Fatal Fury 2/Jubei Yamada: Difference between revisions

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Line 19: Line 19:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=5
  |active=
  |active=7
  |recovery=
  |recovery=1
  |total=
  |total=12
  |advHit=
  |advHit=+4
  |advBlock=
  |advBlock=+6
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 42: Line 42:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=5
  |active=
  |active=7
  |recovery=
  |recovery=1
  |total=
  |total=12
  |advHit=
  |advHit=+4
  |advBlock=
  |advBlock=+6
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 65: Line 65:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=11
  |damage=11
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=13
  |active=
  |active=5
  |recovery=
  |recovery=1
  |total=
  |total=18
  |advHit=
  |advHit=+17
  |advBlock=
  |advBlock=+15
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 88: Line 88:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=13
  |active=
  |active=5
  |recovery=
  |recovery=1
  |total=
  |total=18
  |advHit=
  |advHit=+17
  |advBlock=
  |advBlock=+15
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 113: Line 113:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=7
  |recovery=
  |recovery=1
  |total=
  |total=13
  |advHit=
  |advHit=+4
  |advBlock=
  |advBlock=+6
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 136: Line 136:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=7
  |recovery=
  |recovery=1
  |total=
  |total=13
  |advHit=
  |advHit=+4
  |advBlock=
  |advBlock=+6
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 159: Line 159:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=11
  |damage=11
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=13
  |active=
  |active=5
  |recovery=
  |recovery=1
  |total=
  |total=18
  |advHit=
  |advHit=+17
  |advBlock=
  |advBlock=+15
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 182: Line 182:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=13
  |active=
  |active=5
  |recovery=
  |recovery=1
  |total=
  |total=18
  |advHit=
  |advHit=+17
  |advBlock=
  |advBlock=+15
  |property=
  |property=
  |description=  
  |description=  
Line 207: Line 207:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=7
  |recovery=
  |recovery=1
  |total=
  |total=13
  |advHit=
  |advHit=+3
  |advBlock=
  |advBlock=+6
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 230: Line 230:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Low
  |guard=Low
  |startup=
  |startup=4
  |active=
  |active=6
  |recovery=
  |recovery=6
  |total=
  |total=15
  |advHit=
  |advHit=-1
  |advBlock=
  |advBlock=+2
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 253: Line 253:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=11
  |damage=11
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=13
  |active=
  |active=7
  |recovery=
  |recovery=1
  |total=
  |total=20
  |advHit=
  |advHit=+3
  |advBlock=
  |advBlock=+13
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 276: Line 276:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=11
  |damage=11
  |stun=
  |stun=20
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=15
  |recovery=
  |recovery=30
  |total=
  |total=50
  |advHit=KD
  |advHit=KD (+20)
  |advBlock=
  |advBlock=-24
  |property=
  |property=
  |description=  
  |description=  
Line 300: Line 300:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal/Neutral Jump
|damage=7
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=3
  |active=
  |active=
  |recovery=
  |recovery=
  |total=
  |total=
Line 339: Line 324:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal/Neutral Jump
|damage=9
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=3
  |active=
  |active=
  |recovery=
  |recovery=
  |total=
  |total=
Line 378: Line 348:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal/Neutral Jump
  |damage=11
  |damage=11
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=5
  |active=
  |active=16
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=11
|stun=
|guard=Overhead
|startup=
|active=
  |recovery=
  |recovery=
  |total=
  |total=
Line 417: Line 372:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal/Neutral Jump
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=5
  |active=
  |active=16
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=13
|stun=
|guard=Overhead
|startup=
|active=
  |recovery=
  |recovery=
  |total=
  |total=
Line 461: Line 401:
  |version=Front Lane
  |version=Front Lane
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=7
  |active=
  |active=7
  |recovery=
  |recovery=18
  |total=
  |total=31
  |advHit=KD
  |advHit=KD (+101)
  |advBlock=
  |advBlock=-4
  |property=Lane Shift
  |property=Cancel, Lane Shift
  |description=  
  |description=  
  }}
  }}
Line 476: Line 416:
  |version=Back Lane
  |version=Back Lane
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=13
  |active=
  |active=9
  |recovery=
  |recovery=8
  |total=
  |total=29
  |advHit=KD
  |advHit=KD (+106)
  |advBlock=
  |advBlock=+4
  |property=Lane Shift
  |property=Cancel, Lane Shift
  |description=  
  |description=  
  }}
  }}
Line 497: Line 437:
|name=Lane Attack
|name=Lane Attack
|input=A/B/C/D from opposite lane
|input=A/B/C/D from opposite lane
|data=
|data= * Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
  {{AttackData-FF2
  {{AttackData-FF2
  |version=A/C
  |version=A/C
  |damage=17
  |damage=17
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=14
  |active=
  |active=18/17
  |recovery=
  |recovery=1
  |total=
  |total=31/30
  |advHit=Air Reset
  |advHit=Air Reset (+47/+48)
  |advBlock=
  |advBlock=+18
  |property=
  |property=
  |description=  
  |description= * Doesn't hit the back lane until frame 30 and the front lane until frame 29.
  }}
  }}
  {{AttackData-FF2
  {{AttackData-FF2
Line 516: Line 456:
  |version=B/D
  |version=B/D
  |damage=17
  |damage=17
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=14
  |active=
  |active=39/36
  |recovery=
  |recovery=1
  |total=
  |total=53/50
  |advHit=Air Reset
  |advHit=Air Reset (+46/+47)
  |advBlock=
  |advBlock=+17
  |property=
  |property=Invincible 41-53F/41-50F
  |description=  
  |description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
}}
{{AttackData-FF2
|header=no
|version=Lane Sway
|subtitle=A+B on same lane
|damage=17
|stun=6
|guard=Unblockable
|startup=14
|active=39/36
|recovery=4
|total=56/53
|advHit=Air Reset (+43/+44)
|advBlock=/
|property=Invincible 41-52F/41-49F
|description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
  }}
  }}
}}
}}
Line 540: Line 496:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=9
  |active=
  |active=10
  |recovery=
  |recovery=8
  |total=
  |total=26
  |advHit=KD
  |advHit=KD (+92)
  |advBlock=
  |advBlock=+3
  |property=
  |property=Upper-Body Invuln 1-18F
  |description=  
  |description=  
  }}
  }}
Line 566: Line 522:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 572: Line 528:
  |recovery=/
  |recovery=/
  |total=
  |total=
  |advHit=KD
  |advHit=KD (+80)
  |advBlock=
  |advBlock=/
  |property=
  |property=
  |description= * Swaps sides.
  |description= * Swaps sides. Opponent wakes up backturned.
  }}
  }}
}}
}}
Line 590: Line 546:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 596: Line 552:
  |recovery=/
  |recovery=/
  |total=
  |total=
  |advHit=KD
  |advHit=KD (+29)
  |advBlock=
  |advBlock=/
  |property=
  |property=
  |description= * Swaps sides.
  |description= * Swaps sides. Opponent wakes up backturned.
  }}
  }}
}}
}}
Line 614: Line 570:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=16 + 4xN
  |damage=16 + 4xN
  |stun=
  |stun=0
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 620: Line 576:
  |recovery=/
  |recovery=/
  |total=
  |total=
  |advHit=KD
  |advHit=Air Reset (+4) / KD (+69)
  |advBlock=
  |advBlock=/
  |property=
  |property=
  |description= * Hold throw. Opponent can mash to reduce hits.
  |description= * Hold throw. Opponent can mash to reduce hits.
* Swaps sides.
* Hits every 14 frames.
* First frame advantage value is when the opponent mashes out, the second is when all hits connect.
* Swaps sides. Opponent lands/wakes up backturned.
  }}
  }}
}}
}}
Line 639: Line 597:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=12 + 3xN
  |damage=12 + 3xN
  |stun=
  |stun=0
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 645: Line 603:
  |recovery=/
  |recovery=/
  |total=
  |total=
  |advHit=KD
  |advHit=Air Reset (+1) / KD (+66)
  |advBlock=
  |advBlock=/
  |property=
  |property=
  |description= * Hold throw. Opponent can mash to reduce hits.
  |description= * Hold throw. Opponent can mash to reduce hits.
* Hits every 34 frames.
* First frame advantage value is when the opponent mashes out, the second is when all hits connect.
  }}
  }}
}}
}}
Line 663: Line 623:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 669: Line 629:
  |recovery=/
  |recovery=/
  |total=
  |total=
  |advHit=KD
  |advHit=KD (+21)
  |advBlock=
  |advBlock=/
  |property=
  |property=
  |description= * Swaps sides.
  |description= * Swaps sides. Opponent can mash to reduce hits.
  }}
  }}
}}
}}
Line 687: Line 647:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 693: Line 653:
  |recovery=/
  |recovery=/
  |total=
  |total=
  |advHit=KD
  |advHit=KD (+67)
  |advBlock=
  |advBlock=/
  |property=
  |property=
  |description=
  |description=
Line 714: Line 674:
  | subtitle    =  
  | subtitle    =  
  | damage      = 7 (1)
  | damage      = 7 (1)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    = 7
  | active      =  
  | active      =  
  | recovery    =  
  | recovery    = 32
  | total      =  
  | total      = 38
  | advHit     =  
  | advHit     = +16
  | advBlock   =  
  | advBlock   = +3
  | property    =  
  | property    =  
  | description =  
  | description = * Charge time: 32F.
  }}
  }}
  {{AttackData-FF2
  {{AttackData-FF2
Line 730: Line 690:
  | subtitle    =  
  | subtitle    =  
  | damage      = 11 (2)
  | damage      = 11 (2)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    = 10
  | active      =  
  | active      =  
  | recovery    =  
  | recovery    = 40
  | total      =  
  | total      = 49
  | advHit     =  
  | advHit     = +6
  | advBlock   =  
  | advBlock   = -5
  | property    =  
  | property    =  
  | description =  
  | description = * Charge time: 47F.
  }}
  }}
}}
}}
Line 755: Line 715:
  | subtitle    =  
  | subtitle    =  
  | damage      = 19
  | damage      = 19
  | stun        =  
  | stun        = 20
  | guard      = Throw
  | guard      = Throw
  | startup    =  
  | startup    = 22
  | active      =  
  | active      = 16
  | recovery    =  
  | recovery    = 0
  | total      =  
  | total      = 37
  | advHit     =  
  | advHit     = KD (+36)
  | advBlock   =  
  | advBlock   = /
  | property    =  
  | property    =  
  | description =  
  | description = * Charge time: 32F.
  }}
  }}
  {{AttackData-FF2
  {{AttackData-FF2
Line 771: Line 731:
  | subtitle    =  
  | subtitle    =  
  | damage      = 27
  | damage      = 27
  | stun        =  
  | stun        = 20
  | guard      = Throw
  | guard      = Throw
  | startup    =  
  | startup    = 22
  | active      =  
  | active      = 25
  | recovery    =  
  | recovery    = 0
  | total      =  
  | total      = 46
  | advHit     =  
  | advHit     = KD (+36)
  | advBlock   =  
  | advBlock   = /
  | property    =  
  | property    =  
  | description =  
  | description = * Charge time: 47F.
  }}
  }}
}}
}}
Line 796: Line 756:
  | subtitle    =  
  | subtitle    =  
  | damage      = 17
  | damage      = 17
  | stun        =  
  | stun        = 20
  | guard      = Throw
  | guard      = Throw
  | startup    =  
  | startup    = 1
  | active      =  
  | active      = 2
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     =  
  | advHit     = KD (+61)
  | advBlock   =  
  | advBlock   = /
  | property    =  
  | property    =  
  | description =  
  | description = * Charge time: 32F.
  }}
  }}
  {{AttackData-FF2
  {{AttackData-FF2
Line 812: Line 772:
  | subtitle    =  
  | subtitle    =  
  | damage      = 27
  | damage      = 27
  | stun        =  
  | stun        = 20
  | guard      = Throw
  | guard      = Throw
  | startup    =  
  | startup    = 1
  | active      =  
  | active      = 2
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     =  
  | advHit     = KD (+61)
  | advBlock   =  
  | advBlock   = /
  | property    =  
  | property    =  
  | description =  
  | description = * Charge time: 47F.
  }}
  }}
}}
}}
Line 837: Line 797:
  {{AttackData-FF2
  {{AttackData-FF2
  | damage      = 51
  | damage      = 51
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Throw
  | startup    =  
  | startup    = 1
  | active      =  
  | active      = 2
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     = KD
  | advHit     = KD (+61)
  | advBlock   =  
  | advBlock   = /
  | property    =  
  | property    =  
  | description =  
  | description = * Charge time: 62F.
  }}
  }}
}}
}}

Latest revision as of 18:16, 27 June 2025

The Geriatric Judo Demon

Introduction

When Jubei is hit with a heavy attack while standing he will briefly be vulnerable during hitstun, making combos possible against him.

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid 5 7 1 12 +4 +6 Cancel
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid 5 7 1 12 +4 +6 Cancel
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Mid 13 5 1 18 +17 +15 Cancel
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid 13 5 1 18 +17 +15 Cancel

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid 6 7 1 13 +4 +6 Cancel
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid 6 7 1 13 +4 +6 Cancel
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Mid 13 5 1 18 +17 +15 Cancel
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid 13 5 1 18 +17 +15 -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid 6 7 1 13 +3 +6 Cancel
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Low 4 6 6 15 -1 +2 Cancel
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Mid 13 7 1 20 +3 +13 Cancel
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Low 6 15 30 50 KD (+20) -24 -

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal/Neutral Jump 7 6 Overhead 3 - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal/Neutral Jump 9 6 Overhead 3 - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal/Neutral Jump 11 20 Overhead 5 16 - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal/Neutral Jump 13 20 Overhead 5 16 - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 20 Mid 7 7 18 31 KD (+101) -4 Cancel, Lane Shift
Back Lane 21 20 Mid 13 9 8 29 KD (+106) +4 Cancel, Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
  • Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 17 20 Overhead 14 18/17 1 31/30 Air Reset (+47/+48) +18 -
  • Doesn't hit the back lane until frame 30 and the front lane until frame 29.
B/D 17 20 Overhead 14 39/36 1 53/50 Air Reset (+46/+47) +17 Invincible 41-53F/41-50F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Lane Sway
A+B on same lane
17 6 Unblockable 14 39/36 4 56/53 Air Reset (+43/+44) / Invincible 41-52F/41-49F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid 9 10 8 26 KD (+92) +3 Upper-Body Invuln 1-18F

Throws

Ippon Seoi (6C)

Ippon Seoi
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD (+80) / -
  • Swaps sides. Opponent wakes up backturned.
Taware Nage (3C)

Taware Nage
close 3C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD (+29) / -
  • Swaps sides. Opponent wakes up backturned.
Kumo Koroshi (9C)

Kumo Koroshi
close 9C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16 + 4xN 0 Throw 1 1 / - Air Reset (+4) / KD (+69) / -
  • Hold throw. Opponent can mash to reduce hits.
  • Hits every 14 frames.
  • First frame advantage value is when the opponent mashes out, the second is when all hits connect.
  • Swaps sides. Opponent lands/wakes up backturned.
Benkei Nakashi (6D)

Benkei Nakashi
close 6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
12 + 3xN 0 Throw 1 1 / - Air Reset (+1) / KD (+66) / -
  • Hold throw. Opponent can mash to reduce hits.
  • Hits every 34 frames.
  • First frame advantage value is when the opponent mashes out, the second is when all hits connect.
Tomoe Nage (4D)

Tomoe Nage
close 4D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD (+21) / -
  • Swaps sides. Opponent can mash to reduce hits.
Izuna Otoshi (j2D)

Izuna Otoshi
close j2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD (+67) / -

Special Moves

Senbei Shuriken ([4]6P)
Senbei Shuriken
[4]6A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 7 (1) 20 Mid 7 - 32 38 +16 +3 -
  • Charge time: 32F.
C 11 (2) 20 Mid 10 - 40 49 +6 -5 -
  • Charge time: 47F.
Nihon Seoi Dash ([4]6K)
Nihon Seoi Dash
[4]6B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 19 20 Throw 22 16 0 37 KD (+36) / -
  • Charge time: 32F.
D 27 20 Throw 22 25 0 46 KD (+36) / -
  • Charge time: 47F.
Dai-Izuna Otoshi ([2]8P)
Dai-Izuna Otoshi
[2]8A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 17 20 Throw 1 2 - - KD (+61) / -
  • Charge time: 32F.
C 27 20 Throw 1 2 - - KD (+61) / -
  • Charge time: 47F.

Desperation Move

Dynamite Izuna Otoshi ([1]23BC)
Dynamite Izuna Otoshi
When health is flashing
[1]23B+C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 20 Throw 1 2 - - KD (+61) / -
  • Charge time: 62F.

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser