Template:FrameData-USFIV: Difference between revisions

Template page
No edit summary
No edit summary
 
Line 63: Line 63:
}}}}<table class="wikitable" style="max-width:1000px;">
}}}}<table class="wikitable" style="max-width:1000px;">
<tr style="font-size:80%;">
<tr style="font-size:80%;">
<th colspan="3">
<th colspan="4">
<div style="float:left;">{{{chara}}}</div>
<div style="float:left;">{{{chara}}}</div>
<div style="float:right;">{{{moveId}}}</div>
<div style="float:right;">{{{moveId}}}</div>
Line 69: Line 69:
</tr>
</tr>
<tr>
<tr>
<th colspan="3">
<th colspan="4">
<div style="float:left;">
<div style="float:left;">
<span>{{{input}}}</span>
<span>{{{input}}}</span>
Line 79: Line 79:
</tr>
</tr>
<tr>
<tr>
<th colspan="3">{{#invoke:Parser|parseImages|{{{images|}}}|100x100px|addLineBreaks = false}}<br>{{#invoke:Parser|parseImages|{{{hitboxes|}}}|100x100px|addLineBreaks = false}}</th>
<th colspan="4">{{#invoke:Parser|parseImages|{{{images|}}}|100x100px|addLineBreaks = false}}<br>{{#invoke:Parser|parseImages|{{{hitboxes|}}}|100x100px|addLineBreaks = false}}</th>
</tr>
</tr>
<tr style="font-size:80%">
<tr style="font-size:80%">
<th style="width:33.3%;">Startup</th>
<th style="width:25%;">Startup</th>
<th style="width:33.3%;">Active</th>
<th style="width:25%;">Active</th>
<th style="width:33.3%;">Recovery</th>
<th style="width:25%;">Recovery</th>
<th style="width:25%;">Total</th>
</tr>
</tr>
<tr style="text-align: center; height:29px;">
<tr style="text-align: center; height:29px;">
Line 90: Line 91:
<td>{{{active|-}}}</td>
<td>{{{active|-}}}</td>
<td>{{{recovery|-}}}</td>
<td>{{{recovery|-}}}</td>
<td>{{{total|-}}}</td>
</tr>
</tr>
<tr style="font-size:80%">
<tr style="font-size:80%">
<th>Damage</th>
<th>Stun</th>
<th>Guard</th>
<th>Guard</th>
<th>Cancel</th>
<th>Cancel</th>
<th>Total</th>
</tr>
</tr>
<tr style="text-align: center; height:29px;">
<tr style="text-align: center; height:29px;">
<td>{{{damage|-}}}</td>
<td>{{{stun|-}}}</td>
<td>{{{guard|-}}}</td>
<td>{{{guard|-}}}</td>
<td>{{{cancel|-}}}</td>
<td>{{{cancel|-}}}</td>
<td>{{{total|-}}}</td>
</tr>
</tr>
<tr style="font-size:80%">
<tr style="font-size:80%">
<th>Damage</th>
<th>Stun</th>
<th>Meter Gain</th>
<th>Meter Gain</th>
</tr>
<tr style="text-align: center; height:29px;">
<td>{{{damage|-}}}</td>
<td>{{{stun|-}}}</td>
<td>{{{meterGain|-}}}</td>
</tr>
<tr style="font-size:80%">
<th>Hitstun</th>
<th>Hitstun</th>
<th>Blockstun</th>
<th>Blockstun</th>
Line 117: Line 112:
</tr>
</tr>
<tr style="text-align: center; height:29px;">
<tr style="text-align: center; height:29px;">
<td>{{{meterGain|-}}}</td>
<td>{{{hitstun|-}}}</td>
<td>{{{hitstun|-}}}</td>
<td>{{{blockstun|-}}}</td>
<td>{{{blockstun|-}}}</td>
Line 122: Line 118:
</tr>
</tr>
<tr style="font-size:80%">
<tr style="font-size:80%">
<th>Invuln</th>
<th>Full Invuln</th>
<th>Strike Invuln</th>
<th>Projectile Invuln</th>
<th>Throw Invuln</th>
</tr>
<tr style="text-align: center; height:29px;">
<td>{{{fullInvuln|-}}}</td>
<td>{{{strikeInvuln|-}}}</td>
<td>{{{projInvuln|-}}}</td>
<td>{{{throwInvuln|-}}}</td>
</tr>
<tr style="font-size:80%">
<th colspan="2">Counter-hit Advantage</th>
<th>Armor</th>
<th>Armor</th>
<th>Airborne</th>
<th>Airborne</th>
</tr>
</tr>
<tr style="text-align: center; height:29px;">
<tr style="text-align: center; height:29px;">
<td>{{{invuln|-}}}</td>
<td colspan="2">{{{counterAdv|-}}}</td>
<td>{{{armor|-}}}</td>
<td>{{{armor|-}}}</td>
<td>{{{airborne|-}}}</td>
<td>{{{airborne|-}}}</td>
</tr>
</tr>
<tr style="font-size:80%">
<tr style="font-size:80%">
<th>Hit Advantage</th>
<th colspan="2">Hit Advantage</th>
<th>Block Advantage</th>
<th colspan="2">Block Advantage</th>
<th>Counter-hit Advantage</th>
</tr>
</tr>
<tr style="text-align: center; height:29px;">
<tr style="text-align: center; height:29px;">
<td>{{{hitAdv|-}}}</td>
<td colspan="2">{{{hitAdv|-}}}</td>
<td>{{{blockAdv|-}}}</td>
<td colspan="2">{{{blockAdv|-}}}</td>
<td>{{{counterAdv|-}}}</td>
</tr>
</tr>
<tr style="font-size:80%">
<tr style="font-size:80%">
<th colspan="3">Notes</th>
<th colspan="4">Notes</th>
</tr>
</tr>
<tr>
<tr>
<td colspan="3">{{{notes|-}}}</td>
<td colspan="4">{{{notes|-}}}</td>
</tr>
</tr>
</table></includeonly><noinclude>
</table></includeonly><noinclude>

Latest revision as of 22:24, 25 June 2025

This template defines the table "USFIV_FrameData". View table.

Template DocumentationEdit This Documentation
{{FrameData-USFIV | chara = | moveId = | moveType =
| input         = 
| name          = 
| images        = 
| hitboxes      = 
| startup       = 
| active        = 
| recovery      = 
| total         = 
| guard         = 
| cancel        = 
| damage        = 
| stun          = 
| meterGain     = 
| hitAdv        = 
| blockAdv      = 
| counterAdv    = 
| hitstun       = 
| blockstun     = 
| armor         = 
| fullInvuln    = 
| strikeInvuln  = 
| projInvuln    = 
| throwInvuln   = 
| airborne      = 
| juggleInfo    = 
| notes         = 
}}

Usage

Stores values in the USFIV_FrameData Cargo Table.

Example

{{FrameData-USFIV | chara = Cammy | moveId = cammy_close_5lp | moveType = ground_normal
| input         = c.5LP
| name          = Close Light Punch
| images        = USFIV_Cammy_c5lp.png
| hitboxes      = USFIV_Cammy_c5lp_hitbox.png
| startup       = 3
| active        = 2
| recovery      = 5
| total         = 9
| guard         = HL
| cancel        = Chn Sp Su FA
| damage        = 25
| stun          = 50
| meterGain     = 20
| hitAdv        = {{sf4-adv|VP|+7}}
| blockAdv      = {{sf4-adv|VP|+4}}
| counterAdv    = {{sf4-adv|VP|+8}}
| hitstun       = 14
| blockstun     = 11
| armor         = -
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln   = -
| airborne      = -
| juggleInfo    = -
| notes         = Example notes (unique juggle properties, low profile frames, force stand, whiff on stand/crouch, properties vs. airborne opponents, cross-up)
}}
Cammy
cammy_close_5lp

c.5LP

Close Light Punch
File:USFIV Cammy close 5lp.png
File:USFIV Cammy close 5lp hitbox.png
Startup Active Recovery Total
3 2 5 9
Damage Stun Guard Cancel
25 50 HL Chn Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
20 14 11 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+8 - -
Hit Advantage Block Advantage
+7 +4
Notes
Example notes (unique juggle properties, low profile frames, force stand, whiff on stand/crouch, properties vs. airborne opponents, cross-up)

This documentation is automatically transcluded from Template:FrameData-USFIV/Documentation and is not included when this page is transcluded.