James Chen (talk | contribs) (Created page with '{{SSFIVHeader}} = NAME = {{MvC3HyperGuideCharacterBox | akumaface.jpg }} Background Info Here. {{Nutshell|General Usage of Character here.}} == Moves == ==== Unique Attack...') |
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{{SSFIVHeader}} | {{SSFIVHeader}} | ||
{{SSFIVCharacterHeader|Gouken|Gouken| | |||
{{ | Being one of Goutetsu's two students, alongside his brother Gouki, Gouken realized the dangerous nature of the art of Ansatsuken (the Assassin's Fist) and was determined to pass its teachings along... but only after removing its "killing intent" called Satsui no Hado. However, Gouki, now known as Akuma, became consumed by the Satsui no Hado and challenged Gouken to a death match, during which he killed Gouken. However, Gouken had mastered a secret technique that allowed him to separate his soul from his body, so while Akuma managed to destroy Gouken's body, his spirit remained. After the spirit had rebuilt Gouken's body, Gouken returned to not only face Akuma once again, but to ensure that his students, Ryu and Ken, continue to avoid the Satsui no Hado. | ||
| | |||
Gouken is a tricky character. His gameplan is never obvious and, while he has a huge set of different tools at his disposal, knowing what to do with them can be extremely tricky. Using Gouken really requires a {{high}} level of adapting to your opponent and countering what it is they want to do. Gouken's damage output is extremely high, and some combos in the corner can easily lead to resets and dizzies, which pretty much spells the end for your opponent that Round.}} | |||
== Moves == | |||
==== Unique Attacks ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Sakotsukudaki | {{f}} + {{mp}} | {{high}} }} | |||
{{SSFIVMoveListRow | Tenmakujinkyaku | (at top of jump arc) {{d}} + {{mk}} | {{high}} }} | |||
{{MoveListFooter}} | |||
== | ==== Throws ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | | {{SSFIVMoveListRow | Raikotokyaku | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Amaoroshi | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | | {{SSFIVMoveListRow | Gohadoken | {{qcf}} + {{p}} | Hold {{p}} to charge; {{ex}} }} | ||
{{SSFIVMoveListRow | Senkugoshoha | {{dp}} + {{p}} | {{ex}} {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Tatsumaki Gorasen | {{qcb}} + {{k}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Airborne Tatsumaki Gorasen | (in air) {{qcb}} + {{k}} | {{ex}} version can be controlled with {{b}} or {{f}} ; {{ex}} }} | |||
{{SSFIVMoveListRow | Hyakkishu | {{dp}} + {{k}} | }} | |||
{{SSFIVMoveListRow | Hyakki Gozan | No input after performing Hyakkishu | {{low}} }} | |||
{{SSFIVMoveListRow | Hyakki Goheki | {{p}} | Perform after Hyakkishu }} | |||
{{SSFIVMoveListRow | Hyakki Gojin | {{k}} | Perform after Hyakkishu }} | |||
{{SSFIVMoveListRow | Hyakki Gosai | {{lp}} + {{lk}} | Perform after Hyakkishu; {{throw}} }} | |||
{{SSFIVMoveListRow | Kongoshin | {{rdp}} + {{p}} or {{k}} | Counters only against certain attacks; {{p}} counters {{high}} and mid hits; {{k}} counters mid and {{low}} hits; {{ex}} version counters any height; Counter attack is unblockable; {{ex}} {{armorbreak}} }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | | {{SSFIVMoveListRow | Forbidden Shoryuken | {{qcf}} {{qcf}} + {{p}} | {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | | {{SSFIVMoveListRow | Shin Shoryuken | {{qcf}} {{qcf}} + {{3p}} | {{armorbreak}} }} | ||
{{SSFIVMoveListRow | | {{SSFIVMoveListRow | Denjin Hadoken | {{qcf}} {{qcf}} + {{3k}} | Hold {{3k}} to charge up to 5 levels; Causes stun damage even on block }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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== Frame Data == | == Frame Data == | ||
{{SSFIVFrameDataHeader}} | {{SSFIVFrameDataHeader}} | ||
{{SSFIVFrameDataSubHeader | Standing Close Attacks}} | |||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 4 | 2 | 9 | 0 | +3 | - | - |}} | |||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 75 | 100 | 40 | sp/su | 5 | 2 | 11 | +1 | +4 | - | - |}} | |||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 100 | 200 | 60 | sp/su | 8 | 2 | 16 | 0 | +4 | - | - |}} | |||
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 35 | 50 | 20 | - | 5 | 2 | 9 | 0 | +3 | - | - |}} | |||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | sp/su | 5 | 2 | 13 | -1 | +2 | - | - |}} | |||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 40*70 | 125*75 | 60*20 | su | 4 | 2(4)3 | 18 | -3 | +2 | - | - | 1st hit cancellable}} | |||
{{SSFIVFrameDataSubHeader | Standing Far Attacks}} | {{SSFIVFrameDataSubHeader | Standing Far Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 5 | 2 | 9 | 0 | +3 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 80 | 100 | 40 | su | 5 | 2 | 11 | +1 | +4 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 90 | 200 | 60 | - | 8 | 3 | 15 | 0 | +2 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 40 | 50 | 20 | ch | 6 | 2 | 9 | 0 | +3 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 75 | 100 | 40 | - | 7 | 2 | 13 | -1 | +2 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 110 | 200 | 60 | - | 8 | 2 | 19 | -3 | 0 | - | - |}} | ||
{{SSFIVFrameDataSubHeader | Crouching Attacks}} | {{SSFIVFrameDataSubHeader | Crouching Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 20 | 50 | 20 | ch/sp/su | 4 | 2 | 9 | 0 | +3 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | L | 70 | 100 | 40 | sp/su | 5 | 2 | 14 | -2 | +1 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 80 | 200 | 60 | sp/su | 6 | 4 | 22 | -8 | -4 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | L | 40 | 50 | 20 | sp/su | 5 | 4 | 9 | -2 | +1 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | sp/su | 4 | 3 | 16 | -5 | 0 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | L | 100 | 100 | 60 | - | 6 | 3 | 18 | -3 | - | - | - | cannot fast recover}} | ||
{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}} | {{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 5 | 6 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 85 | 100 | 40 | - | 5 | 4 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 105 | 200 | 60 | - | 6 | 4 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | H | 40 | 50 | 20 | - | 6 | 7 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 6 | 3 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 7 | 3 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataSubHeader | | {{SSFIVFrameDataSubHeader | Angled Jump Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 5 | 5 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 50*30 | 50*50 | 40 | - | 4 | 2*2 | - | - | - | - | - | 2nd hit pursuit property}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 5 | 3 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | H | 40 | 50 | 20 | - | 7 | 8 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 70 | 100 | 40 | - | 7 | 4 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 8 | 3 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataSubHeader | Unique Attacks}} | {{SSFIVFrameDataSubHeader | Unique Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File: | {{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 17 | 2 | 15 | -3 | +2 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Down.gif]] + [[File:Forward.gif]] (air) | H | 60 | 100 | 40 | - | 12 | until ground | - | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | [[File: | |||
{{SSFIVFrameDataSubHeader | Focus Attacks}} | {{SSFIVFrameDataSubHeader | Focus Attacks}} | ||
{{SSFIVFrameDataRow | Focus Attack LVL 1 | | {{SSFIVFrameDataRow | Focus Attack LVL 1 | HL | 65 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | - |}} | ||
{{SSFIVFrameDataRow | Focus | {{SSFIVFrameDataRow | Focus attack LVL 2 | HL | 85 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | - | - |}} | ||
{{SSFIVFrameDataRow | Focus | {{SSFIVFrameDataRow | Focus attack LVL 3 | - | 150 | 200 | 60 | - | 65 | 2 | 35 | - | - | - | - |}} | ||
{{SSFIVFrameDataSubHeader | | {{SSFIVFrameDataSubHeader | Throws}} | ||
{{SSFIVFrameDataRow | Forward Throw | | {{SSFIVFrameDataRow | Forward Throw | 0.9 | 70*70 | 150 | 40 | - | 3 | 2 | 20 | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | Back | {{SSFIVFrameDataRow | Back {{throw}} | 0.9 | 0 | 0 | 40 | - | 5 | 2 | 23 | - | - | - | - |}} | ||
{{SSFIVFrameDataSubHeader | Special Moves}} | {{SSFIVFrameDataSubHeader | Special Moves}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Gohadoken [[File:Jab.gif]] | HL | 55 | 50 | 10/20 | su | 17[7] | - | 41[31] (total duration) | +2 | +6 | - | - |}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Gohadoken [[File:Jab.gif]] charge | HL | 55*55 | 50*50 | 10/10*10 | su | 68 | - | 93 (total duration) | +9 | +13 | - | - |}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Gohadoken [[File:Strong.gif]] | HL | 55 | 50 | 10/20 | su | 17[7] | - | 41[32] (total duration) | +2 | +6 | - | - |}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Gohadoken [[File:Strong.gif]] charge | HL | 55*55 | 50*50 | 10/10*10 | su | 68 | - | 93 (total duration) | +9 | +13 | - | - |}} | ||
{{SSFIVFrameDataRow | Gohadoken [[File:Fierce.gif]] | HL | 55 | 50 | 10/20 | su | 17[7] | - | 41[31] (total duration) | +2 | +6 | - | - |}} | |||
{{SSFIVFrameDataRow | Gohadoken [[File:Fierce.gif]] charge | HL | 55*55 | 50*50 | 10/10*10 | su | 68 | - | 93 (total duration) | +9 | +13 | - | - |}} | |||
{{SSFIVFrameDataRow | Gohadoken [[File:EX.gif]] | HL | 60*60 | 80*80 | -250/0 | su | 17[7] | - | 55[45] (total duration) | +4 | - | - | - |}} | |||
{{SSFIVFrameDataRow | Gohadoken [[File:EX.gif]] charge | HL | 60x2*60x2 | 80x4 | -250/0 | su | 68 | - | 107 (total duration) | +13 | - | - | - |}} | |||
{{SSFIVFrameDataRow | Rush Punch [[File:Jab.gif]] | HL | 120 | 200 | 10/20 | su | 21[16] | 4 | 23 | -6 | - | - | - | 4~13f invincible}} | |||
{{SSFIVFrameDataRow | Rush Punch [[File:Strong.gif]] | HL | 130 | 200 | 10/20 | su | 27[17] | 4 | 23 | -6 | - | - | - | 5~19f invincible}} | |||
{{SSFIVFrameDataRow | Rush Punch [[File:Fierce.gif]] | HL | 140 | 200 | 10/20 | su | 35[20] | 4 | 23 | -6 | - | - | - | 8~27f invincible}} | |||
{{SSFIVFrameDataRow | Rush Punch [[File:EX.gif]] | HL | 90*60 | 100*50 | -250/0 | su | 32[17] | 4(11)4 | 22 | -5 | - | - | - | 2~25f invincible, 2nd hit juggles, Armor break, 1~2 hit cancellable}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Short.gif]] | HL | 60*20*40 | 100*25*25 | 10/20*10*10 | su | 7 | 2(8)2(10)2 | 41+26 | -70 | - | - | - | Pursuit property, 1st hit cancellable}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Forward.gif]] | HL | 65*20x2*50 | 100*25x3 | 10/20*10x3 | su | 10 | 2(8)2(8)2(10)2 | 44+26 | -83 | - | - | - | Pursuit property, 1st hit cancellable}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Roundhouse.gif]] | HL | 70*20x3*55 | 100*20x3*40 | 10/20*10x4 | su | 13 | 2(8)2(7)2(8)2(11)2 | 53+26 | -102 | - | - | - | Pursuit property, 1st hit cancellable}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:EX.gif]] | HL | 80*10x6*60 | 100*10x6*40 | -250/0 | su | 7 | 2x8 | 53+26 | -97 | - | - | - | Pursuit property, 1st hit cancellable}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Short.gif]](air) | HL | 100 | 200 | 10/30 | - | 6 | 2(4)2(3)2 | 20 | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Forward.gif]](air) | HL | 110 | 200 | 10/30 | - | 6 | 2x5 | 20 | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Roundhouse.gif]](air) | HL | 120 | 200 | 10/30 | - | 6 | 2x7 | 20 | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:EX.gif]](air) | HL | 140 | 200 | -250/0 | - | 6 | 2x7 | 20 | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Demon Flip | - | 0 | 0 | 30/- | - | - | - | | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Demon Flip [[File:EX.gif]] | - | 0 | 0 | 0/0 | - | - | - | | - | - | - | - | 1~25f invincible, flies toward opponent}} | |||
{{SSFIVFrameDataRow | Demon Flip Slide | L | 100 | 200 | -/30 | - | 39+4 | 11 | 20 | -13 | - | - | - |}} | |||
{{SSFIVFrameDataRow | Demon Flip Focus | - | 0 | 0 | - | - | 4 | Until ground | 12 | - | - | - | |}} | |||
{{SSFIVFrameDataRow | Demon Flip Kick | HL | 80 | 100 | 0/20 | - | 12 | Until ground | 4 | - | - | - | - | Forces stand}} | |||
{{SSFIVFrameDataRow | Demon Flip Throw | 1.2 | 150 | 200 | 0/30 | - | 3 | 2 | 12 | - | - | - | - | Throw range Light=1.15, Medium=1.25, Hard=1.35, [[File:EX.gif]]=1.5}} | |||
{{SSFIVFrameDataRow | Counter [[File:Punch.gif]] | - | 180 | 150 | 10/- | su | 1 | 14 | 18 | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Counter [[File:Kick.gif]] | - | 180 | 150 | 10/- | su | 1 | 14 | 18 | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Counter [[File:EX.gif]] | - | 150 | 150 | -250/0 | su | 1 | 14 | 18 | - | - | - | - |}} | |||
{{SSFIVFrameDataSubHeader | Super | {{SSFIVFrameDataSubHeader | Super Combo}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Super Combo | HL | 85*40x5*60 | 0 | -1000/0 | - | 1+10 | 3*2*3*3*2*3*4 | 30+31 | -54 | - | - | - | 1~12f invincible, Pursuit property, Armor break}} | ||
{{SSFIVFrameDataSubHeader | Ultra Combos}} | {{SSFIVFrameDataSubHeader | Ultra Combos}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Ultra Combo 1 | HL | 503 | 0 | 0/0 | - | 1+10 | 2*3*3*2*3*3*2*4 | 42+51 | -88 | - | - | - | 1~13f invincible, Pursuit property, Armor break}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Ultra Combo 2 LVL 1 | HL | 60x3*75 | 100x4 | 0/0 | - | 1+12 | - | 75 (total duration) | -9 | - | - | - | 1f invincible}} | ||
{{SSFIVFrameDataRow | Ultra Combo 2 LVL 2 | HL | 60x4*75 | 100x5 | 0/0 | - | 3+14 | - | 75? (total duration) | +1 | - | - | - | 1~3f invincible}} | |||
{{SSFIVFrameDataRow | Ultra Combo 2 LVL 3 | HL | 60x5*75 | 100x6 | 0/0 | - | 18+14 | - | 90? (total duration) | +11 | - | - | - | 1~3f invincible}} | |||
{{SSFIVFrameDataRow | Ultra Combo 2 LVL 4 | HL | 60x6*75 | 100x7 | 0/0 | - | 33+14 | - | 105? (total duration) | +21 | - | - | - | 1~3f invincible}} | |||
{{SSFIVFrameDataRow | Ultra Combo 2 LVL 5 | HL | 60x7*75 | 100x8 | 0/0 | - | 1+64 | - | 119 (total duration) | +31 | - | - | - | 1~3f invincible}} | |||
{{SSFIVFrameDataFooter}} | {{SSFIVFrameDataFooter}} | ||
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== Move Analysis == | == Move Analysis == | ||
=== Normal Moves === | |||
N/A | |||
=== Unique Attacks === | |||
N/A | |||
=== Normal Throws === | |||
N/A | |||
==== Special Moves | |||
=== Focus Attack === | |||
N/A | |||
=== Special Moves === | |||
N/A | |||
=== Super Combos === | |||
N/A | |||
=== Ultra Combos === | |||
N/A | |||
== The Basics == | == The Basics == | ||
N/A | |||
== Advanced Strategy == | == Advanced Strategy == | ||
N/A | |||
== Combos == | == Combos == | ||
=== Bread and Butters === | |||
* N/A | |||
* | |||
=== | === Hit Confirm Combos === | ||
* | * N/A | ||
=== | === Dizzy / Focus Crumple Combos === | ||
* | * N/A | ||
==== Combos Into Ultras | === FADC Combos === | ||
* | * N/A | ||
=== Advanced Combos === | |||
* N/A | |||
=== Combos Into Supers === | |||
* N/A | |||
=== Combos Into Ultras === | |||
* N/A | |||
== Matchups == | == Matchups == | ||
* <u>'''Vs. Abel'''</u> | |||
To Be Written (TBW) | To Be Written (TBW) | ||
* <u>'''Vs. Adon'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Akuma'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Balrog'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Blanka'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. C. Viper'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Cammy'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Chun Li'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Cody'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Dan'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Dee Jay'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Dhalsim'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Dudley'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. E. Honda'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. El Fuerte'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Fei Long'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Gen'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Gouken'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Guile'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Guy'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Hakan'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Ibuki'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Juri'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Ken'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. M. Bison'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Makoto'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Rose'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Rufus'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Ryu'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Sagat'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Sakura'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Seth'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. T. Hawk'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Vega'''</u> | |||
TBW | TBW | ||
* <u>'''Vs. Zangief'''</u> | |||
TBW | TBW | ||
[[Category:Super Street Fighter IV]] |
Latest revision as of 02:22, 9 December 2020

Gouken
Being one of Goutetsu's two students, alongside his brother Gouki, Gouken realized the dangerous nature of the art of Ansatsuken (the Assassin's Fist) and was determined to pass its teachings along... but only after removing its "killing intent" called Satsui no Hado. However, Gouki, now known as Akuma, became consumed by the Satsui no Hado and challenged Gouken to a death match, during which he killed Gouken. However, Gouken had mastered a secret technique that allowed him to separate his soul from his body, so while Akuma managed to destroy Gouken's body, his spirit remained. After the spirit had rebuilt Gouken's body, Gouken returned to not only face Akuma once again, but to ensure that his students, Ryu and Ken, continue to avoid the Satsui no Hado.
In a nutshell
Gouken is a tricky character. His gameplan is never obvious and, while he has a huge set of different tools at his disposal, knowing what to do with them can be extremely tricky. Using Gouken really requires a level of adapting to your opponent and countering what it is they want to do. Gouken's damage output is extremely high, and some combos in the corner can easily lead to resets and dizzies, which pretty much spells the end for your opponent that Round.
Moves
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Super Combo




Ultra Combos








Frame Data
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Focus Attack
N/A
Special Moves
N/A
Super Combos
N/A
Ultra Combos
N/A
The Basics
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Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Dizzy / Focus Crumple Combos
- N/A
FADC Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A
Combos Into Ultras
- N/A
Matchups
- Vs. Abel
To Be Written (TBW)
- Vs. Adon
TBW
- Vs. Akuma
TBW
- Vs. Balrog
TBW
- Vs. Blanka
TBW
- Vs. C. Viper
TBW
- Vs. Cammy
TBW
- Vs. Chun Li
TBW
- Vs. Cody
TBW
- Vs. Dan
TBW
- Vs. Dee Jay
TBW
- Vs. Dhalsim
TBW
- Vs. Dudley
TBW
- Vs. E. Honda
TBW
- Vs. El Fuerte
TBW
- Vs. Fei Long
TBW
- Vs. Gen
TBW
- Vs. Gouken
TBW
- Vs. Guile
TBW
- Vs. Guy
TBW
- Vs. Hakan
TBW
- Vs. Ibuki
TBW
- Vs. Juri
TBW
- Vs. Ken
TBW
- Vs. M. Bison
TBW
- Vs. Makoto
TBW
- Vs. Rose
TBW
- Vs. Rufus
TBW
- Vs. Ryu
TBW
- Vs. Sagat
TBW
- Vs. Sakura
TBW
- Vs. Seth
TBW
- Vs. T. Hawk
TBW
- Vs. Vega
TBW
- Vs. Zangief
TBW