Real Bout Fatal Fury/Blue Mary: Difference between revisions

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=Introduction=
[[File:rbff_fig_bmary.png|right|150px]]
Blue Mary is a character that is heavily reliant on throws to score some big damage as well as throwing in some counters for good measure. She requires good reaction and knowing matchups well in order to use her full power.
{{TOClimit|3}}


=Move List=
== Introduction ==
==Throws==
Blue Mary is a character who does xyz


Lock Kick: B + C (Performed in close range)
{{StrengthsAndWeaknesses
| intro = [[File: rbff icon bmary.png|20px]] '''Blue Mary''' is a character who does xyz
| pros =
* '''Pro:''' thing character is good at
| cons =
* '''Con:''' thing character is bad at
}}


Leg Lock: B,F + C (Performed in close range)
==Move List==


==Command Moves==
=== Throws ===
===== <span class="invisible-header">Head Throw (4C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image1=rbff bmary throw.png
|image2=rbff bmary throw6C.png
|caption=
|name=Head Throw
|input=close 4C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
  {{AttackData-FFS
|header=no
|version=~4C
|subtitle=Achilles Hold
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}


Crouching Punch: DF + A
=== Close Standing Normals ===
===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_bmary_c5A.png
|subtitle=
|caption=
|name=c5A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Double Rolling: B + B
===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_bmary_c5B.png
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Fire Kick: D,U + C
===== <span class="invisible-header">c5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_bmary_c5C.png
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Foot Stomp: D + C (Perform when opponent is down)
=== Far Standing Normals ===
===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_bmary_5A.png
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Leg Drop: U + C (Perform when opponent is down)
===== <span class="invisible-header">f5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_bmary_5B.png
|subtitle=
|caption=
|name=f5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==Special Moves==
===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_bmary_5C_1.png
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Spin Fall: D,DF,F + A
=== Crouching Normals ===
===== <span class="invisible-header">2A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_bmary_2A.png
|subtitle=
|caption=
|name=2A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Straight Slice: B,F + B (Charge back)
===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_bmary_2B.png
|subtitle=
|caption=
|name=2B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Stun Fang: B,F + B (Perform during Straight Slice)
===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_bmary_2C.png
|subtitle
|caption=
|name=2C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Vertical Arrow: F,D,DF + B
=== Jumping Normals ===
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_bmary_jA.png
|subtitle=
|caption=
|name=jA
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


M. Snatcher: F,D,DF + B (Perform during Vertical Arrow)
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_bmary_jB.png
|subtitle=
|caption=
|name=jB
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Stun Gun Smasher: D,DB,B + C
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_bmary_jC.png
|subtitle=
|caption=
|name=jC
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


M. Head Buster: D,DB,B + B
=== Command Normals ===
===== <span class="invisible-header">6A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_bmary_4B.png
|subtitle=Double Rolling
|caption=
|name=4B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


M. Spider: D,DF,F + C
===== <span class="invisible-header">3A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_bmary_3A.png
|subtitle=Low Straight
|caption=
|name=3A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Quick Sway: D,DB,B + A
===== <span class="invisible-header">28C (during getup)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_bmary_28C.png
|subtitle=Climbing Arrow
|caption=
|name=(during getup) 28C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Back Drop: B + A (Perform during Quick Sway)
===== <span class="invisible-header">Pursuit</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image1=rbff_bmary_pursuit1.png
|image2=rbff bmary pursuit2.png
|subtitle=Pursuit
|caption=
|name=8/2C (downed opponent)
|data=
{{AttackData-FFS
|version=8C
|subtitle=Spin Fall Attack
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
  {{AttackData-FFS
|version=2C
|subtitle=Hopping Press
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Face Rock: B + B (Perform during Back Drop)
=== Universal Mechanics ===
===== <span class="invisible-header">High Reach Attack </span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_bmary_5D front.png
|image2=FFS bmary 5D back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=High Reach Attack
|input=5D
|data=
{{AttackData-FFS
|version=Front Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==S-Power Move==
===== <span class="invisible-header">Low Reach Attack </span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_bmary_2D front.png
|image2=FFS bmary 2D back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Low Reach Attack
|input=2D
|data=
{{AttackData-FFS
|version=Front Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


M. Typhoon: F,B,DB,D,DF,F + BC
===== <span class="invisible-header">Light Dive Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff bmary osAB front.png
|image2=rbff_bmary osAB back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Lane Attack
|input=A/B from Oversway
|data=
{{AttackData-FFS
|version=Front
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==P-Power Move==
===== <span class="invisible-header">Heavy Dive Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff bmary osC front.png
|image2=rbff_bmary osC back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Lane Attack
|input=C from Oversway
|data=
{{AttackData-FFS
|version=Front
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


M. Driving Smasher: F,B,DB,D,DF,F + C (Perform in close range)
===== <span class="invisible-header">Evade Attack</span> =====
=Strategies=
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_bmary_EA.png
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
=== Chain Combos ===
<pre>
5A -+--> 5C
    |
    +--> 5B ----> 5C
                  6C
                  4C
                  1/3C
                  2C 
</pre>
 
=== Special Moves ===
===== <span class="invisible-header">Spin Fall (236A)</span> =====
{{MoveData
| name    = Spin Fall
| input    = 236A
| subtitle =
| image    = rbff_bmary_236A.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">M.Spider (236C)</span> =====
{{MoveData
| name    = M.Spider
| input    = 236C
| subtitle =
| image    = rbff_bmary_236C.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Straight Slicer ([4]6B</span> =====
{{MoveData
| name    = Straight Slicer
| input    = [4]6B
| subtitle =
| image    = rbff_bmary_46B.png
| image2  = rbff_bmary_46B46B.png
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
  {{AttackData-FFS
  | header = no
  | version    = ~46B
  | subtitle    = Stun Fang
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">M.Crab Snatch</span> =====
{{MoveData
| name    = M.Crab Snatch
| input    = [4]6C
| subtitle =
| image    = rbff_bmary_46C.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Vertical Arrow (623B)</span> =====
{{MoveData
| name    = Vertical Arrow
| input    = 623B
| subtitle =
| image1  = rbff_bmary_623B.png
| image2  = rbff_bmary_623B623B.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
  {{AttackData-FFS
  | header = no
  | version    = ~623B
  | subtitle    = M.Snatch
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Stun Gun Smasher (214C)</span> =====
{{MoveData
| name    = 214C
| subtitle =
| image    = rbff_bmary_214C.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Quick Sway (214A)</span> =====
{{MoveData
| name    = Quick Sway
| input    = 214A
| subtitle =
| image1  = rbff_bmary_214A.png
| image2  = rbff_bmary_214A4A.png
| image3  = rbff_bmary_214A4B.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
  {{AttackData-FFS
  | header = no
  | version    = ~4A
  | subtitle    = Back Drop
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
  {{AttackData-FFS
  | header = no
  | version    = ~4B
  | subtitle    = Face Lock
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===S-Power===
===== <span class="invisible-header">M.Typhoon (641236BC)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_bmary_S-power.png
|subtitle=
|input=641236BC
|caption=
|name=M.Typhoon
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===P-Power===
===== <span class="invisible-header">M.Diving Smasher (641236C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_bmary_P-power.png
|subtitle=
|input=641236C
|caption=
|name=M.Diving Smasher
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==Combos==
==Combos==
:Chain Legend
:(St.A or St. B or Cr.B) link into (St.B or Cr. B) into (F+C) into (Mary Snatcher)
:(St.A or St. B or Cr.B) link into (St.B or Cr. B) into (St.C or B+C or D+C or DF+C or DB+C) into (Any Move for B+C DB+C)
:(St.A) link into (St.C) into (Any Move)
                                   
:Combo1: Crouch B x2,crouch C,(b,f+B),(b,f+B)
:Combo2: A,C,(f,d,df+B),(f,d,df+B)
:Combo3: Jump B, Jump C, A, A, crouch B, db+C, (b,f+B), (b,f+B)
:Combo4: (d,df,f+A), crouch B x2, db+C, (b,f+B), (b,f+B)
:Combo5: A,A,B,f+C, (f,d,df+B)
:Combo6: (in corner) Jump B, Jump C, A,A,A,B,f+C, (f,d,df+B)x2
P.Power Combo: Jump C,P.Power


==Advanced==
<youtube>https://www.youtube.com/watch?v=dd7Csa_a_PE</youtube>
=Matchups=
''RB1 combos begin from 0:22''
== Vs. Terry Bogard==
 
If the Terry Player throws out Burning Knuckles. You can safely crouch to make it whiff and punish.
==Strategy==
 
===The Basics===
 
===Advanced Strategy===
 
{{Navbox-RBFF}}
[[Category:Real Bout Fatal Fury]]
[[Category:Real Bout Fatal Fury]]
[[Category:Blue Mary]]

Latest revision as of 03:24, 18 April 2025

Rbff fig bmary.png

Introduction

Blue Mary is a character who does xyz

Rbff icon bmary.png Blue Mary is a character who does xyz
Pros Cons
  • Pro: thing character is good at
  • Con: thing character is bad at



Move List

Throws

Head Throw (4C)

Head Throw
close 4C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -
~4C
Achilles Hold
- - - 0 - - - - - -

Close Standing Normals

c5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
c5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
c5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Far Standing Normals

f5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Crouching Normals

2A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Jumping Normals

jA

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jB

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jC

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Command Normals

6A

4B
Double Rolling
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
3A

3A
Low Straight
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
28C (during getup)

(during getup) 28C
Climbing Arrow
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Pursuit

8/2C (downed opponent)
Pursuit
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8C
Spin Fall Attack
- - - - - - - - - -
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
2C
Hopping Press
- - - - - - - - - -

Universal Mechanics

High Reach Attack

High Reach Attack
5D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Low Reach Attack

Low Reach Attack
2D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Light Dive Attack

Lane Attack
A/B from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Heavy Dive Attack

Lane Attack
C from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Evade Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Chain Combos

5A -+--> 5C
    |
    +--> 5B ----> 5C
                  6C
                  4C
                  1/3C
                  2C   

Special Moves

Spin Fall (236A)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
M.Spider (236C)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Straight Slicer ([4]6B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
~46B
Stun Fang
- - - - - - - - - -
M.Crab Snatch
M.Crab Snatch
[4]6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Vertical Arrow (623B)
Vertical Arrow
623B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
~623B
M.Snatch
- - - - - - - - - -
Stun Gun Smasher (214C)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Quick Sway (214A)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
~4A
Back Drop
- - - - - - - - - -
~4B
Face Lock
- - - - - - - - - -

S-Power

M.Typhoon (641236BC)

M.Typhoon
641236BC
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

P-Power

M.Diving Smasher (641236C)

M.Diving Smasher
641236C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Combos

RB1 combos begin from 0:22

Strategy

The Basics

Advanced Strategy

Game Navigation

General
FAQ
Controls
HUD
System
Characters
Andy Bogard
Billy Kane
Blue Mary
Bob Wilson
Duck King
Franco Bash
Geese Howard
Hon-Fu
Jin Chonrei
Jin Chonshu
Joe Higashi
Kim Kaphwan
Mai Shiranui
Ryuji Yamazaki
Sokaku Mochizuki
Terry Bogard