Breakers Revenge/Pielle: Difference between revisions

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=Introduction=
{{Infobox Character BreakersR
Pielle is a Frenchman who can control lightning and flowers.  He has a butler and sometimes the butler will come out after a victory to provide a service for Pielle.
|name=Pielle
|filename=Pielle
|defense=118
|stun=2896
}}


=Moves List=
==Move List==
===Normals===
<big>'''Standing'''</big>
------
{{MoveData
|image=BreakersR_Pielle_5A.png
|caption=
|name=
|input=5A
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}


==Normal Moves==
*Throw - F or B + HP while close
*Air Throw - F or B + HP/HK close while both players are airborne
*Massive Rapier Attack - LP+HP, can be comboed afterwards with super if it hits airborne opponent, uncancelable
*Sexy Hip Hop - LK+HK, leaping overhead
*Pogo Spike - D+LK in the air, Pielle stabs opponent's head from top
*Another Air HP Attack - U+HP in the air, Pielle's another air HP


==Special Moves==
{{MoveData
*Bad Iori Copycat Fireball - QCF+P, really bad fireball with horrible recovery.
|image=BreakersR_Pielle_5B.png
*Rapier Upper - DP+P, really bad dragon punch, not sure why he has it.
|caption=
*Lovely Rose Spin - QCB+K, LK goes for a short length, small recovery, HK version goes longer out, longer recovery. Good move to use sparingly.
|name=
*Good Iori Copycat Rekka - QCB+P, P, P, good move overall, both used alone and in combos. It can also juggle.
|input=5B
*Beautiful Graceful Dive Swoop Stab - D+LP+LK+HP, good move to catch unaware opponents.
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}


==Super Moves==
*Rapier Upper Super - QCF, QCF+P, Pielle does multiple DP+P moves, good move to use in combos.
*Lightning Rod Super - QCB, QCB+P, Pielle turns into a lightning rod and stabs opponents in the face. Excellent breakering super, excellent anti-crossup super, lots of invincibility, hard to fully punish if blocked.
*Really Lovely Magnificent Rose Spin - QCB, QCB+K, Souped up QCB+K's move. Good move to punish blatant mistakes. Extremely safe if blocked.


=The Basics=
{{MoveData
*Noteable normals
|image=BreakersR_Pielle_5C.png
**Standing B - It is cancelable into rekka, even from very far. Good poke.
|caption=
**Crouching C - Good for anti air if done very, very early. Can combo into good things.
|name=
**Crouching D - It is a slide that knockdowns. Sliding knockdowns are good. Hard to punish if done from far.
|input=5C
**LK+HK - It is easy to combo after overhead, be aware of his large startup on it though.
|data=
*Crossups
{{AttackData-BreakersR
**Jumping B - Pielle's only crossup move. It can look ambigious if spaced properly.
|Damage=
*Meterless Combos
|Guard= {{Mid}}
**cr.A xN - "Please back off. I need room to look beautiful."
|Stun=
**(Jump in attack OR LK+HK), st.B, Rekka - That combo hurts a lot. If you accidently do Rekka on blocking opponent, stop the first rekka, or you can delay next rekka in hopes of opponent dropping his/her guard.
|Properties=
**(close HP or close HK), A+C - Another strong and simple combo. Unsure if it's breakerable, never saw it happen.
|Startup=
*Combos with meter
|Active=
**cr.HP, A+C, QCF,QCF+P - Good punishing unbreakerable combo.
|Recovery=
=Advanced Strategy=
|Adv. Hit=
Pielle pretty much needs his meter for breakering and getting crossups off from him. His Rekka combo is so strong it's preferred to end the combos with Rekkas rather than using his meter for supers.
|Adv. Guard=
|description=
}}
}}


=Match-ups=


==Vs. Alsion 3:==
{{MoveData
|image=BreakersR_Pielle_5D.png
|caption=
|name=
|input=5D
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}


==Vs. Condor:==
<big>'''Crouching'''</big>
------
{{MoveData
|image=BreakersR_Pielle_2A.png
|caption=
|name=
|input=2A
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Mid}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}


==Vs. Dao-Long:==


==Vs. Mahrel:==
{{MoveData
|image=BreakersR_Pielle_2B.png
|caption=
|name=
|input=2B
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Low}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}


==Vs. Pielle (self):==


==Vs. Rila:==
{{MoveData
|image=BreakersR_Pielle_2C.png
|caption=
|name=
|input=2C
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Mid}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=Good for anti air if done very, very early. Puts the opponent in the air for juggles, can combo into good things.
}}
}}


==Vs. Saizo:==


==Vs. Sho:==
{{MoveData
|image=BreakersR_Pielle_2D.png
|caption=
|name=
|input=2D
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Low}}
|Stun=
|Properties={{Knockdown}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=It is a slide that knockdowns. Sliding knockdowns are good. Hard to punish if done from far.
}}
}}


==Vs. Tia:==
<big>'''Close'''</big>
------
{{MoveData
|image=BreakersR_Pielle_cl5A.png
|caption=
|name=
|input=5A
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Mid}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}


{{Breakers}}
 
{{MoveData
|image=BreakersR_Pielle_cl5B.png
|caption=
|name=
|input=5C
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Mid}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_cl5C.png
|caption=
|name=
|input=5C
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Mid}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=This is the closest thing he has to an anti-air without meter.  It can beat a lot of moves and even crossups.
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_cl5D.png
|caption=
|name=
|input=5D
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
<big>'''Neutral Jumping'''</big>
------
{{MoveData
|image=BreakersR_Pielle_njA.png
|caption=
|name=
|input=nj.A
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_njB.png
|caption=
|name=
|input=nj.B
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_njC.png
|caption=
|name=
|input=nj.C
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_njD.png
|caption=
|name=
|input=nj.D
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
<big>'''Diagonal Jumping'''</big>
------
{{MoveData
|image=BreakersR_Pielle_djA.png
|caption=
|name=
|input=dj.A
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_djB.png
|caption=
|name=
|input=dj.B
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_djC.png
|caption=
|name=
|input=dj.C
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_djD.png
|caption=
|name=
|input=dj.D
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
===Command Normals===
{{MoveData
|image=BreakersR_Pielle_5AC.png
|caption=
|name=Saber Bash
|input=5AC
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_5BD.png
|caption=
|name=Flying Peach Bomber
|input=5BD
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_2jA.png
|caption=
|name=Hopping Saber
|input=Jump, 1~3A
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_8jC.png
|caption=
|name=Opened Arc Liner
|input=Jump, 7~9C
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
===Throws===
{{MoveData
|image=BreakersR_Pielle_Throw.png
|caption=
|name=Frankensteiner
|input=4/6C
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Unblockable}}
|Stun=
|Properties={{Throw}}{{Knockdown}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_Airthrow.png
|caption=
|name=Air Frankensteiner
|input=Jump, Any direction+C/D
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Unblockable}}
|Stun=
|Properties={{Airthrow}}{{Knockdown}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
===Specials===
{{MoveData
|image=PielleWave.gif
|caption=
|name=Bonjour Shot
|input=236P
|data=
{{AttackData-BreakersR
|version=A
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Proj}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=really bad fireball with horrible recovery.
}}
{{AttackData-BreakersR
|version=C
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Proj}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=PielleUpper.gif
|caption=
|name=Robin Liner
|input=623P
|data=
{{AttackData-BreakersR
|version=A
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties=
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=really bad dragon punch, not sure why he has it. It should be noted that his Rapier Upper nullifies fireballs. Like that helps.
}}
{{AttackData-BreakersR
|version=C
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Knockdown}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=PielleRekkaZorro.gif
|caption=
|name=Monsieur Crash
|input=214PPP (Up to 3 times)
|data=
{{AttackData-BreakersR
|version=P
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties=
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=good move overall, both used alone and in combos. It can also juggle.
}}
{{AttackData-BreakersR
|version=PP
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties=
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
{{AttackData-BreakersR
|version=PPP
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Knockdown}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=Last hit side switches
}}
}}
 
 
{{MoveData
|image=PielleRose.gif
|caption=
|name=Rose Train
|input=214K
|data=
{{AttackData-BreakersR
|version=B
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Knockdown}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=LK goes for a short length, small recovery, HK version goes longer out, longer recovery. Good move to use sparingly.
}}
{{AttackData-BreakersR
|version=D
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Knockdown}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=LK goes for a short length, small recovery, HK version goes longer out, longer recovery. Good move to use sparingly.
}}
}}
 
 
{{MoveData
|image=PielleRekkaAirZorro.gif
|caption=
|name=Merci Un Deux Trois
|input=Jump, 2 + Any 3 buttons
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{High}}
|Stun=
|Properties={{knockdown}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=Must be done after the height of jump.
}}
}}
 
===Supers===
{{MoveData
|image=PielleSuperUpper.gif
|caption=
|name=Un Deux Robin
|input=236236P
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Mid}}
|Stun=
|Properties={{Hardknockdown}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=Pielle does multiple Rapier Uppers, good move to use in combos.
}}
}}
 
 
{{MoveData
|image=PielleSword.gif
|caption=
|name=Thunder Crosier
|input=214214P
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Mid}}
|Stun=
|Properties={{Hardknockdown}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=Pielle turns into a lightning rod and stabs opponents in the face. Excellent breakering super, excellent anti-crossup super, lots of invincibility, hard to fully punish if blocked versus certain characters.
}}
}}
 
 
{{MoveData
|image=PielleRoseSuper.gif
|caption=
|name=Super Rose
|input=214214K
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{High}}
|Stun=
|Properties={{Hardknockdown}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=Good move to punish blatant mistakes at any distance. Extremely safe if blocked.
}}
}}
 
 
==Combos==
*'''Meterless Combos'''
**5A xN - "Please back off. I need room to look beautiful."
**2B, 2B xx 214PPP - Good damage, side switches
**2C xx 5AC - good punisher
 
*'''Combos with meter'''
**2C xx 5AC, 236236P
 
==Advanced Strategy==
* Pielle is a very strange character.  His ranged moves are not particularly good and he only has combo options very close up.  He has a very damaging punish combo with cr.C xx LP+HP, Super Rapier Upper, and just comboing into his rekkas does a ton of damage.  He can mixup with his Sexy Hip Hop (LK+HK) which is an overhead, or go low with cr.B.  Both of those have combo options as well.  Pielle is suitable for play pretty much only as a really awkward and risky "trickster" playstyle.
 
==Matchups==
===Matchup Table===
{| class="wikitable"
|+ Advantage
|-
| Great ||
|-
| Good || Condor, Alsion III
|-
| Even ||
|-
| Weak || Rila, Maherl
|-
| Bad || Saizo, Sho, Tia, Dao-Long
|}
 
===Character Specific Tips===
--------
'''Alsion III'''<br>
 
--------
'''Condor'''<br>
 
--------
'''Dao-Long'''<br>
 
--------
'''Maherl'''<br>
 
--------
'''Pielle'''<br>
 
--------
'''Pielle'''<br>
 
--------
'''Pielle'''<br>
 
--------
'''Sho'''<br>
 
--------
'''Pielle'''<br>
 
{{Navbox-BreakersR}}
[[Category:Breakers Revenge]]

Latest revision as of 20:11, 3 January 2023

Introduction

Pielle Montario is an Italian nobleman that fences. Has a butler, somehow not French according to his bio, but his alter ego George is.

Overview

Pielle is a balanced and zoning unorthodox fighter focused on risk-win slow recovery-damaging specials and fundamental situational supers.


Pielle
Strengths Weaknesses
  • Good range on his moves
  • Can cancel his dash into attacks and jumps
  • 214214P is an excellent reversal
  • Low defense and stun modifier
  • Needs super meter for invincible reversal
  • Overhead and other combo conversions are situational
  • Rekka has a forced sideswitch
Pielle
BRPielleVictory.png
Defense 118
Stun 2896

Move List

Normals

Standing


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Crouching


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Low.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Good for anti air if done very, very early. Puts the opponent in the air for juggles, can combo into good things.


Damage Guard Stun Properties
- Low.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

It is a slide that knockdowns. Sliding knockdowns are good. Hard to punish if done from far.

Close


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

This is the closest thing he has to an anti-air without meter. It can beat a lot of moves and even crossups.


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Neutral Jumping


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Diagonal Jumping


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Command Normals

Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Flying Peach Bomber
5BD
Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Hopping Saber
Jump, 1~3A
Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Opened Arc Liner
Jump, 7~9C
Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Throws

Damage Guard Stun Properties
- Unblockable.png - Throw.pngKnockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Air Frankensteiner
Jump, Any direction+C/D
Damage Guard Stun Properties
- Unblockable.png - Airthrow.pngKnockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Specials

Bonjour Shot
236P
PielleWave.gif
A Damage Guard Stun Properties
- Mid.png - Proj.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

really bad fireball with horrible recovery.

C Damage Guard Stun Properties
- Mid.png - Proj.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Robin Liner
623P
PielleUpper.gif
A Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

really bad dragon punch, not sure why he has it. It should be noted that his Rapier Upper nullifies fireballs. Like that helps.

C Damage Guard Stun Properties
- Mid.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Monsieur Crash
214PPP (Up to 3 times)
PielleRekkaZorro.gif
P Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

good move overall, both used alone and in combos. It can also juggle.

PP Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
PPP Damage Guard Stun Properties
- Mid.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Last hit side switches


Rose Train
214K
PielleRose.gif
B Damage Guard Stun Properties
- Mid.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

LK goes for a short length, small recovery, HK version goes longer out, longer recovery. Good move to use sparingly.

D Damage Guard Stun Properties
- Mid.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

LK goes for a short length, small recovery, HK version goes longer out, longer recovery. Good move to use sparingly.


Merci Un Deux Trois
Jump, 2 + Any 3 buttons
PielleRekkaAirZorro.gif
Damage Guard Stun Properties
- High.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Must be done after the height of jump.

Supers

Un Deux Robin
236236P
PielleSuperUpper.gif
Damage Guard Stun Properties
- Mid.png - Hardknockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Pielle does multiple Rapier Uppers, good move to use in combos.


Thunder Crosier
214214P
PielleSword.gif
Damage Guard Stun Properties
- Mid.png - Hardknockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Pielle turns into a lightning rod and stabs opponents in the face. Excellent breakering super, excellent anti-crossup super, lots of invincibility, hard to fully punish if blocked versus certain characters.


Super Rose
214214K
PielleRoseSuper.gif
Damage Guard Stun Properties
- High.png - Hardknockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Good move to punish blatant mistakes at any distance. Extremely safe if blocked.


Combos

  • Meterless Combos
    • 5A xN - "Please back off. I need room to look beautiful."
    • 2B, 2B xx 214PPP - Good damage, side switches
    • 2C xx 5AC - good punisher
  • Combos with meter
    • 2C xx 5AC, 236236P

Advanced Strategy

  • Pielle is a very strange character. His ranged moves are not particularly good and he only has combo options very close up. He has a very damaging punish combo with cr.C xx LP+HP, Super Rapier Upper, and just comboing into his rekkas does a ton of damage. He can mixup with his Sexy Hip Hop (LK+HK) which is an overhead, or go low with cr.B. Both of those have combo options as well. Pielle is suitable for play pretty much only as a really awkward and risky "trickster" playstyle.

Matchups

Matchup Table

Advantage
Great
Good Condor, Alsion III
Even
Weak Rila, Maherl
Bad Saizo, Sho, Tia, Dao-Long

Character Specific Tips


Alsion III


Condor


Dao-Long


Maherl


Pielle


Pielle


Pielle


Sho


Pielle

Game Navigation

General
Controls
Notation
HUD
System
Strategy
FAQ
EXTRA
Characters
Sho
Pielle
Condor
Rila
Tia
Alsion III
Maherl
Dao-Long
Saizo
Bai-Hu