Template:FrameData-USFIV/Documentation

Template page
{{FrameData-USFIV | chara = | moveId = | moveType =
| input         = 
| name          = 
| images        = 
| hitboxes      = 
| startup       = 
| active        = 
| recovery      = 
| total         = 
| guard         = 
| cancel        = 
| damage        = 
| stun          = 
| meterGain     = 
| hitAdv        = 
| blockAdv      = 
| counterAdv    = 
| hitstun       = 
| blockstun     = 
| armor         = 
| fullInvuln    = 
| strikeInvuln  = 
| projInvuln    = 
| throwInvuln   = 
| airborne      = 
| juggleInfo    = 
| notes         = 
}}

Usage

Stores values in the USFIV_FrameData Cargo Table.

Example

{{FrameData-USFIV | chara = Cammy | moveId = cammy_close_5lp | moveType = ground_normal
| input         = c.5LP
| name          = Close Light Punch
| images        = USFIV_Cammy_c5lp.png
| hitboxes      = USFIV_Cammy_c5lp_hitbox.png
| startup       = 3
| active        = 2
| recovery      = 5
| total         = 9
| guard         = HL
| cancel        = Chn Sp Su FA
| damage        = 25
| stun          = 50
| meterGain     = 20
| hitAdv        = {{sf4-adv|VP|+7}}
| blockAdv      = {{sf4-adv|VP|+4}}
| counterAdv    = {{sf4-adv|VP|+8}}
| hitstun       = 14
| blockstun     = 11
| armor         = -
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln   = -
| airborne      = -
| juggleInfo    = -
| notes         = Example notes (unique juggle properties, low profile frames, force stand, whiff on stand/crouch, properties vs. airborne opponents, cross-up)
}}
Cammy
cammy_close_5lp

c.5LP

Close Light Punch
File:USFIV Cammy close 5lp.png
File:USFIV Cammy close 5lp hitbox.png
Startup Active Recovery Total
3 2 5 9
Damage Stun Guard Cancel
25 50 HL Chn Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
20 14 11 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+8 - -
Hit Advantage Block Advantage
+7 +4
Notes
Example notes (unique juggle properties, low profile frames, force stand, whiff on stand/crouch, properties vs. airborne opponents, cross-up)