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{{MvC3HyperGuideCharacterBox | wolverineface.jpg }} | {{MvC3HyperGuideCharacterBox | wolverineface.jpg }} | ||
{{Nutshell| | {{Nutshell| | ||
Wolverine is a fast, powerful character who focuses his game on front and back mixups using his Berserker Slash. This teleport style attack, when paired with the right assist, can lead to confusing situations and huge combos, letting Wolvie ignore keepaway and walk all over his opponents. If this sounds like your type of gameplan, and you have an assist that | Wolverine is a fast, powerful character who focuses his game on {{front}} and back mixups using his Berserker Slash. This teleport style attack, when paired with the right assist, can lead to confusing situations and huge combos, letting Wolvie ignore keepaway and walk all over his opponents. If this sounds like your type of gameplan, and you have an assist that helps keep Wolvie safe, he might be the character for you. | ||
}} | }} | ||
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{{MvC3CharacterAssists | {{MvC3CharacterAssists | ||
| Tornado Claw | direct upward | 94,800 | | | Tornado Claw | {{direct}} {{upward}} | 94,800 | | ||
| | | Berserker Slash | {{direct}} {{front}} | 100,00 | softknockdown | ||
| | | Berserker Barrage | {{direct}} {{front}} | 103,000 | | ||
| AlphaSuper=Fatal Claw | BetaSuper=Berserker Barrage X | GammaSuper=Berserker Barrage X | |||
}} | }} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | l | 53,000 | }} | {{MoveListRow | Wall Jump | {{uf}} in air near wall | | }} | ||
{{MoveListRow | Crouching Light | d + l | 48,000 | low }} | {{MoveListRow | Standing Light | {{l}} | 53,000 | }} | ||
{{MoveListRow | Standing Medium | m | 67,000 | }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 48,000 | {{low}} }} | ||
{{MoveListRow | Extra Slash | l after m | 60,000 | }} | {{MoveListRow | Standing Medium | {{m}} | 67,000 | }} | ||
{{MoveListRow | Crouching Medium | d + m | 70,000 | low }} | {{MoveListRow | Extra Slash | {{l}} after {{m}} | 60,000 | }} | ||
{{MoveListRow | Slide | df + m | 70,000 | otg }} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 70,000 | {{low}} }} | ||
{{MoveListRow | Standing Heavy | h | 95,000 | }} | {{MoveListRow | Slide | {{df}} + {{m}} | 70,000 | {{otg}} }} | ||
{{MoveListRow | Crouching Heavy | d + h | 78,000 | low}} | {{MoveListRow | Standing Heavy | {{h}} | 95,000 | }} | ||
{{MoveListRow | Standing Special | s | 80,000 | launch }} | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 78,000 | low}} | ||
{{MoveListRow | Jumping Light | air l | 50,000 | high }} | {{MoveListRow | Standing Special | {{s}} | 80,000 | {{launch}} }} | ||
{{MoveListRow | Jumping Medium | air m | 70,000 | high }} | {{MoveListRow | Jumping Light | air {{l}} | 50,000 | {{high}} }} | ||
{{MoveListRow | Air Extra Slash | l after m | 60,000 | high }} | {{MoveListRow | Jumping Medium | air {{m}} | 70,000 | {{high}} }} | ||
{{MoveListRow | Jumping Heavy | air h | 80,000 | high }} | {{MoveListRow | Air Extra Slash | {{l}} after {{m}} | 60,000 | {{high}} }} | ||
{{MoveListRow | Dive Kick | air d + h | 75,000 | groundbounce airborn opponents only <br> staggers on counterhit }} | {{MoveListRow | Jumping Heavy | air {{h}} | 80,000 | {{high}} }} | ||
{{MoveListRow | Jumping Special | air s | 90,000 | high }} | {{MoveListRow | Dive Kick | air {{d}} + {{h}} | 75,000 | {{groundbounce}} airborn opponents only <br> staggers on {{counterhit}} }} | ||
{{MoveListRow | Jumping Special | air {{s}} | 90,000 | {{high}} }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | | {{MoveListRow | Berserker Barrage | {{qcf}} + {{atk}} | 35,000 per hit {{l}} <br> 30,000 per hit {{m}} <br> 28,000 per hit {{h}} | Mash {{atk}} for additional hits and {{softknockdown}} }} | ||
{{MoveListRow | Tornado Claw | dp + atk | 30,000 per hit | Mash atk for additional hits }} | {{MoveListRow | Tornado Claw | {{dp}} + {{atk}} | 30,000 per hit | Mash {{atk}} for additional hits }} | ||
{{MoveListRow | Drill Claw | Any direction + s + atk | 80,000 | airok }} | {{MoveListRow | Drill Claw | Any direction + {{s}} + {{atk}} | 80,000 | {{airok}} }} | ||
{{MoveListRow | | {{MoveListRow | Berserker Slash | {{qcb}} + {{atk}} | 100,000 | Has some invincibility }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
===Hyper Moves=== | ===Hyper Moves=== | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | | {{MoveListRow | Berserker Barrage X | {{qcf}} + {{atk}} + {{atk}} | 286,200 | }} | ||
{{MoveListRow | Fatal Claw | qcb + atk + atk | 302,100 | airok }} | {{MoveListRow | Fatal Claw | {{qcb}} + {{atk}} + {{atk}} | 302,100 | {{airok}} }} | ||
{{MoveListRow | | {{MoveListRow | Berserker Charge | {{d}} , {{d}} + {{atk}} + {{atk}} | | Speed up. Lasts 5 seconds. }} | ||
{{MoveListRow | Weapon X | dp + atk + atk | 440,000 | startupinv }} | {{MoveListRow | Weapon X | {{dp}} + {{atk}} + {{atk}} | 440,000 | {{startupinv}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== Apprentice Combos == | |||
<youtube>qRbY3fKnj5A</youtube> | |||
== Strategy == | == Strategy == | ||
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=== Tips and Tricks === | === Tips and Tricks === | ||
* If you have the meter, cancel your Berserker Slash into Berserker Charge. | * Instead of ending basic combos with an aerial Fatal Claw, finish your jumping attack strings with forward Drill Claw, followed by Dive Kick. This leads to a ground bounce that will allow you to extend your combo even further. | ||
* | * If you have the meter, cancel your Berserker Slash into Berserker Charge. This will keep you safe if your opponent blocks, and allow you to dash in and combo if the attack connects. If you can't spare the meter, be sure to cover your Berserker Slash with an assist that keeps the enemy pinned down. | ||
* If you are near the corner and backthrow the opponent into it, you will be able to link a Standing Light attack into the combo of your choice. This is easier when used against average and large sized characters, and in many cases you can substitute Standing Light attack with Standing Medium attack. | |||
* Pressing Jumping Light attack immediately after leaving the ground functions as an Instant Overhead Attack on every crouching opponent. In order to follow it up, however, you will need to time an assist to hit the enemy at the same time. | |||
* Mash the H attack during a throw to increase damage by up to 40,000. | |||
=== Basic Strategy === | === Basic Strategy === | ||
=== Advanced Strategy === | [=== Advanced Strategy ===--] | ||
[http://www.youtube.com/watch?v=grMUu5N3lTE | |||
Semi Advanced Combo By DjEvilYun | |||
[[Category:Marvel vs Capcom 3]] |
Latest revision as of 00:56, 9 December 2020


Wolverine
In a nutshell
Wolverine is a fast, powerful character who focuses his game on and back mixups using his Berserker Slash. This teleport style attack, when paired with the right assist, can lead to confusing situations and huge combos, letting Wolvie ignore keepaway and walk all over his opponents. If this sounds like your type of gameplan, and you have an assist that helps keep Wolvie safe, he might be the character for you.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Wall Jump

Standing Light

53,000
Crouching Light


48,000

Standing Medium

67,000
Extra Slash


60,000
Crouching Medium


70,000

Slide


70,000

Standing Heavy

95,000
Crouching Heavy


78,000
low
Standing Special

80,000

Jumping Light
air

50,000

Jumping Medium
air

70,000

Air Extra Slash


60,000

Jumping Heavy
air

80,000

Dive Kick
air
+


75,000

staggers on

Jumping Special
air

90,000

Special Moves
Berserker Barrage


35,000 per hit
30,000 per hit
28,000 per hit

30,000 per hit

28,000 per hit

Mash
for additional hits and


Tornado Claw


30,000 per hit
Mash
for additional hits

Drill Claw
Any direction +
+


80,000

Berserker Slash


100,000
Has some invincibility
Hyper Moves
Berserker Barrage X



286,200
Fatal Claw



302,100

Berserker Charge




Speed up. Lasts 5 seconds.
Weapon X



440,000

Apprentice Combos
Strategy
Tips and Tricks
- Instead of ending basic combos with an aerial Fatal Claw, finish your jumping attack strings with forward Drill Claw, followed by Dive Kick. This leads to a ground bounce that will allow you to extend your combo even further.
- If you have the meter, cancel your Berserker Slash into Berserker Charge. This will keep you safe if your opponent blocks, and allow you to dash in and combo if the attack connects. If you can't spare the meter, be sure to cover your Berserker Slash with an assist that keeps the enemy pinned down.
- If you are near the corner and backthrow the opponent into it, you will be able to link a Standing Light attack into the combo of your choice. This is easier when used against average and large sized characters, and in many cases you can substitute Standing Light attack with Standing Medium attack.
- Pressing Jumping Light attack immediately after leaving the ground functions as an Instant Overhead Attack on every crouching opponent. In order to follow it up, however, you will need to time an assist to hit the enemy at the same time.
- Mash the H attack during a throw to increase damage by up to 40,000.
Basic Strategy
[=== Advanced Strategy ===--] [http://www.youtube.com/watch?v=grMUu5N3lTE Semi Advanced Combo By DjEvilYun