Fatal Fury 2/Cheng Sinzan: Difference between revisions

From SuperCombo Wiki
mNo edit summary
 
(2 intermediate revisions by the same user not shown)
Line 16: Line 16:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=9
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 39: Line 39:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=7
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 62: Line 62:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=17
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 85: Line 85:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=15
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 110: Line 110:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=9
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 133: Line 133:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=7
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 156: Line 156:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=19
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 165: Line 165:
  |advHit=
  |advHit=
  |advBlock=
  |advBlock=
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 179: Line 179:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=15
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 204: Line 204:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=9
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 227: Line 227:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=7
  |stun=
  |stun=
  |guard=Low
  |guard=Low
Line 250: Line 250:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=17
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 273: Line 273:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=15x2
  |stun=
  |stun=
  |guard=Low, Low
  |guard=Low, Low
Line 299: Line 299:
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=9
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 314: Line 314:
  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=9
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 338: Line 338:
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=7
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 353: Line 353:
  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=7
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 377: Line 377:
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=21
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 392: Line 392:
  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=21
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 416: Line 416:
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=11x2
  |stun=
  |stun=
  |guard=Overhead, Overhead
  |guard=Overhead, Overhead
Line 431: Line 431:
  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=11x2
  |stun=
  |stun=
  |guard=Overhead, Overhead
  |guard=Overhead, Overhead
Line 457: Line 457:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
|version=Front Lane
|damage=21
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=Lane Shift
|description=
}}
{{AttackData-FF2
|header=no
|version=Back Lane
  |damage=21
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 482: Line 498:
  {{AttackData-FF2
  {{AttackData-FF2
  |version=A/C
  |version=A/C
  |damage=
  |damage=21
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 497: Line 513:
  |header=no
  |header=no
  |version=B/D
  |version=B/D
  |damage=
  |damage=21
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 521: Line 537:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=13
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 571: Line 587:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=21~39 (12 + 3 x 3~9)
  |stun=
  |stun=
  |guard=Throw
  |guard=Throw
Line 598: Line 614:
  | version    = A
  | version    = A
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 13 (3)
  | stun        =  
  | stun        =  
  | guard      = Mid/Low※, Low
  | guard      = Mid/Low※, Low
Line 614: Line 630:
  | version    = C
  | version    = C
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 21 (5)
  | stun        =  
  | stun        =  
  | guard      = Mid/Low※, Low
  | guard      = Mid/Low※, Low
Line 639: Line 655:
  | version    = A
  | version    = A
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 19 (4)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 655: Line 671:
  | version    = C
  | version    = C
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 25 (6)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 680: Line 696:
  | version    = B
  | version    = B
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 17 (4)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 696: Line 712:
  | version    = D
  | version    = D
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 23 (5)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 721: Line 737:
| data  = ※If the projectile hits low to the ground, it must be blocked low.
| data  = ※If the projectile hits low to the ground, it must be blocked low.
  {{AttackData-FF2
  {{AttackData-FF2
  | damage      =  
  | damage      = 51 (12)
  | stun        =  
  | stun        =  
  | guard      = Mid/Low※, Low
  | guard      = Mid/Low※, Low

Latest revision as of 21:15, 14 March 2025

The Muscular Merchant of Lump Giving

Introduction

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Mid - - - - - - -
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 - Mid - - - - - - -
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17 - Mid - - - - - - -
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 - Mid - - - - - - -

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Mid - - - - - - -
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 - Mid - - - - - - -
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
19 - Mid - - - - - - Cancel
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 - Mid - - - - - - -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Mid - - - - - - -
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 - Low - - - - - - -
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17 - Mid - - - - - - -
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15x2 - Low, Low - - - - KD - -

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 9 - Overhead - - - - - - -
Neutral Jump 9 - Overhead - - - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 7 - Overhead - - - - - - -
Neutral Jump 7 - Overhead - - - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 21 - Overhead - - - - - - -
Neutral Jump 21 - Overhead - - - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 11x2 - Overhead, Overhead - - - - - - -
Neutral Jump 11x2 - Overhead, Overhead - - - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 - Mid - - - - KD - Lane Shift
Back Lane 21 - Mid - - - - KD - Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 21 - Overhead - - - - Air Reset - -
B/D 21 - Overhead - - - - Air Reset - -
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - KD - -

Throws

Aiki Nage (6C)

Aiki Nage
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 - Throw 1 1 / - KD - -
  • Swaps sides.
Zutsuki Satsu (6D)

Zutsuki Satsu
close 6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
21~39 (12 + 3 x 3~9) - Throw 1 1 / - KD - -
  • Hold throw. Opponent can mash to reduce hits.

Special Moves

Ki Rai Hou (236P)
Ki Rai Hou
236A/C
※If the projectile hits low to the ground, it must be blocked low.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 13 (3) - Mid/Low※, Low - - - - - - -
  • Projectile travels shorter.
C 21 (5) - Mid/Low※, Low - - - - - - -
  • Projectile travels further.
Dai Taiko-bara Uchi ([2]8P)
Dai Taiko-bara Uchi
[2]8A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 19 (4) - Mid - - - - - - -
C 25 (6) - Mid - - - - - - -
Ha Gan Geki ([4]6K)
Ha Gan Geki
[4]6B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 17 (4) - Mid - - - - - - -
D 23 (5) - Mid - - - - - - -

Desperation Move

Bakurai Hou ([1]236BC)
Bakurai Hou
When health is flashing
[1]236B+C
※If the projectile hits low to the ground, it must be blocked low.
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 (12) - Mid/Low※, Low - - - - KD - -

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser