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[[Image:botslogo.gif]]
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= Intro =
'''Note: This wiki is out of date. Please visit the [https://wiki.gbl.gg/w/Cyberbots Mizuumi page for Cyberbots] instead'''
 
==Intro==


Cyberbots: Full Metal Madness is an arcade game produced by Capcom in 1994 where the pilots fight each other using mechs. The mecha in this game are a mix of the mecha parts used in the scrolling fighter Armored Warriors. It was ported to the Sega Saturn and the Sony PlayStation.
Cyberbots: Full Metal Madness is an arcade game produced by Capcom in 1994 where the pilots fight each other using mechs. The mecha in this game are a mix of the mecha parts used in the scrolling fighter Armored Warriors. It was ported to the Sega Saturn and the Sony PlayStation.
In the game the player first chooses the pilot and then a Variant Armor (VA for short) they'll use to fight. The mecha determine the mechanics of the game, but the pilot is what determines the storyline the player will see.  
In the game the player first chooses the pilot and then a Variant Armor (VA for short) they'll use to fight. The mecha determine the mechanics of the game, but the pilot is what determines the storyline the player will see.  


[[Image:Jin_and Blodia.gif|thumb|Jin Saotome and his Variant Armor Blodia]]
===Story===
 
General Button Configuartion:
<br>(A1)  (A2)  ( B )
<br>( W )
 
''' Acronyms '''
 
* A1 = LA = Light Attack
* A2 = HA= Heavy Attack
* B = Boost
* W = WE = Weapon
* b = Back
* f = Forward
* bb = Backstep
* ff = Dash/Hop Forward (consumes some boost)
* u = Up
* d = Down
* db = Diagonal Down-Back (Defensive Crouch)
* df = Diagonal Down-Forward (Offensive Crouch)
* ub = Diagonal Up-Back (Backward Jump)
* uf = Diagonal Up-Forward (Forward Jump)
* dp = Dragon Punch Motion (f, qcf)
* rdp = Reverse Dragon Punch Motion (b, qcb)
* qcf = Quarter Circle (d to) Forward
* qcb = Quarter Circle (d to) Back                                                                                                                   
* hcf = Half Circle (f to) Forward                                                                                           
* hcb = Half Circle (f to) Back
* qcfd = Quarter Circle (forward to) Down
* 360° = 360° rotation
 
=Story=
Near the end of the 21st century Earth begins to become over populated leading to many people living in man made space colonies. The primary army of Earth, "Earth Force", has been conducting experiments and their work, along with the actions of the playable characters will determine the future of Earth.
Near the end of the 21st century Earth begins to become over populated leading to many people living in man made space colonies. The primary army of Earth, "Earth Force", has been conducting experiments and their work, along with the actions of the playable characters will determine the future of Earth.


= Characters =
==Variant Armors==
 
Variant Armors are the mechs you play as, categorized into four main types as well as boss types.
=== Jin Saotome ===
{{CBCharacterSelect}}
 
[[Image:cbjin.GIF|thumb|Jin Saotome]]
 
 
Gender: Male
<br>Age: 21
 
<br>Jin's father (Ken Saotome) belonged to a unit that was killed in an accident one year before the start of Cyberbots. To honor his memory he seeks to become the best VA pilot alive and wants to prove his worth through the VA battle circuit. He begins to question his father's death after meeting Shade for the first time. Jin's mood goes from calm to rage within seconds but he remains a good guy. He is also friends with Gawaine Murdock. Jin has guest appearances in the Marvel vs Capcom series and Tech Romancer as a playable character.
 
 
 
 
=== Santana Laurence ===
 
[[Image:cb-santana.gif|thumb|Santana Laurence]]
 
 
Gender: Male
<br>Age: 26
 
<br>Santana is a self centered loner who makes a living scrounging up parts for VA's and sometimes working as a mercenary. In the past he was the leader of the proud Mars Revolution. Santana knows Shade and Gawaine. He's likely just an old friend of Gawaine, but he fought Shade on Mars during the revolution. He's also a bit of a narcissist and a womanizer.
 
 
 
 
 
 
 
 
===Mary Miyabi===
 
[[Image:cb-mary.gif|thumb|Capt. Mary Miyabi]]
 
 
Gender: Female
<br>Age: 26
 
<br>She is the only female Captain of the Earth Forces . When a prisoner escapes she is sent to retrieve him/her and bring them back immediately. While pursuing the prisoner she finds out more about the dealings of Earth Force and turns against them after meeting Arieta, Bao and Mao. She was trained by retired solider, Gawaine Murdock. Aside for a softside for children she is the prototypical soldier.
 
 
 
 
 
 
 
   
===Gawaine Murdock===
 
[[Image:cb-knight.gif|thumb|Gawine Murdock]]
 
 
Gender: Male
<br>Age: 64
 
<br>Gawaine was a captain of Earth Force who retired at age 63 after the deaths of his men in a training accident. He lives in seclusion from everyone while trying to live out his final days in peace and quiet. He returns after Earth Force begins making trouble. He was Mary's captain when she was still lieutenant, a close friend of the Saotome family and good friend to Shade in the past.
 
 
 
 
 
 
 
   
===Arieta===
 
[[Image:cb-ariete.gif|thumb|Arieta]]
 
 
Gender: Female
<br>Age: 14
 
<br>Earth Force is kidnapping children and using them for experiments. Arieta escapes after seeing her friends die in the labs. She doesn't know exactly what Earth Force is trying to do, her only concern is escaping the torture that she had to endure. She doesn't have any friends to turn to for help so she runs without knowing where to go. She's a naturally kind hearted person who seems to win over anyone she meets, except for Shade and Devilotte.
 
 
 
 
 
   
===Bao and Mao===
 
[[Image: cb-baomao.gif|thumb|Bao and Mao]]
 
 
Gender: Male/Female
<br>Age: 14/12
 
<br>They are siblings that have been caught by Earth Force. They manage to escape and find a VA that's programmed for self defense. So even though they have no piloting experience, the VA still operates fine. Bao is very protective over his little sister. He doesn't know about he Earth Force's dealings and he doesn't care. He just wants to get away from everything safely with his sister.
 
 
 
 
 
 
 
   
===Devilotte de Deathsatan IX===
 
[[Image: cb-devilotte.gif|thumb|Princess Devilotte and her Suite]]
 
 
Gender: Female
<br>Age: Approximately 15
 
<br>Devilotte is the daughter of a dangerous Pirate King and Queen Deathsatan, making her the princess of Heldorado and the Milky Way Express. She and her two lackeys fly around space looking for people with VA's so she can beat them up and steal parts from them. It doesn't look like she's involved with either side of the dispute in the Earth Force events, but is just a spoiled brat that's looking for something to do. Devilotte has a crush on Gawaine and is constantly blushing when he's around.
 
She pilots the Super-8, an octopus-like mech that was designed for underwater use. She is only playable as a pilot in the Sega Saturn version of the game.
 
===Chiyomaru and Tessan===
 
[[Image:cb-samur.gif|thumb|Earth force Resistance Leaders Chiyomaru
and Tessan]]
 
Gender: Female/Male
<br>Age: 19/24
 
<br>The leaders of the Earth Force Resistance, they are currently preparing for a counter attack against when Mary informs them about their super-weapon. Jin himself encounters the two resistance leaders, but leaves to face the super weapon on his own.
 
The pair pilot the mech Gaits. They are only playable in the Sega Saturn version of the game.
 
===Shade===
 
[[Image:cb-shade.gif|thumb|Shade]]
 
 
Gender: Male
<br>Age: ???
 
<br>Earth Force began something similar to a 'super soldier' experiment. They needed someone who was strong and young. Shade ended up being their candidate. They promised that he would be the perfect soldier but they needed to see if they had complete control over him, so they made him kill everyone in his unit. Earth Force writes the incident off as an accident. Shade's now a cyborg and an attack dog for Earth Force. His memories are a little scrambled and he's trying to remember who he was. Jin's last name is the first thing that starts to jar his memory. In the end he dies saving Earth.
 
He pilots Helion, and is only playable in the Sega Saturn version of the game.
 
===Super Weapon’s Brain G.O.D.===
 
[[Image:cb-devilotte3.gif|thumb|The Ganglious of Omniscent Disuper]]
 
Gender: N/A
<br>Age: ???
 
<br>As the mind control of the Earth Force’s Super Weapon, the Ganglious of Omniscient Dirsuper (G.O.D. for short) is powered off the energy from children that have been captured by the Earth’s forces. Arieta manages to escape from the clutches of the Earth Forces and inform the others of the weapon and its power source. The Brain uses the Warlock VA and does battle with Jin before finally being destroyed when it burns up in the atmosphere. It is not playable in any version.
 
===Ken Saotome===
 
Gender: Male
<br>Age: mid-forties at death
 
<br>Ken, Shade and Gawaine belonged to the same unit in Earth Force and the three were close. Ken is killed by Shade one year before the start of Cyberbots. Gawaine wasn't there when it happened and it was believed to be an accident. He looks like a taller, bulkier version of Jin, except he wears green instead of white.
 
===Emperor Death Satan===
 
Gender: Male?
<BR>Age: ???
 
<BR>Emperor Death Satan is the king of Heldorado and the Milky Way Express, and Devilotte's father. He owns a Warlock VA of his own, but more importantly is the owner of Zero Akuma. His face is hidden behind a huge suit of armor, and his voice booms audibly, implying that he may not be human.
 
=Game Mechanics=
 
Cyberbots uses a different control scheme than most Capcom fighters. Instead of 6 buttons, Cyberbots has 4, two of them used for attacks, one for boosting and the final for the VA’s special weapon.
 
====Boost Gauge====
This gauge is what allows for mobility. By pressing the Boost button while on the ground, the player’s VA will perform a standard dash. However, in the air, a direction must be pressed to determine what direction to dash in. The amount of times a VA can boost varies from VA to VA, with the heavier ones only being able to boost once, while the lighter ones being able to hover for over 10 seconds.
 
====Arm Meter====
In Cyberbots, each VA has a special meter that determines how much power is left in their arm. Should this meter become empty, the VA loses their arm along with most of their normals, all of their specials, and the ability to perform their super. A VA can pick up their arm after losing it by simply walking over it.
 
====Weapon Meter====
Each VA has a different type of special weapon. This gauge shows when their weapon is ready to fire. Some weapons can be fired multiple times before depleting the gauge, others can only be fired once before needing to recharge.
 
====Super Meter====
Located at the bottom of the screen, the Super Meter when fully charged allows the player to perform their Cyber-EX or a Super Counter. The meter is filled up by landing attacks on the opponent or performing the Super Charge.
 
====Super Charge====
All Vas have the ability to manually charge their Super Meter by pressing both the A1 and the A2 buttons simultaneously and holding them down. However, should the player be hit while they are charging their meter, they will automatically lose their arm.
 
====Cyber-EX Attack====
Every VA has a single, devastating super attack that can be unleashed when their Super Meter is full. Each Cyber-EX Attack is different but all performed with the same qcfqcf+A motion.
 
====Super Counter====
Perhaps the origin of the Burst system from Guilty Gear, every VA has a special counter attack that can be used once their Super Meter is fully charged. By pressing A1+A2, the VA will become invincible for a few frames then proceed to unleash an explosion. The explosion type varies from VA Body Type.
 
 
====Standard and Multi-Hit Throws====
Each VA can perform two different types of grabs. By pressing f+A2 while close, the player can throw an opponent. But, if the player presses f+A1, the VA will execute a multi-hit throw. This throw does much less damage, but each hit takes away from the enemy’s Arm Meter. The number of hits can also be increased by mashing the buttons and rotating the joystick. 
 
====Dash Attacks====
Every VA has the option to attack while dashing along the ground. By boosting and pressing A1, the VA will perform a small multi-hit attack. This attack can be canceled on the second hit into a Special or in some cases a Super Attack. Should the player press A2 while dashing, the VA will perform a powerful attack that knocks down. This attack however, can not be canceled out of.
 
====Chain Combos====
Cyberbots contains a primitive combo system that is the same for each VA. By rapidly pressing A1, A1, A2, a player can perform a small chain combo. Interestingly enough, by itself, the chain combo will not be displayed on the combo meter but if canceled into a Special or Super Attack, the combo will be added to the total hit count.
 
====Slide====
When tripped, a VA has the option of sliding as it gets up. By holding either forward or back, the VA will slide in that direction as it stands up. It is possible to cross up the enemy VA while sliding.
 
====Recovery Slide====
By rapidly pressing the B button while falling, a player can recover quickly by executing a Recover Slide. This slide saves the player from any possible OTGs, but it automatically slides backwards and cannot be performed if the player was knocked down by a counter hit.
 
=Advanced Tactics=
 
====OTGs====
In Cyberbots, some moves can hit enemies as they are lying on the ground. It is even possible to use a Standard Throw on a downed opponent. However, OTGs are limited to only one hit and are only possible should the opponent fail to execute a Recovery Slide. 
 
====Instant Air Dash====
Like the Guilty Gear series and other games with air dashes, it is possible to perform an extremely low air dash. By pressing u, and immediately f+B, one can boost low to the ground and still use air attacks. However, due to the difference in VA types, some VAs are incapable of performing an IAD. For example, VAs with 4 legs dash in an arc, and are unable to airdash in a straight line forward.
 
====Chain Combo Variation and Cancel====
A player can mix up attacks by using variations with Chain Combos. Normally, the Chain Combo is performed by pressing A1, A1, A2. However, a player may substitute the third hit with a crouching A2 attack, creating a small high-low mix-up game. It is also possible to trick the combo system into allowing the VA to chain into a Special move that normally could not be comboed into. By pressing A1, A2, then performing the move, a player can create small chain combo extensions.
 
====Air Stall====
Inspired by Duck King's King of Fighters XI move, an air stall is when a VA manages to freeze it's position in the air. This manuver is great for stopping a rushing opponent but can only be performed when your VA is cornered. By jumping into the air and then boosting back towards the wall, your VA will freeze in mid air and just float. This floating phase can be canceled into any normal or special. Unfortunately, only VAs that have the ability to boost in a straight line can perform an Air Stall.
 
====Fuzzy Flight Mode====
Fly/Unfly is a technique that many have known of since its origins in the versus series. Unlike unflight mode, Fuzzy Flight simply gives an airborne VA an attack advantage. Unfortunately, Fuzzy Flight can only be performed by VAs with the Turbo Jet leg type. All a VA has to do is boost in the air causing them to hover, and then release the boost button. This will cause the VA to drop down at an incredibly fast rate allowing for more pressure options. Performing Fuzzy Flight at Instant Air Dash levels can create deadly mixup options and mind games.
 
=VA Parts=
 
===Legs===
=====Command Walker Type=====
The standard, two-legged humanoid type. The Command Walker has medium balance and is able to boost between one and two times in the air.
 
=====Insectroid Type=====
A heavier 4-legged model. Has better balance and is able to perform 3 to 5 boosts in the air depending on the VA.
 
=====Treads Type=====
Heaviest of the leg types, it is also the most stable. However, it is only able to perform a single boost in the air.
 
=====Turbo Boost Type=====
Lightest of the leg types, it is also the easiest to knock down. But, it can fly in the air for more than 5 seconds.
 
===Arms===
=====Power Knuckle=====
Standard arm for all VAs. Not very damaging, but high in speed.
 
=====Laser Blade=====
Fast and long range weapon with an energy sword, also deals exceptional damage.
 
=====Death Drill=====
Similar to the sword arm, it does well in both long and short range situations
 
=====Heat Rod=====
Another arm made for long range, this one utilizes a whip instead of a sword. It is slower, but it also sets the opponent on fire.
 
=====Force Claw=====
Large and powerful, it is slower than most of the other arms. It excels at close combat fighting.
 
=====Chain Spark=====
Smaller than the Force Claw, this one is outfitted for longer range attacks. It does slightly less damage than the ForceClaw.
 
=====Rocket Arm=====
Biggest arm of them all, it is bit slower than the Force Claw. As a trade off, it also does more damage.
 
===Weapons===
=====Bit=====
A small satellite turret that follows the VA around. It is not particularly powerful, or quick, but it can be aimed in almost any direction. Can be fired twice before depleting Weapon Gauge.
 
=====Vulcan Cannon=====
A fixed cannon, it has a low recharge rate but a reasonable damage value. It can be aimed slightly as well.
 
=====Laser Cannon=====
A laser shot that can not be aimed and requires a short moment to charge up. Incredibly powerful and recarges at an acceptable rate. Best used for long distances.
 
=====Wide Range Missile=====
A missle launcher that fires two small missiles in an arched trajectory. These missiles can not be guided but their arc can be changed. Does moderate damage, but has a slow recharge.
 
=====Medium Missile =====
Unique to the Super-8 VA, this weapon fires four medium-sized missiles with slight homing capabilities. Although not terribly powerful, it has a decent recharge rate.
 
=====Homing Missile=====
Like the Wide Range Missile, only this one fires two large, semi-homing missiles instead.
 
=====Missile Payload=====
Unique to the Gaits, this weapon fires 8 missiles in a upward trajectory towards the opposite side of the screen. Perfect for anti-air attacks, it is very slow to recover.
 
=====Burner=====
A flame thrower with short range and high damage. It is fixed to the VA but it can be aimed. It also has a decent recovery rate.
 
=====Mine Shooter=====
This weapon unloads a mine that will proceed to roll along the ground, eventually stopping. Depending on the VA you can have two mines onscreen at one time. The distance the mines travel depends on the VA, with heavier units traveling less of a distance.
 
=====Electric Net =====
A variant of the Mine Shooter, this weapon deploys a missile that embeds itself in the ground and emits an electrical charge. Should the opponent touch this, they will be stunned for several seconds. Can only fire one net at a given time, and the the net itself does no damage. 
 
=====Hand Vulcan=====
The third unique weapon is only found on the X-0 Warlock. Incredibly fast and able to keep a constant spray of shells on the ground it is ideal for a quick surprise attack. Also has a decent amount of power with almost no recovery time.
 
=Movelist=
 
===Blodia Type===
 
=====BX-02 Blodia=====
 
[[Image:cbblodia.GIF|thumb|BX-02 Blodia]]
 
Leg Type: Command Walker
<br>Arm Type: Power Knuckle
<br>Weapon Type: Bit
 
Needle Dive - {In Air} d+A2
<br>Gatling Rod - qcb+A
<br>Full Metal Charge - dp+A
<br>Break Shaft - hcf+A
<br>Titanium Pounce - d, u+A (against downed opponent)
<br>Direct Press - qcfd+A
<br>Planet Smasher - qcfqcf+A (Cyber-EX)
 
 
 
 
 
 
 


=====BX-045 Swordsman=====
==Characters==


[[Image:cb-swordsman.gif|thumb|BX-45 Swordsman]]
Although a pilot is selected at the beginning of each round, they have no bearing on actual gameplay.


Leg Type: Treads
* [[Cyberbots/Characters | Characters]]
<br>Arm Type: Laser Blade
<br>Weapn Type: Electric Net


Drill Dive - {In Air} d+A2
==Getting Started==
<br>Slay Sword - hcb+A (can be held)
<br>Photon Splash - rdp+A (can be performed in air)
<br>G Splasher - qcf+A
<br>Crescent Tornado - qcfqcf+A (Cyber-EX)


* [[Cyberbots/Gameplay#Notation | Notation]]
* [[Cyberbots/Gameplay#Basic Elements | Basic Elements]]
* [[Cyberbots/Gameplay#Advanced Mechanics | Advanced Mechanics]]
* [[Cyberbots/Gameplay#Training Mode | Training Mode]]


==System Data==
* [[Cyberbots/System_data | Character Data]]


==Strategy==
* [[Cyberbots/Strategy#Matchups | Matchups]]


 
==Unlocking Bosses==
 
 
 
 
 
 
 
=====BX-075 Riot=====
 
[[Image:cb-riot.gif|thumb|BX-075 Riot]]
 
Leg Type: Turbo Jets
<br>Arm Type: Rocket Arm
<br>Weapon Type: Vulcan Cannon
 
Exhaust Flash - {In Air} d+A2
<br>Dyna Blow - qcf+A (can be performed in air)
<br>Death Bolt - hcb+A
<br>Riot Strike - dp+A (can be performed in air)
<br>Shining Arm - rdp+A (when close)
<br>Graviton Field - qcfqcf+A (Cyber-EX)
 
 
 
 
 
 
 
 
====Reptos Type====
 
=====RF-004 Reptos=====
 
[[Image:cb-reptos.gif|thumb|RF-004 Reptos]]
 
Leg Type: Command Walker
<br>Arm Type: Power Knuckle
<br>Weapon Type: Laser Cannon
 
<br>Drill Knee - {In Air} d+A2
<br>Violence Wind - hcf+A
<br>Violence Jet - after A2 Violence Wind, b+A2
<br>Satellite Force - qcb+A
<br>Satellite Force Long - qcb+A1+A2
<br>Risky Nail - dp+A
<br>Fatality Dunk - d, d+A (when close)
<br>Rushing Strike - qcfqcf+A (Cyber-EX)
 
 
 
 
 
 
 
 
=====RF-027 Jackal=====
 
[[Image:cb-jackal.gif|thumb|RF-027 Jackal]]
 
Leg Type: Insectroid
<br>Arm Type: Heat Rod
<br>Weapon Type: Bit
 
Downward Spike - {In Air} d+A2
<br>Laser Screen Ground - qcfd+W (consumes Weapon Meter)
<br>Laser Screen Air - qcf+W (consumes Weapon Meter)
<br>Dizzy Boomerang - qcb+A (can be performed in air)
<br>Heat Grapple - qcf+A
<br>Jackal Stamp - d {charge}, u+A
<br>Assault Bits - qcfqcf+A (Cyber-EX)
 
 
 
 
 
 
 
 
=====RF-009 Lightning=====
 
[[Image:cb-lightning.gif|thumb|RF-009 Lightning]]
 
Leg Type: Treads
<br>Arm Type: Chain Spark
<br>Weapon Type: Wide Range Missle
 
Drill Dive - {In Air} d+A2
<br>Sparkle Laser - qcf+A
<br>Thunder Rain - d, d+A
<br>Rolling Gear - d {charge}, u+A (can be performed in air)
<br>Spike Swarm - d, u+A2
<br>Thunder Shaking - qcfqcf+A (Cyber-EX)
 
 
 
 
 
 
 
===Fordy Type===
 
=====F Z100 Fordy=====
 
[[Image:cb-fordy.gif|thumb|F Z100 Fordy]]
 
Leg Type: Command Walker
<br>Arm Type: Power Knuckle
<br>Weapon Type: Homing Missile
 
Buzz Knee - {In Air} d+A2
<br>Quadruple Missile - qcf+W (consumes Weapon Meter)
<br>Iron Nail - qcf+A
<br>Surprise Blade - dp+A
<br>Spiral Anchor - b {charge}, f+A
<br>Nebulous Dream - qcfqcf+A (Cyber-EX)
 
 
 
 
 
 
 
 
 
=====F Z202 Tarantula=====
 
 
[[Image:cb-talantura.gif|thumb|F Z202 Tarantula]]
 
Leg Type: Insectroid
<br>Arm Type: Force Claw
<br>Weapon Type: Wide Range Missile
 
Downward Spike - {In Air} d+A2
<br>Rising Grenade Advancing - f, qcf+A
<br>Rising Grenade Retreating - b, qcb+A
<br>Tarantula Stamp - d {charge}, u+A
<br>Powered Wrecker Standard - qcf+A (can be performed in air)
<br>Powered Wrecker Arial - {In Air} qcfd+A
<br>Thousand Missiles - After Powered Wrecker, qcb+A
<br>Falling Destroy - qcfqcf+A (Cyber-EX)
 
 
 
 
 
 
 
 
 
=====F Z900J Killerbee=====
 
 
[[Image:cb-killerbee.gif|thumb|F Z2900J Killerbee]]
 
Leg Type: Turbo Jets
<br>Arm Type: Laser Blade
<br>Weapon Type: Mine Shooter
 
Exhaust Flash - {In Air} d+A2
<br>Killer Screw Alpha - qcf+A (can be performed in air)
<br>Killer Screw Alpha Variation - qcf+A1+A2 (can be performed in air)
<br>Killer Screw Beta - dp+A
<br>Killer Sword - hcb+A (can be held)
<br>Killer Eye - b {charge}, f+A
<br>Delta Blast - qcfqcf+A (Cyber-EX)
 
 
 
 
 
===Guldin Type===
 
=====GP-N1 Guldin=====
 
[[Image:cb-guldin.gif|thumb|GP-N1 Guldin]]
 
Leg Type: Command Walker
<br>Arm Type: Power Knuckle
<br>Weapon Type: Burner
 
Power Drop - {In Air} d+A2
<br>Arching Fire - Hold W
<br>Gul Lariat - qcf+A
<br>Gul Lariat Sky - qcb+A
<br>Gul Wheel - dp+A
<br>Gul Burning- qcfqcf+A (Cyber-EX)
 
 
 
 
 
 
 
 
 
 
=====GP-V4 Vise=====
 
[[Image:cb-vice.gif|thumb|GP-V4 Vise]]
 
Leg Type: Treads
<br>Arm Type: Force Claw
<br>Weapon Type: Homing Missile
 
Drill Dive - {In Air} d+A2
<br>E Pressure - qcb+A
<br>Capture Device Alpha - qcf+A
<br>Capture Device Alpha Varitation - qcf+A1+A2
<br>E Typhoon - after Capture Device, qcb+A
<br>Body Scrap - dp+A (when close)
<br>G Typhoon - qcfqcf+A (Cyber-EX)
 
 
 
 
 
 
 
 
=====GP-D2 Cyclone=====
 
[[Image:cb-cyclone.gif|thumb|GP-D2 Cyclone]]
 
Leg Type: Insectroid
<br>Arm Type: Death Drill
<br>Weapon Type: Mine Shooter
 
Downward Spike - {In Air} d+A2
<br>D3 Bomb Short - qcb+W (consumes Weapon Meter)
<br>D3 Bomb Long - qcf+W (consumes Weapon Meter)
<br>Drill Cannon - qcf+A
<br>Hyper DD - f, b, f+A (press rapidly)
<br>Cyclone Stamp - d {charge}, u+A
<br>Final DD - qcfqcf+A (Cyber-EX)
 
 
 
 
 
===Special Type===
 
=====P-10033 Gaits=====
 
[[Image:cb-gaits.gif|thumb|P-10033 Gaits]]
 
Leg Type: Command Walker
<br>Arm Type: Power Knuckle
<br>Weapon Type: Missile Payload
 
Foot Press - {In Air} d+A2
<br>Ikkitousen - qcf+A (can be performed in air)
<br>Mondoumuyou - dp+A
<br>Shoguoumujyou - b {charge}, f+A (can be performed in air)
<br>Ichimoudajin - qcb+A (when close)
<br>Kuuzenzetsugo - qcfqcf+A (Cyber-EX)
 
 
 
 
 
 
 
 
=====S-008 Super 8=====
 
[[Image:cb-super8.gif|thumb|S-008 Super 8]]
 
Leg Type: None
<br>Arm Type: None
<br>Weapon Type: Medium Missile
 
Super Spiral - {In Air} d+A2
<br>Red Omega - hcf+A
<br>Hell Delta 1 - hcf+W
<br>Hell Delta 2 - qcf+W
<br>Hell Delta 3 - dp+W
<br>Devil X - d, u+A1
<br>Devil O - d, u+A2
<br>Super Gamma - d, u+W
<br>Octopus Jr. - dp+A
<br>Octopus Jr. Special - dp+A1+A2
<br>Deathsaturn Sigma - qcfqcf+A (Cyber-EX)
 
 
 
 
 
 
=====UVA-02 Helion=====
 
[[Image:cb-helion.gif|thumb|UVA-02 Helion]]
 
Leg Type: Command Walker
<br>Arm Type: Power Knuckle
<br>Weapon Type: None
 
Propellerscheibe - {In Air} d+A2
<br>Sprengstoff Nutzlast - {In Air} W
<br>Flugel Bogen - hcb+A
<br>Gott Kugel - qcf+A
<br>Himmel Fangel - {In Air} qcb+A
<br>Schlatchtfeld Kaval - qcfqcf+A (Cyber-EX)
 
 
 
 
 
 
 
 
 
 
 
 
=====X-0 Warlock=====
 
[[Image:cb-warlock.gif|thumb|X-0 Warlock]]
 
Leg Type: Command Walker
<br>Arm Type: Power Knuckle
<br>Weapon Type: Hand Vulcan
 
Ascension Black - qcf+W
<br>Sacred Stare - qcf+A
<br>Scared Stare Grab - dp+A
<br>Energy Drain - 360°+A
<br>Forbidden Force - b {charge}, f+A (can be performed in air)
<br>Imitation Forward - f, A1, A2, A1, b
<br>Imitation Reverse - b, b, A2, f, f, A2
<br>Final Sacrifice - qcfqcf+A (Cyber-EX)
 
 
 
===Console Only===
 
=====Zero Gouki=====
 
[[Image:z-gouki.gif|thumb|Zero Gouki]]
 
Leg Type: Command Walker
<br>Arm Type: Power Knuckle
<br>Weapon Type: None
 
<br>Tenma Kuujin Kyaku - {In Air} d+A2
<br>Gou Hadoken - qcf+A
<br>Zankuu Hadoken - {In Air} d, d, f, f+A
<br>Shakunetsu Hadoken - hcb+A
<br>Tatsumaki Zankuu Kyaku - qcb+A (can be performed in air)
<br>Gou Shoryuken - dp+A
<br>Messatsu Gou Hado - qcbqcb+A (Cyber-EX)
<br>Tenma Gou Zankuu - {In Air} qcfqcf+W (Cyber-EX)
<br>Messatsu Gou Shoryuu - qcfqcf+A (Cyber-EX)
<br>Messatsu Gou Rasen - qcbqcb+W (Cyber-EX)
<br>Shun Goku Statsu - A1, A1, f, W, B (Cyber-EX)
 
 
 
 
 
 
 
 
 
 
 
=Cheat Codes=


===Arcade Version===
===Arcade Version===


To select one of the four boss VAs, enter one of the following codes after you select a VA but before the versus screen.
To select one of the four boss VAs, enter one of the following codes after you select a VA but before the versus screen.
 
<br>''(Note that left and right are reversed if inputting a code as Player 2.)''
<br>P-10033 Gaits: A1, A2, B, W, A1, B
<br>
<br>S-008 Super 8: Up, Right, Down, Left, Up, Right, A1, Up, Left Down, Right A2
<br>P-10033 Gaits: L, H, B, W, L, B
<br>UVA-02 Helion: Up, Up, Down, Down, Left, Right, B, W
<br>UVA-02 Helion: , , , , , , B
<br>X-0 Warlock: Left, A1, Up, A2, Right, B, Down, W
<br>S-008 Super 8: , , , , , → + L, ↑, ←, ↓, → + H
<br>X-0 Warlock: , L, , H, , B, , W


===Home Version===
===Home Version===
Line 753: Line 51:


<br>P-10033 Gaits: Beat the game as Chiyomaru & Tessan on Difficulty between 4-8  
<br>P-10033 Gaits: Beat the game as Chiyomaru & Tessan on Difficulty between 4-8  
<br>UVA-02 Helion: Beat the game as Shade on a difficulty between 4-8
<br>S-008 Super 8: Beat the game as Devilot on a difficulty between 4-8
<br>S-008 Super 8: Beat the game as Devilot on a difficulty between 4-8
<br>UVA-02 Helion: Beat the game as Shade on a difficulty between 4-8
<br>X-0 Warlock: Complete the game with Gaits, Helion & Super-8 on a difficulty between 4-8
<br>X-0 Warlock: Complete the game with Gaits, Helion & Super-8 on a difficulty between 4-8<br>Zero Gouki: Beat the game with anyone without using a continue on a difficulty between 4-8  
<br>Zero Gouki: Beat the game with anyone without using a continue on a difficulty between 4-8  
 
 
--[[User:Turbovec|Turbovec]] 23:31, 8 August 2006 (CDT)
 
 


[[Category: Cyberbots: Fullmetal Madness]]
[[Category: Cyberbots: Fullmetal Madness]]

Latest revision as of 15:58, 4 March 2023

Cyberbots: Fullmetal MadnessBotslogo.png
Cyberbots: Fullmetal MadnessCyberbots/Gameplay#Basic ElementsCyberbots: Fullmetal Madness#Variant ArmorsCyberbots/System dataCyberbots/Fun StuffCyberbots/StrategyMvC3HeaderButtons.png

Note: This wiki is out of date. Please visit the Mizuumi page for Cyberbots instead

Intro

Cyberbots: Full Metal Madness is an arcade game produced by Capcom in 1994 where the pilots fight each other using mechs. The mecha in this game are a mix of the mecha parts used in the scrolling fighter Armored Warriors. It was ported to the Sega Saturn and the Sony PlayStation. In the game the player first chooses the pilot and then a Variant Armor (VA for short) they'll use to fight. The mecha determine the mechanics of the game, but the pilot is what determines the storyline the player will see.

Story

Near the end of the 21st century Earth begins to become over populated leading to many people living in man made space colonies. The primary army of Earth, "Earth Force", has been conducting experiments and their work, along with the actions of the playable characters will determine the future of Earth.

Variant Armors

Variant Armors are the mechs you play as, categorized into four main types as well as boss types.

CB Riotsmall.png CB Swordsmansmall.png CB Blodiasmall.png
Cyberbots/Blodia-type ModelsCyberbots/Reptos-type ModelsType blodia reptos.PNG
CB Fordysmall.png CB Tarantulasmall.png CB Killerbeesmall.png
CB Jackalsmall.png CB Lightningsmall.png CB Reptossmall.png
Cyberbots/Fordy-type ModelsCyberbots/Guldin-type ModelsType fordy guldin.PNG
CB Guldinsmall.png CB Visesmall.png CB Cyclonesmall.png
CB emptysmall.png CB Gaitssmall.png CB Super8small.png
Cyberbots/Boss ModelsCyberbots/Boss Models#G13-EX Zero Gouki (Console Exclusive)Zerogoukismall.png
CB Warlocksmall.png CB Helionsmall.png CB emptysmall.png

Characters

Although a pilot is selected at the beginning of each round, they have no bearing on actual gameplay.

Getting Started

System Data

Strategy

Unlocking Bosses

Arcade Version

To select one of the four boss VAs, enter one of the following codes after you select a VA but before the versus screen.
(Note that left and right are reversed if inputting a code as Player 2.)

P-10033 Gaits: L, H, B, W, L, B
UVA-02 Helion: ↑, ↑, ↓, ↓, ←, →, B
S-008 Super 8: ↑, →, ↓, ←, ↑, → + L, ↑, ←, ↓, → + H
X-0 Warlock: ←, L, ↑, H, →, B, ↓, W

Home Version

Unlike the arcade versions, the boss VAs can be unlocked for permanent use after meeting certian requirements. Each VA must be unlocked in this order:


P-10033 Gaits: Beat the game as Chiyomaru & Tessan on Difficulty between 4-8
UVA-02 Helion: Beat the game as Shade on a difficulty between 4-8
S-008 Super 8: Beat the game as Devilot on a difficulty between 4-8
X-0 Warlock: Complete the game with Gaits, Helion & Super-8 on a difficulty between 4-8
Zero Gouki: Beat the game with anyone without using a continue on a difficulty between 4-8