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===Dr. Strange=== | ===Dr. Strange=== | ||
Bolts can pick up | Bolts is one of the few (only?) assists that can confirm 236H into a full combo at any screen position. | ||
===Dante=== | |||
THC with Dante allows for OTG follow-ups from anywhere on the screen. | |||
===Chris=== | |||
Chris can DHC the first two hits of 236XX into Jill's 214XX hyper. Jill can then follow up with 5H > 623L to set up an OTG for Chris's Second Grenade. | |||
Jill's Somersault Kick can also allow Chris to pick up throws by connecting after his 2H. | |||
== Blockstrings/Mixups == | == Blockstrings/Mixups == |
Latest revision as of 15:49, 24 March 2025
Movement and Neutral Options
Feral Pinking
As far as the author can tell, "feral plinking" is simply dash plinking with S to allow for easier activation of feral stance, but this snippet below seems to disagree. Crazy move called somersault that tends to do the job, Strider assist punishes assist calls, etc. etc. Beam doesn't cover gaps in her neutral game at all You plink it with a Feral plink for more invincibility frames which also kara's you forward.
Assist Choices
Dr. Strange
Bolts is one of the few (only?) assists that can confirm 236H into a full combo at any screen position.
Dante
THC with Dante allows for OTG follow-ups from anywhere on the screen.
Chris
Chris can DHC the first two hits of 236XX into Jill's 214XX hyper. Jill can then follow up with 5H > 623L to set up an OTG for Chris's Second Grenade.
Jill's Somersault Kick can also allow Chris to pick up throws by connecting after his 2H.