | ||
TBW | TBW | ||
'''Vs. Chun Li''' | * <u>'''Vs. Chun Li'''</u> | ||
TBW | TBW | ||
'''Vs. Cody''' | * <u>'''Vs. Cody'''</u> | ||
TBW | TBW | ||
'''Vs. Dan''' | * <u>'''Vs. Dan'''</u> | ||
TBW | TBW | ||
'''Vs. Dee Jay''' | * <u>'''Vs. Dee Jay'''</u> | ||
TBW | TBW | ||
'''Vs. Dhalsim''' | * <u>'''Vs. Dhalsim'''</u> | ||
TBW | TBW | ||
'''Vs. Dudley''' | * <u>'''Vs. Dudley'''</u> | ||
TBW | TBW | ||
'''Vs. E. Honda''' | * <u>'''Vs. E. Honda'''</u> | ||
TBW | TBW | ||
'''Vs. El Fuerte''' | * <u>'''Vs. El Fuerte'''</u> | ||
TBW | TBW | ||
'''Vs. Fei Long''' | * <u>'''Vs. Fei Long'''</u> | ||
TBW | TBW | ||
'''Vs. Gen''' | * <u>'''Vs. Gen'''</u> | ||
TBW | TBW | ||
'''Vs. Gouken''' | * <u>'''Vs. Gouken'''</u> | ||
TBW | TBW | ||
'''Vs. Guile''' | * <u>'''Vs. Guile'''</u> | ||
TBW | TBW | ||
'''Vs. Guy''' | * <u>'''Vs. Guy'''</u> | ||
TBW | TBW | ||
'''Vs. Hakan''' | * <u>'''Vs. Hakan'''</u> | ||
TBW | TBW | ||
'''Vs. Ibuki''' | * <u>'''Vs. Ibuki'''</u> | ||
TBW | TBW | ||
'''Vs. Juri''' | * <u>'''Vs. Juri'''</u> | ||
TBW | TBW | ||
'''Vs. Ken''' | * <u>'''Vs. Ken'''</u> | ||
TBW | TBW | ||
'''Vs. M. Bison''' | * <u>'''Vs. M. Bison'''</u> | ||
TBW | TBW | ||
'''Vs. Makoto''' | * <u>'''Vs. Makoto'''</u> | ||
TBW | TBW | ||
'''Vs. Rose''' | * <u>'''Vs. Rose'''</u> | ||
TBW | TBW | ||
'''Vs. Rufus''' | * <u>'''Vs. Rufus'''</u> | ||
TBW | TBW | ||
'''Vs. Ryu''' | * <u>'''Vs. Ryu'''</u> | ||
TBW | TBW | ||
'''Vs. Sagat''' | * <u>'''Vs. Sagat'''</u> | ||
TBW | TBW | ||
'''Vs. Sakura''' | * <u>'''Vs. Sakura'''</u> | ||
TBW | TBW | ||
'''Vs. Seth''' | * <u>'''Vs. Seth'''</u> | ||
TBW | TBW | ||
'''Vs. T. Hawk''' | * <u>'''Vs. T. Hawk'''</u> | ||
TBW | TBW | ||
'''Vs. Vega''' | * <u>'''Vs. Vega'''</u> | ||
TBW | TBW | ||
'''Vs. Zangief''' | * <u>'''Vs. Zangief'''</u> | ||
TBW | TBW | ||
[[Category:Super Street Fighter IV]] |
Latest revision as of 02:22, 9 December 2020

Ken
Ken trained alongside Ryu under the tutelage of Gouken and, after the two had gone separate paths, blazed a path of success in America. Not only did he become the American Street Fighter champ, he also was the successor to his father's business empire. Ken also managed to find true love in his wife Eliza, with whom they are now expecting their first child. However, the lure of battle never leaves Ken, and he has once again entered the world of Street Fighting and, most importantly to Ken, may soon have the chance to face off against his former training brother and true rival Ryu in the ultimate battle.
In a nutshell
Ken has always been known as the flashier Ryu, and it still holds true here. While he contains a lot of the same fundamentals as Ryu, his character design leaves some flaws open in exchange for a more aggressively oriented play style, trying to remain in the opponent's face more than Ryu and taking advantage of his stronger offense. Ken definitely puts himself at risk more often, but it pays off if you play it right.
Moves
Unique Attacks











Throws









Special Moves














Super Combo



Ultra Combos








Frame Data
Ken's projectiles are spawned a frame before they hit. e.g. If Ken is hit out of a Hadoken on 13f then it will not be a counterhit and the fireball will still appear on the next frame.
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Focus Attack
N/A
Special Moves
N/A
Super Combos
N/A
Ultra Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Dizzy / Focus Crumple Combos
- N/A
FADC Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A
Combos Into Ultras
- N/A
Matchups
- Vs. Abel
To Be Written (TBW)
- Vs. Adon
TBW
- Vs. Akuma
TBW
- Vs. Balrog
TBW
- Vs. Blanka
TBW
- Vs. C. Viper
TBW
- Vs. Cammy
TBW
- Vs. Chun Li
TBW
- Vs. Cody
TBW
- Vs. Dan
TBW
- Vs. Dee Jay
TBW
- Vs. Dhalsim
TBW
- Vs. Dudley
TBW
- Vs. E. Honda
TBW
- Vs. El Fuerte
TBW
- Vs. Fei Long
TBW
- Vs. Gen
TBW
- Vs. Gouken
TBW
- Vs. Guile
TBW
- Vs. Guy
TBW
- Vs. Hakan
TBW
- Vs. Ibuki
TBW
- Vs. Juri
TBW
- Vs. Ken
TBW
- Vs. M. Bison
TBW
- Vs. Makoto
TBW
- Vs. Rose
TBW
- Vs. Rufus
TBW
- Vs. Ryu
TBW
- Vs. Sagat
TBW
- Vs. Sakura
TBW
- Vs. Seth
TBW
- Vs. T. Hawk
TBW
- Vs. Vega
TBW
- Vs. Zangief
TBW