Fighting Layer/Hong Gillson: Difference between revisions

From SuperCombo Wiki
 
(10 intermediate revisions by the same user not shown)
Line 95: Line 95:
  |description=  
  |description=  
  }}
  }}
{{AttackData-FTL
}}<br>
 
{{MoveData
|image=
|caption=
|name= Medium Kick
|linkname= 5MK
|input={{mk}}
|data=
{{AttackData-FTL
  |Damage= ?
  |Damage= ?
  |Startup= ?
  |Startup= ?
Line 106: Line 115:
  |description=  
  |description=  
  }}
  }}
{{AttackData-FTL
}}<br>
 
{{MoveData
|image=
|caption=
|name= Heavy Kick
|linkname= 5HK
|input={{hk}}
|data=
{{AttackData-FTL
  |Damage= ?
  |Damage= ?
  |Startup= ?
  |Startup= ?
Line 115: Line 133:
  |Adv. Hit= ?
  |Adv. Hit= ?
  |Adv. Guard= ?
  |Adv. Guard= ?
  |description=  
  |description=
  }}
  }}  
{{AttackData-FTL
}}<br>
 
==== Crouching Normals ====
{{MoveData
|image=
|caption=
|name= Crouching Light Punch
|linkname= 2LP
|input={{d}} + {{lp}}
|data=
{{AttackData-FTL
  |Damage= ?
  |Damage= ?
  |Startup= ?
  |Startup= ?
Line 126: Line 154:
  |Adv. Hit= ?
  |Adv. Hit= ?
  |Adv. Guard= ?
  |Adv. Guard= ?
  |description=  
  |description=
  }}
  }}
  }}<br>
  }}<br>
Line 133: Line 161:
|image=  
|image=  
|caption=
|caption=
|name= Medium Kick
|name= Crouching Medium Punch
|linkname= 5MK
|linkname= 2MP
|input={{mk}}
|input={{d}} + {{mp}}
|data=
|data=
  {{AttackData-FTL
  {{AttackData-FTL
Line 146: Line 174:
  |Adv. Hit= ?
  |Adv. Hit= ?
  |Adv. Guard= ?
  |Adv. Guard= ?
  |description=  
  |description=
  }}
  }}
{{AttackData-FTL
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Heavy Punch
|linkname= 2HP
|input={{d}} + {{hp}}
|data=
{{AttackData-FTL
  |Damage= ?
  |Damage= ?
  |Startup= ?
  |Startup= ?
Line 157: Line 194:
  |Adv. Hit= ?
  |Adv. Hit= ?
  |Adv. Guard= ?
  |Adv. Guard= ?
  |description=  
  |description=
  }}
  }}
{{AttackData-FTL
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Light Kick
|linkname= 2LK
|input={{d}} + {{lk}}
|data=
{{AttackData-FTL
  |Damage= ?
  |Damage= ?
  |Startup= ?
  |Startup= ?
Line 168: Line 214:
  |Adv. Hit= ?
  |Adv. Hit= ?
  |Adv. Guard= ?
  |Adv. Guard= ?
  |description=  
  |description=
  }}
  }}
{{AttackData-FTL
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Medium Kick
|linkname= 2MK
|input={{d}} + {{mk}}
|data=
{{AttackData-FTL
  |Damage= ?
  |Damage= ?
  |Startup= ?
  |Startup= ?
Line 179: Line 234:
  |Adv. Hit= ?
  |Adv. Hit= ?
  |Adv. Guard= ?
  |Adv. Guard= ?
  |description=  
  |description=
  }}
  }}
  }}<br>
  }}<br>
Line 186: Line 241:
|image=  
|image=  
|caption=
|caption=
|name= Heavy Kick
|name= Crouching Heavy Kick
|linkname= 5HK
|linkname= 2HK
|input={{hk}}
|input={{d}} + {{hk}}
|data=
|data=
  {{AttackData-FTL
  {{AttackData-FTL
Line 201: Line 256:
  |description=   
  |description=   
  }}
  }}
{{AttackData-FTL
}}<br>
 
====Jump Normals ====
{{MoveData
|image=
|caption=
|name= Jumping Light Punch
|linkname= 8LP
|input=Jump + {{lp}}
|data=
{{AttackData-FTL
  |Damage= ?
  |Damage= ?
  |Startup= ?
  |Startup= ?
Line 210: Line 275:
  |Adv. Hit= ?
  |Adv. Hit= ?
  |Adv. Guard= ?
  |Adv. Guard= ?
  |description=
  |description=  
  }}
  }}
{{AttackData-FTL
}}<br>
 
{{MoveData
|image=
|caption=
|name= Jumping Medium Punch
|linkname= 8MP
|input=Jump + {{mp}}
|data=
{{AttackData-FTL
  |Damage= ?
  |Damage= ?
  |Startup= ?
  |Startup= ?
Line 223: Line 297:
  |description=   
  |description=   
  }}
  }}
{{AttackData-FTL
}}<br>
 
{{MoveData
|image=
|caption=
|name= Jumping Heavy Punch
|linkname= 8HP
|input=Jump  + {{hp}}
|data=
{{AttackData-FTL
  |Damage= ?
  |Damage= ?
  |Startup= ?
  |Startup= ?
Line 236: Line 319:
  }}<br>
  }}<br>


==== Crouching Normals ====
{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Crouching Light Punch
|name= Jumping Light Kick
|linkname= 2LP
|linkname= 8LK
|input={{d}} + {{lp}}
|input=Jump + {{lk}}
|data=
|data=
  {{AttackData-FTL
  {{AttackData-FTL
Line 260: Line 342:
|image=  
|image=  
|caption=
|caption=
|name= Crouching Medium Punch
|name= Jumping Medium Kick
|linkname= 2MP
|linkname= 8MK
|input={{d}} + {{mp}}
|input=Jump  + {{mk}}
|data=
|data=
  {{AttackData-FTL
  {{AttackData-FTL
Line 280: Line 362:
|image=  
|image=  
|caption=
|caption=
|name= Crouching Heavy Punch
|name= Jumping Heavy Kick
|linkname= 2HP
|linkname= 8HK
|input={{d}} + {{hp}}
|input=Jump + {{hk}}
|data=
|data=
  {{AttackData-FTL
  {{AttackData-FTL
Line 293: Line 375:
  |Adv. Hit= ?
  |Adv. Hit= ?
  |Adv. Guard= ?
  |Adv. Guard= ?
  |description=
  |description=
  }}
  }}
  }}<br>
  }}<br>


====Command Normals====
{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=
|name= Crouching Light Kick
|name= Fuugashuu
|linkname= 2LK
|linkname= 6MK
|input={{d}} + {{lk}}
|input={{f}} + {{mk}}
|data=
|data=
  {{AttackData-FTL
  {{AttackData-FTL
Line 320: Line 403:
|image=  
|image=  
|caption=
|caption=
|name= Crouching Medium Kick
|name= Bishuutai
|linkname= 2MK
|linkname= 4MP
|input={{d}} + {{mk}}
|input={{b}} + {{mk}}
|data=
|data=
  {{AttackData-FTL
  {{AttackData-FTL
Line 340: Line 423:
|image=  
|image=  
|caption=
|caption=
|name= Crouching Heavy Kick
|name= Delay
|linkname= 2HK
|linkname= K~P
|input={{d}} + {{hk}}
|input={{p}} during kick string
|data=
|data=
  {{AttackData-FTL
  {{AttackData-FTL
Line 357: Line 440:
  }}<br>
  }}<br>


====Jump Normals ====
{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=
|name= Jumping Light Punch
|name= Falling Heel
|linkname= 8LP
|linkname= K~6HK
|input=Jump + {{lp}}
|input={{f}} {{hk}} during kick string
|data=
|data=
  {{AttackData-FTL
  {{AttackData-FTL
Line 374: Line 456:
  |Adv. Hit= ?
  |Adv. Hit= ?
  |Adv. Guard= ?
  |Adv. Guard= ?
  |description=  
  |description=
  }}
  }}
  }}<br>
  }}<br>


===Universal Mechanics===
{{MoveData
{{MoveData
|image=  
|image=  
|caption=
|caption=
|name= Jumping Medium Punch
|name= Punch Throw
|linkname= 8MP
|linkname= 4/6MP
|input=Jump + {{mp}}
|input={{b}} or {{f}} + {{mp}}
|data=
|data=
  {{AttackData-FTL
  {{AttackData-FTL
Line 401: Line 484:
|image=  
|image=  
|caption=
|caption=
|name= Jumping Heavy Punch
|name= Kick Throw
|linkname= 8HP
|linkname= 4/6MK
|input=Jump  + {{hp}}
|input={{b}} or {{f}} + {{mk}}
|data=
|data=
  {{AttackData-FTL
  {{AttackData-FTL
Line 417: Line 500:
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Jumping Light Kick
|name= Hard Attack
|linkname= 8LK
|linkname= 5P+5K
|input=Jump + {{lk}}
|input={{p}} + {{k}}
|data=
|data=
  {{AttackData-FTL
  {{AttackData-FTL
Line 441: Line 525:
|image=  
|image=  
|caption=
|caption=
|name= Jumping Medium Kick
|name= Hard Reversal
|linkname= 8MK
|linkname= kd.P+K
|input=Jump  + {{mk}}
|input={{p}} + {{k}} (When knocked down)
|data=
|data=
  {{AttackData-FTL
  {{AttackData-FTL
Line 458: Line 542:
  }}<br>
  }}<br>


==Special Moves==
{{MoveData
{{MoveData
|image=  
|image=  
|caption=
|caption=
|name= Jumping Heavy Kick
|name= Rishikisoutai
|linkname= 8HK
|linkname= 236K
|input=Jump + {{hk}}
|input={{qcf}} {{k}}
|data=
|data=
  {{AttackData-FTL
  {{AttackData-FTL
Line 478: Line 563:
  }}<br>
  }}<br>


====Command Normals====
{{MoveData
{{MoveData
|image=  
|image=  
|caption=
|caption=
|name= Fuugashuu
|name= Rekkuutai
|linkname= 6MK
|linkname= 63214K
|input={{f}} + {{mk}}
|input={{hcb}} {{k}}
|data=
|data=
  {{AttackData-FTL
  {{AttackData-FTL
Line 502: Line 586:
|image=  
|image=  
|caption=
|caption=
|name= Bishuutai
|name= Shungetsutai
|linkname= 4MP
|linkname= 623K
|input={{b}} + {{mk}}
|input={{dp}} {{k}}
|data=
|data=
  {{AttackData-FTL
  {{AttackData-FTL
Line 522: Line 606:
|image=  
|image=  
|caption=
|caption=
|name=
|name= Haisentai
|linkname= K~P
|linkname= 421K
|input={{p}} during kick string
|input={{rdp}} {{k}}
|data=
|data=
  {{AttackData-FTL
  {{AttackData-FTL
Line 542: Line 626:
|image=  
|image=  
|caption=
|caption=
|name=
|name= Choutai
|linkname= K~6HK
|linkname= 421P
|input={{f}} {{hk}} during kick string
|input={{rdp}} {{p}}
|data=
|data=
  {{AttackData-FTL
  {{AttackData-FTL
Line 559: Line 643:
  }}<br>
  }}<br>


==Special Moves==
{{MoveData
|image=  
|caption=
|name= Kantai
|linkname= PPP
|input={{P}}{{P}}{{P}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard=
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
 
==Barrage Blows==
{{MoveData
|image=
|caption=
|name= Shunryuutai
|linkname= 236236K
|input={{qcf}} {{qcf}} + {{K}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard=
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>


{{MoveData
|image=
|caption=
|name= Gekkuurentai
|linkname= 214214K
|input={{qcb}} {{qcb}} + {{K}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard=
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>




=The Basics=


==Combos==
==Combos==
=Advanced Strategies=
{{Navbox-Fgtlayer}}
{{Navbox-Fgtlayer}}
[[Category:Fighting Layer]]
[[Category:Fighting Layer]]

Latest revision as of 22:26, 6 November 2024

FTL Hong Art.JPG
Vitals
Life Points ??
Ground Movement
Forward Dash duration/distance ??
Back Dash duration/distance ??
Jumping
Back Jump duration ??
Neutral Jump duration ??
Forward Jump duration ??
Back Super Jump duration ??
Neutral Super Jump duration ??
Forward Super Jump duration ??
Wake up
Wake up duration ??

Introduction

Move List

Standing Normals

Light Punch
Lp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Medium Punch
Mp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Heavy Punch
Hp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Light Kick
Lk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Medium Kick
Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Heavy Kick
Hk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Normals

Crouching Light Punch
D.png + Lp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Medium Punch
D.png + Mp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Heavy Punch
D.png + Hp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Light Kick
D.png + Lk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Medium Kick
D.png + Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Heavy Kick
D.png + Hk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jump Normals

Jumping Light Punch
Jump + Lp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Medium Punch
Jump + Mp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Heavy Punch
Jump + Hp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Light Kick
Jump + Lk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Medium Kick
Jump + Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Heavy Kick
Jump + Hk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Command Normals

Fuugashuu
F.png + Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Bishuutai
B.png + Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Delay
P.png during kick string
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Falling Heel
F.png Hk.png during kick string
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Universal Mechanics

Punch Throw
B.png or F.png + Mp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Kick Throw
B.png or F.png + Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?



Hard Attack
P.png + K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Hard Reversal
P.png + K.png (When knocked down)
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Special Moves

Rishikisoutai
Qcf.png K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Rekkuutai
Hcb.png K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Shungetsutai
Dp.png K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Haisentai
Rdp.png K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Choutai
Rdp.png P.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Kantai
P.pngP.pngP.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
- ?? ? ?


Barrage Blows

Shunryuutai
Qcf.png Qcf.png + K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
- ?? ? ?


Gekkuurentai
Qcb.png Qcb.png + K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
- ?? ? ?



Combos

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Versions
Misc
Characters
Allen Snider
Blair Dame
Cappricio
Clemence Kleiber
Exodus
George Jensent
Hong Gillson
Janis Luciani
Jigjid Bartol
Joe Fendi
Lan Yinghua
Preston Ajax
Shang Fenghuang
Sessyu Tsukikage
Tetsuo Kato
Boss Characters
Vold Ignitio
Knight
Shark
Falcon
Tiger