Fatal Fury 2/Cheng Sinzan: Difference between revisions

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(→‎Move List: stun values)
 
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Line 17: Line 17:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=3
  |active=
  |active=3+3
  |recovery=
  |recovery=1
  |total=
  |total=9
  |advHit=
  |advHit=+5
  |advBlock=
  |advBlock=+7
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 40: Line 40:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=7
  |active=
  |active=7
  |recovery=
  |recovery=11
  |total=
  |total=24
  |advHit=
  |advHit=-6
  |advBlock=
  |advBlock=-4
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 63: Line 63:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=17
  |damage=17
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=10
  |active=
  |active=6+4
  |recovery=
  |recovery=11
  |total=
  |total=30
  |advHit=
  |advHit=+2
  |advBlock=
  |advBlock=0
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 86: Line 86:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=15
  |damage=15
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=10
  |active=
  |active=14
  |recovery=
  |recovery=10
  |total=
  |total=33
  |advHit=
  |advHit=-1
  |advBlock=
  |advBlock=-3
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 111: Line 111:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=8
  |active=
  |active=4+2
  |recovery=
  |recovery=4
  |total=
  |total=17
  |advHit=
  |advHit=+2
  |advBlock=
  |advBlock=+4
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 134: Line 134:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=6
  |recovery=
  |recovery=5
  |total=
  |total=16
  |advHit=
  |advHit=+1
  |advBlock=
  |advBlock=+3
  |property=
  |property=
  |description=  
  |description=  
Line 157: Line 157:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=19
  |damage=19
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=1+3+5
  |recovery=
  |recovery=1
  |total=
  |total=23
  |advHit=
  |advHit=+13
  |advBlock=
  |advBlock=+11
  |property=Cancel
  |property=Cancel
  |description=  
  |description=  
Line 180: Line 180:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=15
  |damage=15
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=11
  |active=
  |active=7
  |recovery=
  |recovery=11
  |total=
  |total=28
  |advHit=
  |advHit=+5
  |advBlock=
  |advBlock=+3
  |property=
  |property=
  |description=  
  |description=  
Line 205: Line 205:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=5
  |active=
  |active=12
  |recovery=
  |recovery=1
  |total=
  |total=17
  |advHit=
  |advHit=-2
  |advBlock=
  |advBlock=+1
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 228: Line 228:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Low
  |guard=Low
  |startup=
  |startup=10
  |active=
  |active=7
  |recovery=
  |recovery=11
  |total=
  |total=27
  |advHit=
  |advHit=-7
  |advBlock=
  |advBlock=-4
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 251: Line 251:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=17
  |damage=17
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=10
  |active=
  |active=10
  |recovery=
  |recovery=14
  |total=
  |total=33
  |advHit=
  |advHit=+1
  |advBlock=
  |advBlock=-3
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 274: Line 274:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=15x2
  |damage=15x2
  |stun=
  |stun=20
  |guard=Low, Low
  |guard=Low, Low
  |startup=
  |startup=10
  |active=
  |active=7 (3) 10
  |recovery=
  |recovery=17
  |total=
  |total=46
  |advHit=KD
  |advHit=KD
  |advBlock=
  |advBlock=-6
  |property=
  |property=Cancel
  |description=  
  |description= * -16 if only the first hit is blocked.
  }}
  }}
}}
}}
Line 300: Line 300:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=11
  |active=
  |active=
  |recovery=
  |recovery=/
  |total=
  |total=
  |advHit=
  |advHit=
Line 315: Line 315:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=7
  |active=
  |active=
  |recovery=
  |recovery=/
  |total=
  |total=
  |advHit=
  |advHit=
Line 339: Line 339:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=11
  |active=
  |active=
  |recovery=
  |recovery=
  |total=
  |total=
Line 354: Line 354:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=11
  |active=
  |active=
  |recovery=
  |recovery=
  |total=
  |total=
Line 378: Line 378:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=13
  |active=
  |active=30
  |recovery=
  |recovery=/
  |total=
  |total=
  |advHit=
  |advHit=
Line 393: Line 393:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=14
  |active=
  |active=21
  |recovery=
  |recovery=/
  |total=
  |total=
  |advHit=
  |advHit=
Line 417: Line 417:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=11x2
  |damage=11x2
  |stun=
  |stun=20
  |guard=Overhead, Overhead
  |guard=Overhead, Overhead
  |startup=
  |startup=11
  |active=
  |active=8 (4) 19
  |recovery=
  |recovery=/
  |total=
  |total=
  |advHit=
  |advHit=
Line 432: Line 432:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=11x2
  |damage=11x2
  |stun=
  |stun=20
  |guard=Overhead, Overhead
  |guard=Overhead, Overhead
  |startup=
  |startup=11
  |active=
  |active=8 (4) 16
  |recovery=
  |recovery=/
  |total=
  |total=
  |advHit=
  |advHit=
Line 459: Line 459:
  |version=Front Lane
  |version=Front Lane
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=21
  |recovery=
  |recovery=1
  |total=
  |total=23
  |advHit=KD
  |advHit=KD
  |advBlock=
  |advBlock=-1
  |property=Lane Shift
  |property=Lane Shift
  |description=  
  |description=  
Line 474: Line 474:
  |version=Back Lane
  |version=Back Lane
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=21
  |recovery=
  |recovery=1
  |total=
  |total=25
  |advHit=KD
  |advHit=KD
  |advBlock=
  |advBlock=-1
  |property=Lane Shift
  |property=Lane Shift
  |description=  
  |description=  
Line 495: Line 495:
|name=Lane Attack
|name=Lane Attack
|input=A/B/C/D from opposite lane
|input=A/B/C/D from opposite lane
|data=
|data= * Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
  {{AttackData-FF2
  {{AttackData-FF2
  |version=A/C
  |version=A/C
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=14
  |active=
  |active=18/17
  |recovery=
  |recovery=1
  |total=
  |total=31/30
  |advHit=Air Reset
  |advHit=Air Reset
  |advBlock=
  |advBlock=+18
  |property=
  |property=
  |description=  
  |description= * Doesn't hit the back lane until frame 30 and the front lane until frame 29.
  }}
  }}
  {{AttackData-FF2
  {{AttackData-FF2
Line 514: Line 514:
  |version=B/D
  |version=B/D
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=14
  |active=
  |active=39/36
  |recovery=
  |recovery=1
  |total=
  |total=53/50
|advHit=Air Reset
|advBlock=+17
|property=Invincible 41-53F/41-50F
|description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
}}
{{AttackData-FF2
|header=no
|version=Lane Sway
|subtitle=A+B on same lane
|damage=21
|stun=6
|guard=Unblockable
|startup=14
|active=39/36
|recovery=4
|total=56/53
  |advHit=Air Reset
  |advHit=Air Reset
  |advBlock=
  |advBlock=/
  |property=
  |property=Invincible 41-52F/41-49F
  |description=  
  |description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
  }}
  }}
}}
}}
Line 538: Line 554:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=8
  |recovery=
  |recovery=7
  |total=
  |total=20
  |advHit=KD
  |advHit=KD
  |advBlock=
  |advBlock=+6
  |property=
  |property=Cancel, Upper-Body Invincible 1-19F
  |description=  
  |description=  
  }}
  }}
Line 564: Line 580:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 571: Line 587:
  |total=
  |total=
  |advHit=KD
  |advHit=KD
  |advBlock=
  |advBlock=/
  |property=
  |property=
  |description= * Swaps sides.
  |description= * Swaps sides.
Line 588: Line 604:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=21~39 (12 + 3 x 3~9)
  |damage=21~39 (12 + 3 x 3~9)
  |stun=
  |stun=0
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 595: Line 611:
  |total=
  |total=
  |advHit=KD
  |advHit=KD
  |advBlock=
  |advBlock=/
  |property=
  |property=
  |description= * Hold throw. Opponent can mash to reduce hits.
  |description= * Hold throw. Opponent can mash to reduce hits.
Line 615: Line 631:
  | subtitle    =  
  | subtitle    =  
  | damage      = 13 (3)
  | damage      = 13 (3)
  | stun        =  
  | stun        = 20
  | guard      = Mid/Low※, Low
  | guard      = Mid/Low※, Low
  | startup    =  
  | startup    = 17
  | active      =  
  | active      = 23+17
  | recovery    =  
  | recovery    = 32
  | total      =  
  | total      = 48
  | advHit     =  
  | advHit     = +16
  | advBlock   =  
  | advBlock   = +3
  | property    =  
  | property    =  
  | description = * Projectile travels shorter.
  | description = * Projectile travels shorter.
Line 631: Line 647:
  | subtitle    =  
  | subtitle    =  
  | damage      = 21 (5)
  | damage      = 21 (5)
  | stun        =  
  | stun        = 20
  | guard      = Mid/Low※, Low
  | guard      = Mid/Low※, Low
  | startup    =  
  | startup    = 20
  | active      =  
  | active      = 27+17
  | recovery    =  
  | recovery    = 32
  | total      =  
  | total      = 51
  | advHit     =  
  | advHit     = +16
  | advBlock   =  
  | advBlock   = +3
  | property    =  
  | property    =  
  | description = * Projectile travels further.
  | description = * Projectile travels further.
Line 651: Line 667:
| image    =  
| image    =  
| caption  =  
| caption  =  
| data  =  
| data  = * Charge time: 47F.
※Advantage values tested against standing Big Bear.
  {{AttackData-FF2
  {{AttackData-FF2
  | version    = A
  | version    = A
  | subtitle    =  
  | subtitle    =  
  | damage      = 19 (4)
  | damage      = 19 (4)
  | stun        =  
  | stun        = 10
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    = 22
  | active      =  
  | active      = 47
  | recovery    =  
  | recovery    = 28
  | total      =  
  | total      = 96
  | advHit     =  
  | advHit     = -18※
  | advBlock   =  
  | advBlock   = -31※
  | property    =  
  | property    = Invincible 1-1F
  | description =  
  | description =  
  }}
  }}
Line 672: Line 689:
  | subtitle    =  
  | subtitle    =  
  | damage      = 25 (6)
  | damage      = 25 (6)
  | stun        =  
  | stun        = 10
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    = 16
  | active      =  
  | active      = 33
  | recovery    =  
  | recovery    = 28
  | total      =  
  | total      = 76
  | advHit     =  
  | advHit     = KD
  | advBlock   =  
  | advBlock   = -31※
  | property    =  
  | property    = Invincible 1-1F
  | description =  
  | description =  
  }}
  }}
Line 692: Line 709:
| image    =  
| image    =  
| caption  =  
| caption  =  
| data  =  
| data  = * Charge time: 47F.
  {{AttackData-FF2
  {{AttackData-FF2
  | version    = B
  | version    = B
  | subtitle    =  
  | subtitle    =  
  | damage      = 17 (4)
  | damage      = 17 (4)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    = 1
  | active      =  
  | active      = 13
  | recovery    =  
  | recovery    = 4
  | total      =  
  | total      = 17
  | advHit     =  
  | advHit     = KD
  | advBlock   =  
  | advBlock   = -17
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 713: Line 730:
  | subtitle    =  
  | subtitle    =  
  | damage      = 23 (5)
  | damage      = 23 (5)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    = 31
  | active      =  
  | active      = 26
  | recovery    =  
  | recovery    = 4
  | total      =  
  | total      = 60
  | advHit     =  
  | advHit     = KD
  | advBlock   =  
  | advBlock   = +3
  | property    =  
  | property    = Invincible 25-30F
  | description =  
  | description =  
  }}
  }}
Line 735: Line 752:
| image    =  
| image    =  
| caption  =  
| caption  =  
| data  = ※If the projectile hits low to the ground, it must be blocked low.
| data  =  
  {{AttackData-FF2
  {{AttackData-FF2
  | damage      = 51 (12)
  | damage      = 51 (12)
  | stun        =  
  | stun        = 10
  | guard      = Mid/Low※, Low
  | guard      = Mid/Low※, Low
  | startup    =  
  | startup    = 44
  | active      =  
  | active      = 34+17
  | recovery    =  
  | recovery    = 38
  | total      =  
  | total      = 81
  | advHit     = KD
  | advHit     = KD
  | advBlock   =  
  | advBlock   = -3
  | property    =  
  | property    =  
  | description =  
  | description = * Charge time: 62F.
※If the projectile hits low to the ground, it must be blocked low.
  }}
  }}
}}
}}

Latest revision as of 21:52, 6 June 2025

The Muscular Merchant of Lump Giving

Introduction

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid 3 3+3 1 9 +5 +7 Cancel
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid 7 7 11 24 -6 -4 Cancel
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17 20 Mid 10 6+4 11 30 +2 0 Cancel
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 20 Mid 10 14 10 33 -1 -3 Cancel

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid 8 4+2 4 17 +2 +4 Cancel
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid 6 6 5 16 +1 +3 -
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
19 20 Mid 14 1+3+5 1 23 +13 +11 Cancel
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 20 Mid 11 7 11 28 +5 +3 -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid 5 12 1 17 -2 +1 Cancel
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Low 10 7 11 27 -7 -4 Cancel
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17 20 Mid 10 10 14 33 +1 -3 Cancel
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15x2 20 Low, Low 10 7 (3) 10 17 46 KD -6 Cancel
  • -16 if only the first hit is blocked.

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 9 6 Overhead 11 / - - - -
Neutral Jump 9 6 Overhead 7 / - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 7 6 Overhead 11 - - - - -
Neutral Jump 7 6 Overhead 11 - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 21 20 Overhead 13 30 / - - - -
Neutral Jump 21 20 Overhead 14 21 / - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 11x2 20 Overhead, Overhead 11 8 (4) 19 / - - - -
Neutral Jump 11x2 20 Overhead, Overhead 11 8 (4) 16 / - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 20 Mid 12 21 1 23 KD -1 Lane Shift
Back Lane 21 20 Mid 14 21 1 25 KD -1 Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
  • Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 21 20 Overhead 14 18/17 1 31/30 Air Reset +18 -
  • Doesn't hit the back lane until frame 30 and the front lane until frame 29.
B/D 21 20 Overhead 14 39/36 1 53/50 Air Reset +17 Invincible 41-53F/41-50F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Lane Sway
A+B on same lane
21 6 Unblockable 14 39/36 4 56/53 Air Reset / Invincible 41-52F/41-49F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid 6 8 7 20 KD +6 Cancel, Upper-Body Invincible 1-19F

Throws

Aiki Nage (6C)

Aiki Nage
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD / -
  • Swaps sides.
Zutsuki Satsu (6D)

Zutsuki Satsu
close 6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
21~39 (12 + 3 x 3~9) 0 Throw 1 1 / - KD / -
  • Hold throw. Opponent can mash to reduce hits.

Special Moves

Ki Rai Hou (236P)
Ki Rai Hou
236A/C
※If the projectile hits low to the ground, it must be blocked low.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 13 (3) 20 Mid/Low※, Low 17 23+17 32 48 +16 +3 -
  • Projectile travels shorter.
C 21 (5) 20 Mid/Low※, Low 20 27+17 32 51 +16 +3 -
  • Projectile travels further.
Dai Taiko-bara Uchi ([2]8P)
Dai Taiko-bara Uchi
[2]8A/C
  • Charge time: 47F.
※Advantage values tested against standing Big Bear.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 19 (4) 10 Mid 22 47 28 96 -18※ -31※ Invincible 1-1F
C 25 (6) 10 Mid 16 33 28 76 KD -31※ Invincible 1-1F
Ha Gan Geki ([4]6K)
Ha Gan Geki
[4]6B/D
  • Charge time: 47F.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 17 (4) 20 Mid 1 13 4 17 KD -17 -
D 23 (5) 20 Mid 31 26 4 60 KD +3 Invincible 25-30F

Desperation Move

Bakurai Hou ([1]236BC)
Bakurai Hou
When health is flashing
[1]236B+C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 (12) 10 Mid/Low※, Low 44 34+17 38 81 KD -3 -
  • Charge time: 62F.

※If the projectile hits low to the ground, it must be blocked low.

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser