Fatal Fury 2/Mai Shiranui: Difference between revisions

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  |active=18/16
  |active=18/16
  |recovery=1
  |recovery=1
  |total=31/30
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  |advHit=Air Reset (+47/+48)
  |advHit=Air Reset (+47/+48)
  |advBlock=+18
  |advBlock=+18
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  |advHit=KD (+73)
  |advHit=KD (+73)
  |advBlock=-16
  |advBlock=-16
  |property=Cancel
  |property=Cancel, Upper-Body Invuln 8-16F
  |description= * Mai's hurtbox is still quite tall during startup.
  |description= * Mai's hurtbox is still quite tall during startup.
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===== <span class="invisible-header">Ryuenbu (214P)</span> =====
===== <span class="invisible-header">Ryuuenbu (214P)</span> =====
{{MoveData
{{MoveData
| name    = Ryuenbu
| name    = Ryuenbu

Latest revision as of 13:16, 5 July 2025

The Knock-Out Ninja

Introduction

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid 3 3+3 5 13 +1 +3 Cancel
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid 6 4 5 14 +3 +5 Cancel
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Mid 10 4+3 10 26 +6 +4 Cancel
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid 11 6 11 27 +6 +4 Cancel

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid 8 3 5 15 +4 +6 Cancel
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid 6 8 9 22 -5 -3 Cancel
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Mid 15 4+7 1 26 +11 +9 Cancel
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid 8 13 17 37 -7 -9 Cancel

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid 7 7 8 21 -3 -1 Cancel
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Low 7 5+5 10 21 -10 -7 Cancel
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Mid 9 10 18 36 -5 -7 Cancel
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Low 10 6+8 15 38 KD (+36) -8 Cancel

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal/Neutral Jump 7 6 Overhead 7 - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal/Neutral Jump 7 6 Overhead 1 - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal/Neutral Jump 11 20 Overhead 5 7 - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 13 20 Overhead 4 19 - - - - -
Neutral Jump 13 20 Overhead 4 14 - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 20 Mid 8 6 12 25 KD (+108) -3 Cancel, Lane Shift
Back Lane 21 20 Mid 8 8 10 25 KD (+105) -3 Cancel, Lane Shift
Lane Attack/Sway

Lane Attack
A/B/C/D from opposite lane
  • Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 17 20 Overhead 14/15 18/16 1 32/31 Air Reset (+47/+48) +18 -
  • Doesn't hit the back lane until frame 30 and the front lane until frame 29.
B/D 17 20 Overhead 14/15 39/35 1 53/50 Air Reset (+46/+47) +17 Invincible 41-53F/41-50F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Lane Sway
A+B on same lane
17 6 Unblockable 14/15 39/35 4 56/53 Air Reset (+43/+44) / Invincible 41-52F/41-49F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid 20 15 22 56 KD (+73) -16 Cancel, Upper-Body Invuln 8-16F
  • Mai's hurtbox is still quite tall during startup.

Throws

Fuusha Kuzushi (6C)

Fuusha Kuzushi
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD (+65) / -
  • Swaps sides.

Special Moves

Kachosen (236P)
Kachosen
236A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 11 (2) 20 Mid 13 - 49 61 -6 -14 -
C 18 (4) 20 Mid 22 - 53 74 -10 -18 -
Ryuuenbu (214P)
Ryuenbu
214A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 13 (0 + 3) 20 Mid 7 3+4+3+3+3+3+4 5 34 KD (+82) +9 -
C 19 (0 + 4) 20 Mid 9 4+5+4+4+4+4+5 6 44 KD (+74) +5 -
Hissatsu Shinobibachi (41236K)
Hissatsu Shinobibachi
41236B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 19 (4) 20 Mid 28 8 4 39 KD (+96) +10 Invincible 7-10F, 28-35F
D 25 (6) 20 Mid 32 20 4 55 KD (+86) -2 Invincible 7-10F, 32-51F
Musasabi no Mai ([2]8C)
Musasabi no Mai
[2]8C (Mai stage only)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
19 (4) 10 Mid 31 22 4 56 KD (+97) +1 Invincible 1-52F

Mai flies to a flagpole between the lanes, then homes in on the opponent. Cannot be done in the corner if all flagpoles are behind Mai.

  • Hits opponent on the same lane on frame 44.
  • Charge time: 32F.

Desperation Move

Chou Hissatsu Shinobibachi (616BC)
Chou Hissatsu Shinobibachi
When health is flashing
616B+C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 (0 + 12x2) 10 Mid 12 5+6 (8) 24 4 58 KD (+80) -6 Invincible 7-11F
  • First hitbox is behind Mai and unlikely to hit. If it is blocked, Mai is -30.

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser