Fatal Fury 2/Andy Bogard: Difference between revisions

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Line 17: Line 17:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=6
  |startup=6
Line 40: Line 40:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=11
  |damage=11
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=3
  |startup=3
Line 63: Line 63:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=15
  |damage=15
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=8
  |startup=8
Line 86: Line 86:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=17
  |damage=17
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=8
  |startup=8
Line 111: Line 111:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=5
  |startup=5
Line 134: Line 134:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=11
  |damage=11
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=7
  |startup=7
Line 157: Line 157:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=15
  |damage=15
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=7
  |startup=7
Line 180: Line 180:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=17
  |damage=17
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=7
  |startup=7
Line 205: Line 205:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=3
  |startup=3
Line 228: Line 228:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Low
  |guard=Low
  |startup=7
  |startup=7
Line 251: Line 251:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=9
  |startup=9
Line 274: Line 274:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=11
  |damage=11
  |stun=
  |stun=20
  |guard=Low
  |guard=Low
  |startup=9
  |startup=9
Line 300: Line 300:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=3
  |startup=3
Line 315: Line 315:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=4
  |startup=4
Line 339: Line 339:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=11
  |damage=11
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=3
  |startup=3
Line 354: Line 354:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=11
  |damage=11
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=5
  |startup=5
Line 378: Line 378:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=15
  |damage=15
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=5
  |startup=5
Line 393: Line 393:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=15
  |damage=15
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=5
  |startup=5
Line 417: Line 417:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=17
  |damage=17
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=5
  |startup=5
Line 432: Line 432:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=17
  |damage=17
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=5
  |startup=5
Line 459: Line 459:
  |version=Front Lane
  |version=Front Lane
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=14
  |startup=14
Line 474: Line 474:
  |version=Back Lane
  |version=Back Lane
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=11
  |startup=11
Line 487: Line 487:
}}
}}


===== <span class="invisible-header">Lane Attack</span> =====
===== <span class="invisible-header">Lane Attack/Sway</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 495: Line 495:
|name=Lane Attack
|name=Lane Attack
|input=A/B/C/D from opposite lane
|input=A/B/C/D from opposite lane
|data=
|data= * Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
  {{AttackData-FF2
  {{AttackData-FF2
  |version=A/C
  |version=A/C
  |damage=19
  |damage=19
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=15
  |active=
  |active=17/16
  |recovery=
  |recovery=1
  |total=
  |total=32/31
  |advHit=Air Reset
  |advHit=Air Reset
  |advBlock=
  |advBlock=+18
  |property=
  |property=
  |description=  
  |description= * Doesn't hit the back lane until frame 30 and the front lane until frame 29.
  }}
  }}
  {{AttackData-FF2
  {{AttackData-FF2
Line 514: Line 514:
  |version=B/D
  |version=B/D
  |damage=19
  |damage=19
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=14
  |active=
  |active=39/36
  |recovery=
  |recovery=1
  |total=
  |total=53/50
|advHit=Air Reset
|advBlock=+17
|property=Invincible 41-53F/41-50F
|description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
}}
{{AttackData-FF2
|header=no
|version=Lane Sway
|subtitle=A+B on same lane
|damage=19
|stun=6
|guard=Unblockable
|startup=15
|active=38/35
|recovery=4
|total=56/53
  |advHit=Air Reset
  |advHit=Air Reset
  |advBlock=
  |advBlock=/
  |property=
  |property=Invincible None/41-49F
  |description=  
  |description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
  }}
  }}
}}
}}
Line 538: Line 554:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=19
  |startup=19
Line 564: Line 580:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
  |active=1
  |active=1
  |recovery=/
  |recovery=/
  |total=
  |total=/
  |advHit=KD
  |advHit=KD
  |advBlock=
  |advBlock=/
  |property=
  |property=
  |description= * Swaps sides.
  |description= * Swaps sides.
Line 591: Line 607:
  | subtitle    =  
  | subtitle    =  
  | damage      = 13 (3)
  | damage      = 13 (3)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    = 19
  | startup    = 19
Line 607: Line 623:
  | subtitle    =  
  | subtitle    =  
  | damage      = 21 (5)
  | damage      = 21 (5)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    = 23
  | startup    = 23
Line 632: Line 648:
  | subtitle    =  
  | subtitle    =  
  | damage      = 13 (3)
  | damage      = 13 (3)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    = 10
  | startup    = 10
Line 648: Line 664:
  | subtitle    =  
  | subtitle    =  
  | damage      = 19 (4)
  | damage      = 19 (4)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    = 10
  | startup    = 10
Line 673: Line 689:
  | subtitle    =  
  | subtitle    =  
  | damage      = 19 (4)
  | damage      = 19 (4)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    = 9
  | startup    = 9
Line 689: Line 705:
  | subtitle    =  
  | subtitle    =  
  | damage      = 23 (5)
  | damage      = 23 (5)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    = 12
  | startup    = 12
Line 714: Line 730:
  | subtitle    =  
  | subtitle    =  
  | damage      = 19 (4)
  | damage      = 19 (4)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    = 12
  | startup    = 12
Line 730: Line 746:
  | subtitle    =  
  | subtitle    =  
  | damage      = 25 (6)
  | damage      = 25 (6)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    = 17
  | startup    = 17
Line 755: Line 771:
  {{AttackData-FF2
  {{AttackData-FF2
  | damage      = 51 (12x2)
  | damage      = 51 (12x2)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    = 37
  | startup    = 37

Latest revision as of 16:26, 6 June 2025

The Compact Koppo Specialist

Introduction

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid 6 4 4 13 +4 +6 Cancel
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 6 Mid 3 5 5 12 +2 +4 Cancel
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 20 Mid 8 13 6 26 +4 +2 Cancel
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17 20 Mid 8 11 25 43 -13 -15 Cancel

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid 5 5 4 13 +3 +5 Cancel
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 6 Mid 7 8 10 24 -6 -4 Cancel
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 20 Mid 7 11 14 31 -2 -4 Cancel
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17 20 Mid 7 10 15 31 -2 -4 -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid 3 4 5 11 +2 +5 Cancel
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Low 7 6 4 16 +1 +4 Cancel
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid 9 6 9 23 +10 +6 Cancel
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Low 9 9 17 34 KD (+43) -5 Cancel

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 9 6 Overhead 3 - - - - -
Neutral Jump 9 6 Overhead 4 - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 11 6 Overhead 3 - - - - -
Neutral Jump 11 6 Overhead 5 - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 15 20 Overhead 5 14 - - - - -
Neutral Jump 15 20 Overhead 5 12 - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 17 20 Overhead 5 14 - - - - -
Neutral Jump 17 20 Overhead 5 12 - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 20 Mid 14 9 11 33 KD +1 Cancel, Lane Shift
Back Lane 21 20 Mid 11 8 9 26 KD +4 Cancel, Lane Shift
Lane Attack/Sway

Lane Attack
A/B/C/D from opposite lane
  • Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 19 20 Overhead 15 17/16 1 32/31 Air Reset +18 -
  • Doesn't hit the back lane until frame 30 and the front lane until frame 29.
B/D 19 20 Overhead 14 39/36 1 53/50 Air Reset +17 Invincible 41-53F/41-50F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Lane Sway
A+B on same lane
19 6 Unblockable 15 38/35 4 56/53 Air Reset / Invincible None/41-49F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid 19 8 8 34 KD +5 Cancel, Invincible 1-18F

Throws

Holding Throw (6C)

Holding Throw
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / / KD / -
  • Swaps sides.

Special Moves

Hishou Ken (214P)
Hishou Ken
214A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 13 (3) 20 Mid 19 - 37 55 +9 +6 /
  • Projectile travels slower.
C 21 (5) 20 Mid 23 - 39 61 +7 +4 /
  • Projectile travels faster.
Shoryu Dan (236P)
Shoryu Dan
236A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 13 (3) 20 Mid 10 4+5+6+6 18 48 KD -17 Invincible 1-26F
C 19 (4) 20 Mid 10 4+6+7+7 26 59 KD -28 Invincible 1-20F
Zaneiken (16P)
Zaneiken
16A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 19 (4) 20 Mid 9 10 7 25 0 0 Throw Invincible
C 23 (5) 20 Mid 12 6 (3) 9 7 36 KD -3 Throw Invincible
Kuuha Dan (19K)
Kuuha Dan
19B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 19 (4) 20 Mid 12 33 10 54 -29 -21 Invincible 5-6F, 9-11F
D 25 (6) 20 Mid 17 51 14 81 KD -39 Invincible 7-9F, 13-16F

Desperation Move

Chou Reppa Dan ([2]36BD)
Chou Reppa Dan
When health is flashing
[2]36B+D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 (12x2) 20 Mid 37 45 30 111 KD -53 Invincible 15-21F, 29-36F
  • Charge time: 62F

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser