Tekken 5: Dark Resurrection/Lili Rochefort/Move List: Difference between revisions

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Line 3: Line 3:
|+ Move list was taken from: https://sdtekken.com/t5dr/lili-frame-data
|+ Move list was taken from: https://sdtekken.com/t5dr/lili-frame-data
|-
|-
! Command !! Hit level !! Damage !! Startup !! Block !! Hit !! Counter hit !! Recovery !! Total !! Notes !! Function
! Command !! Hit level !! Damage !! Startup (impact frames) !! Block !! Hit !! Counter hit !! Recovery !! Total !! Notes !! Function
|-
|-
| 1 || h || 5 || 10 || +1 || +4 || +4 || 18 || 28 || No f+1 variant (like Heihachi) || Poke
| 1 || h || 5 || 10 || +1 || +4 || +4 || 18 || 28 || No f+1 variant (like Heihachi) || Poke
Line 25: Line 25:
| 3+4 (far) || m || 10 || 36 || -7 || KND || KND || 32 ||  ||  ||
| 3+4 (far) || m || 10 || 36 || -7 || KND || KND || 32 ||  ||  ||
|-
|-
| f+2 || h || 18 || 16 || +3 || -18 || +8 ||  ||  ||  || Plus frames, Frame trap
| f+2 || h || 18 || 16 || +3 || +3 (hit analysis shows -18) || +8 ||  ||  ||  || Plus frames, Frame trap
|-
|-
| f+2,1+2 || m || 26 || 25 || -10 || KND || KND ||  ||  || CH confirmable? ||
| f+2,1+2 || m || 26 || 25 || -10 || KND || KND ||  ||  || CH confirmable? ||
Line 57: Line 57:
| d/f+3+4,3+4 || m,m || 21 || 34 || -3 || KND || KND ||  ||  || Into Backturned stance (BT)  ||
| d/f+3+4,3+4 || m,m || 21 || 34 || -3 || KND || KND ||  ||  || Into Backturned stance (BT)  ||
|-
|-
| d+1 || l || 10 || 18 || -11 || -14 (odd) || 0 || 30 || 48 ||  || Poke, High crushes ||
| d+1 || l || 10 || 18 || -11 || 0 (hit analysis show -14) || 0 || 30 || 48 ||  || Poke, High crushes, Jails immediate crouch, but not attack, delayed crouch is possible too ||
|-
|-
| d+1,2 || h || 8 || 19 || -1 || +7 || +7 ||  ||  || 2 is duckable / blockable (even if d+1 hit) || Poke
| d+1,2 || h || 8 || 19 || -1 || +7 || +7 ||  ||  || 2 is duckable / blockable (even if d+1 hit) || Poke
Line 73: Line 73:
| d+3 || l || 12 || 16 || -17 || -3 || -3 || 33 || 49 || High crushes, Leaves player crouching || Poke
| d+3 || l || 12 || 16 || -17 || -3 || -3 || 33 || 49 || High crushes, Leaves player crouching || Poke
|-
|-
| d+4 || l || 7 || 12 || -13 || -23 (odd) || -2 || 32 || 44 || High crushes?, Leaves player crouching || Poke
| d+4 || l || 7 || 12 || -13 || -2 (hit analysis shows -23) || -2 || 32 || 44 || High crushes?, Leaves player crouching || Poke
|-
|-
| d+3+4 || m || 23 || 17 || -18 || JG || JG ||  ||  ||  || Punish
| d+3+4 || m || 23 || 17 || -18 || JG || JG ||  ||  ||  || Punish
|-
|-
| d/b+1 || sm || 5 || 10 || -5 || -15 (odd)|| +6 || 24 || 34 || High crushes, Leaves player crouching || Interruption
| d/b+1 || sm || 5 || 10 || -5 || +6 (hit analysis shows -15) || +6 || 24 || 34 || High crushes, Leaves player crouching || Interruption
|-
|-
| d/b+3 || l || 20 ||  || KND || KND ||  ||  ||  ||  ||
| d/b+3 || l || 20 ||  || KND || KND ||  ||  ||  ||  ||
Line 117: Line 117:
| u/f+4,3 || m ||  ||  ||  ||  ||  ||  ||  ||  ||
| u/f+4,3 || m ||  ||  ||  ||  ||  ||  ||  ||  ||
|-
|-
| f,f+2 || m || || || || || ||  ||  ||  ||
| f,f+2 || m || 28 || 17 || -11 || CS || CS ||  ||  ||  ||
|-
|-
| f,f+3 || m ||  ||  ||  ||  ||  ||  ||  ||  ||
| f,f+3 || m ||  ||  ||  ||  ||  ||  ||  ||  ||
Line 123: Line 123:
| f,f+3,3+4 || m,m ||  ||  ||  ||  ||  ||  ||  ||  ||
| f,f+3,3+4 || m,m ||  ||  ||  ||  ||  ||  ||  ||  ||
|-
|-
| f,f+4 || l || || || || || ||  ||  || || Plus frames
| f,f+4 || l || 21 || 21 || -11 || -21 (odd) || +15g ||  ||  || Opponent can guard on CH || Plus frames
|-
|-
| f,f+3+4 || m ||  ||  ||  ||  ||  ||  ||  ||  ||
| f,f+3+4 || m ||  ||  ||  ||  ||  ||  ||  ||  ||
Line 129: Line 129:
| QCF ||  ||  ||  ||  ||  ||  ||  ||  || Dew glide stance (DEW)  ||
| QCF ||  ||  ||  ||  ||  ||  ||  ||  || Dew glide stance (DEW)  ||
|-
|-
| DEW 1 || m || || || || || ||  ||  ||  ||
| DEW 1 || m || 18 || 15 || -12 || JG || JG ||  ||  ||  ||
|-
|-
| DEW 2 || m || || || || || ||  ||  || ||
| DEW 2 || m || 24 || 16 || -6 || +9 || CS ||  ||  || Pushback on block ||
|-
|-
| WS+1 || m || ||  ||  ||  || ||  ||  ||  ||
| WS+1 || m || 12 ||  ||  ||  || JG ||  ||  ||  ||
|-
|-
| WS+2 || m || || ||  || || ||  ||  ||  ||
| WS+2 || m || 18 || 18 ||  || JG || JG ||  ||  ||  ||
|-
|-
| WS+3 or DEW 3|| m || ||  ||  || || ||  ||  ||  ||
| WS+3 or DEW 3|| m || 21 ||  ||  || KND || KND ||  ||  ||  ||
|-
|-
| WS+3,4 || m ||  ||  ||  ||  ||  ||  ||  ||  ||
| (WS+3,)4 || m || 25 ||  ||  || JG || JG ||  ||  || If WS+3 whiffs and only 4 hits ||
|-
| WS+3,4 || m || 17 ||  ||  ||  ||  ||  ||  ||  ||
|-
|-
| WS+4 or DEW 4 || m ||  ||  ||  ||  ||  ||  ||  ||  || Poke
| WS+4 or DEW 4 || m ||  ||  ||  ||  ||  ||  ||  ||  || Poke
|-
|-
| FC,d/f+3 or d,d/f+3 || l || ||  ||  ||  || ||  ||  ||  ||
| FC,d/f+3 or d,d/f+3 || l || 16 ||  ||  ||  || JG ||  ||  ||  ||
|-
|-
| FC,d/f+3 (far) or d,d/f+3 (far) || l || ||  ||  ||  || ||  ||  ||  ||
| FC,d/f+3 (far) or d,d/f+3 (far) || l || 16 ||  ||  ||  || JG ||  ||  ||  ||
|-
|-
| SS+3 || m || ||  ||  || || ||  ||  ||  ||
| SS+3 || m || 17 ||  ||  || JG || JG ||  ||  ||  ||
|-
|-
| SS+1+2 || m ||  ||  ||  ||  ||  ||  ||  ||  ||
| SS+1+2 || m ||  ||  ||  ||  ||  ||  ||  ||  ||
Line 155: Line 157:
| BT 4,3+4 || m,m ||  ||  ||  ||  ||  ||  ||  || Into Backturned stance (BT)  ||
| BT 4,3+4 || m,m ||  ||  ||  ||  ||  ||  ||  || Into Backturned stance (BT)  ||
|-
|-
| BT 1+2 || m,m || ||  ||  || || ||  ||  ||  ||
| BT 1+2 || m,m || 31 ||  ||  || KND || KND ||  ||  ||  ||
|-
|-
| BT 3+4 || m || ||  ||  || || ||  ||  || Into Backturned stance (BT)  ||
| BT 3+4 || m || 33 ||  ||  || JG || JG ||  ||  || Into Backturned stance (BT)  ||
|-
|-
| BT 3+4 (far) || m || ||  ||  || || ||  ||  || Into Backturned stance (BT)  ||
| BT 3+4 (far) || m || 10 ||  ||  || KND || KND ||  ||  || Into Backturned stance (BT)  ||
|-
|-
| BT d+3 || l ||  ||  ||  ||  ||  ||  ||  ||  ||
| BT d+3 || l ||  ||  ||  ||  ||  ||  ||  ||  ||
|-
|-
| BT d+3,4 || l,m || ||  ||  || || ||  ||  ||  ||
| BT d+3,4 || l,m || 19 ||  ||  || KND || KND ||  ||  ||  ||
|-
|-
| BT d+3+4 || l || ||  ||  || || ||  ||  || Into Backturned stance (BT)  ||
| BT d+3+4 || l || 22 ||  ||  || JG || JG ||  ||  || Into Backturned stance (BT)  ||
|-
|-
| BT d+3+4~f || l || ||  ||  || || ||  ||  || Into Forward stance  ||
| BT d+3+4~f || l || 22 ||  ||  || JG || JG ||  ||  || Into Forward stance  ||
|}
|}

Latest revision as of 10:55, 27 April 2025

All frame data was gathered from the PSP version of the game (using the practice setting "Hit analysis" and running the game at 1 FPS). Move list was taken from: https://sdtekken.com/t5dr/lili-frame-data
Command Hit level Damage Startup (impact frames) Block Hit Counter hit Recovery Total Notes Function
1 h 5 10 +1 +4 +4 18 28 No f+1 variant (like Heihachi) Poke
1,2 h 10 12 0 +7 +7 18 40 1 jails Poke, Punish
1,2,3 l 10 25 -17 -6 +3 36 83
1,2,4 m 25 29 -7 KND KND 47 98 4 is interruptible / steppable to both sides
2 h 10 10 0 +8 +8 19
2,3 l
2,4 h 24 22 0 KND KND 4 is duckable Punish
1+2 m 21 12 -11 KND KND Punish
3+4 m 33 37 -6 JG JG 31
3+4 (far) m 10 36 -7 KND KND 32
f+2 h 18 16 +3 +3 (hit analysis shows -18) +8 Plus frames, Frame trap
f+2,1+2 m 26 25 -10 KND KND CH confirmable?
f+3 m 30 20 -10 KND KND Tracks left
f+4 h 25 19 +5 KND KND Plus frames
f+1+2 m 21
f+3+4 m,m 21 18 -6 KND KND
f+3+4~3 m,m 27 37~38 -7 KND KND
(f+3+4)~3 m,m 27 37~38 -7 JG JG If f+3+4 whiffs and only 3 hits
f+3+4~3,4 m 41 21 -22 (-20 if f+3+4~3 whiffs) KND KND Pushback on block, Multiple active frames (maybe 3?)
d/f+1 m 15 13 +1 +7 +7 23 36 Poke
d/f+2 m 13 16 -7 JG JG 29 45 Launches crouched opponents Punish
d/f+3 m 23 20 -3c +8c JG Opponent recovers crouching
d/f+4 m 18 15 -7 +5 +5
d/f+4,4 l 21 26 -21 -2c KND Opponent recovers crouching
d/f+3+4 m 21 24 -3 JG JG Into Backturned stance (BT)
d/f+3+4,3+4 m,m 21 34 -3 KND KND Into Backturned stance (BT)
d+1 l 10 18 -11 0 (hit analysis show -14) 0 30 48 Poke, High crushes, Jails immediate crouch, but not attack, delayed crouch is possible too
d+1,2 h 8 19 -1 +7 +7 2 is duckable / blockable (even if d+1 hit) Poke
d+1,2,4 m 28 31 -15 KND KND
d+2 m 18 16 -7 -1 -1 d+2 jails
d+2,2 h 10 20 -10 -2 -2 Second 2 is not duckable
d+2,2,3 h 21 26 -2 KND KND 3 is duckable
d+2,2,4 m 22 23 -17 KND KND Pushback on block
d+3 l 12 16 -17 -3 -3 33 49 High crushes, Leaves player crouching Poke
d+4 l 7 12 -13 -2 (hit analysis shows -23) -2 32 44 High crushes?, Leaves player crouching Poke
d+3+4 m 23 17 -18 JG JG Punish
d/b+1 sm 5 10 -5 +6 (hit analysis shows -15) +6 24 34 High crushes, Leaves player crouching Interruption
d/b+3 l 20 KND KND
d/b+4 l 23 JG
b+1 m 21 17 +3 0 JG Opponent recovers crouching? Plus frames
b+2 h
b+2,1 h 1 is duckable
b+2,1~b Into Backturned stance (BT)
b+3 h
b+4 Feisty rabbit stance (FR)
b+4~f Feisty rabbit stance (FR) into Dew glide stance (DEW)
b+4~3 l
b+4~4 m
b+1+2 m
b+1+4 m 60 Unblockable
b+3+4 Backturned Stance (BT)
u+3 or u/f+3 m 15 15 -12 JG JG 31 46 Punish
u+3+4 or u/f+3+4 m
u+3+4,3+4 or u/f+3+4,3+4 m
u/f+4 m
u/f+4,3 m
f,f+2 m 28 17 -11 CS CS
f,f+3 m
f,f+3,3+4 m,m
f,f+4 l 21 21 -11 -21 (odd) +15g Opponent can guard on CH Plus frames
f,f+3+4 m
QCF Dew glide stance (DEW)
DEW 1 m 18 15 -12 JG JG
DEW 2 m 24 16 -6 +9 CS Pushback on block
WS+1 m 12 JG
WS+2 m 18 18 JG JG
WS+3 or DEW 3 m 21 KND KND
(WS+3,)4 m 25 JG JG If WS+3 whiffs and only 4 hits
WS+3,4 m 17
WS+4 or DEW 4 m Poke
FC,d/f+3 or d,d/f+3 l 16 JG
FC,d/f+3 (far) or d,d/f+3 (far) l 16 JG
SS+3 m 17 JG JG
SS+1+2 m
BT 4 m,m Into Backturned stance (BT)
BT 4,3+4 m,m Into Backturned stance (BT)
BT 1+2 m,m 31 KND KND
BT 3+4 m 33 JG JG Into Backturned stance (BT)
BT 3+4 (far) m 10 KND KND Into Backturned stance (BT)
BT d+3 l
BT d+3,4 l,m 19 KND KND
BT d+3+4 l 22 JG JG Into Backturned stance (BT)
BT d+3+4~f l 22 JG JG Into Forward stance