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{{MvC3CharacterAssists | {{MvC3CharacterAssists | ||
| Aim Master (Horizontal Shot) | shot front | 60,000 x 3 | | | Aim Master (Horizontal Shot) | {{shot}} {{front}} | 60,000 x 3 | | ||
| Aim Master (Parabolic Shot) | shot tiltup | 60,000 x 3 | | | Aim Master (Parabolic Shot) | {{shot}} {{tiltup}} | 60,000 x 3 | | ||
| Aim Master (Vertical Shot) | shot upward | 60,000 x 3 | otg | | Aim Master (Vertical Shot) | {{shot}} {{upward}} | 60,000 x 3 | otg | ||
| AlphaSuper=Legion Arrow ( l + m ) | BetaSuper=Legion Arrow ( l + h ) | GammaSuper=LegionArrow ( m + h ) | | AlphaSuper=Legion Arrow ( {{l}} + {{m}} ) | BetaSuper=Legion Arrow ( {{l}} + {{h}} ) | GammaSuper=LegionArrow ( {{m}} + {{h}} ) | ||
}} | }} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | l | 48,000 | }} | {{MoveListRow | Standing Light | {{l}} | 48,000 | }} | ||
{{MoveListRow | Crouching Light | d + l | 45,000 | low }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 45,000 | {{low}} }} | ||
{{MoveListRow | Standing Medium | m | 40,000 + 40,000 | }} | {{MoveListRow | Standing Medium | {{m}} | 40,000 + 40,000 | }} | ||
{{MoveListRow | Crouching Medium | d + m | 65,000 | low }} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 65,000 | {{low}} }} | ||
{{MoveListRow | Standing Heavy | h | 90,000 | }} | {{MoveListRow | Standing Heavy | {{h}} | 90,000 | }} | ||
{{MoveListRow | Crouching Heavy | d + h | 80,000 | | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 80,000 | }} | ||
{{MoveListRow | Web Swing | f + h | 80,000 | chipdamage }} | {{MoveListRow | Web Swing | {{f}} + {{h}} | 80,000 | {{chipdamage}} }} | ||
{{MoveListRow | Charging Star | b + h | 95,000 | chipdamage <br> Can negate some projectiles }} | {{MoveListRow | Charging Star | {{b}} + {{h}} | 95,000 | {{chipdamage}} <br> Can negate some projectiles }} | ||
{{MoveListRow | Standing Special | s | 90,000 | launch }} | {{MoveListRow | Standing Special | {{s}} | 90,000 | {{launch}} }} | ||
{{MoveListRow | Jumping Light | air l | 50,000 | high }} | {{MoveListRow | Jumping Light | air {{l}} | 50,000 | {{high}} }} | ||
{{MoveListRow | Jumping Medium | air m | 68,000 | high }} | {{MoveListRow | Jumping Medium | air {{m}} | 68,000 | {{high}} }} | ||
{{MoveListRow | Jumping Heavy | air h | 50,000 + 50,000 | high }} | {{MoveListRow | Jumping Heavy | air {{h}} | 50,000 + 50,000 | {{high}} }} | ||
{{MoveListRow | Jumping Web | {{MoveListRow | Jumping Web Swing | air {{f}} + {{h}} | 80,000 | }} | ||
{{MoveListRow | Jumping Special | air s | 90,000 | high }} | {{MoveListRow | Jumping Special | air {{s}} | 90,000 | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Aim Master | qcf + atk | 60,000 per hit | airok Hold button for more hits <br> m and h versions otg }} | {{MoveListRow | Aim Master | {{qcf}} + {{atk}} | 60,000 per hit | {{airok}} Hold button for more hits <br> {{m}} and {{h}} versions {{otg}} }} | ||
{{MoveListRow | Guard Master | qcb + atk | 100,000 l <br> {{nowrap|100,000 m }}<br> 40,000 h | l counters high <br> m counters low <br> h counters projectiles }} | {{MoveListRow | Guard Master | {{qcb}} + {{atk}} | 100,000 {{l}} <br> {{nowrap|100,000 {{m}} }}<br> 40,000 {{h}} | {{l}} counters {{high}} <br> {{m}} counters {{low}} <br> {{h}} counters projectiles }} | ||
{{MoveListRow | Light Sword Master | dp + l | 50,000 | Followup on block }} | {{MoveListRow | Light Sword Master | {{dp}} + {{l}} | 50,000 | Followup on block }} | ||
{{MoveListRow | Combo Followup | After blocked Light Sword Master<br> h , qcf + h | 89,000 | 1st hit is | {{MoveListRow | Combo Followup | After blocked Light Sword Master<br> {{h}} , {{qcf}} + {{h}} | 89,000 (30,000 + 10,000 + 50,000) | 1st and last attack are {{unblockable}} <br> Last hit is unscaled }} | ||
{{MoveListRow | Medium Sword Master | dp + m | 50,000 | Followup on block }} | {{MoveListRow | Medium Sword Master | {{dp}} + {{m}} | 50,000 | Followup on block }} | ||
{{MoveListRow | Combo Followup | After blocked Medium Sword Master<br> h , m , h , qcf + h | 146,000 | 1st hit is | {{MoveListRow | Combo Followup | After blocked Medium Sword Master<br> {{h}} , {{m}} , {{h}} , {{qcf}} + {{h}} | 146,000 (30,000 + 28,000 + 30,000 + 10,000 + 60,000) | 1st and last attack are {{unblockable}} <br> Last hit is unscaled }} | ||
{{MoveListRow | Heavy Sword Master | dp + h | 50,000 | Followup on block }} | {{MoveListRow | Heavy Sword Master | {{dp}} + {{h}} | 50,000 | Followup on block }} | ||
{{MoveListRow | Combo Followup | After blocked Heavy Sword Master<br> h , m , h , h , m , qcf + h | 193,800 | 1st hit is | {{MoveListRow | Combo Followup | After blocked Heavy Sword Master<br> {{h}} , {{m}} , {{h}} , {{h}} , {{m}} , {{qcf}} + {{h}} | 193,800 (30,000 + 28,000 + 30,000 + 25,000 + 31,000 + 10,000 + 70,000) | 1st and last attack are {{unblockable}} <br> Last hit is unscaled }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
===Hyper Moves=== | ===Hyper Moves=== | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Legion Arrow | qcf + atk + atk | 296, | {{MoveListRow | Legion Arrow | {{qcf}} + {{atk}} + {{atk}} | 296,600 (15,000 x 25) | {{airok}} <br> Damage scales by 0.98 <br> {{atk}} buttons determine angle <br>Air {{m}} + {{h}} version {{otg}} <br>Air {{l}} + {{h}} version {{otg}} <br>Ground {{m}} + {{h}} version {{otg}} }} | ||
{{MoveListRow | Aegis Counter | qcb + atk + atk | 250,000 | counter }} | {{MoveListRow | Aegis Counter | {{qcb}} + {{atk}} + {{atk}} | 250,000 | {{counter}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== Apprentice Combos == | |||
<youtube>xji4U-C9BOA</youtube> | |||
== Strategy == | == Strategy == | ||
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* Remember that Charging Star can destroy some projectiles. From full screen, it won't get you all the way it, but it can really help change your positioning. | * Remember that Charging Star can destroy some projectiles. From full screen, it won't get you all the way it, but it can really help change your positioning. | ||
* After Spidey Swing, you are airborn and can do attacks that count as high. Combine this with a low assist to make Taskmaster's offence really scary. | * After Spidey Swing, you are airborn and can do attacks that count as high. Combine this with a low assist to make Taskmaster's offence really scary. | ||
* By using Aim Master and Web Swing, you can change Taskmaster's facing and direction of movement, allowing you to do a number of tricks to cross up. | |||
* For TaskMaster's Mission #10, be sure to hit the air M's when Ryu is at the peak of being knocked in the air to easier connect to the Air S. | |||
<youtube>NLxqifPpUn4</youtube> | |||
=== Basic Strategy === | === Basic Strategy === | ||
=== Advanced Strategy === | === Advanced Strategy === | ||
[[Category:Marvel vs Capcom 3]] |
Latest revision as of 00:55, 9 December 2020


Taskmaster
In a nutshell
Taskmaster is a versatile, but slow character that packs some brutal damage. At first glance, he seems to be missing a lot of options, but in play you'll quickly find that the ones he does have can be difficult for opponents to deal with. Some of his normal attacks are just huge, and his Arrows hit really hard and can be fired in many different directions.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light

48,000
Crouching Light


45,000

Standing Medium

40,000 + 40,000
Crouching Medium


65,000

Standing Heavy

90,000
Crouching Heavy


80,000
Web Swing


80,000

Charging Star


95,000

Can negate some projectiles
Standing Special

90,000

Jumping Light
air

50,000

Jumping Medium
air

68,000

Jumping Heavy
air

50,000 + 50,000

Jumping Web Swing
air
+


80,000
Jumping Special
air

90,000

Special Moves
Aim Master


60,000 per hit




Guard Master


100,000
100,000
40,000

100,000

40,000






Light Sword Master


50,000
Followup on block
Combo Followup
After blocked Light Sword Master
,
+



89,000 (30,000 + 10,000 + 50,000)
1st and last attack are
Last hit is unscaled

Last hit is unscaled
Medium Sword Master


50,000
Followup on block
Combo Followup
After blocked Medium Sword Master
,
,
,
+





146,000 (30,000 + 28,000 + 30,000 + 10,000 + 60,000)
1st and last attack are
Last hit is unscaled

Last hit is unscaled
Heavy Sword Master


50,000
Followup on block
Combo Followup
After blocked Heavy Sword Master
,
,
,
,
,
+







193,800 (30,000 + 28,000 + 30,000 + 25,000 + 31,000 + 10,000 + 70,000)
1st and last attack are
Last hit is unscaled

Last hit is unscaled
Hyper Moves
Legion Arrow



296,600 (15,000 x 25)

Damage scales by 0.98

Air



Air



Ground



Aegis Counter



250,000

Apprentice Combos
Strategy
Tips and Tricks
- Though you don't get much damage off of Taskmaster's unblockable head-butt, you can combine it with the right assist to combo after it hits and make it a serious threat. You could also super cancel anytime before the finisher into Legion Arrow.
- Remember that Charging Star can destroy some projectiles. From full screen, it won't get you all the way it, but it can really help change your positioning.
- After Spidey Swing, you are airborn and can do attacks that count as high. Combine this with a low assist to make Taskmaster's offence really scary.
- By using Aim Master and Web Swing, you can change Taskmaster's facing and direction of movement, allowing you to do a number of tricks to cross up.
- For TaskMaster's Mission #10, be sure to hit the air M's when Ryu is at the peak of being knocked in the air to easier connect to the Air S.