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|name=Jin Kazama | |name=Jin Kazama | ||
|image=t5dr_render_jin.jpg | |image=t5dr_render_jin.jpg | ||
|Archetype= | |Archetype=Mishima (Poking) | ||
|Stances= | |Stances=Crouch Dash (CD) - f,N,d,df<br> | ||
|Fastestlaunch= | CDS - b+1 | ||
|FastestCHlaunch= | |Fastestlaunch=d+3+4 (i14) | ||
|Fastestwallsplat= | |FastestCHlaunch=df+2 (i15) | ||
|MidCheck= | |Fastestwallsplat=2,4 (i10) | ||
|MidCheck=df+1 | |||
}} | }} | ||
Latest revision as of 10:05, 24 May 2025
Introduction
Both Mishima and not in equal measure, Jin Kazama is a character who twists many of his more standard Mishima tools to fit a gameplay style focused more on wearing opponents down than rushing them down. Jin is built like a fortress, with some of the game's most impressive pokes and space control tools, fantastic block punishment options and one of the scariest parries in the game. However, he is often considered the lesser of the game's two Jins, and not without good reason - while Jin's ability to wall opponents out and control their offensive timing is strong, his mixups are lacking thanks to nearly every one of his lows being launch punishable on block, and his inability to reliable launch punish whiffs from further ranges means that he can have an exceptionally hard time making up life deficits. That said, he is still the yin to Devil Jin's yang, and if you have the patience to pick your spots and make them count, you'll find Jin to be a fun and rewarding character who can often be more technical than he appears.