BizarroMask (talk | contribs) |
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|bspirit= Ookami-tama (Wolf Orb) | |bspirit= Ookami-tama (Wolf Orb) | ||
}} | }} | ||
====Standing==== | ====Standing==== | ||
Line 32: | Line 22: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 5 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 40: | Line 30: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = | ||
}} | }} | ||
}} | }} | ||
Line 53: | Line 43: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 74: | Line 64: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 10 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 95: | Line 85: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 119: | Line 109: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 5 | ||
| Guard = | | Guard = Low | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 140: | Line 130: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 14 | ||
| Guard = | | Guard = Low | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 161: | Line 151: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 9 | ||
| Guard = | | Guard = Low | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 182: | Line 172: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = Low | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 206: | Line 196: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 5 | ||
| Guard = | | Guard = High | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 227: | Line 217: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = High | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 248: | Line 238: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 12 | ||
| Guard = | | Guard = High | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 269: | Line 259: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = High | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 290: | Line 280: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = High | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 314: | Line 304: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = High | | Guard = High | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 336: | Line 326: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 358: | Line 348: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = Mid | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 380: | Line 370: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 10 | ||
| Guard = Mid | | Guard = Mid | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 395: | Line 385: | ||
{{MoveData | {{MoveData | ||
| name = | | name = Lightning Blow | ||
| input = | | input = 623 P | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 404: | Line 394: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 37 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 412: | Line 402: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = can absorb projectile | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = Tremor | ||
| input = | | input = 421 P | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 426: | Line 416: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 20 | ||
| Guard = | | Guard = Low | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 434: | Line 424: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = projectile with short range and stick to the ground | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = Quake Toss | ||
| input = | | input = 360 P | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 448: | Line 438: | ||
| version = | | version = | ||
| subtitle | | subtitle | ||
| Damage = | | Damage = 32 | ||
| Guard = | | Guard = Grab | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 456: | Line 446: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = classic 360 , damage doesn't stall over time | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = air ram | ||
| input = | | input = 214 P | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 471: | Line 461: | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = | ||
| Startup = | | Startup = | ||
Line 478: | Line 468: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = Dive kick | ||
}} | }} | ||
}} | }} | ||
Line 485: | Line 475: | ||
{{MoveData | {{MoveData | ||
| name = | | name = Fire Geyser | ||
| input = ABC during Beast Force | | input = ABC during Beast Force | ||
| subtitle = | | subtitle = | ||
Line 494: | Line 484: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 19 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 502: | Line 492: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = Jump then spawn a fire geyser | ||
}} | }} | ||
}} | }} | ||
Line 508: | Line 498: | ||
{{MoveData | {{MoveData | ||
| name = | | name = | ||
| input = | | input = 4 63214 HP | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 516: | Line 506: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 40 | ||
| Guard = | | Guard = Grab | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 524: | Line 514: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = the wolf will grab the opponent if he stays on the ground , whereever he is on the field. | ||
}} | }} | ||
}} | }} |
Latest revision as of 21:22, 28 February 2025
Hou-En is a man devoted to classical Chinese opera plays. When he got into his character named "Hou-En," he started going feral and could not go back to his original being. He has learned the arts of transformation and Feng Shui over the course of all this.
Hou-En is one of the two grapplers in Rabbit. His playstyle is unorthodox in the fact that his main game plan is to put the opponent in 50/50 situations and turtle with his wolf stand. The wolf stand completely chances his approach where he gains a projectile that is oppressive and safe when spaced, and hou en doesn't take any chip damage from attacks. he shines when he scores a knock down. his 50/50 game is really strong but risky. his damage output is amazing and good reads will score him the round. He does struggle against pressure and neutral, but once he gets in its party time.
Pros | Cons |
|
|
Standing
Damage | Guard | Cancel | Startup |
---|---|---|---|
5 | Mid | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | Mid | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
10 | Mid | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | Mid | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Crouching
Damage | Guard | Cancel | Startup |
---|---|---|---|
5 | Low | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
14 | Low | Yes | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
- |
Damage | Guard | Cancel | Startup |
---|---|---|---|
9 | Low | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | Low | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Jumping
Damage | Guard | Cancel | Startup |
---|---|---|---|
5 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
12 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Command Normals
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | High | No | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
17 | Mid | Yes | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
Make you move forward. Has a follow up with B |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
17 | Mid | Yes | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
Move a bit less forward than 6B. Has follow up with D |
Damage | Guard | Cancel | Startup |
---|---|---|---|
10 | Mid | No | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Special Moves
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
37 | Mid | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
can absorb projectile |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
20 | Low | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
projectile with short range and stick to the ground |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
32 | Grab | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
classic 360 , damage doesn't stall over time |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
- | Mid | - | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
Dive kick |
Beast Force
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
19 | Mid | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
Jump then spawn a fire geyser |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
40 | Grab | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
the wolf will grab the opponent if he stays on the ground , whereever he is on the field. |