James Chen (talk | contribs) (Created page with '{{SSFIVHeader}} = NAME = {{MvC3HyperGuideCharacterBox | akumaface.jpg }} Background Info Here. {{Nutshell|General Usage of Character here.}} == Moves == ==== Unique Attack...') |
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{{SSFIVHeader}} | {{SSFIVHeader}} | ||
{{SSFIVCharacterHeader|Ken|Ken| | |||
{{ | Ken trained alongside Ryu under the tutelage of Gouken and, after the two had gone separate paths, blazed a path of success in America. Not only did he become the American Street Fighter champ, he also was the successor to his father's business empire. Ken also managed to find true love in his wife Eliza, with whom they are now expecting their first child. However, the lure of battle never leaves Ken, and he has once again entered the world of Street Fighting and, most importantly to Ken, may soon have the chance to face off against his former training brother and true rival Ryu in the ultimate battle. | ||
| | |||
Ken has always been known as the flashier Ryu, and it still holds true here. While he contains a lot of the same fundamentals as Ryu, his character design leaves some flaws open in exchange for a more aggressively oriented play style, trying to remain in the opponent's face more than Ryu and taking advantage of his stronger offense. Ken definitely puts himself at risk more often, but it pays off if you play it right.}} | |||
== Moves == | |||
==== Unique Attacks ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Inazuma Kick | {{b}} + {{mk}} | {{high}} }} | |||
{{SSFIVMoveListRow | Forward Step Kick | {{f}} + {{mk}} | }} | |||
{{SSFIVMoveListRow | Thunder Kick | {{f}} + {{hk}} | (hold {{hk}} to feint) }} | |||
{{SSFIVMoveListRow | Target Combo | close {{mp}} {{---}} {{hp}} | }} | |||
{{MoveListFooter}} | |||
== | ==== Throws ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | | {{SSFIVMoveListRow | Shoulder Throw | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Hell Wheel | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | | {{SSFIVMoveListRow | Hadoken | {{qcf}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Shoryuken | {{dp}} + {{p}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Tatsumaki Senpukyaku | {{qcb}} + {{k}} | {{ex}} {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Airborne Tatsumaki Senpukyaku | (in air) {{qcb}} + {{k}} | {{high}} {{ex}} }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | | {{SSFIVMoveListRow | Shoryureppa | {{qcf}} {{qcf}} + {{p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | | {{SSFIVMoveListRow | Shinryuken | {{qcf}} {{qcf}} + {{3p}} | {{armorbreak}} }} | ||
{{SSFIVMoveListRow | | {{SSFIVMoveListRow | Guren Senpukyaku | {{qcf}} {{qcf}} + {{3k}} | {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 38: | Line 48: | ||
== Frame Data == | == Frame Data == | ||
{{SSFIVFrameDataHeader}} | {{SSFIVFrameDataHeader}} | ||
{{SSFIVFrameDataSubHeader | Standing Close Attacks}} | |||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 4 | 2 | 5 | 4 | 7 | 10 | 13 |}} | |||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 60 | 100 | 40 | sp/su | 6 | 3 | 18 | -7 | -2 | 13 | 18 |}} | |||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 90 | 150 | 60 | sp/su | 6 | 3 | 19 | -4 | 1 | 17 | 22 | Forces stand}} | |||
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 6 | 2 | 7 | 2 | 5 | 10 | 13 |}} | |||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | sp/su | 8 | 3 | 12 | -1 | 7 | 13 | 21 | Forces stand}} | |||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 110 | 200 | 60 | sp/su | 8 | 3 | 21 | -6 | -2 | 17 | 21 |}} | |||
{{SSFIVFrameDataSubHeader | Standing Far Attacks}} | {{SSFIVFrameDataSubHeader | Standing Far Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 20 | 50 | 20 | ch/sp/su | 4 | 2 | 5 | 4 | 7 | 10 | 13 |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 70 | 100 | 40 | su | 7 | 5 | 5 | 4 | 7 | 13 | 16 |}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 100 | 200 | 60 | - | 11 | 3 | 16 | -1 | 3 | 17 | 21 |}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 40 | 50 | 20 | - | 4 | 3 | 7 | 1 | 4 | 10 | 13 |}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 80 | 100 | 40 | - | 7 | 3 | 13 | -2 | 1 | 13 | 16 |}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 130 | 200 | 60 | - | 12 | 3 | 21 | -6 | -2 | 17 | 21 |}} | ||
{{SSFIVFrameDataSubHeader | Crouching Attacks}} | {{SSFIVFrameDataSubHeader | Crouching Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 3 | 3 | 6 | 2 | 5 | 10 | 13 |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 70 | 100 | 40 | sp/su | 5 | 5 | 9 | 0 | 3 | 13 | 16 |}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 100 | 200 | 60 | sp/su | 5 | 5 | 22 | -9 | -4 | 17 | 22 | Forces stand}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | L | 20 | 50 | 20 | ch/sp/su | 3 | 4 | 7 | 0 | 3 | 10 | 13 |}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | L | 60 | 100 | 40 | sp/su | 4 | 4 | 14 | -4 | -1 | 13 | 16 |}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | L | 110 | 100 | 60 | - | 8 | 3 | 21 | -6 | - | 17 | - | untechable knockdown}} | ||
{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}} | {{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 7 | 9 | - | - | - | 8 | 11 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 4 | - | - | - | 11 | 15 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 7 | 4 | - | - | - | 15 | 18 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | H | 40 | 50 | 20 | - | 7 | 10 | - | - | - | 8 | 11 | leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 6 | 7 | - | - | - | 11 | 15 | leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 6 | 2 | - | - | - | 15 | 18 | leg projectile invincibility}} | ||
{{SSFIVFrameDataSubHeader | | {{SSFIVFrameDataSubHeader | Angled Jump Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 40 | 50 | 20 | - | 7 | 8 | - | - | - | 8 | 11 | leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 70 | 100 | 40 | - | 5 | 6 | - | - | - | 11 | 15 | leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 5 | 4 | - | - | - | 15 | 18 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | H | 50 | 50 | 20 | - | 5 | 7 | - | - | - | 8 | 11 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 6 | 4 | - | - | - | 11 | 15 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 5 | 7 | - | - | - | 15 | 18 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataSubHeader | Unique Attacks}} | {{SSFIVFrameDataSubHeader | Unique Attacks}} | ||
{{SSFIVFrameDataRow | [[File: | {{SSFIVFrameDataRow | [[File:Left.gif]] + [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 15 | 2 | 17 | -5 | -2 | 13 | 16 |}} | ||
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Forward.gif]] | HL | 60 | 100 | 40 | - | 11 | 5 | 11 | -2 | 1 | 13 | 16 |}} | |||
{{ | {{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Roundhouse.gif]] | H | 120 | 150 | 60 | - | 21 | 2 | 20 | -4 | -1 | 17 | 20 | hold [[File:Roundhouse.gif]] to feint (27f duration)}} | ||
{{SSFIVFrameDataRow | [[File: | {{SSFIVFrameDataRow | Target Combo 1 | HL | 30 | 50 | 30 | sp/su | 6 | 3 | 24 | -9 | -4 | 17 | 22 | Forces stand}} | ||
{{SSFIVFrameDataSubHeader | Focus Attacks}} | {{SSFIVFrameDataSubHeader | Focus Attacks}} | ||
{{SSFIVFrameDataRow | Focus Attack LVL 1 | | {{SSFIVFrameDataRow | Focus Attack LVL 1 | HL | 60 | 100 | 20 | da | (10~17)​+12 | 2 | 42 | -28 | -28 | 15 | 15 | " armor during charge, {{launch}} vs air, 4f~release dash cancellable "}} | ||
{{SSFIVFrameDataRow | Focus | {{SSFIVFrameDataRow | Focus attack LVL 2 | HL | 90 | 150 | 40 | da | (18~50)​+12 | 2 | 42 | -22 | - | 21 | - | " armor during charge, {{crumple}} vs ground, {{launch}} vs air (fully hittable), 4f~release dash cancellable "}} | ||
{{SSFIVFrameDataRow | Focus | {{SSFIVFrameDataRow | Focus attack LVL 3 | - | 150 | 200 | 60 | da | 53+15 | 2 | 42 | - | - | - | - | " 1-67f armor, armor break, {{crumple}} vs ground, {{launch}} vs air (fully hittable), 4~53f dash cancellable "}} | ||
{{SSFIVFrameDataSubHeader | | {{SSFIVFrameDataSubHeader | Throws}} | ||
{{SSFIVFrameDataRow | Forward Throw | | {{SSFIVFrameDataRow | Forward Throw | 0.9 | 120 | 80 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown}} | ||
{{SSFIVFrameDataRow | Back | {{SSFIVFrameDataRow | Back {{throw}} | 0.9 | 130 | 80 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown}} | ||
{{SSFIVFrameDataSubHeader | Special Moves}} | {{SSFIVFrameDataSubHeader | Special Moves}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Hadoken | HL | 60 | 100 | 10/20 | su | 13+1 | - | 47 (total duration) | -7 | -3 | 8+18 | 8+22 | " {{launch}} vs air, 16~17f cancellable, see notes below"}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Hadoken [[File:EX.gif]] | HL | 50*40 | 50*50 | -250/0 | su | 13+1 | - | 44 (total duration) | -1 | 2 | 8+13​[29] | 8+16​[32] | " {{launch}} vs air, juggle(1), 16~17f cancellable, [] = minimum stun for all hits, see notes below"}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Shoryuken [[File:Jab.gif]] | HL | 100[80] | 100 | 30/40 | su | 3 | 3+8 | 18+6 | -14 | - | 20 | - | " 1~2f invincible, 3~5f unthrowable, 3~13f lower body invincibility, 6~31f airborne"}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Shoryuken [[File:Strong.gif]] | HL | 90*60 | 125*75 | 30/30*16 | su | 4 | 3*11 | 25+14 | -29 | - | 20 | 24*- | " 1~6f invincible, 7~17f lower body invincibility, 8~42f airborne, 1st hit {{launch}} on {{counterhit}} or vs air, 2nd hit launch, 2nd hit juggle(2), 1st hit cancellable"}} | ||
{{SSFIVFrameDataRow | Shoryuken [[File:Fierce.gif]] | HL | 70*40*30 | 100​*50*50 | 30/​30*10*10 | su | 3 | 2*2*12 | 30+9 | -30 | - | 20 | 24*- | " 1~4f invincible, 5~6f unthrowable, 5~18f lower body invincibility, 7~48f airborne, 1st hit {{launch}} on {{counterhit}} or vs air (fully hittable), 2nd hit does not remove fully hittable state, 2nd~3rd hit launch, 3rd hit juggle(2), 1st~2nd hit cancellable"}} | |||
{{SSFIVFrameDataRow | Shoryuken [[File:EX.gif]] | HL | 70*30​*30*50 | 100*25​*25*80 | -250/0 | su | 4 | 2*2*2*6 | 45+9 | -41 | - | 20 | - | " 1~9f invincible, 10-17f lower body invincibility, 6~60f airborne, launch, 2nd~4th hit juggle(1,2,3), 1st~2nd hit cancellable"}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Short.gif]] | HL | 60*50*50 | 70*50*50 | 20/​20*10*10 | su | 6 | 1(4)2(6)2 | 11+6 | -6 | -2 | 20 | 24 | " 7~20f lower body projectile invincibility, 7~31f airborne, armor break, 1st hit forces stand, 3rd hit juggle(1), 2nd~3rd hit whiff vs crouch, 3rd hit aimed backwards, advantage based on 2nd hit, 1st hit cancellable"}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Forward.gif]] | HL | 60*30x3 | 50*40x3 | 20/​20*10x3 | su | 6 | 2(5)​2(5)2(5)​1(5)2(5)2 | 14+9 | -4 | 0 | 20 | 24 | " 8~41f lower body projectile invincibility, 8~48f airborne, armor break, 1st hit forces stand, 3rd~6th hit juggle(1), 2nd~6th hit whiff vs crouch, 3rd/5th hit aimed backwards, 1st hit cancellable"}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Roundhouse.gif]] | HL | 60*30x4 | 50*40x4 | 20/​20*10x4 | su | 6 | 2(6)​1(5)1(5)​1(5)1(5)​1(4)2(4)2 | 12+12 | -5 | -1 | 20 | 24 | " 9~51f lower body projectile invincibility, 9~63f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards, 1st hit cancellable"}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:EX.gif]] | HL | 50*40x4 | 50x5 | -250/0 | su | 6 | 2(4)​1(3)1(4)​1(3)1(3)​1(4)1(3)1 | 9+14 | -3 | 1 | 20 | 24 | " 9~38f lower body projectile invincibility, 8~47f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards, 1st hit cancellable"}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Short.gif]] (air) | HL | 50 | 50 | 10/30 | - | 8 | 2(6)2(6)​2(5)2 | until ground +10 | - | - | 15 | 18 | " {{launch}} vs air, juggle(1), 2nd/4th hit aimed backwards"}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Forward.gif]] (air) | HL | 60 | 50 | 10/30 | - | 7 | 1(4)1(4)​1(4)1(4)1 | until ground +10 | - | - | 15 | 18 | " {{launch}} vs air, juggle(1), 2nd/4th hit aimed backwards"}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Roundhouse.gif]] (air) | HL | 70 | 50 | 10/30 | - | 7 | 1(2)1(3)​1(6)1(3)​1(2)1 | until ground +10 | - | - | 15 | 18 | " {{launch}} vs air, juggle(1), 2nd/4th/6th hit aimed backwards"}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:EX.gif]] (air) | H | 40 | 50 | -250/0 | - | 6 | 1(2)1(2)​1(2)1(2)​1(2)1(1)2 | until ground +4 | - | - | 20 | 24 | " {{launch}} vs air, juggle(4), 2nd/4th/6th hit aimed backwards"}} | |||
{{SSFIVFrameDataSubHeader | Super | {{SSFIVFrameDataSubHeader | Super Combo}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Super Combo [[File:Jab.gif]] | HL | 40x3*50​*100x2 | 0 | -1000/0 | - | 1+1 | 2*1*8​(20)1*3*7 | 31+12 | -29 | -37 | 20 | 47x3*- | " 1~2f invincible, 3f unthrowable, 4~23f 36~74f airborne, 1st~3rd hit {{launch}} vs air (untechable), 4th~6th hit {{launch}} (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count"}} | ||
{{SSFIVFrameDataRow | Super Combo [[File:Strong.gif]]/[[File:Fierce.gif]] | HL | 40x3*50​*100x2 | 0 | -1000/0 | - | 1+2 | 2*1*8​(20)1*3*7 | 31+12 | -29 | - | 20 | 47x3*- | " 1~3f invincible, 4f unthrowable, 5~24f 37~75f airborne, 1st~3rd hit {{launch}} vs air (untechable), 4th~6th hit {{launch}} (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count"}} | |||
{{SSFIVFrameDataSubHeader | Ultra Combos}} | {{SSFIVFrameDataSubHeader | Ultra Combos}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Ultra Combo 1 | HL | 60*30x9​[440] | 0 | 0/0 | - | 1+9 | 2*2​*5x7*1 | 32+50 | -94 | - | 20 | 24 | " 1~11f invincible, 12~13f unthrowable, 13~81f airborne, {{launch}} (untechable), 1st hit armor break, 2nd~11th hit juggle, 1st hit triggers full animation"}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Ultra Combo 2 | HL | 75*17x9​*23*225 | 0 | 0/0 | - | 1+6 | 2(5)79​(3)2(6)3 | 8+42 | -40 | - | 20 | - | " 1~8f invincible, 9~106f projectile invincibility, 6~114f airborne, untechable knockdown, 20th hit vs ground triggers final hit, 3rd/5th/7th/etc hit aimed backwards, backward hits {{launch}} and deal 23 damage, active frames ""79"" = 2(2or3)x18"}} | ||
{{SSFIVFrameDataRow | Dash | - | - | - | - | - | - | - | 18 | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Backdash | - | - | - | - | - | - | - | 27 | - | - | - | - | 1~8f invincible}} | |||
{{SSFIVFrameDataFooter}} | {{SSFIVFrameDataFooter}} | ||
'''Ken's projectiles are spawned a frame before they hit. e.g. If Ken is hit out of a Hadoken on 13f then it will not be a counterhit and the fireball will still appear on the next frame.''' | |||
== Move Analysis == | == Move Analysis == | ||
=== Normal Moves === | |||
N/A | |||
=== Unique Attacks === | |||
N/A | |||
=== Normal Throws === | |||
N/A | |||
==== Special Moves | |||
=== Focus Attack === | |||
N/A | |||
=== Special Moves === | |||
N/A | |||
=== Super Combos === | |||
N/A | |||
=== Ultra Combos === | |||
N/A | |||
== The Basics == | == The Basics == | ||
N/A | |||
== Advanced Strategy == | == Advanced Strategy == | ||
N/A | |||
== Combos == | == Combos == | ||
=== Bread and Butters === | |||
* N/A | |||
* | |||
=== | === Hit Confirm Combos === | ||
* | * N/A | ||
=== | === Dizzy / Focus Crumple Combos === | ||
* | * N/A | ||
==== Combos Into Ultras | === FADC Combos === | ||
* | * N/A | ||
=== Advanced Combos === | |||
* N/A | |||
=== Combos Into Supers === | |||
* N/A | |||
=== Combos Into Ultras === | |||
* N/A | |||
== Matchups == | == Matchups == | ||
* <u>'''Vs. Abel'''</u> | |||
To Be Written (TBW) | To Be Written (TBW) | ||
* <u>'''Vs. Adon'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Akuma'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Balrog'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Blanka'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. C. Viper'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Cammy'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Chun Li'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Cody'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Dan'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Dee Jay'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Dhalsim'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Dudley'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. E. Honda'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. El Fuerte'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Fei Long'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Gen'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Gouken'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Guile'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Guy'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Hakan'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Ibuki'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Juri'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Ken'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. M. Bison'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Makoto'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Rose'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Rufus'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Ryu'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Sagat'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Sakura'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Seth'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. T. Hawk'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Vega'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Zangief'''</u> | |||
TBW | TBW | ||
[[Category:Super Street Fighter IV]] |
Latest revision as of 02:22, 9 December 2020

Ken
Ken trained alongside Ryu under the tutelage of Gouken and, after the two had gone separate paths, blazed a path of success in America. Not only did he become the American Street Fighter champ, he also was the successor to his father's business empire. Ken also managed to find true love in his wife Eliza, with whom they are now expecting their first child. However, the lure of battle never leaves Ken, and he has once again entered the world of Street Fighting and, most importantly to Ken, may soon have the chance to face off against his former training brother and true rival Ryu in the ultimate battle.
In a nutshell
Ken has always been known as the flashier Ryu, and it still holds true here. While he contains a lot of the same fundamentals as Ryu, his character design leaves some flaws open in exchange for a more aggressively oriented play style, trying to remain in the opponent's face more than Ryu and taking advantage of his stronger offense. Ken definitely puts himself at risk more often, but it pays off if you play it right.
Moves
Unique Attacks











Throws









Special Moves














Super Combo



Ultra Combos








Frame Data
Ken's projectiles are spawned a frame before they hit. e.g. If Ken is hit out of a Hadoken on 13f then it will not be a counterhit and the fireball will still appear on the next frame.
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Focus Attack
N/A
Special Moves
N/A
Super Combos
N/A
Ultra Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Dizzy / Focus Crumple Combos
- N/A
FADC Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A
Combos Into Ultras
- N/A
Matchups
- Vs. Abel
To Be Written (TBW)
- Vs. Adon
TBW
- Vs. Akuma
TBW
- Vs. Balrog
TBW
- Vs. Blanka
TBW
- Vs. C. Viper
TBW
- Vs. Cammy
TBW
- Vs. Chun Li
TBW
- Vs. Cody
TBW
- Vs. Dan
TBW
- Vs. Dee Jay
TBW
- Vs. Dhalsim
TBW
- Vs. Dudley
TBW
- Vs. E. Honda
TBW
- Vs. El Fuerte
TBW
- Vs. Fei Long
TBW
- Vs. Gen
TBW
- Vs. Gouken
TBW
- Vs. Guile
TBW
- Vs. Guy
TBW
- Vs. Hakan
TBW
- Vs. Ibuki
TBW
- Vs. Juri
TBW
- Vs. Ken
TBW
- Vs. M. Bison
TBW
- Vs. Makoto
TBW
- Vs. Rose
TBW
- Vs. Rufus
TBW
- Vs. Ryu
TBW
- Vs. Sagat
TBW
- Vs. Sakura
TBW
- Vs. Seth
TBW
- Vs. T. Hawk
TBW
- Vs. Vega
TBW
- Vs. Zangief
TBW