Marvel vs Capcom 3/Wolverine: Difference between revisions

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{{MvC3HyperGuideCharacterBox | wolverineface.jpg }}
{{MvC3HyperGuideCharacterBox | wolverineface.jpg }}
{{Nutshell|
{{Nutshell|
Wolverine is a fast, powerful character who focuses his game on front and back mixups using his Berserker Slash.  This teleport style attack, when paired with the right assist, can lead to confusing situations and huge combos, letting Wolvie ignore keepaway and walk all over his opponents.  If this sounds like your type of gameplan, and you have an assist that help keep Wolvie safe, he might be the character for you.
Wolverine is a fast, powerful character who focuses his game on {{front}} and back mixups using his Berserker Slash.  This teleport style attack, when paired with the right assist, can lead to confusing situations and huge combos, letting Wolvie ignore keepaway and walk all over his opponents.  If this sounds like your type of gameplan, and you have an assist that helps keep Wolvie safe, he might be the character for you.
}}
}}


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{{MvC3CharacterAssists
{{MvC3CharacterAssists
   | Tornado Claw | direct upward | 94,800 |
   | Tornado Claw | {{direct}} {{upward}} | 94,800 |
   | Bezerker Slash | direct front | 100,00 | softknockdown
   | Berserker Slash | {{direct}} {{front}} | 100,00 | softknockdown
   | Bezerker Barrage | direct front | 103,000 |  
   | Berserker Barrage | {{direct}} {{front}} | 103,000 |
  | AlphaSuper=Fatal Claw | BetaSuper=Berserker Barrage X | GammaSuper=Berserker Barrage X
}}
}}


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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Wall Jump | uf in air near wall | | }}
{{MoveListRow | Wall Jump | {{uf}} in air near wall | | }}
{{MoveListRow | Standing Light | l | 53,000 | }}
{{MoveListRow | Standing Light | {{l}} | 53,000 | }}
{{MoveListRow | Crouching Light |  d + l | 48,000 | low }}
{{MoveListRow | Crouching Light |  {{d}} + {{l}} | 48,000 | {{low}} }}
{{MoveListRow | Standing Medium |  m | 67,000 | }}
{{MoveListRow | Standing Medium |  {{m}} | 67,000 | }}
{{MoveListRow | Extra Slash | l after m | 60,000 | }}
{{MoveListRow | Extra Slash | {{l}} after {{m}} | 60,000 | }}
{{MoveListRow | Crouching Medium |  d + m | 70,000 | low }}
{{MoveListRow | Crouching Medium |  {{d}} + {{m}} | 70,000 | {{low}} }}
{{MoveListRow | Slide |  df + m | 70,000 | otg }}
{{MoveListRow | Slide |  {{df}} + {{m}} | 70,000 | {{otg}} }}
{{MoveListRow | Standing Heavy |  h | 95,000 | }}
{{MoveListRow | Standing Heavy |  {{h}} | 95,000 | }}
{{MoveListRow | Crouching Heavy | d + h | 78,000 | low}}
{{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 78,000 | low}}
{{MoveListRow | Standing Special |  s | 80,000 | launch }}
{{MoveListRow | Standing Special |  {{s}} | 80,000 | {{launch}} }}
{{MoveListRow | Jumping Light |  air l | 50,000 | high }}
{{MoveListRow | Jumping Light |  air {{l}} | 50,000 | {{high}} }}
{{MoveListRow | Jumping Medium |  air m | 70,000 | high }}
{{MoveListRow | Jumping Medium |  air {{m}} | 70,000 | {{high}} }}
{{MoveListRow | Air Extra Slash | l after m | 60,000 | high }}
{{MoveListRow | Air Extra Slash | {{l}} after {{m}} | 60,000 | {{high}} }}
{{MoveListRow | Jumping Heavy |  air h | 80,000 | high }}
{{MoveListRow | Jumping Heavy |  air {{h}} | 80,000 | {{high}} }}
{{MoveListRow | Dive Kick |  air d + h | 75,000 | groundbounce airborn opponents only <br> staggers on counterhit }}
{{MoveListRow | Dive Kick |  air {{d}} + {{h}} | 75,000 | {{groundbounce}} airborn opponents only <br> staggers on {{counterhit}} }}
{{MoveListRow | Jumping Special |  air s | 90,000 | high }}
{{MoveListRow | Jumping Special |  air {{s}} | 90,000 | {{high}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Berserker Barrage | qcf + atk | 35,000 per hit l <br> 30,000 per hit m <br> 28,000 per hit h | Mash atk for additional hits and softknockdown }}
{{MoveListRow | Berserker Barrage | {{qcf}} + {{atk}} | 35,000 per hit {{l}} <br> 30,000 per hit {{m}} <br> 28,000 per hit {{h}} | Mash {{atk}} for additional hits and {{softknockdown}} }}
{{MoveListRow | Tornado Claw | dp + atk | 30,000 per hit | Mash atk for additional hits }}
{{MoveListRow | Tornado Claw | {{dp}} + {{atk}} | 30,000 per hit | Mash {{atk}} for additional hits }}
{{MoveListRow | Drill Claw | Any direction + s + atk | 80,000 | airok }}
{{MoveListRow | Drill Claw | Any direction + {{s}} + {{atk}} | 80,000 | {{airok}} }}
{{MoveListRow | Berserker Slash | qcb + atk | 100,000  | Has some invincibility }}
{{MoveListRow | Berserker Slash | {{qcb}} + {{atk}} | 100,000  | Has some invincibility }}
{{MoveListFooter}}
{{MoveListFooter}}


===Hyper Moves===
===Hyper Moves===
{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Bezerker Barrage X | qcf + atk + atk | 286,200  | }}
{{MoveListRow | Berserker Barrage X | {{qcf}} + {{atk}} + {{atk}} | 286,200  | }}
{{MoveListRow | Fatal Claw | qcb + atk + atk | 302,100 | airok }}
{{MoveListRow | Fatal Claw | {{qcb}} + {{atk}} + {{atk}} | 302,100 | {{airok}} }}
{{MoveListRow | Bezerker Charge | d , d + atk + atk |  | Speed up.  Lasts 5 seconds. }}
{{MoveListRow | Berserker Charge | {{d}} , {{d}} + {{atk}} + {{atk}} |  | Speed up.  Lasts 5 seconds. }}
{{MoveListRow | Weapon X | dp + atk + atk | 440,000 | startupinv }}
{{MoveListRow | Weapon X | {{dp}} + {{atk}} + {{atk}} | 440,000 | {{startupinv}} }}
{{MoveListFooter}}
{{MoveListFooter}}
== Apprentice Combos ==
<youtube>qRbY3fKnj5A</youtube>


== Strategy ==
== Strategy ==
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=== Tips and Tricks ===
=== Tips and Tricks ===


* If you have the meter, cancel your Berserker Slash into Berserker Charge. This will keep you safe if your opponent blocks, and will let you combo if they don't. If you don't have meter, be sure to cover your Berserk Slash with an assist.  Amaterasu's Cold Star works wonders.
* Instead of ending basic combos with an aerial Fatal Claw, finish your jumping attack strings with forward Drill Claw, followed by Dive Kick. This leads to a ground bounce that will allow you to extend your combo even further.
* Try to end your first air combo with forward Drill Claw into a Dive Kick to get a ground bounce.  This will let you get a lot more damage than just finishing with an air Fatal Claw.  When you land, hit them with Heavy, Heavy Berserker Barrage (mashed), and cancel into Fatal Claw.
* If you have the meter, cancel your Berserker Slash into Berserker Charge. This will keep you safe if your opponent blocks, and allow you to dash in and combo if the attack connects. If you can't spare the meter, be sure to cover your Berserker Slash with an assist that keeps the enemy pinned down.
* If you are near the corner and backthrow the opponent into it, you will be able to link a Standing Light attack into the combo of your choice. This is easier when used against average and large sized characters, and in many cases you can substitute Standing Light attack for Standing Medium attack.
* If you are near the corner and backthrow the opponent into it, you will be able to link a Standing Light attack into the combo of your choice. This is easier when used against average and large sized characters, and in many cases you can substitute Standing Light attack with Standing Medium attack.
* Pressing Jumping Light attack immediately after leaving the ground functions as an Instant Overhead Attack on every crouching opponent. In order to follow it up, however, you will need to time an assist to hit the enemy at the same time.
* Mash the H attack during a throw to increase damage by up to 40,000.


=== Basic Strategy ===
=== Basic Strategy ===


=== Advanced Strategy ===
[=== Advanced Strategy ===--]
[http://www.youtube.com/watch?v=grMUu5N3lTE
Semi Advanced Combo By DjEvilYun
 
[[Category:Marvel vs Capcom 3]]

Latest revision as of 00:56, 9 December 2020

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png


Wolverine

Wolverineface.jpg

In a nutshell

Wolverine is a fast, powerful character who focuses his game on Front.png and back mixups using his Berserker Slash. This teleport style attack, when paired with the right assist, can lead to confusing situations and huge combos, letting Wolvie ignore keepaway and walk all over his opponents. If this sounds like your type of gameplan, and you have an assist that helps keep Wolvie safe, he might be the character for you.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Tornado Claw
Direct.png Upward.png
94,800
Fatal Claw
Beta.png Berserker Slash
Direct.png Front.png
100,00
softknockdown
Berserker Barrage X
Gamma.png Berserker Barrage
Direct.png Front.png
103,000
Berserker Barrage X

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Wall Jump
Uf.png in air near wall
Standing Light
L.png
53,000
Crouching Light
D.png + L.png
48,000
Low.png
Standing Medium
M.png
67,000
Extra Slash
L.png after M.png
60,000
Crouching Medium
D.png + M.png
70,000
Low.png
Slide
Df.png + M.png
70,000
Otg.png
Standing Heavy
H.png
95,000
Crouching Heavy
D.png + H.png
78,000
low
Standing Special
S.png
80,000
Launch.png
Jumping Light
air L.png
50,000
High.png
Jumping Medium
air M.png
70,000
High.png
Air Extra Slash
L.png after M.png
60,000
High.png
Jumping Heavy
air H.png
80,000
High.png
Dive Kick
air D.png + H.png
75,000
Groundbounce.png airborn opponents only
staggers on Counterhit.png
Jumping Special
air S.png
90,000
High.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Berserker Barrage
Qcf.png + Atk.png
35,000 per hit L.png
30,000 per hit M.png
28,000 per hit H.png
Mash Atk.png for additional hits and Softknockdown.png
Tornado Claw
Dp.png + Atk.png
30,000 per hit
Mash Atk.png for additional hits
Drill Claw
Any direction + S.png + Atk.png
80,000
Airok.png
Berserker Slash
Qcb.png + Atk.png
100,000
Has some invincibility

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Berserker Barrage X
Qcf.png + Atk.png + Atk.png
286,200
Fatal Claw
Qcb.png + Atk.png + Atk.png
302,100
Airok.png
Berserker Charge
D.png , D.png + Atk.png + Atk.png
Speed up. Lasts 5 seconds.
Weapon X
Dp.png + Atk.png + Atk.png
440,000
Startupinv.png

Apprentice Combos

Strategy

Tips and Tricks

  • Instead of ending basic combos with an aerial Fatal Claw, finish your jumping attack strings with forward Drill Claw, followed by Dive Kick. This leads to a ground bounce that will allow you to extend your combo even further.
  • If you have the meter, cancel your Berserker Slash into Berserker Charge. This will keep you safe if your opponent blocks, and allow you to dash in and combo if the attack connects. If you can't spare the meter, be sure to cover your Berserker Slash with an assist that keeps the enemy pinned down.
  • If you are near the corner and backthrow the opponent into it, you will be able to link a Standing Light attack into the combo of your choice. This is easier when used against average and large sized characters, and in many cases you can substitute Standing Light attack with Standing Medium attack.
  • Pressing Jumping Light attack immediately after leaving the ground functions as an Instant Overhead Attack on every crouching opponent. In order to follow it up, however, you will need to time an assist to hit the enemy at the same time.
  • Mash the H attack during a throw to increase damage by up to 40,000.

Basic Strategy

[=== Advanced Strategy ===--] [http://www.youtube.com/watch?v=grMUu5N3lTE Semi Advanced Combo By DjEvilYun