(→Move List: the frame data is finished) |
(→Throws) |
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(4 intermediate revisions by the same user not shown) | |||
Line 479: | Line 479: | ||
|active=11 | |active=11 | ||
|recovery=16 | |recovery=16 | ||
|total= | |total=41 | ||
|advHit=KD (+96) | |advHit=KD (+96) | ||
|advBlock=-6 | |advBlock=-6 | ||
Line 502: | Line 502: | ||
|guard=Overhead | |guard=Overhead | ||
|startup=15 | |startup=15 | ||
|active=17/ | |active=17/16 | ||
|recovery=1 | |recovery=1 | ||
|total=32/31 | |total=32/31 | ||
Line 613: | Line 613: | ||
|advBlock=/ | |advBlock=/ | ||
|property= | |property= | ||
|description= * Swaps sides. | |description= * Swaps sides. Opponent wakes up backturned. | ||
}} | }} | ||
}} | }} | ||
Line 635: | Line 635: | ||
|total= | |total= | ||
|advHit=KD (+37) | |advHit=KD (+37) | ||
|advBlock= | |advBlock=/ | ||
|property= | |property= | ||
|description= * Swaps sides. Opponent wakes up backturned. | |description= * Swaps sides. Opponent wakes up backturned. | ||
Line 658: | Line 658: | ||
|recovery=/ | |recovery=/ | ||
|total= | |total= | ||
|advHit=+48 / KD (+115) | |advHit=Air Reset (+48) / KD (+115) | ||
|advBlock= | |advBlock=/ | ||
|property= | |property= | ||
|description= * Hold throw. Opponent can mash to reduce hits. | |description= * Hold throw. Opponent can mash to reduce hits. | ||
* First frame advantage value is when the opponent mashes out, the second is when all hits connect | * Hits every 18 frames. | ||
* First frame advantage value is when the opponent mashes out, the second is when all hits connect. | |||
}} | }} | ||
}} | }} | ||
Line 683: | Line 684: | ||
|recovery=/ | |recovery=/ | ||
|total= | |total= | ||
|advHit=+47 / KD (+113) | |advHit=Air Reset (+47) / KD (+113) | ||
|advBlock= | |advBlock=/ | ||
|property= | |property= | ||
|description= * Hold throw. Opponent can mash to reduce hits. | |description= * Hold throw. Opponent can mash to reduce hits. | ||
* First frame advantage value is when the opponent mashes out, the second is when all hits connect | * Hits every 26 frames, making this easier to mash out of than other holds. | ||
* First frame advantage value is when the opponent mashes out, the second is when all hits connect. | |||
}} | }} | ||
}} | }} | ||
Line 709: | Line 711: | ||
|total= | |total= | ||
|advHit=KD (+51) | |advHit=KD (+51) | ||
|advBlock= | |advBlock=/ | ||
|property= | |property= | ||
|description= * Swaps sides. Opponent wakes up backturned. | |description= * Swaps sides. Opponent wakes up backturned. | ||
Line 732: | Line 734: | ||
|recovery=/ | |recovery=/ | ||
|total= | |total= | ||
|advHit=+43 / KD (+109) | |advHit=Air Reset (+43) / KD (+109) | ||
|advBlock= | |advBlock=/ | ||
|property= | |property= | ||
|description= * Hold throw. Opponent can mash to reduce hits. | |description= * Hold throw. Opponent can mash to reduce hits. | ||
* First frame advantage value is when the opponent mashes out, the second is when all hits connect | * Hits every 18 frames. | ||
* First frame advantage value is when the opponent mashes out, the second is when all hits connect. | |||
}} | }} | ||
}} | }} | ||
Line 860: | Line 863: | ||
| advHit = KD (+121) | | advHit = KD (+121) | ||
| advBlock = +15 | | advBlock = +15 | ||
| property = Upper-Body Guard | | property = Upper-Body Guard 1-8F | ||
| description = * If the flame makes contact or is destroyed Bear will instantly begin recovery. | | description = * If the flame makes contact or is destroyed Bear will instantly begin recovery. | ||
* Hitbox changes size every 4 frames. | * Hitbox changes size every 4 frames. |
Latest revision as of 21:37, 7 June 2025
Introduction
Move List
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
10 | 6 | Mid | 9 | 10 | 7 | 25 | -5 | -3 | Cancel |
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
13 | 6 | Mid | 7 | 10 | 11 | 27 | -9 | -7 | Cancel |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
19 | 20 | Mid | 14 | 10 | 12 | 35 | +1 | -1 | Cancel |
c5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
25 | 20 | Mid | 12 | 10 | 10 | 31 | +3 | +1 | Cancel |
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
10 | 6 | Mid | 6 | 10 | 10 | 25 | -8 | -6 | Cancel |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
13 | 6 | Mid | 7 | 10 | 13 | 29 | -11 | -9 | Cancel |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
19 | 20 | Mid | 14 | 11 | 15 | 39 | -3 | -5 | Cancel |
f5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
25 | 20 | Mid | 16 | 14 | 20 | 49 | -11 | -13 | Lower-Body Invuln 10-37F |
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
9 | 6 | Mid | 5 | 8 | 10 | 22 | -6 | -4 | Cancel |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
12 | 6 | Low | 8 | 10 | 11 | 28 | -10 | -7 | Cancel |
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
16 | 20 | Mid | 15 | 13 | 13 | 40 | -3 | -5 | Cancel |
2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
21 | 20 | Low | 14 | 12 | 22 | 47 | KD (+31) | -13 | Cancel |
Jumping Normals
jA
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 10 | 6 | Overhead | 11 | ∞ | - | - | - | - | - |
Neutral Jump | 10 | 6 | Overhead | 9 | ∞ | - | - | - | - | - |
jB
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 13 | 6 | Overhead | 3 | ∞ | - | - | - | - | - |
Neutral Jump | 13 | 6 | Overhead | 5 | ∞ | - | - | - | - | - |
jC
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 19 | 20 | Overhead | 13 | 19 | - | - | - | - | - |
Neutral Jump | 19 | 20 | Overhead | 13 | 16 | - | - | - | - | - |
jD
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 25 | 20 | Overhead | 13 | 14 | - | - | - | - | - |
Neutral Jump | 25 | 20 | Overhead | 4 | 14 | - | - | - | - | - |
Universal Mechanics
Lane Blast (CD)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | 21 | 20 | Mid | 15 | 11 | 9 | 34 | KD (+106) | +1 | Cancel, Lane Shift |
Back Lane | 21 | 20 | Mid | 15 | 11 | 16 | 41 | KD (+96) | -6 | Cancel, Lane Shift |
Lane Attack
- Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A/C | 19 | 20 | Overhead | 15 | 17/16 | 1 | 32/31 | Air Reset | +18 | - | |
| |||||||||||
B/D | 19 | 20 | Overhead | 15 | 38/35 | 1 | 53/50 | Air Reset | +17 | Invincible 41-53F/41-50F | |
| |||||||||||
Lane Sway A+B on same lane |
19 | 6 | Unblockable | 15 | 38/35 | 4 | 56/53 | Air Reset | / | Invincible 41-52F/41-49F | |
|
Dodge Attack
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
13 | 20 | Mid | 22 | 10 | 9 | 40 | KD (+91) | +2 | Cancel, Upper-Body Invuln 1-39F |
Throws
Power Bomb (6C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
24 | 20 | Throw | 1 | 1 | / | - | KD (+82) | / | - |
Back Drop (4C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
24 | 20 | Throw | 1 | 1 | / | - | KD (+70) | / | - | |
|
Lariat Drop (3C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
24 | 20 | Throw | 1 | 1 | / | - | KD (+37) | / | - | |
|
Neck Hang (6D)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
21~39 (12 + 3 x 3~9) | 0 | Throw | 1 | 1 | / | - | Air Reset (+48) / KD (+115) | / | - | |
|
Headbutt (4D)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
18~39 (12 + 3 x 2~9) | 0 | Throw | 1 | 1 | / | - | Air Reset (+47) / KD (+113) | / | - | |
|
Lift Up Throw (3D)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
24 | 20 | Throw | 1 | 1 | / | - | KD (+51) | / | - | |
|
Bear Hug (2D)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
21~39 (12 + 3 x 3~9) | 0 | Throw | 1 | 1 | / | - | Air Reset (+43) / KD (+109) | / | - | |
|
Special Moves
Giant Bomb ([1]6P)
- Charge time: 47F.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 17 (4) | 20 | Mid | 41 | 13 | 4 | 57 | KD (+100) | +12 | Upper-Body Invuln 5-41F, Invincible 42-53F | |
| |||||||||||
C | 23 (5) | 20 | Mid | 55 | 21 | 4 | 79 | KD (+96) | +8 | Upper-Body Invuln 8-55F, Invincible 56-61F, Upper-Body Invuln 62-75F | |
|
Super Drop Kick ([D])
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
480F 8 Second Charge |
23 (5) | 20 | Mid | 24 | 10 | 8 | 41 | KD (+126) | +24 | Lower-Body Invuln 22-35F | |
| |||||||||||
900F 15 Second Charge |
43 (10) | 20 | Mid | 24 | 10 | 8 | 41 | KD (+126) | +24 | Lower-Body Invuln 22-35F | |
| |||||||||||
1800F 30 Second Charge |
63 (15) | 20 | Mid | 24 | 10 | 8 | 41 | KD (+126) | +24 | Lower-Body Invuln 22-35F | |
|
Desperation Move
Fire Breath (63216BC)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
51 (12) | 20 | Mid | 39 | 59 | 7 | 104 | KD (+121) | +15 | Upper-Body Guard 1-8F | |
|